: PBE Bugs & Feedback Thread: Demacia Vice Garen!
I absolutely love this skin!! Thank you for making such a great skin for Garbear! Some initial thoughts: -the villain mark I think needs some clarity work on when they are in execute range, it’s not nearly as noticeable as I would like, maybe have it change colors a tad as well as the lightning? -I don’t really like the animation moving with him during backing animation, maybe make it a tad bigger and not move would help? -the animation for his E really bugs me because the sword is blue at the hilt and purple on the blade but the center of the spin animation is purple and the outer edge is blue.... can that please be swapped at all for realisticness? -Chroma differences are amazing, definitely wouldn’t be mad at all if more are made shirtless or if a crop top is incorporated into one? Not sure if that would look good under jacket. Love the mesh undershirt!!! Keep up the great work Rito
: Introducing Variants: Pajama Guardians & Solar and Lunar Eclipse Leona
I really love the concept of this honestly. Pajamas skin variants sound like a ton of fun. However I believe 30% is a tad steep for a skin that I basically already own. Is there any way that these variants could eventually/somehow be switchable in game? If that was a thing I’d pay 100% of the price no matter what.
: Hello! ^-^ I appreciate the feedback! I agree, I think for some skins, having chromas on release can be awesome because I know for me personally, I've had instances where I love the skin idea, but I haven't been the biggest fan of the color palette. I'll admit, I'm pretty excited for the Meowkai chromas! We totally agree with your second bit of feedback, and we've been moving our way through the list. In some cases, reworks and updates have barred them from being eligible for a new skin, but once they're all new and shiny, we can get our hands on 'em and give them something that does them justice. Most recently, you've seen Zyra, who had been off the list for a bit of time, due to the mage update! Jhin and Talon also received some love a bit earlier this year, too! While we don't go in order of 'who got what last', we do keep it in mind when we talk about new thematics, or just upcoming skins in general. In my reply to Obi Juan PBE , you can also get a bit more insight as to why Alistar was selected for this thematic/batch of skins in general. :)
Hi Rito KateyKhaos. I apologize for trying to high-jack this comment/thread with my question but it pertains to Moo Cow Alistar! Is there anyway the cats (Saplings? Catlings?) in Moo Cow Alistar's backing animation could also change color in the chromas to match the Meowkai Chromas? I posted this on the Chromas page but that havn't seen any rito traffic as of late (at least comments.) Just wanted this to be for sure seen because I feel that it will make those chromas so so so much better for the simple fact that I can match Cat colors with my buddy when he plays Meowkai chromas as well.
: PBE Bugs & Feedback Thread: Surprise Party Amumu, Moo Cow Alistar, Dino Gnar, and Meowkai Chromas!
You guys are really raising the bar with these chromas. Honestly you guys did a fantastic job. I love all the small variations and I absolutely love how some of the mega Dino gnar chromas have a crystally look to the spikes on his back. One small question/suggestion. _**is there anyway the cats (Saplings? Catlings?) in Moo Cow Alistar's backing animation could also change color in the chromas to match the Meowkai Chromas? **_ So when my buddy and I play the two skins together we can match with our chromas and have the same cat colors. Thank you so much for the great content and thank you for taking the time to read this!
: Once again Katarina gets the short end of the stick
all of those examples you just gave are meant mainly for single target burst... All of katarinas damage is aoe... Its called balance, why have two assassins do the same damage, same burst, but one be single target focused and the other aoe.... the aoe will be favored at every turn.
: [Assassins] - Mini Updates Discussion
Some ideas for akali (besides just stat buffs) if she turns out to be a tad weak right now. -Have Q apply a passive hit when it hits a target. -revert W cast to how it used to be (maybe with decreased range) and then give her a small duration where she can activate it again to blink into shroud. -Have kills/assists not only give another ult stack but also decrease the CD time between uses by 50% or more.
: Loving this!! My only critique would be to: - Add a demonic voice filter over his normal lines. They just don't fit and kinda ruin the demonic/powerful feeling of the skin. - and Add something for his stealth animation. Right now there aren't any changes to how he looks like stealthed, and I think it would be a super cool (and creepy) idea for teemos eyes to open! (especially because it's supposed to be his full "true form" and his eyes closed is a disguise to hide his eyes) Not only would this add to the thematic that Riot is trying to push, but also update particles for his stealth animation =) Thanks!
Omg I love that stealth idea I was thinking adding small fire aura or have crown spinning fast would be good but now I must have the eyes
: PBE Bugs & Feedback Thread: Little Devil Teemo!
This skin is wonderfully amazing!!! I have 2 questions/suggestions (suqueggtions?) though: --- ~~can the skin have a small fire aura under his feet while invisible? Thinking kinda like sun fire cape but less than that because that could cause confusion. Maybe have some smoke or black soot mixed in with a fire animation for clarity between the two? I would just like some form of animation to happen once he enters stealth. Maybe even have the crown start spinning of something~~ . EDIT: PLEASE MAKE HIM HAVE THE DEVIL EYES WHILE STEALTHED. ---A lot of people are asking for more of the devil voice filter. I realize that that maybe a goal that can't be achieved at this point. So happy compromise can you make his devil laugh randomly happen when using the laugh taunt? That would be amazing and make this skin 100x better with just that small change.
The skin reminds me of attack on titan Its the arms, especially her right one. In game looks like just raw muscle on the right arm (which i think looks the worst) and the left one just bone. instantly thought of the giant Titan from attack on titan... I'd almost rather they at least be both the same color if not just a darker shade closer to black to make the pink/reds and white hair pop more. please fix or alter a bit, because im looking forward to this skin but i cant get the issue out of my mind when i look at it
: Post it [here](http://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/8EiikEyI-project-katarina-activate-pbe-testing) instead. Every new champion, skin and other big content has their own bug and/or feedback thread in one of the subboards. It is recommended to place bugs and feedback there.
Rioter Comments
: > [{quoted}](name=Amy Sery,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=1afJw48a,comment-id=0000,timestamp=2016-03-11T21:39:39.186+0000) > > Ya can't for clarity reasons. His orbits going away suggest they don't do damage, while in reality, they'll deal damage until the very moment he;s gone. That half a second can truly be important in games like League of Legends, where timing means pretty much everything. I think what he meant was for them to change the functionality as well. I find it a pretty good idea, considering it sucks to be recalling next to an empty jungle camp, then get interrupted in the last few seconds because the camp spawned and got hit.
{{sticker:slayer-pantheon-thumbs}} correct
Rioter Comments
: Or maybe by manipulating his eye?
Maybe a skin?!?! that'd be way cool.
: > [{quoted}](name=Kindered,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=RBjsA1kO,comment-id=001b0000,timestamp=2016-01-14T01:58:13.597+0000) > > It's already written on the skill that if you cancel it you gain -10% CDR for each bullet you didn't shoot. Can we just click to shoot , and press R again to cancel , maybe its to late to change this but it just didnt feel right.
To my understanding, or at least what I think i've been doing (and it has been working.) You can just insert a new walking command and it'll end the ult.
: Ah. Well. I think that he could benefit from an addition of facial expressions. Maybe riot could make expressions that tell a little bit more of a story while still being stylized.
You forgot that he wears a mask. Masks don't show facial expressions unfortunately. Hopefully the next champ will have expressions though because i love it on poppy.
: > [{quoted}](name=FullOfStars,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=RBjsA1kO,comment-id=00260000,timestamp=2016-01-15T15:08:21.458+0000) > > I couldn't agree with this more. You can also make the comparison with Xerath ult I feel. If you don't have vision on an enemy Xerath you won't even be aware that he's activated his ult until after his fires the first shot. Don't see why Xerath is a better sniper than our Virtuoso Should it feel more like an Ashe or Jinx Snipe only he gets 4 of them?
No, not at all. I'm simply wanting the range indicator not be seen until he either shoots or the very second that he can send a shot off. Once he shoots the range indicator will be seen during the rest of the time.
: I couldn't agree with this more. You can also make the comparison with Xerath ult I feel. If you don't have vision on an enemy Xerath you won't even be aware that he's activated his ult until after his fires the first shot. Don't see why Xerath is a better sniper than our Virtuoso :p
I believe that enemies can still see xeraths ult range? I could be wrong especially since I dont play xerath and hardly ever see him. If his ult is seen though I dont see that as big of a problem because he has so much more free will with his ult (i.e. way more range)
: OK, another great champ with interesting kit. 1. I like the idea for** roaming ADC** - something that I'm doing with Twitch. But I don't like the wave clear. How this can be changed - by making his Dancing Grenade bouncing **5 times** and give him another - **fifth bullet**. Why both are four? Minion wave has 6 targets = one Q and 5 auto and leave last one for the support... Of course the DMG had to be less, but also this will give you a lot more in teamfights **5v5**. 2. I was very hype when the splash art was revealed, but I am very disappointed from the model. It looks **so skinny**! It's like a rusty Fiddlesticks with poncho. I like his animations soooo much, but they will be so great if the champ was...normal. His robo-hand looks like Terminator's - need to be covered with flesh. I don't want him to be muscle guy, with nomination for mr.Olimpia. Just don't want the feel that I am playing some junkie that running around, trying to create its masterpiece for money for its next dose. His poncho should be darker, otherwise I'm seeing one white triangle running around...searching for troubles... And what's the idea with the rusty-robo-style? It's like a Pinokio with mask, holding his nose when bait enemies in the bush. **Make him more shiny**! 3. Ultimate - "_I see what you did there_" - I need to have **unlocked camera** when he ults. The zoom is great, but I feel that I am loosing focus on my champ. How about make the **zoom less, but change the angle of vision**...and unlock the camera (I'm not sure if this is a bug, but didn't find info about this issue). Also will be great if you **remove the range indicator** for the enemies for the first shot. This will be more dramatic - like Ashe's and Jinx's ultimates - something is coming for you...from this direction...but where is he, where should I move, am I dead or still have chance to escape...etc. etc. 4. His death animation is kinda non-sense. It should me more "artistic" - the body should dissapear (turn to dust and blow away) and leave behind only a flower, or a butterfly. No one knows how Leonadro DaVinci, Salvador Dali, etc. looks like. But all we know how their art looks like - this is what they are leaved after they pass. 5. Lots of complains about the poo...sorry Q. Yea - it looks kinda awkward. Easy fix - add more smoke to it and make it more **shiny**. 6. The lotus traps - OK, everybody hates Teemo...for the mushrooms. I like this ability but make them **visible**! Yes I mean it! It make the zoning in the lane phase more interesting and will be much significant where you put them. Kind regards, V.P.
I have to disagree with you on number 1, he has some amazing wave clear. So either you arent setting it up correctly or you are wanting like an ahri type of clear. In most cases I can clear waves in no more than 2 auto attacks once you have at least 1 item (you shouldnt be able to clear a wave easy before 1 item as a ranged champ) all you have to do is make sure your grenade kills your first target and then w through the wave and typically all but two are left. Really really good wave clear to be honest.... I also have to 100% disagree with your number 6.... he's all about setting up plays and hitting that w from far away to root them... making traps that are visible that dont do damage instantly would be dumb, besides there's already enough visible traps in the game. HIs are unique and fine the way they are. As for the ult, the focus shouldnt be on Jhin. If you are ulting **You are making a deliberate choice** to lock your self in place and try to do damage to people, thus you should never do it in an area that you could take damage. So having it closer on him would be redundant. I agree that the death could be more theatrical or "artistic" as you put it, but we have to remember he is a normal human and humans cant turn to dust and blow away.
: > [{quoted}](name=theotherkeller,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=RBjsA1kO,comment-id=001a0000,timestamp=2016-01-14T12:57:24.254+0000) > > In regards to the walking do you know if you are referring to his walk while sped up from homeguards? > I definitely liked that walk the best. > I think it would be cool if he did that walk/run when he is sped up from his passive movement speed boost. Probably but i surely got a bug because first 10 minutes he had his "swag walk" then after a while he ran like any normal being for the rest of the game (expect when he prepares his fourth hit)
haha well who knows then. PBE so buggy. I'm going to refer to it as the swag walk now, thats hilarious
: The explanation as to why Shen's Rework is so utterly disappointing.
I honestly don't see how you feel this way. I have played him on PBE and he seems really fun and I always try to initiate at lvl 1 or 2 because 9 times out of 10 i win trade easy from the awesome damage that comes from the Q now. You have so much more to think about now rather than old shen, I find your "what shen has to think about now" completely biased and jaded all because you don't like the changes. His rework (at least to me) is rejuvenating and has helped bring something new to league while maintaining what his identity was (ult and taunt.) The old shen that just got absurdly tanky, awkwardly sustain a ton and do damage that a lot of lower skilled players had no idea where it came from (old passive) With the new update, he now has options to make deliberate choices besides to taunt flash a carry. You can go in and initiate, you can now help mitigate damage for your carries, all while still being a force to be reckoned with thanks to new Q. He is now way more viable as a top, jg, and sup. Which is great for a utility tank that he is. He also now has a way more reliable way to get energy back. If you want sustain so bad, build it. There are a plethora of items that offer that. I'll admit, not the most excited about another 3-hit ability, but its a system that works really well so I'm not surprised.
: I love the champion in every single way, a great success ! The only thing that's bothering me tho is this : http://puu.sh/muRVl/ad853ec2ef.jpg It looks more like a rotten lettuce salad than a flower...perhaps change the colors a bit to make it more of a "Lotus" please ? http://media1.santabanta.com/full1/Flowers/Lotus/lotus-2a.jpg or http://i.imgur.com/fqAUVtA.png Also another thing is...pretty impossible imo but every time i launch a grenade with Q i have that URGE feel to throw a W on it to detonate it like i'm a real cowboy, but doesn't work sadly :( Since i'm on the subject how does he change his walking animation ? When i started the game he walked so fabulously then went normal, i love both but i don't know how it changed. I also tried him AP and it was really fun to detonate the traps with Luden, and the damage was fine ! About the ultimate, i loved the "Make them Beautiful" note and the music from the teaser behind is amazing. I would enjoy it more if the camera went back to me however, you really need to keep an eye on your surroundings when using that ult. Lots of fun and i love the character, so fabulous and passionate. Don't like his High Noon skin tho, it's great don't get me wrong but i prefer his basic theme with the basic particles just because of all the stuff about it. He would fit the Valentine "Heartseeker" theme so great. Throwing chocolate boxes instead of the Lotus traps and shooting hearts and stuff with his insane sexy quotes ahah.
In regards to the walking do you know if you are referring to his walk while sped up from homeguards? I definitely liked that walk the best. I think it would be cool if he did that walk/run when he is sped up from his passive movement speed boost.
: Put simply, Jhin is a absolute joy to play. In many ways, I feel like he does a much better job of capturing the 'immobile AD sniper' fantasy than Varus does. Even if Varus has more opportunities to hit his target, more consistency on his E than Jhin's traps, and has a wider hit box on each arrow than Jhin does, Jhin feels far more satisfying to play. When I play Varus and I land a arrow on my target, my only real thought is - okay, now how do I land the next one. Occasionally, there are "oh wow - I just landed this impossible shot at a crazy angle", but most of the time it's just "I executed the enemy with my arrow - awesome." The only real carthasis I feel is when I land the final arrow - all the intermediary arrows before then feel almost hollow in comparison. With Jihn, the second I land my W, there's this immediate sense of "awesome, I just hit the needle in the haystack" or "awesome, I just landed my W on a fleeing enemy and got the root. Now I can land the next shot of my passive or use my trap" Every step with Jhin feels cathartic, measured and calculated whereas most snipers in League are just "fire and forget." That being said, even Jhin's Q is a incredibly strong spell in terms of its potential damage output, it feels really underwhelming by comparison. Even when I landed a kill with a maximum damage Q (where my Q hit 3 minions and then hit a enemy champion) and did absurd amounts of damage, it still felt kind of unsatisfying. Would it be possible to make the bounce more satisfying somehow - perhaps by making it change colors slightly each time it kills a unit (like turning increasingly darker shades of red or gold) or making the moment the grenade lands slightly more dramatic? It just lacks a certain sense of flair that Jhin has in the rest of his kit. I want to feel like "oh god - that grenade is getting scary - better back away" when playing against Jhin or "I'm going to farm the minion wave - watch me make this grenade _dance_". There's a certain 'je ne sais quoi' that isn't quite there yet.
I think something that could help a bit with the Q would be to have a little more of a trail behind it. For base skin more rose petals and for high noon more smoke. Also maybe slow the projectile speed down a bit, I think the biggest issue is that when i use it on minions that are super close it just hits them all rapid fire and im left sitting there like "what just happened?" Its when i see the grenade jump really high that i love, mainly because i can watch it fall, so slowing it down might help
: Jhin Gameplay & Feel Feedback!
**Small R Tweak To Fit Sniper Roll** For those of us that try to use Jhins ult all sneaky like (or at least we think we are) there's nothing worse than getting in a perfect position, ulting and then the enemy see the range indicator and immediately dash/blink/flash/ect. out of the ult before even getting a single shot off. To me it just seems weird that the range indicator is seen by the enemy before even shooting, its not realistic at all. Just like in real life,** snipers aren't seen until after they shoot** and I'd love it if Jhin could match that as well. So I propose that the ult is tweaked in a way to match that of a sniper thematically. My idea is that the **range indicator can only be seen by enemies when shooting**, it could even be all cool like and pulsate with each shot and then slowly fade in-between shots. I feel that this would make the already amazing ult even more fun and interactive. For those naysayers that think it'd be OP or toxic, the bullets move slow enough that there will still be time to react at max range because you will see the range indicator right when Jhin shoots. For some context:this will be more time to react than most Jinx ults and all Rengar ults (I mean lets be honest.)
: Jhin Bug Report Thread
Not sure if this is bug or intended. Just played a game as Jihn against shaco and the interaction with the trap is a bit off seeing as how the description says it reveals who ever stands on it Shaco could not be seen either when walking over it while invisible or when walking over it and then going invisible.
Rioter Comments


Level 30 (PBE)
Lifetime Upvotes
Create a Discussion