: Fixed the error If you are second pick, you can very easily pick Sett into a tank or a juggernaught. Tanks dont have very many other build options, so playing a tank is now detrimental to your team if you have an Enemy Sett. I agree with lowering the health scaling, but maybe raising the base damage a little to compensate.
something like : 1. 200/300/400(+100% b.AD) > 200/350/500 (+200% b.AD)+(enemy's %hp) 2. 200/300/400(+100% b.AD) > 300/400/500(+[150~200]% b.AD)+(enemy's %hp) 800 to 1k+ base damage will be dangerous. i have no problem with total AD to deal more dmg early with low/no bonus AD and can help with lethality builds (for fun). but the 99% slow for 1.5s can decay fast over the duration with a minimun of [30/40/50]% (based on rank) , just for combo setup or engage. zilean's slow lasts 2 to 4 seconds but he need decide : A : cast on self or ally B :destroy the escape dreams from a single non-mobile enemy (riven can spam dash forever , so slow is useless against she :/) draktharr's slow last for 0.5s sona and nami need AP to increase the slow power
: Sett hits really, really hard.
> 60% of the enemy's ~~missing~~ bonus health Now , against a sett , any hp stacking is troll , i'm not saying "he will be broken" , he'll just will be "ult-the-tank-only" , that easily negates a whole class (*_being exaggerated_). I think With 20~25% max/bonus hp could be completely fine with a increased AD ratios.
: Yuumi stuck inside of Mordekiser's 'Realm of Death'
Kalista + random supp + yuumi Kalista ult + yuumi W now we heve a 3x5 , if we can hit towers and the inhibitors/nexus we have the supreme backdoor tool . PLS DONT FIX THIS
: [Suggestion] Make Morde passive work on normal monster camps
Yeah the passive on normal monsters can be fun , with no experience you can just kill your ally with ganks :D * Hunter's talisman - will keep you alive sence your passive will refresh the effect * Jg item : {{item:1401}} you can steal the Ms from your enemy , and more shield to your W from the bonus Hp * Q or E start --> E or Q - W early can be a problem since is hard to stack the shield in non-champions and have a long Cd * Raptors as first camp -> red-> krugs (i dont know about thos , can he reall do the krugs camp at lv. 2 ?) * secundary spell : {{summoner:4}} or {{summoner:6}} ( running fast to say hello) - first items : {{item:3116}} {{item:3800}} Boots: {{item:3047}} {{item:3111}} and {{item:3117}} as optional I dont need to talk about the gank with the passive already activated since the (D)rift scuttler (the passive will refresh every hit , this will be like the yasuo jg with the 10s Q/tornado) . with{{item:3116}} is impossible run as a immobile champion. And mordekaiser still has low mobility , so he must hit the E or the ally need use CC on your enemy The ult is a bad tool to gank but you can save your ally . some champs like {{champion:45}} can set CC when the enemy is trapped with you Runes : anything that can increase your MS to your ganks ... or just run the normal runes and try do your best on team fights later
: [PBE] Mordekaiser feedback.
1. bait the passive the passive needs some extra duration to have/insert CD after the effect , something like 10s duration + [10-0]s CD (0= refresh like the actual one , lv. 16 maybe) (based on lv. or affected by CDR) *its just a example 1. passive damage nerf to the nerf on the damage , i'll like a slight nerf on the base or a good nerf in the %max hp damage (since he have free %magic pen.) or a bigger delay in the D.O.T 1. or both :^) the passive really looks strong with ****THIS ITEM****{{item:3116}} and I hate the idea of ​​refresh the duration every time you hit a damage skill or an AA in a champion, which forces you to do short fights while you are playing with a champion who wins long fights, after all , morderkaiser still has a shield (the shield scales with HP , just like the old passive), can heal himself (at the cost of the shield), a pull/knockback (depends on how you uses the E) and a strong anti gank tool (if your enemy cannot 1v1 , just press R while he is running to you during the 1v2/gank , or ult and run back to your tower , since towers are not affected by the ult) * anything, just run for your life {{champion:202}} {{summoner:6}} {{item:3085}}{{item:3085}}{{item:3094}} {{item:3139}} {{item:3087}} {{item:3006}} , its super effective , but troll. memorable mention : 3x{{item:3046}} {{item:3094}} {{item:3006}} since the PD lost 15% AS , its not the same thing *Sorry for grammatical errors, I hate translators, but I depend on them.
: [PBE] Mordekaiser bug # 1
too big to be a champion :V
: Mordekaiser Magic Penetration Bug
it's not a bug , its because %pen is multiplicative not additive , the same with darius E passive and last Whisper items ({{item:3036}} {{item:3033}} ) you can see more here : https://leagueoflegends.fandom.com/wiki/Stacking
: why why, just WHY {{sticker:sg-lulu}}
You're right, we don't need this nerf. let's just nerf irelia 5ms again and buff zed and kha'zix because they have the best, most fun and fair CC (instant death). {{sticker:slayer-pantheon-thumbs}}
: The rune is meant for tanks because they cant take towers down as fast as adc or apc.
> [{quoted}](name=Jesusnoperdonaa,realm=PBE,application-id=AYQh7p7O,discussion-id=Ed12New9,comment-id=0000,timestamp=2018-11-09T09:32:21.001+0000) > > The rune is meant for tanks because they cant take towers down as fast as adc or apc. Yes, but not all tanks build a high amount of HP ({{champion:54}}(hi) {{champion:412}}(ok , thresh still is a support/catcher)) and this does not prevent it from being abused by other classes, like Juggernaut({{champion:36}}{{champion:75}}{{champion:122}} ) or Diver({{champion:39}}{{champion:240}}) , who usually build AD / HP and use bone plating (moved from R1 to R2), which can now use the demolisher (R1), since most do not have a shield in their kit to use the bash shield. Unlike zz'rot: it has a longer delay (every 4 voidlings and 120s cd) , cannot be placed next to the tower, unless you have a champion to tank the tower shots to avoid the voidlings attack the minions , and does not become a point and click nuke tower with 6k hp for me the problem is still the %maxHP of this rune and not the HP stacked by some champions({{champion:14}} {{champion:31}} ), since building less resistance can still be punished by the target % HP.({{champion:141}} rhaast, {{champion:67}}(+{{item:3124}} = win), AP {{champion:110}} ,{{champion:96}} /{{item:3153}} {{item:1416}}{{item:3151}} +{{item:3035}} {{item:3135}} ) **full list here** : http://leagueoflegends.wikia.com/wiki/Health note : dr.mundo and nasus are Juggernaut, They build full tank, but that does not change the nature of your kit. diver with a shield : {{champion:240}}(ult only), {{champion:72}} ,{{champion:59}} ,{{champion:131}} ,{{champion:164}}(passive) e {{champion:254}} (passive)
Rioter Comments
: I just don't know what around here.
Rioter Comments
: Question about the change to the overgrowth rune.
we need a graph of the new effect and the old effect, with different amounts of life, just there we will see the huge nerf for those who stack life {{champion:31}}
: Rune stats - 1-10% CDR(based on level)
its op with a supp or a high cdr stack so ... 40% cdr : transcendence + stats (cdr - adaptive dmg) vs. trancendence + 2 adaptive dmg stats 30AD/50AP vs. 24AD/40 AP with blue buff becausa i can : 42/70 vs 36/60 45% + blue : 48 / 80 vs 42/70 Supp/AP build : (40%) ({{item:3092}} + {{item:3504}} {{item:3174}} + {{item:3173}} ) + 20% ({{item:3003}} {{item:3285}} {{item:3030}} ) + trancendence + blue + stats (cdr + 10 AP) : 40% cdr + 110 (120 with 45% cdr) AP total AP ({{item:3092}} {{item:3089}} {{item:3040}}(+91AP) {{item:3174}}(+40AP) {{item:3504}} {{item:3158}} + 110(runes + blue) = 750AP with a soraka :D
: Shield bash barely deals from 6 in early game and in late game it deals 90 like damage, the damage so low its not broken incrasing shield size maybe become broken thats it also the thing about bone plating removing it makes an entire rune path useless for champs like grasp swain{{champion:50}} and gangplank{{champion:41}} aftershock galio{{champion:3}} {{sticker:sg-janna}}come on this hard for me to think about riot removing those playstyles. I get an idea edit:remove grasp permanantly gaining 5 hp everytime you proc, make overgrowth incrase percent health the amount of time you spend in combat. I am not sure about the math with that.
Rip grasp GP playstyle{{item:3070}} ,I'm glad they did not kill "the fast" playstyle with a random nerf (keep the old effect of celerity and add the new effect and remove the AD/AP , the fast must run even more fast) moving the demolisher to the inspiration tree to add a new rune would be a better idea , because it looks like we can not have 4 runes in any slot in the solution and sorcery tree Yes, shieldbash damage may be low, but never underestimate the power of soraka with aery (Q + W proc aery over time) or sona × adc with shieldbash and revitalize (to increase aery shield), this already adds a lot of power at the early/mid game because eary shield is small and can be easy to break and this rune has no CR and can be active until 2s after the shield expires.(some changes seem to be made for the 1v1 and ignoring the team game) No , overgrowth is fine , we do not know how to deal with it using% max hp dmg and the duration of the games (except for low elo) does not favor the rune nor the users of% HP dmg . Twitch have no % max hp dmg , but with 4/5 items does not know what 400 armor and 5000hp means, but he is a 300g minion (sona is a blast cone \o/) in the perspective of a assassin PS: stay away from my font of life rune !!!
: Dear Riot please revert celerity and bring back bone plating.
I hate bone plating , but tanks dont need another free dmg rune , and 80% of fighters (maybe dives) cant proc the shieldbash rune alone And revert overgrowth, and I do not like the idea of ​​having a yasuo or a vayne with 5k Hp in SR with 6 AD/crit items. cinderhulk is giving more HP than overgrowth with over 1200 cs (25%max hp << 15% bonus hp ?)
: Hey Jrdimh, Any way you can upload a video from where the issue starts to happen? Otherwise the replay file itself would be enough. Cheers, - Ari
I’m working on improving my English (a little... :v) I was playing against AI bots to see the changes, so I can not watch the replay (sorry). but after the maintenance, nidalee (and nida bot) seemed "normal", I tried to reproduce some specific case (passive sona [W]) but nothing. maybe it was another bug that only bots can do (lucian bot can outranges a ashe without rfc? [rare] or a bot cancels some dash [amumu Q or leona E]), I hope
Rioter Comments
: Sion Still Gets 10 Health From Large Monsters
not only large monsters but also large minions and epic monsters and only champions takedowns grant 15 hp
Rioter Comments
: Opponent champions CHANNELING?
this is happening to all the champions who either have an item ({{item:3814}}) or a skill that requires channeling. in this case it happened after he had used his ult{{champion:161}}
: New versions of Zombie Ward and Ghost Poro arrive on PBE
When destroying a ward you will be disconnected, this happened 3 times with the ward of the jax bot (practice tool). even without the zombie ward rune this ghost poro changes looks good , you can still use your ward within 1 second before it is replaced by the poro , and the zombie ward becomes effective in vision games edit: after some tests, this bug only occurs when the sion destroys the ward , I do not know if it happens with any other champion, but I've already used bard, aatrox and nasus (Q) edit 2: sion cannot use zombie ward :D , but all other champions can use this rune
: Hi! Please post ideas on [EUW boards](http://boards.euw.leagueoflegends.com/), [NA boards](http://boards.na.leagueoflegends.com/), [Reddit](https://www.reddit.com/r/leagueoflegends/), or other similar websites that attract Rioter attention. You can get more visibility there because the community is larger. The PBE boards are meant for feedback on content *currently* on PBE, not for suggestions. The Rioters you wish to reach to not read the PBE boards.
yes, I understand, I've seen comments like this in other players' posts. but as I put in the note, I do not have a reddit account so that more people can comment and could even be tested for some patch. NOTE: only after I posted that I saw it, morgana maybe would make it very strong with the change in the cheap shot, 3 years immobilized must cause a lot of damage with that rune
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