: [BUG] Summon Aery doesn't work with Sona's W.
i just noticed i put this is the wrong section. oh well.
Rioter Comments
: The new Soraka's alignment is clunky as hell!
> [{quoted}](name=PorkMuncher,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=JY8R6EuZ,comment-id=,timestamp=2016-02-13T20:30:29.437+0000) > > The new version of alignment, where it gives 20% movement speed bonus, is clunky as hell! It FEELS really bad (regardless if it is strong or not) to the player and is way too complex! > Please consider making it so that when you hit Q you get the movement speed instantly - also give it instantly when healing someone. This would feel way better for the player, for the one getting healed and also is much more easy to understand. The alignment like this is really hard to easily understand to the Soraka player, her allies and enemies alike. > > Another idea would be making the "Alignment" a timed buff instead, during which Soraka's heals are more potent, but while it is down, the heals are much weaker. > But please, do not leave it like this! i actually made a post in another topic that i believe would feel better: > i think the current Alignment changes were a kneejerk reaction to realizing that the 3 second duration on Alignment would cause solo lane Soraka to reappear once again. they're using the current iteration to keep solo lane Soraka in check, since, you'll have to wait 3 seconds for the heal to active. before hand, solo lane Soraka would've been absolutely unkillable unless you could 100-0 her. the only reason solo lane Soraka isn't a thing now is due to the fact that her self healing is tied into her W and leveling that first as a solo laner would make you effectively useless until 13. you'd get bullied out of lane hilariously easily and provide no pressure. with her sustain being moved to Q... hello solo lane Soraka. > > however, i don't think its the right direction to go. delayed healing just feels awkward and bad. > > i think Soraka needs to go back to the HoT-Alignment and it needs to stack to... 3? i'm not sure how many stacks it should have. each stack should heal less than the previous stack of Alignment. being able to self-heal for 270 over 3 seconds is... insane. i think a reduction of 50% each time would be more reasonable. so, it'd be around 150 health? then, when you used W, it transferred 1 stack at full power. > > this means Soraka can still self-sustain if she plays well and goes for multi-champion hits, but also keeps her in check. > > i also believe that her sustain should be tied into her passive and increase with level-ups rather than being tied to a skill. this'll keep solo and support Soraka in check. in addition, you could tie her stacks into her ultimate, or, at certain levels of her Q/W so she scales up slowly. > > for the movement speed, make it scale with skill level if tied to her Q/W or make it scale with her level ups if tied into her passive, but, make it decay. start at 40% and tick down each second. > > i really just don't like this new change with the delayed healing. it doesn't feel good. i think this current Alignment change is a kneejerk reaction to Riot realizing, as i said, solo lane Soraka would be an instant pick/ban. imagine if you could get her in a poke comp. 500 AP would've made her HoT Alignment heal for 290 over 3 seconds plus another 490 from her W. that's without windspeakers too. Soraka would take Windspeakers, even in mid/top lane, boosting those numbers to 539 + 319 over 3 seconds, meaning a near-900 heal. honestly, i want them to place her self-heal into her passive and make it scale with her level ups. that keeps solo lane from becoming oppressive, but also means support Soraka can still level W and keep her self-sustain. if they add Alignment stacking per champion hit on her R, it'd also make her power curve scale better, but make her laning much less frustrating. it also means that if Soraka aims for a risker or more rewarding play, she gets rewarded. i want them to revert the radius and range nerfs on her Q too, but that's probably a pipedream.
: Why I feel that the Soraka changes were bad for Counterplay against Soraka, and hurt her 'feel'
i think the current Alignment changes were a kneejerk reaction to realizing that the 3 second duration on Alignment would cause solo lane Soraka to reappear once again. they're using the current iteration to keep solo lane Soraka in check, since, you'll have to wait 3 seconds for the heal to active. before hand, solo lane Soraka would've been absolutely unkillable unless you could 100-0 her. the only reason solo lane Soraka isn't a thing now is due to the fact that her self healing is tied into her W and leveling that first as a solo laner would make you effectively useless until 13. you'd get bullied out of lane hilariously easily and provide no pressure. with her sustain being moved to Q... hello solo lane Soraka. however, i don't think its the right direction to go. delayed healing just feels awkward and bad. i think Soraka needs to go back to the HoT-Alignment and it needs to stack to... 3? i'm not sure how many stacks it should have. each stack should heal less than the previous stack of Alignment. being able to self-heal for 270 over 3 seconds is... insane. i think a reduction of 50% each time would be more reasonable. so, it'd be around 150 health? then, when you used W, it transferred 1 stack at full power. this means Soraka can still self-sustain if she plays well and goes for multi-champion hits, but also keeps her in check. i also believe that her sustain should be tied into her passive and increase with level-ups rather than being tied to a skill. this'll keep solo and support Soraka in check. in addition, you could tie her stacks into her ultimate, or, at certain levels of her Q/W so she scales up slowly. for the movement speed, make it scale with skill level if tied to her Q/W or make it scale with her level ups if tied into her passive, but, make it decay. start at 40% and tick down each second. i really just don't like this new change with the delayed healing. it doesn't feel good.
: What is the goal of Soraka's changes?
> [{quoted}](name=3mptylord,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=7XOiKBBX,comment-id=,timestamp=2016-02-13T02:39:17.837+0000) > > I thought I understood the goal - but the latest changes have thoroughly confused me. > > I'm not asking because I'm offended or concerned -- I don't play with or against enough Sorakas to have an informed opinion -- I'm just curious. > > At first I thought the point of the "transfer" was to choose whether to heal yourself or to empower the healing to your ally, which came at the expense of the missing-health scalings. From what I gather: people find her sustain oppressive and this was a way to turn down how "infinite" her presence was. The issue with the first implementation (on the PBE) was that the refreshing timer just encouraged Soraka to hold-out, and this wasn't intended gameplay. > > But now... both characters get full healing. Soraka is even rewarded for casting W as soon as possible. It feels like all decision making this change added has just been removed. :/ > > I was expecting the Alignment buff duration to be increased but made non-refreshing; or (when I read the partial S@20 update) that the healing would only happen at the end of the 3 seconds (without the instant-effect on Soraka). that's how it works if she doesn't transfer the buff, but, if she transfers it, it gets used immediately. they realized that changing Alignment to a 3-second HoT would make mid/top lane Soraka once more viable (and utterly disgusting). 600 AP makes her self heal do around 300-something and if she transfers Alignment? W + Alignment is almost 1k healing with windspeakers. because its tied to her Q as well, she gets damage, sustain, a near-permanent slow all on one ability and just makes it so if you can't 100-0 her, she'll just win the lane through sheer attrition. it's the same reason they removed the mana regeneration. so, they changed Alignment to its current iteration to make solo lane Soraka that much less viable, but still keep the "interaction" between Soraka and her heal target... but i just don't think it works. this is slowly turning into a mess.
: > [{quoted}](name=nvmvoidrays,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=FGgcyk3r,comment-id=00010000,timestamp=2016-02-12T21:57:24.254+0000) > > Soraka had new changes pushed today: > > http://www.surrenderat20.net/2016/02/212-pbe-update.html > > i like the movement speed more than the mana gifting, tbh, and seeing the change to Alignment's interaction with W makes more sense. i... sort of like it more than the HoT version because it encourages Soraka not holding onto Alignment. > > i still think that she needs to be rewarded for hitting multiple champions again, however, and i don't agree with lowering the size of her Q either. So now they want her to be Nami? Give me a breakkkk! I do agree with you that the new to bring back rewarding her for hitting multiples enemies. Honestly, with how they are changing Q it's almost as if they want her to be the mindless Q spam bot she was before her rework.
> [{quoted}](name=PearlDust,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=FGgcyk3r,comment-id=000100000001,timestamp=2016-02-13T00:29:15.455+0000) > > So now they want her to be Nami? Give me a breakkkk! > > I do agree with you that the new to bring back rewarding her for hitting multiples enemies. > > Honestly, with how they are changing Q it's almost as if they want her to be the mindless Q spam bot she was before her rework. funny enough, her previous Q was more rewarding than the current iteration with Alignment because if you had an AoE AP champion, shredding down their MR was heaven for them. they really do need to give Soraka back multiple champions hit per Q. as it stands, she'll be steadily losing health per each cast of W, even more if you get any health items (which is impossible to avoid as support), so... let her get up to, 3-4 stacks and transfer one with each heal?
: The newest change is so nonesenical I'm chalking it up to a tough week and ignoring it completely. I don't get how soraka is so gamebreaking and unhealthy for league when she was created to keep her teammates alive. Thats what's she's supposed to do, right? From my understanding, soraka was in a pretty good place before they introduced windspeaker's blessing aka sister wind, and the changes to grievous wounds. Wouldn't it make more sense to fine tune sister wind and GW instead of totally destroying soraka's viability?
Soraka had new changes pushed today: http://www.surrenderat20.net/2016/02/212-pbe-update.html > Starcall (Q) > Alignment no longer restores 20-60 (+20% AP) mana. > Alignment now also grants 20% movement speed when effect expires. > > Astral Infusion (W) [tooltip updated to reflect recent alignment changes] > "If cast while affected by Alignment Soraka will transfer the effect to her target with a refreshed duration, and give herself its expiration effects immediately" i like the movement speed more than the mana gifting, tbh, and seeing the change to Alignment's interaction with W makes more sense. i... sort of like it more than the HoT version because it encourages Soraka not holding onto Alignment. i still think that she needs to be rewarded for hitting multiple champions again, however, and i don't agree with lowering the size of her Q either.
Rioter Comments
: Soraka was my champ from day I started playing LOL - and while I might not be a great player, I think I have at least enough experience with her to give a somewhat informed opinion. That being said - I agree with most of your points here: (1) The new Starcall feels horrible. I was pretty sceptical when they added the "center" mechanic in her previous rework, but it turned out that it was one of the best changes for her. Properly landing Q became really rewarding, a great way to raise the skill cap of Soraka. Now we are back to mindless spamming the skill - it actually feels a lot like her "original" Q, just without having to stand next to the target (and less MR shredding :P). This is also amplified by the fact that the number of targets hit by Q is now completely unimportant. Which leads right to my next point: (2) Her sustain feels horrible. Soraka does already have the lowest HP5 in the game, so Q is her only way to stay in the fight. Not being able to Stack up Alignment via hitting multiple enemies is a terrible change. I'd even be fine if they shifted the numbers so that you have to hit 2 enemies to reach her current heal from 1 enemy on live. I'd rather have that than the 2% HP cost discount. (3) Another thing I dislike *a lot* is the fact that Alignment now only ticks at the end of the buff duration. I understand why they want to shift away from instant healing, but having it as a HOT would feel way better. As of now Raka (or her aligned ally) just sits there and suddenly *poof* the HP bar go up. Yes, there are small particles swirling around her (looking terrible for Celestine Soraka, btw, because they are purple), but there is no effect that really communicates that healing burst. Face of the Mountain is a good example how this could be done right. (4) I like the idea of giving her back an Infuse-like mana regen effect, but it feels horribly broken atm. Her mana bar is at max way too often because of it and for allies the regeneration doesn't really become relevant until you start maxing out her Q. And again they get little visual/audio feedback during the regeneration process. And thinking of it in terms of power budget (as you mentioned), I'd rather like to focus Soraka on the healing aspect instead of diverging "power" to this sideshow point. (5) Not being able to heal creeps. Why? Seriously, why?! I loved to heal my minions to tank a few more tower shots. I actually liked that Banner of Command was useful on her. Yes, it was clunky when an allied champ stood nearby (because he always got prioritized over the minion), but letting the main healer also heal the little guys felt great. I am sorry, Mr. Melee Minion. I tried, really, I wanted to save you from the mean tower. They won't let me anymore... Q_Q Overall, I am not a fan of the PBE changes. I feel like Sorake is degraded to a mindless Q spamming champ. Just like she was before her previous rework, when you just spammed Infuse on CD at range, and Q on CD in melee.
> [{quoted}](name=3ntf4k3d,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=rbfloAPW,comment-id=0003,timestamp=2016-02-12T09:58:01.611+0000) > (3) Another thing I dislike *a lot* is the fact that Alignment now only ticks at the end of the buff duration. I understand why they want to shift away from instant healing, but having it as a HOT would feel way better. As of now Raka (or her aligned ally) just sits there and suddenly *poof* the HP bar go up. Yes, there are small particles swirling around her (looking terrible for Celestine Soraka, btw, because they are purple), but there is no effect that really communicates that healing burst. Face of the Mountain is a good example how this could be done right. this change was just added and it's the worst change they could've made. it'll make Soraka garbage tier and never picked. at least, before, you could get ticks of healing from Alignment before transferring the buff, but now? if you need to heal someone, whoops, you're down 8% of your health. too bad, so sad.
: Soraka 6.3 Feedback
ok, what the actual fuck is with these latest changes? > Starcall (Q) health and mana restore now happens after the 3 second duration rather than over the 3 second duration. do you want to gut Soraka? because that's how you gut Soraka. this is not how you do balance. this is how you completely destroy a champions viability.
: > [{quoted}](name=nvmvoidrays,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=43MTn2oL,comment-id=0001,timestamp=2016-02-11T03:11:48.917+0000) > > i just don't think the current iteration of Alignment works. > > 90 health over 3 seconds is piss-poor when Soraka is using double that with her heals. plus, you can't tune Alignment up too high because it also has the tacked-on mana regeneration portion. i don't get why Soraka regenerating mana needs to keep being pushed onto us. i don't want it. it'll just make her harder to balance... as does the current Alignment. > > Alignment (and her Q) don't feel rewarding. you don't get rewarded for playing better than another Soraka. you don't get extra damage, more healing, a slow, etc. you just throw out Q whenever you can. it feels bad. > > this current Soraka is also forced into leveling Q as well. there's literally no reason to max W first, unless you wanna be fodder until 13. > > plus, i think these current changes are subtly going to encourage a possible midlane Soraka in poke/siege comps. sure, she won't have much damage, but, if Soraka can buy full AP items, she's suddenly healing herself for massive amounts and tossing out 600-700 heals. right now, she can't really be played (well) mid because her damage is poor and she needs to level W to sustain herself or she'll just get wrecked by pretty much any other midlaner. with her sustain being moved entirely onto her Q... yeah. > > i think they should just scrap everything, but the reducing the heal, move her sustain to Q, maybe, and rework Alignment: let it be a healing buff thats consumed when she casts W to increase her healing. make it stack on champions hit. hell, i don't know. i just don't think the current direction they're going with Soraka is right. I was thinking the same thing about mid lane Soraka. If these changes go through she'll be pretty much useless as a support. Alignment feels very underwhelming and weak. It doesn't heal her enough. Her nerfed W hurts, as well. I would like to no the reasoning behind these changes. Maybe this will help me understand why they are going this direction with the rework. I just hope they don't dumpster her like they did before her most recent rework. That was brutal.
> [{quoted}](name=PearlDust,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=43MTn2oL,comment-id=00010000,timestamp=2016-02-11T03:52:37.558+0000) > > I was thinking the same thing about mid lane Soraka. If these changes go through she'll be pretty much useless as a support. > > Alignment feels very underwhelming and weak. It doesn't heal her enough. > Her nerfed W hurts, as well. > I would like to no the reasoning behind these changes. Maybe this will help me understand why they are going this direction with the rework. > > I just hope they don't dumpster her like they did before her most recent rework. That was brutal. there was a post from rickless somewhere that outlined what they were going with the changes. here they are: > [1] "yup, yup. we'll bring those mechanics back in the 6.4 development cycle (their intended release). didn't have enough time to get the specifics > sorted out on top of the other things going on in the 6.3 cycle. " > [2] "changes are aimed at 'game health' more than power adjustments. looking to address/improve things like interactivity, engagement, > perceived fairness, frustration, satisfaction, etc." http://www.reddit.com/r/leagueoflegends/comments/43rttp/21_pbe_update/czkhukc http://www.reddit.com/r/leagueoflegends/comments/43rttp/21_pbe_update/czki8ke people in the comments there chiming in for Soraka support also bring up very good points as well. to further sweeten the "midlane Soraka" schitck: with 600 AP, W does 550 a cast and her Alignment heals for 330 over 3 seconds. so, Soraka heals for almost **nine hundred**. 550 + 330 over 3 seconds. she also restores 180 mana over 3 seconds as well. hell, 600 AP is a conservative estimate. she could get a lot more AP. i also didn't count in windspeakers either. if we add that, 605 + 363/3s. after all, Soraka is gonna have a hard-time proccing TLD most of the time. of course, Soraka being picked, midlane, is entirely situational and most likely won't happen unless its a very specific comp, but just imagine that. people complain you have to kill Soraka now? what about when she's healing for almost 1k. these changes are just going to make Soraka impossible to balance. they need to go back to the drawing board.
: Soraka 6.3 Feedback
i just don't think the current iteration of Alignment works. 90 health over 3 seconds is piss-poor when Soraka is using double that with her heals. plus, you can't tune Alignment up too high because it also has the tacked-on mana regeneration portion. i don't get why Soraka regenerating mana needs to keep being pushed onto us. i don't want it. it'll just make her harder to balance... as does the current Alignment. Alignment (and her Q) don't feel rewarding. you don't get rewarded for playing better than another Soraka. you don't get extra damage, more healing, a slow, etc. you just throw out Q whenever you can. it feels bad. this current Soraka is also forced into leveling Q as well. there's literally no reason to max W first, unless you wanna be fodder until 13. plus, i think these current changes are subtly going to encourage a possible midlane Soraka in poke/siege comps. sure, she won't have much damage, but, if Soraka can buy full AP items, she's suddenly healing herself for massive amounts and tossing out 600-700 heals. right now, she can't really be played (well) mid because her damage is poor and she needs to level W to sustain herself or she'll just get wrecked by pretty much any other midlaner. with her sustain being moved entirely onto her Q... yeah. i think they should just scrap everything, but the reducing the heal, move her sustain to Q, maybe, and rework Alignment: let it be a healing buff thats consumed when she casts W to increase her healing. make it stack on champions hit. hell, i don't know. i just don't think the current direction they're going with Soraka is right.
: Revert Sorakas HP nerfs from Patch 4.17
they just need to remove the experimental changes and realize that they're just flat out bad and ironically, much worse for her "health" than the current iteration on the live servers. in their current iteration, its slightly better than last cycle, but still underwhelming in the extreme. all they did was add .2/.1 more AP ratio on her health/mana restore. on that note, why are they trying to give Soraka back her mana restoration? all it means is she's even HARDER to balance. remove it. i don't want it. with the current changes, 200 AP makes her self-heal do 170 over 5 seconds. that's not too bad, except when you consider the fact its over 5 seconds. Live-Soraka can do that instantly and get even more health back. they even removed the "hit multiple champions and get more healing" and also gutted the "lower health = more healing" for no reason. 5 seconds is forever in a MOBA. for now, Soraka's optimal combo is letting Alignment tick on her for 4 seconds and transferring it at the last second. that's all well and good, but entirely unrealistic and improbable. these changes also mean you're FORCED into leveling Q. you can't level W first unless you just want to be cannon fodder until level 13. that doesn't sound like much fun. her Q is also getting hit hard as well: less radius, no additional healing per champion hit, etc. they just need to change Alignment. HoTs don't work well in a fast-faced MOBA. i understand they want to make her more "healthy", interactive or whatever they're using now-a-days, but, i sincerely think this direction their going is bad. there's no way to balance these changes. if you make them too weak, Soraka disappears from the game, but you also can't make them STRONG either because she has both health/mana restoration and the healing potential. i think she'd be much better if Alignment was a flat healing buff when she hit champions with Q (with more stacks per champion hit) and it was consumed when she cast W. this makes her more interactive, makes her more fun and rewards Soraka for hitting multiple champions.
: These Soraka changes are going to return on the next PBE cycle. >**[ricklessabandon](https://www.reddit.com/r/leagueoflegends/comments/43rttp/21_pbe_update/czkhukc)**: >yup, yup. we'll bring those mechanics back in the 6.4 development cycle (their intended release). didn't have enough time to get the specifics sorted out on top of the other things going on in the 6.3 cycle
> [{quoted}](name=Lunar Revel,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=KXEZ1dAy,comment-id=0000,timestamp=2016-02-02T18:40:31.796+0000) > > These Soraka changes are going to return on the next PBE cycle. yeah... i hope they don't decide to keep those changes. unfortunately, i wouldn't be surprised if they went through regardless of how much they hurt Soraka. 95% (or more) of the LoL population would be completely fine if Soraka was removed from the game or gutted into nonexistence. when IMT picked Soraka in LCS, twitch chat was just a stream of "FUCK SORAKA" over and over and over, despite her barely contributing to their win.
: New Soraka is Awful
at least the changes were reverted... for now. hopefully they can think of a better iteration. rickless subtly implied they're still gonna go through in 6.4. i pray they don't stay with those numbers.
: Soraka changes damage Soraka's identity.
at least, for now, the changes have been reverted for the next patch. whew. that said, i can see what they wanna do: they wanna give her Q more power to incentivize leveling it first vs leveling W first so she isn't so oppressive in-lane. rickless said this: > changes are aimed at 'game health' more than power adjustments. looking to address/improve things like interactivity, engagement, perceived fairness, frustration, satisfaction, etc. or in other words, changes that'll never work for soraka just because of how she plays. interactivity is already there: don't let soraka just pelt you with starcalls and heal her team up. engagement, for who? soraka? she already has that. "perceived fairness" is a riot. soraka will never been seen as fair. she's always been one of the most hated champions in the game because she doesn't let you kill people. she'll always be one of the most hated champions no matter what... unless she's useless. frustration: see perceived fairness. satisfaction... for who? the suggested changes weren't satisfying for anyone... except the people that completely want to see her gutted and removed from the game. if they want to nerf her, but make her more "healthy", don't go with the terrible HoT. keep everything as is. hell, move her self-heal to Q, but keep it as it is on live: heals for percentage of her missing health, heals more for each champion hit, sweetspot slows/does damage, etc. what i'd suggest is this: nerf her W healing and increase the cool down to non-machine gun mode. however, add alignment back, but this time, make it a stackable buff that increases her healing done by a percentage per stack. this makes her gameplay more satisfying. it also reduces her healing output for sieges, etc. it means Soraka has to be proactive rather than passive.
: In my experience it is easier to hit, mostly since the indicator is gone, but it now feels like hitting it accomplishes nothing. Even with ap the damage and sustain from it is not worth the potential to be caught out or poked. She feels like the same passive healer except with less healing and a poke that is easier to hit but doesn't accomplish much.
they want to move more power to her Q to make her more "fun" and "interactive", but, the skill is so fucking bloated right now its not even funny. as you said, hitting it just feels unsatisfying. before, you had an ideal place to aim it: the center. it increased the damage and gave a decent slow and if you hit multiple champions? more heals.. now? it's just the same damage, a worse slow, the same healing no matter how many people you hit.
: So... does that mean we have to go back to Warmogs Raka? I mean, I know what to build to get to that pretty quick, but it's bit excessive. Rito isn't going to like it either :P
> [{quoted}](name=LostFr0st,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=hixpVPZu,comment-id=000400010000,timestamp=2016-01-31T01:18:47.586+0000) > > So... does that mean we have to go back to Warmogs Raka? > I mean, I know what to build to get to that pretty quick, but it's bit excessive. > Rito isn't going to like it either :P warmogs is suicide for the new Soraka. since you don't heal for more per champion hit nor for missing health, it's ALWAYS 90 + .1% AP over 5 seconds. with warmogs, your W will cost 300 health and change. you'll need to let your Alignment tick in full 3 times to heal (a little less due to natural regen) to refund the cost of each W. if you get hit? god help you.
: So... you guys have tried maxing Q first right? 'Cause she feels way better when you do that. Just thought I'd poke in and add that. When I time Q then W once the buff is about to run out on me only to refresh it on my partner I feel like I actually gain from it vs before. Please don't banana me to death for this comment. XC
> [{quoted}](name=LostFr0st,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=hixpVPZu,comment-id=0004,timestamp=2016-01-30T19:50:04.330+0000) > > So... you guys have tried maxing Q first right? 'Cause she feels way better when you do that. Just thought I'd poke in and add that. > > When I time Q then W once the buff is about to run out on me only to refresh it on my partner I feel like I actually gain from it vs before. > > Please don't banana me to death for this comment. XC you do technically get more healing with the new HoT + W than you do with live, but barely. it also takes 5 seconds to get more health. this same HoT is also tied to your self-sustain. so you have to wait to heal your team. you can't do this during teamfights. you're just slowly killing yourself. they also reduced the skill for soraka because you get no advantage to aiming it for the center damage/slow nor hitting more champions for more healing, etc.
: "Suddenly this champion takes some kind of skill, Riot pls revert" You have no idea how frustrating Soraka is to play against on LIVE, I still don't know if this fixes it honestly, but it is a start and people need to get use to the change and get good with it and you will see Soraka is stronger with these changes. Again, if Soraka needs compensation buffs later on I am sure Riot will buff her, just be patient with how the change plays out first.
> [{quoted}](name=Stacona,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=tRxInnxE,comment-id=0000000000000000,timestamp=2016-01-30T10:42:49.366+0000) > > "Suddenly this champion takes some kind of skill, Riot pls revert" You have no idea how frustrating Soraka is to play against on LIVE, I still don't know if this fixes it honestly, but it is a start and people need to get use to the change and get good with it and you will see Soraka is stronger with these changes. > > Again, if Soraka needs compensation buffs later on I am sure Riot will buff her, just be patient with how the change plays out first. but, she is awful now. the current changes aren't a buff. if they went live, as is, she'd be picked less than evelynn after her gutting. Soraka's Q is her EVERYTHING now. you need to it do damage, to heal, to sustain yourself, etc. no other champion has so much front-loaded into one spell. leveling Q lets you heal almost as much as leveling W straight up. Soraka's gameplay design will ALWAYS be frustrating to play against. this game is ALL about killing people. Soraka prevents that. Riot only helped her by removing grievous wounds effecting all heals completely out a left field, making Soraka suddenly "overpowered". there's nothing overpowered about her. notice how she hasn't been picked, banned or hovered once in professional play. they'd be the FIRST people to completely abuse overpowered champions. as it stands, right now, soraka is awful. she can't sustain herself. she needs to land 3 Qs and let Alignment tick the the entire duration 3 times to heal from a single W if she has 2.5k health, a pretty easy number to reach. if you don't build any health items, it's also suicide and even then, you still need to hit at least 2 Qs to heal from a single heal. in teamfights, you can't afford to wait for alignment to tick up. your teammates are just going to die around you. if you're not healing, why pick soraka in the first place? if anything, soraka is less skillful now because the placement of her Q became braindead. there's no advantage to aiming it well. you can't get more healing, more damage, a nice slow... now you just throw it out and hope it hits.
: Just Make Grievous Wounds Affect Soraka's Heals
the grievous wound changes were just completely out of left field. before the changes went through, she was never banned and barely picked (5%?). then, the grievous wound changes happened and the pros started to advent of double teleport, meaning no one built teleport. add in the FQC buffs, morellos disappeared from the game and no one ever builds executioners, you have the suddenly "overpowered" soraka. now she's just getting slammed with repeated nerfs back to back to compensate for a stupid change.
: I think the new system are very awesome, and when i read our comments, some of these solutions can be help this new raka. I don't know if it's me but the time for launch the q is less than live or not ? (Sry for my english)
it's faster. they increased the missile speed, but reduced the range. Q wasn't hard to hit in the first place, so, the changes are strange. this is also combined with the massive range reduction she received in the previous patch.
: Actual Feedback on Soraka
i'm hoping they scrap these changes or put in serious thought on how to make alignment work. at this point, they might as well make W into a shield, remove the health cost and add a mana cost back onto it and keep alignment. it'd be more useful than the current W.
: It is nice that she gets her mana restore back, but at the cost of all of her ability to heal, is pointless. EDIT: I did the math, It's now more efficient to rank up Q over W now. Less mana, and better heal at all ranks if you manage to land a single Q on opponents.
yeah... i'm not sure if riot knows what they want to do with soraka. hell, there's no compensation for her nerfs. they're just completely destroying everything at once. Q has gotten repeated nerfs for no reason. W is getting nerfed repeatedly. that said, i don't think the changes are necessarily BAD. however, the numbers are awful. however... i think this "rework" is likely to go through, if only because people will praise them for getting rid of soraka. on the S@20 1/29 PBE update, there's more people happy she's getting destroyed than people saying these changes are awful, etc.
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nvmvoidrays

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