: PBE Bugs & Feedback Thread: Meowkai!
Change the name to Meowkawaii Please!!!!!!!!
Rioter Comments
: Cancel the opening animation from the chests
It's not going to be a problem, you can only see this about once a week on live. It should be more epic and exciting to open them.
: Champion Essence Is Kinda Useless
Combining Champion Essence and Cosmic Essence into one simple resource: Essence is the easiest fix. You can just dump all the champ shards into Essence and go for a skin upgrade.
: Poppy Update Feedback Thread
Can you tune Battle Regalia Poppy's color a bit, her color looks pale for some reason
: AP Items all significantly nerfed?
I think they are responding to the overpower of mages currently on live, but these changes might turn out to be too much after the pre-season changes. Especially some mages actually need mana pot or blue buff to function.
: New masteries open up playstyle options, but players will still just use mobafire
I think carries are offered with utility or offensive tree options through the new system, meanwhile tanks and supports are mostly limited to their own trees just like the old season. That's the problem.
: New EASTER EGG RIOT THX RIFT HERALD DANCE!!
That adorable thing just want to dance and make friends, and you bastards killed him?!!?
: One of the biggest flaws I see with this, is that unless his reload time can get to about a half second per shell, he will be virtually unable to kite, a skill that is pretty much mandatory on any adc. While these changes *do* double down on the "I have a shotgun, get too close and you'll be swiss cheese" fantasy, in practicality, he would need either super low cooldown on his E, or really fast reload times in order to ensure his ability to deal with champions who can chase him down .
Or.. He can be a top laner instead of adc. I feel he fits there better.
: Are you saying you made Graves manaless or that you can just see the charges on him on the buff bar?
It has a unique icon over his head.
: Sona Update is back! Feedback and changes here!
Can you make pentakill sona's hair a little bit longer and tune the color a bit QwQ
: Warded areas appear too dark on Updated SR minimap
Upvote for this. It's not clear on the minimap which area is warded.
: [Bug] Purchase Item text missing
I guess it't not an intended change.
: Nexus explosion animation is so bad...
Yeah, I think the explosion can be more fancy since the game has been over and you don't need to worry about FPS drop. Also, the Victory sign pop up too fast and you can't get a close look at the exploded nexus.
Rioter Comments
Rioter Comments
: PBE Bug Mega Thread - Summoner's Rift Update
FPS drops at the moment when minions enter the enemy turret. I have a low-end PC so FPS drop is apparent, the normal FPS is 60, but when the minions enter the turret, it drops to 35 to 40. But it's just the moment when minions enter the range and the turret starts to attack them.After that it's all fine, still smooth 60 FPS.
: 10k ping ingame - HUGE LAG
: Essence Reaver not working!!!
Tested on old SR still not working . with Ezreal , 2 different skins Tested on live, works.
: Heya! Sounds are still a little wonky on the PBE - thanks for the heads up though :D
yeah,I found his sound completely disappeared in mid-game, not quite sure what happened.
: Phantom dancer doesn't always go through units?
You do go through minions but sometimes the path finding might be glitching.
Rioter Comments
: Summoners Rift VU Shadow Fail
Well, I was just going to post about that. Yeah, the shadow is buggy at the bot lane
: UPDATES for 02/20/2014: The following changes should be on PBE or deployed tomorrow: * Bots will be a little less confident under their own towers (though still fell pretty safe) * Bots will be more likely to attack closer enemies (slightly more than even the last change) * A number of fighters will now be more determined when chasing * Bots now re-position between auto-attacks. This is not perfect, but ranged bots should kite, and melee bots should try to stick to their targets. * Bots will now avoid Zombies if there is no reason to continue fighting, and won't waste spells on them * Bots will now follow targets that break line of sight a bit more realistically * Trundle and Miss Fortune have been updated * Updated intermediate bots now have revised item builds * Updated beginner bots now follow the recommended items
Nice!The new bots feels a lot better now. I am still trying more bot games but kinda satified for the moment.bots can actually know positioning and fighting right now. Good work.
: [BOTS] Updated Bots Feedback Thread
I saw a tread that was edited so well. Awww. I am not a very good editor, let me just clean my points.I will delete my messy former thread. I am a player with more than 1500 bot game and 1600 real game experience. Yet silver, bot game lover.I like how the bots feel right now, more like players(Bronzes though, but should be good for new players to understand how to play). 1. Bots are still not responding to skills that have been placed but not exploded, like {{champion:99}} E and {{champion:115}} W and E, it should be considered improved. Guess it will be quite hard though. 2. Bots are too vulnerable to poke at the beginning of the match, even got killed by pokes and refuse to back off. 3. Bots will give up some easy kills to support other lanes.For example, I was recalling as ziggs, low hp and mana, and wasn't watching at all. Bot {{champion:90}} passed me by, used all his skills (ult not available), dropped me to 200 hp and gave up to go mid, where no player is pushing and another bot is already covering it. I think if a lane has no player there, and there'are other bots, it shouldn't go before getting kills. 4.Bots are too aggressive while they fall behind. I think using the gold difference can be helpful. When player has more than 10k gold advantage(or average 2 level advantage), bots should be more passive. 5.Bots recall right away when they are low under the turret, instead of backing off a bit like they did. The recall can be interrupted very easily.(I won't tell you I missed my zigg's ult 3 times because bots won't back off anymore, damn it.) 6.Bots refuse to go back and heal in front of nexus turret while they have no hp at all. Hugging turret is a new function introduced, but I think hugging nexus turret is meaningless, it's better just go back and heal. [Probably a BUG?}[Bug]: When I was playing {{champion:7}} , I notice that bots will never be deceived if they are already targeting me when my passive pops up. They won't even stop chasing. I don't know if this is counted as a bug or it's just the privilege of the bots. Finally, I suggest a way for bots to use trinkets, real easy way. {{item:3363}} Use it when players enter the bush within bots sight(there's already a function how bots check bushes, just add this to that part) and the bush is in cast range (and the orbs is available), cast it on the bush. The cast position can be a fixed, preset coordinate value of the bushes on the map. To avoid multiple casting, there should be only 1 Orb bot lane, another 1 top. Or you can set more complex logic for this, but I think it might not worth it. {{item:3340}} The rest of the bots should take totem, and place them in lane bushes and the bushes close to wraiths, it should boost bots lane performance. I always use to bush to kite the bots. {{item:3341}} Awww, don't let bots use this now.
: Feedback for some of the champions ( costume games ) {{champion:13}} (enemy): - needs about 2-3 seconds directly standing next to him before he cast a spell and it's not the root which would be the smart way to go - I could hit him numerous times without him aggro'ing on me, when he aggro'ed he almost only used auto attacks {{champion:16}} (enemy): - prefering to cast heal on herself than low teammates - silenced me and then began to run away with 3/4 health left {{champion:86}} (enemy): - starts spinning while the enemy is out of range - comes out of the jungle -> gets hit by me -> runs to the golem camp ( blue side) stands there and does nothing until death {{champion:48}} (enemy): - doesnt use his ice pillar to get away, just runs away {{champion:31}} (enemy): - uses Feast on full health targets {{champion:62}} (my team): - doesnt use decoy to get away anymore - uses his dash to get under the enemy turret to hit garen ... then went back and forth until he executed himself - uses his ult under the turret just to run away when getting 1hit from the turret ( still stays close to the turret and dies ) - will chase target with {{item:3142}} -active but only starts using ult when they are low health ( he is next to the target the whole time ) - randomly using decoy for just running around in circles when an enemy is near {{champion:58}} (my team): - starting to chase a full health enemy champ around the jungle when he had ~200 health left - standing still and waiting to be killed in botlane {{champion:11}} (my team): - renekton and yi started chasing Garen but then lost him in the fog of war and began to just circle around for about 10 seconds before going into lane again {{champion:18}} (my team): - keeps attacking her target even if she gets low All champs - their build-path is pretty damn weird ( sorakas first big item was a void staff) - **[Major]** enemy champs will not go past your minion wave to chase , it's like their is a wall behind the last minion. Even if the player is below 100 health, they just stand near the last minion and wait - enemy bots sometimes just run away from you into another lane for no reason Hope that helps! It's what I observed during a costume game on SR
: Does no one play normal draft on pbe?
: Projectiles dissappear
Yes! I notice the same thing with my Lux, it doesn't happen very often, but I met it a few times
: Changing surrender to 3/5?
I don't think it's going to happen, though sometimes I want it too.
: [Suggestion] Moving Runes and Masteries
I'be wanting it and posted the propose 2 times in live forum.. Hopefully one day.
Rioter Comments
: It happens with a higher chance while there is vel'koz nearby (i was playing other champions), and then you're killed. Upon death, the game crashes. Sometime it simply crashes while veil'kog is in vision. **Not sure whether vel'koz matters or not because people have been playing vel.** Error message read as below Miscrosoft Visual C++ Runtime Library Runtime Error! Program: LOL directory\RADS\Solution\lol-game... R6025 - pure virtual function call
I thought it might have something to do with vel'koz passive stacks, however, when i dies as Sona, I noticed I had no stacks on me.
: {Game Crashes} Probably the New PBE update
It happens with a higher chance while there is vel'koz nearby (i was playing other champions), and then you're killed. Upon death, the game crashes. Sometime it simply crashes while veil'kog is in vision. **Not sure whether vel'koz matters or not because people have been playing vel.** Error message read as below Miscrosoft Visual C++ Runtime Library Runtime Error! Program: LOL directory\RADS\Solution\lol-game... R6025 - pure virtual function call
: [Suggestion] Tribunal update
I think they actually removed the ip reward. Actually, I often forget the tribunal thing for quite a time. I think granting a temporary icon which disappears when you stop going to tribunal would be good, if it's the case that they don't want people to go to tribunal for benefits. It;s just a reminder for me to go there.
: (2/11 edit) Summary of PBE leveling, IP/RP and pricing updates
Bad thing: I've squandered all my rps Good thing: I got bascially what I need. only 90 rp left should be neough. :D
: same problem here but not with any specific champion
Updates:all of the players in the game as well as my friend are experiencing the freezing issue. The game remains connected, but the whole game(some times just some players, but sometime even the turrets and minions, i took only 1 hit after tanking the turret and freezed under it for 2 min). Looks like the problem is within the server.
: [Critical Game Client Bug] Game stops responding/freezes every couple of minutes.
: Game keeps crashing
the game kept freezing without showing "reconnecting", restarting the game doesn't solve it. Anyway, trying to restart it again now.
: [Suggestion] Change champions when your in Team builder lobby
: Hi! Here's three suggestions: All these suggestions are around the preparation work to play a game through team builder: there're too much work to do before playing, and once you want to change something, you have to go through the processes again and again. 1. When I start choosing the champion (before queuing), I hope I can return to the client's homepage by clicking shadowed area without choosing. Because I was in chat with a friend to discuss what to play, I have to click at least 4 times to finish choosing, reply my friend and choose again. Or in the live server, I might change my mind to play a few bot games or normal games, but I have to finish the choosing to exit. This is too annoying even just thinking. 2. The team captain should be able to cancel the queuing without disbanding the team. Everyone in the team can return to the "lobby". So that we don't need to disband the whole team, everybody choose champions and skins and masteries again.Or add a ready check before going into the queue. Sometime we still want to change our champion. 3. Save the champion and skin choice from last time--to play again easier.
Also, the open time for testing is too short, like many people have mentioned. I was only able to play 3 games and haven't tried out the captain's mode. I understand there are technical difficulties(as well as working time restrictions) to extend the time. But for us as testers, Weekday's afternoons are usually busy too. Is there anyway to save the data for the next day so that we can have the whole night to test?
: Team Builder will be coming back on Monday (2/3) and Tuesday (2/4) from 1:00 to 5:00 PM PST!
Hi! Here's three suggestions: All these suggestions are around the preparation work to play a game through team builder: there're too much work to do before playing, and once you want to change something, you have to go through the processes again and again. 1. When I start choosing the champion (before queuing), I hope I can return to the client's homepage by clicking shadowed area without choosing. Because I was in chat with a friend to discuss what to play, I have to click at least 4 times to finish choosing, reply my friend and choose again. Or in the live server, I might change my mind to play a few bot games or normal games, but I have to finish the choosing to exit. This is too annoying even just thinking. 2. The team captain should be able to cancel the queuing without disbanding the team. Everyone in the team can return to the "lobby". So that we don't need to disband the whole team, everybody choose champions and skins and masteries again.Or add a ready check before going into the queue. Sometime we still want to change our champion. 3. Save the champion and skin choice from last time--to play again easier.
: This would imply that you need to add an item for (to stay with the example of cd boots) gives you flat cooldown reduction. The thing is, attributes like penetration, cdr, tenacity etc. are just too good to get attached to a single item. Armor on the other hand is a "basic" stat, therefore you can purchase it as a single item. So my point is: there are too different kind of items, the ones who provide basic stats (like speed, ad, ap, armor, mr… essentially everthing displayed next to your champion portrait) and the special stats (b.e. pen, cdr). While basic stats can stand for themselves to be effective, special stats always need a basic stat to have an effect on the game (why would you buy magicpen if you dont own AP?). So basic stats can be purchased as standalone items, while extra stats always come in a package with the required basic stat ({{item:3134}} gives you ad and pen). Therefore, expanding the build paths with tier1 items that get you special stats would be either too powerful or have no sense at all. tl;dr; However, i agree with you that its weird that special stats kinda come out of nothing. In my opinion, the solution would be to add non-purchasable attributes. Thereby, build paths would be more logical by justifying extra stats with something like "enchantements", so boots+cdr enchantement (not purchaseable as standalone item) = cdr boots.
Good idea. It causes me a lot of trouble to figure out how the items work when i was a new player. I think also clicking this enhancements automatically guide you to the items with same enchantments (attributes) can help new players choosing items. The current system simply requires players to remember everything in it. that's not quite easy for new playerse.
: [critical] Unable to rejoin game after small patch
After the login, we are required to reconnect to the game we dropped before, but when I clicked the button, it showed "Cannot connect to the the server ...."。 Log out and log in again doesn't solve the problem.

o0O Madoka O0o

Level 30 (PBE)
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