Rioter Comments
: Rift Herald PBE Feedback Thread
I believe 50 gold is proper. However this Herald seems **encouraging lane swap**? To my understanding it will defenitely bring support and adc to top lane. Also, the one get the buff will snow ball hard, obviously. Especially with push-roam style champions. Be careful with that.
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Rioter Comments
: @Riot, you are nerfing Lulu's whimsy all wrong.
It really nerf solo lulu a lot. I am diamond 5 main lulu. Obviously I am very sad to see the nerf.
Rioter Comments
: PBE Bugs & Feedback: Jungle Timers!
I completely agree with the timer. We should have clear information of the map. When I was playing Chinese server, there is a lot of 3 party software to time the jungle. **So if I use the software, it's illegal. If I don't, other players have an unfair advantage of me.** Now, the timer solved the problem. By the way, although I agree with the **timer of jungle**, I don't agree with **timer of summoners**.
: [Planned 4.10] Item Changes (Attack Damage / Attack Speed / Warden's Mail / Support Itemization)
It seems ADC are stronger when facing tanks, love it. A fed tank is way too hard to be taken down by ADC in current patch. As a AP player, I feel the nerf of {{item:3174}} is too much.I agree, the old {{item:3174}} is too similar with {{item:3165}}. But can we find a better way to differentiate them, rather than straight nerf?
: (BUG) vanyne can't attack after E
{{champion:67}} was able to have a free auto attack after using E. But it was removed in a previous patch.
: Team Builder (Updated 4/28)
Guess the "most in-demand roles" will ALWAYS be support. Especially when it comes to our Chinese server.
: Lulu Discussion
Now her E follows the enemy for only 4 seconds. Goodbye mid Lulu.
Rioter Comments
: [Hopefully 4.5] Gragas Rework Feedback Thread
I'm a platinum player main mid. I think using Explosive Cask to knock the enemy to Barrel Roll is really difficult to me.
: [4.5] Pantheon Changes
I don't play {{champion:80}} and I hate play against him, so I'm really happy to see the nerf. W stun time and R land time is properly nerfed. But the **R cast range nerf** seems too much. 2000-3000 is really short.
: 4.5 Brush Vision Tech Changes
I always put a {{item:2044}} **on the edge of** bot lane bush, but can't see the enemy champion in the bush. Is it because the bush is too long, or because of the bug here?
: **Suggestion:** new tier 2 boots enchantment *"collision"*:allow to move through units:500g **suggestion 2:** {{item:3071}} new recipe: {{item:3134}} +{{item:1036}} +{{item:1028}} its almost the same build path than live but also make it a little bit easier and for no gold change or anything. on topic:i must say i love these changes,most the heal change,cause some people love to think that only new or bad players can use heal,BTW could be possibly add one more second of duration to {{summoner:21}} or at least to give a bonus armor and MR? barrier is a bit better than heal only due to the {{summoner:14}} counter effect,but because the short duration is a bit lackluster,for example i tend to take both to tank all damage and it seems to be a great idea,but using{{summoner:21}} +{{summoner:7}} to tank dont seems to work well,in fact barrier doesnt sense like a barrier,just drain 2 hits of a champ and thats it, hope u can add 10mr+ar or the 3 seconds duration to make it more viable.
I don't agree with your new recipe. {{item:3134}} is a very OP build in lane when you gain a early advantage. It gives you everything you need. So the cost is, the upgrade of {{item:3134}} is not smooth. That's why it cost 1188 to upgrade to {{item:3071}}
: [Planned 4.5 or 4.6] Summoner Spell and Enchantment Changes
**You put wrong icon under captain in this article**. It should be {{item:3276}} instead of {{item:3275}}. ---------------- Love new {{summoner:7}}, because it give some chance to extremely squishy supports like {{champion:37}}. My question is, it remove {{summoner:14}} **itself** or only its **health reduction effect**? ---------------- About {{item:3255}} change, my suggestion is give it **more early game power** but nerf** it in late game**. How about it regenerate a certain **amount** of health instead of a certain **percentage**?
: I want give you an example: There is a Teemo with 600 Ap He use his Q who activate the "Lich Bane" Let's calculate the damage! : - OLD VERSION OF LICH BANE **260** +** 480** (0.8 ap) + **500** (0.75 ap for the lich bane + 50) =** 1240** Magic damage - NEW VERSION OF LICH BANE **260** + **480** (0.8 ap) + **350 **(0.5 ap for the lich bane + 50) = **1090** Magic damage *This nerf is necessary and is not "the end of the world" cause the damage reduction is not extremely hight: (just 250 for 1000 ap)*
Then how often you see a {{champion:17}} build {{item:3100}}?
: Tentative 4.4 Lich Bane changes
First, I never build {{item:3100}}, so I would be really happy to see the nerf. But, I honestly don't think {{item:3100}} is op. The real problem is some champion themselves like {{champion:105}} and {{champion:115}}, not the item.
: [BOTS] Updated Bots Feedback Thread #2
I think bots are too strong in team fight. So the only way is to catch them 1 by 1. They are extremely strong in late game 5v5 with full build.
Rioter Comments
: The issue is that trinket wards have different duration and you need something that communicates what kind of ward something is. You'd need to add a third version to all the existing ward skins to cover this. (For all I know, the art people are already doing this.) It makes a difference to see somebody lay down a trinket ward in bot to check brush, versus using a real ward that's going to still be there when your jungler might want to lane gank.
We can have a yellow spot or something above {{item:3350}} wards. It would be even better if ward skin apply to {{item:3350}} rather than {{item:2044}} because we see much more {{item:3350}} in game.
: [Planned 4.3] Itemization Changes (Boots / Duo Lane Gold Items / DShield / Ruby Crystal)
Love to see and discuss future patches here. I read every single patch very careful. Here are some thoughts. ----------------- Don't forget {{item:3009}}. It's the most unpopular boot now. I think it might be cheaper. ----------------- Really love the boost of 3 support items and nerf of doran shield. Looks you are encouraging support **start with an support item instead of** {{item:1054}}. I can't agree more. ----------------- Especially {{item:3303}} passive damage, make you can not completely ignore support. Love it. Scale from {{item:3303}} to {{item:3098}} is only 10 to 15, seems not enough. If you don't want early {{item:3098}} be to op in lane, consider increase it to 5-6 times every 30s **for team fight purpose**. ----------------- To **avoid the abuse of support item like the beginning of S4**, consider add similar passive for every support item like {{item:3303}} (kill a minion disable it). ----------------- Don't really agree with the change of {{item:1028}}. The early build of {{item:1028}} is much more useful than {{item:1027}}, while {{item:1027}} is also 400. In early game, health is so important. Change {{item:1028}} to 400 **is a potential boost for all health items**, because the build of them will be smoother.
: [Planned 4.3] Trinket Cleanup (Shop / Tooltips)
So **ward skin** still do not apply to {{item:3350}}? Please consider it seriously. We place much more {{item:3350}} than {{item:2044}} in game.
Rioter Comments
: Anyone know their stuff on Vel'Koz? (What to max first/build first) Poll included
Obviously max W. It's Vel's only wave clean. But his W is almost impossible to hit without stun. That's why I think his laning is too weak.
: [Suggestion] Make Zhonya's Hourglass a Toggle
I don't agree. I'm a mid player and build {{item:3157}} very often. It is very op if you use it properly because it gives you 2.5s regardless how strong the enemy is and how squishy you are. 2.5s is not short. You can almost kill a tank in 2.5s. A counter play of {{item:3157}} is, count 2.5s in mind and cast your spell before {{item:3157}} time finish. So you must select your position carefully when using {{item:3157}}. That's why fixed 2.5s is important. ----------------------------- A relevant thought is {{item:3191}}. This item was designed at start of S3, when AD mid just appeared and beat traditional AP too hard, so early {{item:3191}} and stacks was necessary at that time. But now, I really can't find proper time to stack it. Generally when I have 4-5 stacks or even fewer, I upgrade it to {{item:3157}}. Consider increase the base armor and ap of {{item:3191}} by 5 and remove the stacks.
Rioter Comments
: (2/11 edit) Summary of PBE leveling, IP/RP and pricing updates
I think we are encouraged to use new skins instead of trying every skin.
: [Caitlyn] Q fires from original position, if fired quickly after using E
Rioter Comments
: Team Builder will be coming back on Monday (2/3) and Tuesday (2/4) from 1:00 to 5:00 PM PST!
Consider the convenience of Team Builder. I find I must click so many things in Team Builder **before** queuing, compared with normal queue. Some selections, like skin and role, can be changed in lobby, so I think they shouldn't be asked **before** queuing.
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: New Audio Engine on PBE!
I'm an amateur mixer. I think the old panning was working too simple. It simply view **the center of player's screen** as the center of panning. Moving the screen will cause drift of panning. I can't wait to hear the new audio engine. Here are some suggestions: **In panning, consider the position of player's champion** and combine it with the center of player's screen. **Don't pan a sound effect too fast when player quickly moving the screen**. **Give priority to a sound effect from a champion ultimate (Demacia!!)**.
: Xerath rework now back on PBE
I feel his 4 abilities seems irrelevant to each other. In a team fight, his QWE can only hit tank, but his R hit enemy carry. I'm also confused about his role in a team fight because I play many similar champion. Unlike {{champion:134}}, he took quite long to kill tank. Unlike {{champion:99}} or {{champion:61}}, he can not back up his teammates.
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: Team Builder available on the PBE! Monday (1/13) and Tuesday (1/14) from 1:00 - 5:00 PM PST!
According to my experience of match making systems in other games, there will always be the problem that **4 players are ready but the last one is not in front of computer**, so the 4 players have to quit and their time is wasted. Since the host can kick anyone he want, we just need a timer that **the host must start the game within a certain period when other 4 players are ready, or he is automatically kicked and someone else will become the host**. It is common in most games' match making system. To remind the host when the other 4 players are ready, we can have a sound.
: Kassadin Changes Reverted in This Patch
I don't know why you guys say {{champion:38}} new W is op. It is a obvious nerf, but I think it's good. Old W was generally ignored by players in team fights. The play of old {{champion:38}} was not according to designers' intent. It remind me my {{champion:99}} play. I just ignore her passive in team fights, in return enemies never touch me, but I still do decent damage with full ap build.
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Rioter Comments
: Just a question
Because it's Christmas time I think. We will see many updates after it.
: Use of Quickcast
It's your own setting. Press **Esc**, **HOTKEYS**, go down to **show range indicators when quickcasting**
: PBE wont let me log in
Everyone can't log in now. You should just wait. DC is normal at PBE, we don't have to report it. But this one seems also affecting normal server.
: Ezreal's Ultimate need Nerf and Buff!
Not really. In most situation you first hit a tank. You seldom find a chance to first hit a squishy enemy.
: Yasuo ult line thresh lantern
I have reported similar bug. I was playing Syndra that game. There was a thresh on our team too, but the bug seems also happen without thresh around me.
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