: Hi, Beardilocks here to answer your question about uncorrupted variants of these skins. First let me start off by saying I love how passionate about Xayah and Rakan Star Guardians everyone has been! I can see that you guys love both their light and dark forms, and we have definitely heard your feedback that this is a feature that you would like. However, I'm afraid that it isn't quite as simple as it initially seems, as there are quite a few things to consider. Please bear with me and read the whole context of why we won't be able to provide these. When we set about designing the Star Guardians for this year, we knew we wanted to evolve the thematic and expand the storyline. Until now, there had not been any definite antagonist for the Star Guardians to fight against - just some slightly generic monsters invading the city. We chose to do this by establishing Zoe as a villain in the universe, and having Xayah and Rakan as fallen Guardians, whom she had corrupted with her evil. When we go about creating a new skin for a character we create 3 "Pillars": Core concepts about the identity of the skin that are like guiding principals that we always try to work in to every aspect of their character. For Star Guardian Xayah, these pillars were: - Corrupted former star guardian with **internal struggle** - Dark star guardian beauty/ beauty with an edge - Fierce warrior spirit As such, when we were making creative decisions about the design, animations, sound, visual effects and voice recording, we tried to make sure that we were representing at least one of these pillars. You can see that I have highlighted the **internal struggle** part of her first pillar, as this is the most important defining feature of this skin. In pretty much every ability, animation and recall, we were trying to play up the struggle between dark and light, between good and bad. You can see this in her spells - her W is her reveling in her dark power, using it to damage enemies. Her R is supposed to be the most exciting moment, and highlight of her gameplay, and so is the point where we create the most contrast, expelling out the darkness and returning her to her original light form. All her voice acting also reinforces this - her voice lines are a contrast to her normal ones, where she is a badass anime villain, especially taunting the _loser _Star Guardians of her former team. We also wanted to play up the dynamic between Xayah and Rakan in this struggle between good and evil. In both their solo and duo recalls we see Rakan trying to save Xayah from the darkness by taking it into himself, trying to sacrifice himself to save her, becoming even more dark and corrupted in the process. This all ties into the story of Star Guardian this year (more story details to come soon!), though I don't want to spoil anything more in that area. **If we were to simply put a light version chroma out of this skin it would remove the central pillar of this skin, the internal struggle between light and dark, and the thing that makes this skin a legendary.** It would mean that a lot of their spells would not make any sense. A light Star Guardian Xayah would turn dark when she uses W (which would be a big contrast), but she would not change at all when she did her Ult (which would feel less impactful than her W at that point). Rakan would fire darkness out of him when he did his W (which wouldn't make sense), and when he ulted he'd turn super dark and grow big evil wings. Their recalls would not make any sense either, as the whole aspect of corrupting darkness would be out of place, and there would be no emotional impact to Rakan trying to take the darkness from Xayah. Further more, none of the VO of them being evil would make sense either. Some players have suggested that they would be fine with stuff not making sense and I understand that, but I don't think everyone would feel that way. I welcome anyone who thinks _all_ players would let a "small" detail like most of their spells not making sense to go to read some of the responses of other players on the boards and twitter about minor details they don't like :( If we did commit to fixing all of these things so that they made sense for a light variant, we'd need to do entirely new visual and sound effects, new animations, new voiceover and new recalls. At that point, we would basically have to charge the price of a whole new skin, or to add these as a toggle they'd basically need to become ultimates, because it would take the same amount of development time as a whole new skin would. Deciding to do this would be something we would have to do at the start of development, not after they are revealed on PBE. Additionally, they would be alternate skins that don't really fit into the story that we're trying to tell this year, which might even potentially confuse players. I know you're super passionate about this, and it's something I think would have been awesome to see too, but if it was something we chose to do, I would definitely want to do it properly to do it justice. Instead we chose to focus on delivering dark, corrupted Star Guardians, which I think we did successfully, but I'm sorry if you're disappointed.
Didn’t... didn’t riot make variants for this exact reason? Like... make a variant where it’s swapped it’s that simple. Still get the money. Everyone’s happy. I hate that variants were such a big deal and then they haven’t even been touched since when there’s been plenty of chances, I feel like riot felt the backlash and refused to do it again even though they solved the only problem people had with the concept.
: PBE Bugs & Feedback Thread: Praetorian Fiddlesticks
Are the razors on his ult intended to be so high in the air? They look very out of place... I understand why they can't fill the ult circle as that's a lot going on but with only a few razors per ult why do they have to be like eight feet up off the ground? It looks like a bug to be honest.
: this is how PBE goes when new content comes out. riot can't do more than they already did, punishments are more severe here, and are applied on accounts when people have this kind of behaviour. If you can't handle it go back to live, or just keep trying until you get him, good luck.
Except adding back blind would do wonders... at least five men parties could get new champs/skins for sure + potential bugs of two of the same champ interacting with each other. I understand why we have the no ban draft and that's fine but there's no reason why we can't have both, Riot just doesn't care. People complained about not getting their champ/people dodging cause they didn't get it so they removed blind, but now you just gamble to get what you want to play and everyone else just dodges.
: Gonna make a quick timeline: We used to have both: this resulted into long queue times for both. Riot disabled blind pick and put up draft. People complained that new things were banned constantly and thus could not be tested. We also could not test mirror matches. Riot disabled draft pick and enabled blind pick. Then people got mad that with blind pick, people instalocked, couldn't get their roles, had toxic experiences, people dodged a lot, etc etc. Riot compromised, and enabled draft pick with role selection but without bans. Right now, enabling blind pick would bring back the same problem they tried to fix: longer queue times. Ranked was disabled recently for the same reason. Only downside now is no mirror matches.
I still don't understand why we can't just have both. The pbe can clearly support normals and ranked, why can't we give people the option of draft or blind?
Rioter Comments
Rioter Comments
: Mecha Kha'zix chromas evolved R
It's not like R first evo is one of the most popular paths right now or anything....
: How are we even expected to test some of this stuff when we can't afford any of it? I understand store overload problems, but yikes man. I feel like it's better to just make buys limited instead of limiting currency so you can actually afford everything you want. You already can't buy an excess amount of chests on PBE despite the reasoning for that limitation even existing is so you can't spend a lot of money on chests in one day on a credit card and mess with the charges... I also don't see why the champ bundles are gone, if anything that'd take MORE store load off unless it still affects it somehow. Anything I could even suggest is a shot in the dark since I have no idea at how the servers work, but now that the public in public beta actually means public, more than anything Riot should look at a boost in server sustainability.
So, after disenchanting for 10 straight minutes I loaded up enough BE to get Urfwick. If you're like me and had a lot of champ shards anyways from the sheer tons of capsules you got and you REALLY want to try Urfwick you can feasibly do it, but... There's no reason for anyone to have to sit there disenchanting shards for 10 minutes just to test something ._.
: Urfwick Pricing Problem
How are we even expected to test some of this stuff when we can't afford any of it? I understand store overload problems, but yikes man. I feel like it's better to just make buys limited instead of limiting currency so you can actually afford everything you want. You already can't buy an excess amount of chests on PBE despite the reasoning for that limitation even existing is so you can't spend a lot of money on chests in one day on a credit card and mess with the charges... I also don't see why the champ bundles are gone, if anything that'd take MORE store load off unless it still affects it somehow. Anything I could even suggest is a shot in the dark since I have no idea at how the servers work, but now that the public in public beta actually means public, more than anything Riot should look at a boost in server sustainability.

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