: I dont care much about the actual wording BUT why is there item&ability text , if you have to check every interaction for yourself , because it doesnt clearly say in the text yes its fun to "discover" the game , but why does shyvana with guardian angel and rageblade , revive in human form, but keeps the rageblade stacks? and there are many more random interactions like that , it punishes gamesense, and forces you to learn every single little one of them, or checking 3rd party platforms
> [{quoted}](name=Gebius,realm=PBE,application-id=AYQh7p7O,discussion-id=eN84NdRm,comment-id=0001,timestamp=2019-07-13T15:42:53.422+0000) > > I dont care much about the actual wording > BUT > why is there item&ability text , if you have to check every interaction for yourself , because it doesnt clearly say in the text > > yes its fun to "discover" the game , but why does shyvana with guardian angel and rageblade , revive in human form, but keeps the rageblade stacks? > > and there are many more random interactions like that , it punishes gamesense, and forces you to learn every single little one of them, or checking 3rd party platforms This is exactly my point, with clear and **consistent** language a lot of these go away.
Rioter Comments
Rioter Comments
: Remove the xp drop in tft
The reason why it's bad to get XP is that it lowers the amount of rounds that you are level 3 & 4 so it is even harder to get 1gold 3star units (that was already harder after the increased drop rate of 2/3golds, and decrease of 1golds). It also makes it more random what round you need to roll and you can almost never wait for after krugs (to see what items you get that might influence your decision on what 1golds to go for). (One trick that has been pointed out to me is that sometime you can just leave the loot boxes on the ground, but from my limited experience sometimes that doesn't work as you LL flies past them when moving to another arena and picks them up...)
: i feel that there should be a summoner spell that you can get for supports that will allow you to either target a enemy champion to cause attack speed reduction or target a allied champion to create a shield or something depending on the starting support item similar to how smite works as a jungler with out smite wont work well in the jungle. that way supports will be able to have extra utility as long as they have the summoner skill and support item. or even make it a mastery or something. just an idea will look to see how this affects my play style.
I agree with you, we should get a summoner spell, my idea is a bit different from yours... (but I fully support the idea of a support summoner spell)... Lets call it: *ward quiver*.   **Ward Quiver** Gives: * the ability to buy t1 support items. * a place to store your wards - so you can build 6 'real' items, but more importantly can keep more small items in your inventory. Normal click places stealth ward (if you've earned them yet) and shift-click places control ward (if you have bought them). * bandit   **Support enchants** After that the t2 support items get an enchant (that stays if you upgrade to t3) for some, at the moment, undefined amount of gold: the enchants you can chose from (and that are not exchangable) give exhaust, ignite or teleport to compensate for the loss of a 'real' summoner spell.

fnissar

Level 31 (PBE)
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