: Midseason Update - Utility Contribution
Please can you make it so that when you get an execute with relic shield, your crit animation plays? It would be pretty cool: it would add visibility to the execute, and lots of tank supports never really get to showcase that particular animation.
: Yep, we'll get to grievous wounds eventually. It's got that "I <3 MoM" tattoo look.
By eventually, do you mean in this pbe cycle?
: **These are my initial model impressions, I may change my opinion later after exploring the in-game expierience.** Hi there! First off, I am so happy you decided to make a new Orianna skin! I really like the theme you chose, the color scheme, and the sick animations. I think this skin has so much great potential. I also think that right now it is a bit on the bland side for the actual character, Her legs are just spidery and slimy purple appendages, I think the slimy and purple and spidery is all great, but I also think it could use more detail and contrast to really make it pop, cause she kinda looks like a void skin, and not like a true dark star, dark, majestic, and all-devouring evil. Look at this Dark star thresh for example: http://nexus.leagueoflegends.com/wp-content/uploads/2016/12/3DModel-PolyFigure.gif He has an armored portion and a corrupted space portion, general colors included a stained gold, a dull grey and of course a whole spectrum of purple(blue to pink) space energies. The same is for DS Varus: https://lolskinshop.com/wp-content/uploads/2017/01/dark-star-varus-lol-skin.jpg I think the same could apply for Orianna, especially because I think her wind-up-key is a little "mashed" into her backside in the picture. Add More clear contest in dark space armor, while also adding in the "corrupt energy" areas around her waist and her head(levitating heads are a theme I'm seeing in the Darkstar skin line.) As for the theme of the corrupt arm, Orianna doesn't really have a "dominant" arm like Varus bow hand, or Thresh lantern hand, she just has the ball(Which I love that you added orbital rings, I would have never thought about that!) but I believe her stomach galaxy more than makes up for it... makes me want to make a bad pun about her stomach being a black hole and always being hungry. **Honestly, just give it a little more flourish of DS armor, especially around the legs and wind-up key(clarify this aspect a bit more, I legit thought it was just a weird little shoulder gimick for a solid four minutes)** Also, did you take some inspiration from the fan made VFX DS Orianna? There were some really good ones on the W and R... Link: https://www.youtube.com/watch?v=QBmgU717X5M
I know that a lot of effort went into making the current DS Ori VFX, but those ones look **SO GOOD** and I would be very disappointed if they didn't ship looking more like that. The constellation on the ult is a must-have.
: Feedback Wanted! - Changes to Base Yasuo's Attack Animations
Will he be getting another crit animation, like PROJECT: yasuo has?
: PBE Bugs & Feedback Thread: Blood Moon Yasuo!
You haven't changed his sword in any way! It's the same as the base skin... You could give it: - A red tip - Blood splatters ("The story of a sword is inked in blood") - A red tinge (on half of the blade?) - A faint, red aura (like the ult's glow but less pronounced - maybe the ult could be more animated, with writhing silhouettes of demons trying to escape his sword) - Make it fully red Also, a small voice filter would work wonders in differentiating the skin, and might even get rid of the need for new music for the dance if you just run the base music through the filter. https://www.reddit.com/r/YasuoMains/comments/4548te/what_improvements_can_you_think_of_for_the_blood/ - here are some more suggestions, courtesy of /r/YasuoMains.
: I -REALLY- don't like this idea. I really don't like it. Champion mastery to me is champion mastery. Emphasis on mastery. It shows how much I've played a champion, how well I know it. I have over 250k on Quinn and I feel that I know her in's and out's extremely well. I have 80k on Vayne and Nami and I feel I know them pretty well. I like the idea of champion mastery and champion mastery points. But this just leaves a sour taste in my mouth just reading about it. I don't care about the rewards that champion mastery may have to offer, I care about it from an achievement point of view and a progression point of view. Unlocking additional mastery levels with hextech will never give me any sort of a sense of achievement, nor will it give me a sense of progression - my overall skill with the champion has not magically doubled because I decided to unlock this mastery level. Any special rewards you have planned for champion mastery, just stick them into hextech. Give it a champion mastery requirement to unlock and it's the exact same thing in the end, just without the terrible feeling that I would get. Finally reaching level 7 mastery so that I can unlock the champion icon with the shard I've saved up for it would feel a lot better than piecing together shards so that I get level 7. Champion mastery is an addition that I thought was really cool, but if this comes to pass I don't think I'll enjoy it anywhere near as much. **The time where individual champion mastery tiers no longer reflect skill and dedication to a champion is the time where I can no longer view it as champion "mastery".**
> [{quoted}](name=SaixosLovesFoxes,realm=PBE,application-id=cMKtzQHY,discussion-id=XT7eu7jz,comment-id=000d,timestamp=2016-01-21T03:13:04.053+0000) > > I -REALLY- don't like this idea. I really don't like it. > > Champion mastery to me is champion mastery. Emphasis on mastery. It shows how much I've played a champion, how well I know it. I have over 250k on Quinn and I feel that I know her in's and out's extremely well. I have 80k on Vayne and Nami and I feel I know them pretty well. > > I like the idea of champion mastery and champion mastery points. But this just leaves a sour taste in my mouth just reading about it. I don't care about the rewards that champion mastery may have to offer, I care about it from an achievement point of view and a progression point of view. Unlocking additional mastery levels with hextech will never give me any sort of a sense of achievement, nor will it give me a sense of progression - my overall skill with the champion has not magically doubled because I decided to unlock this mastery level. > > Any special rewards you have planned for champion mastery, just stick them into hextech. Give it a champion mastery requirement to unlock and it's the exact same thing in the end, just without the terrible feeling that I would get. Finally reaching level 7 mastery so that I can unlock the champion icon with the shard I've saved up for it would feel a lot better than piecing together shards so that I get level 7. > > Champion mastery is an addition that I thought was really cool, but if this comes to pass I don't think I'll enjoy it anywhere near as much. > > **The time where individual champion mastery tiers no longer reflect skill and dedication to a champion is the time where I can no longer view it as champion "mastery".** I know this is late, but i just want to make a point. There is no "forcing" at all, no one is asking you to turn the shards for champions you have into mastery level, nor are they immediately putting the champion shard into a level. You may not want to use it for achievement, that is fine, but others just want rewards. I don't understand everyone saying this is a stupid idea, when the only confusion is probably overestimating an enemy that does CTRL+6.

squingo44

Level 30 (PBE)
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