: > [{quoted}](name=Antenora,realm=PBE,application-id=AYQh7p7O,discussion-id=kF5ABez8,comment-id=0029,timestamp=2018-05-17T17:09:05.887+0000) > > Every ADC is losing 4 base AD but {{champion:67}} is losing 5 and still only receiving 0.7 extra a level. > > Why? > > > Tristana > Base AD lowered from 65 to 61 > > Twitch > Base AD lowered from 63 to 59 > > > Varus > Base AD lowered from 63 to 59 > > > Vayne > **Base AD lowered from 64 to 59** - 5 ??? > > > Xayah > Base AD lowered from 64 to 60 Fixed for next deploy, good catch.
Draven also appears to be not gaining the bonus ad/level, as well as some other minor inconsistencies in defensive stat changes (though those appear to potentially be intentional) such as ezreal losing 6 armor and jinx losing 4, while everyone else loses 5. Were those unintentional as well?
: Tab brings it up on the scoreboard and disappears when you release tab. If you want to toggle it open or closed, you can use M or the microphone icon in the lower right by the minimap.
Is there any way to keep it closed even while pressing tab? I do not have any intentions of using league's voice chat, but I do play in parties. This makes pressing tab now block more of the game with information that is irrelevant to me.
: PBE Bugs & Feedback Thread: Santa Draven!
Incredible skin, I love that the sound from the axes sounds powerful while being one of the more "fun" skins. One thing I noticed is that the beard that Draven puts on during his recall has trouble staying in front of his model's normal beard, so the beard randomly changes between being his natural beard to the white beard.
: No lp gain / ranked placement in ranked flex
Mine has updated in my profile, it is to the right of the solo/duo rank. I think it says processing because we have to play 10 placement matches. Edit: Never mind, in another post I see an image that shows this should be saying "Placements: x/10 games". That being said, I remember this being common on PBE in comparison to live, although that could have been only my experience.
: Buttons not working
I can't click the right arrow button to change from "Top Champions" to "In Progress" in the profile under the champion mastery section. The left arrow does work.
It seems to be a bug with resolution, from what I can tell, as the areas TheYellowDust marked seem significantly lower quality than the other part of the HUD in the top right. That is my guess anyways.
: In order to make statistics to appear, you need to select more than one champion.
Not for me: http://i.imgur.com/RCtpD8M.png Also, in the past it has functioned with just one champion selected.
Rioter Comments
Rioter Comments
: Season 5 Ranked Borders
A rioter confirmed they are placeholders: (https://www.reddit.com/r/leagueoflegends/comments/3ppgkc/the_new_ranked_borders_are_horrible_and_theyre/cw8jnz3)
  Rioter Comments
Rioter Comments
: Contact Riots support, they will reset it for you.
To add to this, when it asks for your region put your live region then specify in the description that you are referring to your PBE account.
: lol what kind of rule is that. Then how does one report toxic players on PBE. Or simply because it is PBE so everyone can do whatever they want.
> Please don't report a potentially misbehaving player in these boards. If you see or hear about another person breaking the rules, send us a ticket directly so we can investigate and take action if necessary. We know that players report publicly with the best intentions, but it often leads to a witchhunt, rarely resulting in a positive discussion. We’ll be taking action against players who have violated rules, so please report these players correctly. From: http://boards.na.leagueoflegends.com/en/c/site-feedback/QMLzFo0N-universal-rules
: [BUG] Champion select chat
This sometimes happens just after a player does a name change. The name displayed in the chat and the name displayed in the client do not update at the same time.
: Academy Ahri destroyed my game
This happens on the live servers as well, sometimes you do not load into the game correctly. To fix this, just disconnect and reconnect.
: I Didn't Spawned
This happens on the live servers as well, sometimes you do not load into the game correctly. To fix this, just disconnect and reconnect.
: Bloodrage only activates if you get 5 stacks of Hemorrhage, not executing someone with Noxian Guillotine.
> Darius now enters Bloodrage for 5 seconds whenever an enemy champion reaches max Hemorrhage or dies to Noxian Guillotine. During Bloodrage, Darius gains 40-200 bonus Attack Damage and applies max Hemorrhage to enemies hit. From here: http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/Grx91k8I-darius-pbe-changelist-and-feedback Therefore, this would be a bug if it is true, although I haven't tried myself.
Rioter Comments
: Thresh Flay
This bug seems to occur after Kalista ults Thresh.
: Thresh abilities bug
Was this after being ulted by Kalista? Someone was talking about the same bug in the public chat room and said it happened after being ulted by Kalista, so maybe this is the cause. Edit: After spectating a game this appears to be the case.
: Riot why did you ship the new HUD to live without the Borderless screen option?
The borderless option still exists, but it is in a weird place. It is in the same area as Windowed and Fullscreen, but you have to scroll down to see it. Perhaps it is different on live, but the HUD update does not seem to be live (at least for custom games) in my region.
: Fiora Feedback Thread
A bug, or more of an inconsistency I noticed was that when Fiora attacks a turret, the second attack can crit, but when fiora attacks an inhibitor she cannot crit. As a result, this leaves Fiora with the 50% attack speed buff for the whole duration. Meanwhile, if Fiora attacks a minion for the first attack, then attacks the inhibitor for the second attack it WILL crit.
It happens in other game modes too, so I don't think it is connected to BMB.
Rioter Comments
: PBE Bugs & Feedback Thread: Pool Party Draven!
First impression: Both the sound made when Pool Party Draven's axe hits an enemy and the sound made when the axe is caught are very quiet, especially in comparison to some of his other skins. This makes it hard to know when an axe is caught as the audio queue is not loud enough to be heard over many other in game sounds.
Rioter Comments
: What about a system where you can only join the game as a sub out if you don't out rank the original player?
> [{quoted}](name=MercuryShima,realm=PBE,application-id=AYQh7p7O,discussion-id=JiB81o83,comment-id=00090000,timestamp=2015-05-23T21:22:50.265+0000) > > What about a system where you can only join the game as a sub out if you don't out rank the original player? Many players have smurf accounts that are far below their main's rank, which would be able to sub in instead. Some very skilled players don't even play ranked at all, and would then be able to join any game. Also, part of the game is trying to understand your opponent (how they dodge, what they react to, etc.), and that understanding is lost when another player switches in. Also, I do not believe this is the place for this discussion, I would recommend using the General Discussion board of your native region instead of the PBE boards, as this is meant for feedback directly related to the PBE. Edit: Apparently they changed how the comments section worked.
: Flash Bug?
That is more of a long-standing bug with death recap itself, as it doesn't function properly, sadly. I believe they are currently in the works of creating a new death recap.
: Bug?
I believe you have to send in a support ticket under your own region then specify that you actually are referring to the PBE in the description. After that, ask them to fix your runes, I have heard that was how others have done it in the past.
: Old bug, thought was cleaned out... hmmm, good find! can you; give me the game history link? tell me if ALL the time the axes were invis or if not then tell us if; you were cc'd and they went invis, (I.E. playing against ashe permaslow) Or if you were using his W and they went invis little specifics that can identify more noodles in the code.
This was reported earlier today, here is a video to show it: https://www.youtube.com/watch?v=U2zuMJdUZu8 Here is a game where it happened with me: http://matchhistory.pbe.leagueoflegends.com/en/#match-details/PBE1/51810541/2200188710?tab=overview Largest thread: http://boards.pbe.leagueoflegends.com/en/c/bugs/5sof2uOm-draven-axe-bug The bug is independent of cc and his blood rush. The bug does not simply make them invisible, but also seems to speed them up (as you can see when the axe falls directly on Draven).
: [Draven Bug] - Draven Auto Attacks Uses Graves Ultimate!
What was he doing before having the graves ult? Draven is currently bugged and cannot catch axes properly, so this is an interesting interaction to hear about.
: Draven Axe Bug
I have a video showing these issues (sorry about the quality, first time recording/uploading): https://www.youtube.com/watch?v=U2zuMJdUZu8&feature=youtu.be
Rioter Comments
: "Ashe can pretty much crit on every auto, but her damage per crit is reduced so it's balanced."
If you are asking about the numbers on her passive it is 110% base + her critical strike chance converted to damage. If she has IE, this critical strike chance is multiplied by 1.5 in order to find the bonus damage. If you do not, this critical strike chance is directly converted into bonus damage. Since you have 70% crit chance, and I assume you have IE, this becomes 70 x 1.5 = 105. If you are asking about balance, sorry for addressing this incorrectly.
: Again, I already covered that. I was explaining what the tooltip for the passive reads. My second two sentences: "Her abilities and autos apply a slow. Extra damage is dealt to targets who have been slowed." It's not like someone else on your team is going to use volley on them if YOU are playing Ashe.... ;)
Two of Cassiopeia's abilities apply a poison to the target. Her Twin Fang's cooldown is reduced when used on targets that have been poisoned. That being said, this does not require Cassiopeia to poison the target to earn the reduced cooldown (interestingly enough even twitch works). As a result, I felt the need to mention the specificity in this case, unlike other similar cases.
: I disagree. Snowballing a sentinal is the equivalent of Snowballing Yorick ghoul Snowballing Zyra Plant Snowballing a lane minion Sentinal is at heart a minion, while it could be used to block snowball it has more to do with reaction times than anything. Snowballing any "minions" don't grant you the second cast so Snowballing her minion shouldn't grant you a second cast.
Correct me if I'm wrong, but I believe that Kalista's sentinel does not normally take damage from or absorb anything other than auto attacks. This would separate it from the others you mentioned. Also, I believe that some of the ones you mentioned do grant a second cast. Edit: Snowballing regular minions does grant the second cast.
: Soo.... if you end up playing with/against those people, report and use that description box. Make other people report them as well. It is said Riot doesn't look at reports on the forum and namecalling is forbidden, so I suggest you send this to Support D:
Alright, I guess I need to change what I wrote..
: Feeders Helping a Player Reach Challenger
It would appear that a fourth player is involved as well. Same deal, feeds when against him, plays well when with him. Also, all four of the players are in a ranked team, also showing their collaboration. Edit: Alright I repeated you a bit... Second edit: Removed names
: why does yasou deal more damage despite having the same concept as ashe
In general melee gets more damage/mobility for balance purposes. Ranged champions have an innate advantage just because they have range, and among adcs she actually has more range than most.
: Already covered that. ;)
I was just specifying that _Ashe_ had to slow the target.
: What part is hard to understand? Abilities and autos apply a slow. Extra damage is dealt to targets who have been slowed. Ashe does not critical hit at all.
Additionally, this is only true for targets that have been slowed by her.
: Whether multiplicative or additive, the tool tip for Frost Shot says that Ashe does not crit. like other champions anymore. To me, this means that crit. damage runes are obsolete on her since she doesn't truly critical hit anymore. What it does say is that crit. chance items improve the bonus attack from Frost Shot (she will consistently deal extra damage per shot). I haven't tried it out but I think crit. CHANCE runes might beef up her Frost Shot's attack too.
: Ashe update feedback
I do not agree with that statement, for a few reasons. First of all, her Q has a cooldown of 18 seconds which does not lower upon leveling it. This means with max cdr, she still has a cooldown of 10.8 seconds on her Q. The Q's active buff has a duration of 4 seconds, which means that even if she was using her q exactly when it came off cooldown, she would still only have the active for 4/10.8 seconds, or 37% of the time. I feel this is fair if the Ashe chooses to go out of her way to build 40% cdr, which is difficult as an ADC. Her Q active scales extremely well when you consider it having attack speed, damage that scales from your ad (1.15>1.35 of AD depending on skill rank), and considering her passive gives her an effective 10% crit chance for free (before IE). As a result, this means that Ashe, who now has great scaling while her Q is active, would be putting that scaling to waste by not building standard in order to have her Q up more often. Additionally, to address why Kalista's rend does not allow her to have stacks while it is on cooldown, I believe this is so that while her rend is on cooldown, her enemies not only have an indicator (the lack of spears) to determine whether they should fight her, but also so that they do not feel like they are on a time limit before a large chunk of their health is bursted away.
: Ashe pasivve (E) BUGG
They removed the passive from her E intentionally. To quote from here: http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/6BBcWPLy-ashe-update-feedback-thread "No longer passively grants additional gold on last-hit"
: PBE Bugs & Feedback Thread: Forsaken Jayce!
I personally feel that Forsaken Jayce's shock blast looks very similar to Battlecast Xerath's shocking orb. This could be just me, but I half expected it to stun when I did not see that the caster was Jayce. Images showing both below: http://1.bp.blogspot.com/-d0hv8Fmgi2Y/VSSl0CZrwPI/AAAAAAAAnts/brYwCYI6leY/s1600/jayceRq.jpg http://imgur.com/upa0Al9
Rioter Comments
: Sion Ulti bug
I also experienced this bug. While trying to stop his ult, the player is told to "select targets". Additionally, he seems to be unable to use his Death Surge under certain conditions. This appears to occur when he has not yet learned Decimating Smash. When this occurs the player is told "You have not learned that ability yet!". Edit: The bug with Sion's ult can be temporarily fixed by using normal cast.


Level 45 (PBE)
Lifetime Upvotes
Create a Discussion