Rioter Comments
: Gnar gameplay and balance feedback
Q should be like Sivir's, it doesn't do damage when it returns...
: Gnar gameplay and balance feedback
You should make the W on Mega Gnar look like the ability, because it's not really exact right now...
Rioter Comments
: It's not that I don't care. Some of the suggestions don't fit the vision for the champion, some are just straight up OP, and some were tested and didn't work as well as the current option. It's been something I need to do better with to make sure that you and the rest of the community at least hears more in these situations. I'll admit to getting overwhelmed with the actual implementation and analysis for Sona, and not spending enough time addressing the feedback.
We dont need the shield, delete it and buff the heal, I really can't care less about a stupid shield with 1.5 duration.
: sigh..... these idiots on PBE *facepalm* YES! {{champion:79}} does damage but he falls off hard late game compared to most of the other champion in league, he's like an AP {{champion:58}} in the top lane with only more damage cc, mobility, and utility... I mean, riot never nerfed renekton even though he does dmg they won't nerf {{champion:79}} anytime soon, especially if the just finish nerfing him so chill and enjoying dominating top lane with gragas...
only more damage cc, mobility, and utility... and sustain... and and burst... and...
Rioter Comments
: Newest Sona Update!
GG WP Rito. Now Sona is officially dead. Sona •Base HP lowered to 353 from 380 •HP Per Level increased to 77 from 70 •Aria of Perseverance (W) shield amount reduced to 35/55/75/95/115 from 40/60/80/100/120 The buff hope disappeared so fast. TY. Oh, and 1 more thing. L2Balance pls.
: Sona's E now the worst ability in the game?
All the sona's rework is the worst rework made
: They're saying Sona's rework is a buff 0_0?
: Newest Sona Update!
Too high CDs on a too squishy champ. Still a shitty champ. I'm sorry but all this rework is wrong from the begining. You can expect lossing like 70% of Sona's players.
: come on...its not that she is unbalanced its just she isn't strong enough for you.there are champions that require much more attention.
There are, but it's still not fair this kind of stuff, I've stopped seeing Riven in competitive as laner, just as jungle (1 or 2 times) because she can't find any counter there... Right now it's VERY unviable...
Rioter Comments
: Debonair Ezreal Review
Now we know who's the man in that couple. I think it's a very ugly skin. I won't pay for it even if I main Ez....
: I don't know if you actually tried her or not. But she isn't dead at all. She was literally just as strong as what Sona was when I played her. Granted, it was only a single game, but I felt she had very few differences from old Sona, if anything she was stronger because of the burst. The cooldowns are easy to play around, and you actually need think and use spells at proper times to survive, but they didn't nerf her at all with this. As for the mana costs, post 6, if you and your ADC play somewhat intelligent, the mana issues are minimal. I CONSTANTLY had mana to spare, and I was using my heal every time it was up. So you claiming she is nerfed, you should try to take another look at it and actually try her ^^
I've tried her and I've played her very much. But never more, if I could I would refund her. Now it's just a Support Urgot. With high waste of mana and without ANY UTILITY
Rioter Comments
: [experimental] manamune and muramana changes (2014.07.02 - 2014.07.??)
I think you shal buff the BT first... And this: passive :: gains +10 bonus true damage (increased by 2% of maximum Mana if any number of azure stacks are active). also gain 1% attack speed for every stack of azure active. **Is not fair for no mana champs. You should remove it.**
Rioter Comments
: The goal of this rework is not to nerf or buff, and I totally stand by that. That doesn't mean that she gets to be stronger at every phase of the game in all situations. She is losing base healing, but is getting better healing at every W level after level one when the heal is used on a low health target. The ratio is increased by far on low health targets (anything lower than 75% health is better than live for the ratio). The short duration of the shield means that the Sona player needs to use it well, or the effect will be lost. That is also intended. If we went longer, the shield has to lose power. The current tuning provides a Sona for saving her ally during trades and all ins, as well as during ganks. A longer shield (say 4 seconds) becomes a trade tool where enemies have to just retreat from Sona and her ally, because any damage you do is going to be blocked, and you'll lose the trade if you and your allies don't have similar or better damage mitigation. That doesn't sound like a healthy pattern.
But who the fuck will really use it propperly? Yeah, she heals a lot when you are 100% low... That's really non sensed, you killed Sona. That's all. We wanted a buff and you don't stop nerfing her. I'm done, I won't play Sona anymore. Too SHITTY. And yeah, 75% of his life is like letting him with 80HP, you will heal so much at level 3-6 when they can git him faster tan your heal and you didnt heal him a fuck. And if you star healing you will not be able to heal on 10 sec. Smart idea.
: Sona Update is back! Feedback and changes here!
She's dead for me... ITS A HEALER SUPPORT!! Stop nerfing her heals, nerf the shield that i dont f*cking want but dont nerf the heal... I'll never more play sona, NEVER

inSeyven

Level 30 (PBE)
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