: Dark Star: Singularity - coming soon to PBE!
This looks super fun. Looking forward to playing it.
: I agree up to the better champion than Galio. I've had much better match ups so far than this new Galio. Only thing with new Galio is he is slightly more reliable for his team mates and a lot less reliable for himself.
I wasn't speaking in terms of balance or lane match ups. I meant "better champion" as far as the bigger picture goes. He's a finished product and feels consistent with Riot's currently level of quality.
: Galio Feedback Thread
**TLDR: **This new champ is great, but doesn't feel like Galio. Hey, dudes. Been a long-time Galio fan and I wanted to leave some initial thoughts on the big guy's update. --- **Visuals, Animations, Sound Effects** * Beautiful. He looks like a modern champion. Spell effects are nice and clear. You can tell what's going on when he uses abilities. All of the full VGU's have succeeded in this area. I missed the blue color at first, but this definitely looks more Demacian. Matches the design elements shown on the Universe page. Animation on the ultimate is rad. The sound effects on Passive, E, and R sound strong and rock-y. **Voice Over** * Voice acting is great, especially once you get past some of the generic "gonna punch stuff" lines. The actor was able to bring something extra to a rather simple personality. Love the item and champion-specific lines. Bubblegum joke is a nice touch. **Skins** * Hot damn all the skins look amazing. Splash arts are all top-notch, as usual. * **Gatekeeper:** Heckin' cool. Glad the green spell effects were kept (I remember last time you guys went in and made them orange and then switched back to green after some complaints). Updated VO is great and I enjoy it much more than base Galio's lines. This is the first Legendary skin that was part of a VGU and it definitely met my expectations for the update. * **Commando:** Each VGU seems to have one or two old and busted skins that become the new hotness. For Warwick, it was Tundra Hunter. Twitch had Kingpin. For Galio, it's definitely Commando. Skin is sleeper OP. Love the passive effects on his wrists and green glow on the wings. * **Enchanted:** Runner-up for new hotness. Glad to see a skin keep some blue, since Base Galio is white now. This is a great direction for the skin theme and it would be great to see skins like Earthrune Skarner and Runeborn Xerath eventually (*very* eventually) updated to match. * **Hextech:** Good stuff. Previous version was basically "trash robot." This new one feels in line with the current idea of what Hextech is and how it looks aesthetically. * **Debonair:** Give that man a beard. This skin probably had the least amount of change, but it's still a huge improvement. I remember the previous version being pulled off the PBE for changes, then came back and never ended up being all that great. Updated version definitely delivers on the theme of the skin and looks better, as a whole. Probably helps that we can see the front of the champion and not just a hunched-over back flying around. **Lore** * TBD. We only have the short version at the moment. Makes sense as a huge protector of Demacia. I appreciate that he's specifically designed to ward off magic. **Ability Kit** * **Passive / Colossal Smash:** Yeah, ok. Nice to have some bonus damage. Glad there's an MR ratio in there. The reduced CD on spell hits is pretty interesting. I imagine alternating between spells and autos will be crucial to maximizing damage in fight. * **Q / Winds of War:** I really like this spell. Feels like a mix of Old Galio's Q and E (which were often spammed together, anyways). *Please change the name to Righteous Gust.* Not digging "Winds of War" as a name. Galio seems pretty focused on brawling and punching, but nothing in his VO implies that all-out War is his interest. Galio wants a challenging 1vs1, not for his nation to be a constant warzone. * **W / Shield of Durand:** Nice shoutout to Durand. I imagine he'll be in the expanded Lore. Ability seems like a Twist on Warwick's Howl. I know the same team didn't work on both of them and it probably wouldn't even be a conversation if there were some other champions/updates released between the two. Glad to see an AOE taunt remain on Galio's kit, although this one seems to be used very differently than his old ultimate. * **E / Justice Punch:** This ability looks pretty cool. I like the uppercut and it combos nicely into his Passive. Not allowing it to pass over terrain is smart. Some mobility should help get off some good W's in fights. * **R / Hero's Entrance:** Alright, this is pretty dope. Even though you're calling him a Warden, this is really his only "protect a friend" spell. I don't know how necessary the bonus knockup in the middle is, especially since it's not really a skillshot. It kind of puts in more on the enemy to leave that it does on you to use it correctly. Animal on this one is really nice. Love how the camera zooms out and follows. --- **Updating Galio** * Alright, here's where the update fails, in my opinion. This ain't Galio. Updates like Yorick, Warwick, Poppy, and Taric all excelled at retaining what was special about the old champ and bringing it into the modern game. I don't think Galio's works on that level. * Galio's new personality is nothing like his old one and he's not very unique. * Vi does the "talk about punching" better than Galio does. * Zac's cocky hero with good intentions attitude is more defined. * Maokai already has the "I didn't ask for this" thing going on. * Malphite is rock solid. * The only other thing he talks about is Demacia, and the other Demacian champions already make it clear where they're from. * I know old Galio didn't have very many voice lines under his belt, but his tone felt wise and experienced. His lore was a story of duty, failure, sorrow, and moving forward. New Galio is a strong, dumb statue. He doesn't seem to have any of the depth that I was looking for. Maybe some of it will be shown when his backstory comes out, but none of it is present in his VO. That's strange, since recent champions and updates have done really well at including a lot of that stuff right in their VO lines. Objectively, this is a better champion than old Galio. He's polished. His kit makes sense. His visuals are rad. He's different, though. He doesn't play like Galio. He doesn't sound like Galio. He doesn't look like Galio. And that's kind of a bummer. This is probably the biggest departure from the original champion since Sion. That being said, Sion's update was probably one of the best updates (if not *the* best), so I'm not too worried. I can already tell that I will love playing the new kit. I enjoy champions with lots of CC (Thresh, Gnar, Nautilus, for example). But part of me will miss that old heal-tanking, MR stacking, flying blue ball with an ultimate that was made useless any time the other team had a Braum, Udyr, Blitz, Volibear, Leona, or Garen. RIP in peace, gargoyle bro.
: Instead, post it on the [Official Feedback Thread.](http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/nXeKtfuJ-galio-feedback-thread)
Ah, that post wasn't up yet when I made mine. I was specifically looking for it. Will copy/paste over there. Thanks for the heads up.
Rioter Comments
: PBE Bugs & Feedback Thread: Surprise Party Amumu, Moo Cow Alistar, Dino Gnar, and Meowkai Chromas!
These are super nice. Honestly the best batch of Chromas you guys have ever put out. All 4 skins chosen are solid choices that offer bright colors to play with and interesting patterns/textures, etc. The different color palettes are varied and feel equal. There are no "filler" color choices. Each feels like it could be the default look for the skin. However, the thing that sets these apart from the rest are the individual faces on the animal onsies and Amumu's balloon. They really give each chroma its own personality and offer a little somethin' extra for anyone willing to buy a skin for a skin they already bought once before. I know not every skin offers the chance to do something like that, but I hope you continue to look for opportunities to add a little extra flourish to future chromas. It's been great to see the quality of chromas rise over time. Thanks for all you guys do.
: PBE Bugs & Feedback Thread: Arcade Corki!
While Corki may not be as exciting/popular as Ezreal and Ahri, this one is my favorite design out of the three. The model of his ship is super slick and all of the spell effects are great. Recall animation is awesome, as well.
: An Update on Chromas
These are a great improvement over the old style of Chromas. The variety of colors for each champion/skin is awesome to see. I'm also glad that we have the option to buy them individually (and for IP every once in a while.)
: PBE Bugs & Feedback Thread: Pool Party Taric!
As mentioned by a few other people, I would love it if the "deal with it" sunglasses would hang around on for the duration of the invulnerability. Other than that, no complaints here. The spell effects all look great, and this is a perfect thematic for Taric. The Pool Party line is one of my favorites, so I'm always glad to see more additions to it.
: PBE Bugs & Feedback Thread: Pool Party Fiora!
This is one of those skins that makes you want to pick start playing the champion so you can justify buying the skin. The floppy tech on the pool noodle really makes the whole package come together. I dig the outfit and hairstyle. The spell effects and sound effects are all solid and work well together. I don't think the passive indicator is too light, but I imagine it would be hard to keep track of during busy team fights (but most indicators are hard to keep track of in large fights, to be fair). Recall animation is top-notch. ~~I'd like to see the Teemo face in her joke emote replaced with something more appropriate for the skin, even if it's just a Teemo with sunglasses on. ~~ **Edit:** Awesome, thanks! Nice job, guys. Always happy to see more Pool Party skins.
: Hiya! Thanks for taking the time to leave feedback! You've clearly put a ton of effort into this, and I really appreciate it! ^-^ > Spell Effects After seeing all of the spell effects in motion on the PBE, they look pretty great. The darker particles on Q and E fit well with the skin and the spooky fish in the tidal wave looks great. I didn't know if I'd like the jellyfish W from the screenshots, but it does look pretty good in-game. The voice effects are just alright. I think I could live without them. They don't have the same level of change that some other skins have had. I felt similarly about the jellyfish - I was a bit skeptical while it was in development, but I think it flows (ebb and flows?) pretty well. The voice effects aren't as changed as some other skins, you're right. We wanted to give her more of a 'talking underwater' feel'. Even without the voice processing, she'd be in the realm of a 1350 RP skin due to all new particles and SFX, so IMO, it's a nice to have to make the thematic a bit more cohesive. > This version of Nami just feels too much like the Nami that we already have, rather than an alternate dark version. It feels like a watered-down version of a spooky skin. I've been looking forward to a darker Nami skin since she was released and there has been a lot of great fan concepts that have been floating around. I'm sure you've seen a lot of these already, but here are some of the fan concepts that feel much more unique and striking. I'd love to see something like these. I have seen a lot of these concepts! shockowaffel's Sea Witch Nami is actually one of my favorites. For this particular skin, it was a concept we'd had tucked away for a couple years, before most of these fan concepts were created. We recently dusted off the concept and brought it to life. With that said, I think there was a precedence set/preconceived notions as to what a Deep Sea thematic Nami would look like, due to various fan concepts being created (which is cool, don't get me wrong). This isn't the first time this has happened - we had a lot of people saying that DJ Sona was just doing to be a remake of Arcade Sona. It's certainly a weird situation to be in 'cause you're right, the fan concepts are cool, but at the end of the day, Deep Sea Nami isn't one of the fan concepts. > I understand that it might be too far into the process to make any huge changes to this skin. Very rarely do I think that a new skin that you guys put out needs to undergo a rework, but this is one of them. Realistic feedback: Please adjust the color palette, if nothing else. Anything that isn't blue and purple. Maybe some greys and reds. Unfortunately, you're correct - we aren't able to make extremely large changes to the skin, and it's not something we're able to rework completely. I'd be happy to speak with the team regarding the color palette and have them discuss if they'd like to make changes to it. > Thanks for reading and for all the work you guys do. I'll edit in any additional feedback, after seeing the skin in action. Thank you for writing this us - it's great to see feedback like this, especially when it's constructive, as opposed to 'this sucks, Riot.' :)
>For this particular skin, it was a concept we'd had tucked away for a couple years, before most of these fan concepts were created. We recently dusted off the concept and brought it to life. > It's certainly a weird situation to be in 'cause you're right, the fan concepts are cool, but at the end of the day, Deep Sea Nami isn't one of the fan concepts. Fair enough! On it's own, it's not a bad skin. My main feeling is that it currently doesn't feel unique in the existing lineup of Nami skins. I wonder how much that is a result of some/most of the design work being done a while back. Interesting. >Unfortunately, you're correct - we aren't able to make extremely large changes to the skin, and it's not something we're able to rework completely. I'd be happy to speak with the team regarding the color palette and have them discuss if they'd like to make changes to it. Totally understand. I was pleasantly surprised when you guys pulled the SKT skins back in for re-tuning, but it's definitely not something I expect to happen often. Thanks for passing along the color feedback. I'll keep my fingers crossed for the possibility of a more creepy/sharky Nami skin in the future. >it's great to see feedback like this, especially when it's constructive, as opposed to 'this sucks, Riot.' :) Heh, I try to keep it real without being a dick. Was a little more invested in this one, since Nami's one of my favorite champions. I know you're a *bit* of a Nami fan, as well. Thanks for the reply!
: PBE Bugs & Feedback Thread: Deep Sea Nami! (!!!)
I hate to say it, but this one really misses the mark for me. Obviously, just my first impressions here, based off the couple images you've shared. * **Color Scheme** Classic Nami, River Spirit Nami, and URF Nami **all** already have a blue, green, and purple color palette. The shades are slightly darker/muted on this skin, but it's still very similar to three choices that we already have for Nami. * **Model/Design** Her staff is great, but the design of Nami herself is a bit underwhelming. The angler fish light is a great idea, but it blends into her mohawk fin and doesn't sell the idea of a lure when looking at her from most angles. The mohawk and back fins create a weird silhouette, almost like the mane of a horse. I don't hate the idea of a mohawk, but it would look better if it was more spiky or broken up, rather than a big solid block around her head. The shape of her tail is very similar to River Spirit Nami's. I'm not sure what the fins/horns/ears on the sides of her head are supposed to be. The spiky fins on her forearms are cool, though. * **Spell Effects** After seeing all of the spell effects in motion on the PBE, they look pretty great. The darker particles on Q and E fit well with the skin and the spooky fish in the tidal wave looks great. I didn't know if I'd like the jellyfish W from the screenshots, but it does look pretty good in-game. The voice effects are just alright. I think I could live without them. They don't have the same level of change that some other skins have had. This version of Nami just feels too much like the Nami that we already have, rather than an alternate dark version. It feels like a watered-down version of a spooky skin. I've been looking forward to a darker Nami skin since she was released and there has been a lot of great fan concepts that have been floating around. I'm sure you've seen a lot of these already, but here are some of the fan concepts that feel much more unique and striking. I'd love to see something like these. * shockowaffel's Sea Witch Nami - [One](http://shockowaffel.deviantart.com/art/Sea-witch-Nami-splash-art-497911500?q=gallery%3AShockowaffel%2F15632203&qo=17) / [Two](http://shockowaffel.deviantart.com/art/Sea-witch-Nami-concept-art-517743140) / [Three](http://shockowaffel.deviantart.com/art/Sea-Witch-Nami-392001915) * VegaNya's [Noxus Nami](http://veganya.deviantart.com/art/Nami-for-Noxus-531230280) * Taylor Fischer's [Deep Sea Nami](http://artintheart.tumblr.com/post/46523232304/more-progress-on-the-deepsea-nami-idea-cmon-riot) * VanchaMarl's [Spectral Reaper Nami](http://vanchamarl.deviantart.com/art/Spectral-Reaper-Nami-425736321) * Lizzie-Bean's [Sharktopus Nami](http://lizzie-bean.deviantart.com/art/Blood-in-the-Water-501693420) * PeppermintBat's [Shark Nami](http://peppermintbat.deviantart.com/art/Shark-Nami-skin-concept-request-473918222) * And even RiotPenguin's [Blood Moon Nami](http://riotpenguin.blogspot.com/2016/01/blood-moon-nami.html) Individual design choices aside, the thing that all of these concepts have in common is that they fully commit to the dark/spooky theme. They take the idea all the way. Riot's should embrace the theme, as well, instead of taking normal pretty Nami and just putting angler fish in her emote. I understand that it might be too far into the process to make any huge changes to this skin. Very rarely do I think that a new skin that you guys put out needs to undergo a rework, but this is one of them. **Realistic feedback:** Please adjust the color palette, if nothing else. Anything that isn't blue and purple. Maybe some greys and reds. Thanks for reading and for all the work you guys do. I'll edit in any additional feedback, after seeing the skin in action. **Edit**: Splash art quality and layout is really awesome. However, it perfectly illustrates the "here's another pretty Nami face" feeling that I was talking about above. It just looks like classic Nami, instead of a new concept.
: PBE Bugs & Feedback Thread: Dark Star Thresh!
I was already pretty hyped for new Thresh and Varus skins, as they are probably my two most-played champions ever. Seeing them in game confirms that these are fantastic. Great job, guys. Thresh's emotes are perfect. The frog getting sucked into the black hole lantern is the best. No complaints at all. Sound effects, voiceover, spell effects, model, and animation are all top-notch.
: The idea was that she was born there, but as I've mentioned in reply to your other comment, we're having a discussion around it. :)
The voiceover lines for the skin make it sound like she's visiting from Shurima. https://www.youtube.com/watch?v=6tDS9ygBwxw Just thought it was interesting. I'm actually fine, either way. Will definitely be using the skin when it comes out, whether it receives any changes or not. Looks great.
: PBE Bugs & Feedback Thread: Mecha Zero Sion!
I love the background story that you guys baked into the voiceover lines for this guy. Always nice to see new additions to a skin line that expand on the existing skins and create an alternate lore. Fantastic work.
: Unlocking new mastery levels sounds like a pain in the butt. I would honestly prefer if champion shards unlocked the champ portrait as a summoner icon or something. Unlocking mastery levels isn't very interesting and probably isn't something I would bother working towards. I would only be interesting in working towards things that are worth working towards. Champs, skins, icons, etc. Mastery level is one of the least interesting things possible for a system like this. More stuff for IP is always great, love to see it and would love to see some IP options for the crafting system. So great work on that one. EDIT: I also don't like how this system makes people that actually care about mastery level choose between unlocking champs and unlocking mastery levels. EDIT2: After further thought I feel like this system is worse than nothing. Like, I have every champ. So initially I was a little bugged by not being able to use champ shards in crafting. But as I further thought of it I settled at, "Well I guess I don't have to bother with that part of it then, np." With this mastery system I would be forced to use the champion portion of the crafting system in order to unlock something incredibly uninteresting. For the first time I would much prefer you do the Riot standard, "Release with an incomplete system and flesh it out over time."
> [{quoted}](name=Psyclone Joker,realm=PBE,application-id=cMKtzQHY,discussion-id=XT7eu7jz,comment-id=0000,timestamp=2016-01-21T01:25:33.825+0000) > EDIT2: > > After further thought I feel like this system is worse than nothing. Like, I have every champ. So initially I was a little bugged by not being able to use champ shards in crafting. But as I further thought of it I settled at, "Well I guess I don't have to bother with that part of it then, np." > > With this mastery system I would be forced to use the champion portion of the crafting system in order to unlock something incredibly uninteresting. For the first time I would much prefer you do the Riot standard, "Release with an incomplete system and flesh it out over time." Yeah, I have the same feeling. I was hoping that we'd just earn more Skin Shards or something if we own every champion. Having to deal with Champ Shards to unlock stuff in a different system like Mastery seems a bit tedious.
: Champion Mastery - Level 6 & 7
I'm down for increasing the mastery cap however possible. This way in particular would give people who own all of the champions a reason to care about the champion shards, kind of killing two birds with one stone. At the same time, though, this doesn't really sound super exciting or rewarding for either system (Mastery/Loot). Just another thing that you're required to do to move on to the next piece. It gets the job done, but it doesn't have that "this is awesome" feeling, yet.
: Help us bugtest the new Champ Select!
The entire experience of champion select feels really great. It's obvious that a lot of people put a lot of work into this, and it feels super polished. Thanks to the entire team for putting this together. I like changing up the way bans work, giving one each to the last 3 picks on each team. All of the animation and effects look really slick. I also love how players can indicate their picks early on. Really helps you get a feel for the team comp and provides enough time for you to adjust your own pick if you to. No crashes or bugs on my end, yet, so I'll leave some general feedback. * Certain champions aren't centered very well in the lens/bubble during picks. Hecarim and Fizz, for example. * If the champion you intended on playing gets banned, your icon just stays blank for the rest of champion select until it's your turn to pick. It would be cool if you could indicate a new champion by clicking on the helmet icon next to your name. If not, I guess you could just type in the chat who your backup choice is. * Getting really nitpicky here, but there's not much else for me to give notes on. I think most of the text throughout the whole setup would look better with periods at the end. For example, * Finding match / Finding match... * You are ready / You are ready. * Declare the champ you want to play / Declare the champ you want to play. * Summoner 2 is picking / Summoner 2 is picking. Again, just minor stuff. Really impressed with the whole thing. Thanks for all the hard work, guys.
: Smaller 5.22 Marksmen Changes PBE Feedback Thread
The Varus changes seem pretty interesting. There's two main reasons that Varus uses his ult - 1) Follow up a teammate's engage. 2) Stop an incoming Fighter/Assassin from murdering him. Allowing his Ultimate to add Blight Stacks to enemies grants Varus some much-needed power in both situations. If he's using it at the start of a fight, he can follow up with Q or E to gets some front-end damage without having to auto someone a few times first. And if someone is charging into Varus to kill him, he can stop them with R, run away and fire a spell to do a chunk of damage. This allows him to create some distance between him and his attacker, and gives him the opportunity to auto-attack while waiting for Q or E to come off cooldown. It's a pretty smart change that most people wouldn't think to add. Every time I see someone asking for Varus buffs, they always ask for more mobility or an AS steroid. This is much more in line with his core gameplay, though. Varus *should* be about utilizing Blight Stacks properly, so I'm much more happy with a change like this than I would be with something like a mobility buff.
: i dont like the random pink patch where her *cough* hoo-haa *cough* is it looks weird and like it really shouldnt be there yknow
: PBE Bugs & Feedback Thread: Spirit Fire Brand!
I dig it. Glad to see Brand get some skin love. It was a nice touch to make the fireballs shaped more like claws - it helps differentiate Spirit Fire from the other Brand skins.
: PBE Bugs & Feedback Thread: Cosmic Reaver Kassadin!
This skin is fantastic. The spell effects are so damn good. Beautiful.
: PBE Bugs & Feedback Thread: Demon Vi!
Love the concept and the spell effects. Not feeling the pink skin with white hair, though. I'd love to see how she looks with black hair and/or red skin. I don't think the voice processing was really necessary, but I don't hate it.
: Skarner PBE Changelist and Feedback Thread
>Changes for 8/6: >--- >8/6 PBE update (playable 8/7 build) These actually look like some solid changes. Giving him back the base move speed is really nice. While I still think the Crystal Zones are super boring/tedious and I have never wanted to play Skarner as an objective-control champion, I look forward to testing these changes out. I'm curious to see how the new "use E to get your Crystal buff" mechanic compares to the MS stacking that Q used to provide. It was often overlooked, but it was actually a huge part of what helped him during ganks and teamfights. Thanks for listening to the feedback!
: You just made me think of something, Skarner no longer has a passive on Howling Abyss, Crystal Scar, or Twisted Treeline, I already hated getting the nerfed piece of shit on ARAM when he got his last shitty passive, but now he won't even have a passive at all. I miss Energize.
There will be Crystal Shrines on all maps.
: A lot of the cons about this have already been addressed, but I haven't seen this one yet, so here it is. I'm really worried about the fact that he can no longer stun multiple champions unless he lands his E on all of them. His E at max rank is 10 seconds and his auto attacks don't reduce that. He can get it down to 6 seconds but that's only if he has max CDR. In the current patch, he can land his Q frequently on any champion within his range and stack the crystals on all of them then auto attack all of them to stun. Now, even though it's easier for him to stun, he can no longer do it on as many champions. While this does allow him to lock down a target much quicker, it takes away his ability to interrupt the surrounding enemies to keep them from doing that attack or spell or from escaping to and from him and his teammates.
: Skarner PBE Changelist and Feedback Thread
~~*Disclaimer*: I haven't played him, yet. I'll post again once I have, but these are my initial reactions to the change list:~~ **Edit**: Tested him. Not good. ----- I've never been this confused or disappointed about champion changes. I've been a Skarner fan for a long time and I really don't understand what the thought process is behind this. Out of these 4 Jugger-champs, I think he was in the best spot. After this, I think he's the worst of the bunch. **Theme** * Crystals. Skarner likes crystals. I get it. However, the whole Dominion-esque capture point system would make a lot more sense if Skarner didn't get *retconned to Shurima* a while back. He's not even from the Crystal Scar, any more. * The Crystal Shrines really aren't all that exciting. In fact, they're pretty boring. Garen gets to identify the MVP of the enemy team and deal bonus true JUSTICE to them. Darius goes on a max-stack bloodfueled murder spree. Mordekaiser gets to dumpster the enemy duo lane and then gets a pet ghost-dragon. Skarner gets to... farm the jungle. With a Crystal next to him. It's incredibly lackluster, compared to the other Juggernaut updates. * Skarner doesn't even get to interact with the Crystals at all. It would be cool if he could shoot Fracture at them and reflect it out in an AoE, or shoot Fracture through a Crystal to extend the range...but, nope. You just get to walk next to them. **Gameplay** * So much of his power has been gutted and tied to those damn Crystal Shrines. Skarner was already really good at farming the jungle and dueling the enemy jungler. Now he's only *sometimes* good at that, as long as the enemy willingly chooses to fight him next to one that he controls. The thing he was good at is now highly situational and the things he was bad at, he's even worse at. His skirmishing and teamfighting is going to take a huge hit. His ganks aren't going to be better, even with the changes to E, because his stats and damage output got dropped. * Why does Q still have to charge? Originally, it was so you couldn't slow people on the first hit. Then it was kind of linked to his AS/MS buff. Now it does nothing, other than reduce the damage you deal on the first cast. Can't you just even out the damage and simplify the spell, at this point? Keep that cool charged sound and visual effect, though. * Fracture still sucks. When I saw a Rioter say that Skarner is going to still be a Q-Spamming, Skittering, Impaling dude, I thought to myself, "Oh, good. They're finally fixing Fracture." I guess this is technically better than it was before, but in the big picture, I don't think this is going to help Skarner out all that much (unless someone allows you to stun them next to your Crystal Shrine, but...come on.) * Adding the mini-game that requires Skarner to keep control of areas on the map seems like it will add even more to his "feast or famine" gameplay. So much of his power budget got linked to the Shrines, but the objective of a jungler is to apply pressure across the map, not to babysit some pet rocks. * Oh God, why is he ***so slow***? Any time you're not near a Shrine (so, most of the game), you feel like you're just crawling along the Rift like a stupid little baby. Takes forever to clear the Gromp or Razorbeaks. Takes forever to walk to lanes. Takes forever to go Ward stuff. You go to gank, you hit them with E and stun them. They pop your shield and walk away *because only 20 champions in the game are slower than you are.* What happened to speedy Skarner? **That was his identity.** Not zone control. * New Skarner gives *less* play options to the player. You can't use Q on minions to get extra MS on the way to a gank. You can't stack up AS to win fights. You can't build up stuns on multiple people throughout a fight. You're either in your zone and you feel like an actual champion, or you're off the zone and you just press buttons, walk towards people, and hope they don't run away from you. ----- **Edit**: After messing around on the PBE a bit... I miss my kind. Definitely not happy with these at all. He feels so sluggish and unresponsive. The Shrines might sound like an okay idea, but they're just not practical. It's unrealistic to think that any Skarner player is going to be able to "take advantage" of his strong zones when they're so far away from pretty much everything. The only time you feel like your champion is functioning properly is when you're afk farming. If you're anywhere else on the map, you just feel bad. Really bad.
: Thanks so much for the feedback, fishbeard! I've taken this feedback to the rest of the team, so rest assured, we are discussing opportunities to differentiate them more from her existing skins and level up the color palettes for Cassy's chromas! And thanks also for the chromas suggestions! I'll make sure to bring these up as well. :]
Thanks! The Chroma Packs seem to improve in quality with each new batch. I look forward to seeing which ones come next.
: PBE Bugs & Feedback Thread: New Chroma Packs make a splash!
{{champion:69}} **Cassiopeia Curse** / Some mixed feeling on this one. The palette choices look really good and have lots of variation. However, these specific colors just remind me of her existing skins. I can't shake the feeling that these are just cheap-o versions of Siren, Desperada, and Jade Fang Cass. 9/10 in a vacuum. 5/10 when you realize that they're the same color palettes as her actual skins (or *very* similar). ---- >[Let us know] who you think we should deck out in colors next! * Full Machine Viktor * Blight Crystal Varus * Dino Gnar * Neon Strike Vi * Skarner * Ekko * Nautilus * Kha'Zix
: PBE Bugs & Feedback Thread: New Chroma Packs make a splash!
{{champion:267}} **Koi Name Element** / Pretty good variation between chromas, here. Sunbeam is my favorite option. While not a bad set, nothing in particular excites me about it. Default Koi Nami is vibrant, but these seem a little dull and toned down. I think it's mostly the color of the armor that's throwing me off. The yellow/purple/blue is quite nice. Overall, a 6/10. {{champion:67}} **Dragonslayer Vayne Chaos** / Great choice of skin to receive Chromas. Lots of people own this skin and the Dragon theme has great potential for vibrant color palettes. Green is my favorite of the three. I don't have much else to say about this one. A solid Chroma pack - 8/10. **Edit:** 7/28 Changes to Nami and Vayne look good!
: Cutthroat Graves - Fix his arms
The splash art makes him look like he's in Gears of War.
: Miss Fortune feedback thread!
Everything looks great, visually. The new model, spell effects, and skin updated are all awesome. While I understand that people are worried about removing Grievous Wounds, I really like the ability to activate Strut. The quality of life changes on her kit are really nice, as well. Any chance that we could get Road Warrior Miss Fortune's outdated [splash art](http://i.imgur.com/uOHQSql.jpg) swapped out to [the Chinese version](http://i.imgur.com/4M2SYzh.jpg)? I was actually suprised that it didn't make it into the[ big batch of art swaps](http://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/AxMs55sw-skins-splash-small-update-coming-to-pbe) that you guys did a while back. It looks much nicer, in my opinion.
: Master Chef Tahm Kench's color is too vibrant
I like the bright orange, personally.
: Hey fishbeard, thanks so much for the feedback! :] Really glad to hear that you like these chromas so far! And I hear ya on the Karthus chroma feedback. I'll make sure to deliver that to the rest of the team. Appreciate it! PS: YASSSS DEADPOOL!
The updated Karthus chromas look much better!
: The "buy this every game" concern has been on our mind a lot. Our goal for Zeke's is that the choices behind buying this item are very dependent on the team you have in each game. Since the nature of utilizing the proc is a dynamic and cooperative effort, I think there are too many variables at play to be able to evaluate if it's a statistically dominant purchase for every context. It's something I'd like to see when people get on PBE and play around with the item. As for the statline, it looked like it was really hard for the play pattern behind optimizing the use of the proc to fit the beefier melee support guys, so we committed to making the item feel great on supports that could build AP. Hopefully this is the Glacial Shroud upgrade that the Sonas and Namis of the world have always wanted. If you try the item out and feel confident that you could make it work on the tanky supports like Alistar or Leona, I'd be interested to hear it.
Thanks for the reply! I do appreciate the exploration into items that's been happening recently and I hope the new Zeke's finds itself in a solid state. Glacial Shroud is a way underrated item. I'm glad to see it get a new upgrade, even if I'm wary of the new changes. I look forward to seeing how Herald plays out during testing.
: PBE Bugs & Feedback Thread: New Chroma Packs are Here!
Best batch of chromas yet! {{champion:75}} **Dreadknight Nasus Plague :** The best of the set. All three variations are awesome and feel like they have their own identity within the theme. Green/purple is my favorite, but I would rotate through all three of these. {{champion:432}} **Bard Blossom:** Great variety here. All three options are solid. Bard is a cool dude. Green one's my favorite, here. {{champion:238}} **Shockblade Zed Charge :** Straightforward and simple. Effective. Reminds me of the Lucian Prime pack. Red one looks like Deadpool. {{champion:30}} **Grim Reaper Karthus Plague:** Probably the weakest of the set, because of how dark all three are. Still pretty decent, though. I like the teal/white variation, but wish one or two of them were bumped up a bit in brightness level.
: [5.14] Zeke's Herald update coming to PBE
Hmm. Obviously, I haven't tested this out in-game or anything, at this point, but I'm really not liking the theme of the new Herald. * Old Zeke's Herald was very unique and had a specific purpose for being bought that depended on your team's composition. New Zeke's doesn't seem all that situational. It's either going to be strong enough for every AP Support to get, regardless of team comp or matchup, or it's going to be too weak/expensive to bother picking up. * New Zeke's seems like yet another AP/Mana/CDR item that Supports will buy and misuse instead of choosing utility items that provide reliable benefits. We have enough Mejai's Jannas, already. We don't need Zeke's-Mejai's Jannas, as well. I don't think we should be encouraging Supports to build high-AP items to utilize the pseudo-Deathcap effect of the new Zeke's. Not enough Supports buy the already-existing and underrated utility items like Twin Shadows, Banner of Command, Mikeal's, etc. * Why wasn't this just introduced as a new item? It seems really weird to shift an item's purpose so drastically. Deathfire Grasp got deleted and Luden's was a new thing, even though those two had much more in common than Old Zeke's and New Zeke's. I would actually rather you just remove Zeke's Herald if you don't want any trace of the old item in the game, rather than having a completely different item keep its name and icon. * I liked being able to buy Zeke's Herald on the beefier Supports that don't stack AP items, like Thresh, Leona, Braum, Alistar, etc. They're more likely to survive a long time in a fight and use the effect (whether it's a Life Steal Aura or a Superpowered Ally Bind) to its full potential. They get pretty much nothing out of this new version. There are better CDR items, better Armor Items, better utility items. Squishy AP Supports are more likely to die easily, so the new effect seems a bit mismatched, to me. * If I'm interpreting the item description properly – The Support activates the item to choose an ally, like a Kalista bind, right? Then once fully stacked, the effect will automatically start when either of you deal damage to anything? I think it would be much better if the Support could choose when to activate the effect, rather than have it go off right before a big fight because your ADC wanted to farm Raptors or poke some enemies with long-range spells. Anyway, maybe I'll change my mind after I see the thing in action. Initially, though, I'm not very excited about it. I'm glad to see you guys taking a look at some of the forgotten Support items, even if this particular change doesn't seem right to me.
: PBE Bugs & Feedback Thread: Master Chef Tahm Kench!
Best release skin since Dino Gnar. Love the bright orange color and the gills.
Rioter Comments
: Chroma Packs Slingshot onto PBE
Glad to see a second set of Chromas (especially some for Zac), but I'm confused by some of the color choices. I'll give some feedback on each set, from best to worst (in my opinion). {{champion:122}} **Forge Darius** The strongest of the new bunch and the only Pack that really nails the theme that they're based on. The Copper variation isn't very pleasing to the eye, but the other two are really nice and offer enough variation to make the Pack feel like it is worth the RP cost. The Black/Gold variation is my favorite, here. {{champion:51}} **Rebel Caitlyn** First off, I don't understand why these are labeled as "Rebel." Pink and Green versions are pretty solid, although the green hair kind of blends into the rest of the champion. Changing the color or the tone would give it some contrast against the rest of the texture. Blue variation is really disappointing. I couldn't even tell that it wasn't Classic Caitlyn until I pulled up a screenshot and compared the two side-by-side. {{champion:25}} **Haunt Morgana** Does an alright job of hitting the theme, I suppose. The Green version is the best one, but the Dark Blue one doesn't feel different enough from Classic Morgana. The White variation is okay, but I think it could be pushed farther to be more interesting. More contrast would be good. Maybe a darker skin tone with a brighter dress? {{champion:18}} **Punk Tristana** Hmm. This one confuses me. None of these colors really give off a "punk" vibe. The Purple/Teal one is the best effort, here. The Tan/Red one is pretty underwhelming. The Navy one is too monotone. Her hair, gun, and jumpsuit are all too close to the same color. The bright orange on her goggles contrasts really nicely with the navy hair. Making her gloves and details on her suit that same orange would go a long way for this Chroma. Also, why is her gun the same boring color in all three chromas? Gloves are pretty drab in all three, as well. If you're going to call it the Punk set, you have to live up to that title. {{champion:154}} **Sweet Zac** Hooray, Zac chromas! Bubblegum is great. Honey and Orange are way too similar. Orange doesn't relate to the "sweet" theme, either. I'd love to see one of yellow/yellow-orange ones scrapped and replaced with a more unique color. Red (Cherry) or White (Vanilla), for example. --- Excited to see how the approach to Chromas evolves over time. I think the insistence on having a themed set is really holding back the creativity and hindering the final product. I'm fine with only being able to buy Chromas in a set of three, but all three of them better feel unique and interesting. Trying to force them into a theme isn't helping with that. Too many of them feel too similar to each other or the champion's classic look. The most successful Chroma Pack, Lucian Prime, is great because its theme specifically dictates that each variation is going to be a different color. I'd like to see some unthemed packs with greater variation between the Chromas. Thanks for reading!
: Champion Mastery - Feedback
Feedback regarding the role-specific titles: **Assassin** I feel like Reaper should be the final rank. Sounds more threatening than Slayer. The rest are great. **Fighter** Sounds good. Clear escalation of power. **Mage** Solid choices. No complaints here. **Marksman** Most of these are awkward. These titles as a whole don't really describe what a marksman does in game. In fact, the *only* champion that any of these remind me at all of is Quinn. Titles like *Gunslinger / Quickdraw / Sharpshooter / Sniper / Mercenary* might be more appropriate. **Support** Yup, no problems here. **Tank** Hmm. Some of these could use some work, but I like the general ideas. Bruiser is too close to Fighter, in my opinion. Brute shouldn't be the final rank... it sounds more like a level 1 or 2 title. I suggest something more along the lines of *Brute / Enforcer / Titan / Goliath / Colossus.* That's all I got. Really looking forward to this feature. Thanks to everyone involved. Nice work.
: PBE Bugs & Feedback Thread: Playing Card Skins!
I understand that Syndra's orbs can't be red, since that's designated as the "enemy Syndra orb" color. I also understand that when you decide to make a pack of 750 RP skins, particles will be left mostly untouched, for a lot of different reasons - time management, price management, planning, etc. However, the black and purple orbs look extremely awkward with her white and red costume. If the orbs were maybe white instead of black, I think that would look much better. I don't understand why you guys would pick a champion who not only has a lot of flashy particles, but actually has them floating around her at all times throughout the game. It leaves the skin looking very incomplete. Like I said earlier, I actually think your 750 RP skin themes are pretty solid, even without spell effect changes. But if you're going to stick to your guns on the rules for them, I'd prefer to see more consideration towards which champions are receiving them. Shaco, Ezreal, and Morde look great, but I feel like Syndra's is out of place. Surely the Queen of Diamonds skin could have been applied to plenty of other female champions with less-involved particles - Caitlyn, Sivir, Leona, Fiora, or Kayle, to name a few.
: Introducing chroma packs!
Really glad to see Riot exploring these options. After reading through the FAQ, here's my initial feedback. ---- **Three-Pack vs Single Chromas** - Your explanation of the price scheme makes sense to me. If one chroma would cost 390 RP, but the three-pack costs 540 RP, I'm fine with getting the combo deal. I feel like this would also make it easier to coordinate with friends in champion select, since there is a higher likelihood of having matching colors when everyone gets three in a pack. **"Old and busted" recolor skins** - I don't think that these should be reclassified as chromas. Most of the champions with these types of skins are really old, and old champions have been getting visual updates with increasing frequency. One of my favorite parts of visual updates is to see how the skins are updated, as well as the classic look. Kingpin Twitch, which used to be just a recolor, easily became my favorite skin for him after his update. I feel like the same potential exists for old recolory skins like King Rammus, Toxic Mundo, Deadly Kennen, etc. **Particles?** - I would hope that this would be decided on a champion by champion basis, and it seems like you guys feel the same way. A champion like Caitlyn doesn't have a ton of colorful particles, so I don't think they would need to be changed. Someone like Ezreal, however, would benefit a lot from having his spell effects match his new chroma. **Zac** - I think Zac is a great choice for chromas, but I can definitely see why he wasn't picked to be the first example. Someone like Lucian makes a lot more sense, as his character model has more to work with and consists of a couple different colors, where Zac is just a single color throughout. I would definitely like to see some Zac chromas in the future, once everything gets going. **Splash Art color changes** - I agree, probably not necessary. Maybe some sort of colored icon would be nice, placed in the corner of the art on the loading screen. **Alternate ways to unlock** - I'm fine with chromas not being available to purchase with IP. Skins aren't, either, so it makes sense. I think some integration with the new Champion Mastery system would be really cool, though. Getting a free chroma for maxing out your Mastery on a champion would be awesome. Maybe you could even get a special chroma that isn't even available to purchase with RP. ---- Champions that I'd like to see chroma packs for: * **Varus** * **Kha'Zix** * Galio * Thresh * Zac * Kog'Maw * Diana * Syndra * Azir Skins that I'd like to see chroma packs for: * **Dino Gnar!** * **Full Machine Viktor** * **Neon Strike Vi** * Soul Reaver Draven * Sandscourge Skarner * Scarlet Hammer Poppy * ~~Pool Party Leona~~ It happened! * Tyrant Swain * Abyssal Nautilus
: PBE Bugs & Feedback Thread: April Fools' Skins!
These are all really nice. Personally, I feel like these four are actually better than Surprise Party Amumu. Just played a game with Urf Nami, and it's adorable. Udyr's is perfect, as well. Glad to see some even more quality 750 RP skins. I remember a big portion of the community complaining about not getting enough of those last year, even though there were a pretty decent amount.
Rioter Comments
: PBE Bugs & Feedback Thread: Firecracker Jinx!
Upon first glance, the model didn't really grab my attention. It's nice, but I don't feel like it was pushed as far as it could have gone. The gun models look great, though. The real draw for this skin is obviously the particle effects. They look amazing, and I really dig the stylized look that you guys went with. The sound effects are awesome, as well. I'm really glad that Jinx got a skin with some personality, as opposed to the "just put some armor on them" Warring Kingdoms theme.
: PBE Bugs & Feedback Thread: El Tigre Braum!
The custom passive indicator is curious, since I believe you guys decided not go go with Dragonslayer's custom indicator and instead chose to scrap it in favor of the basic one. I think the custom ones are much better and don't have a negative effect on the clarity at all. Any plans to bring back Dragonslayer's custom indicator?
: [TEMP] Rek'Sai Feedback + Known Issues Temporary Post
Is it intended that Rek'Sai cannot tunnel underneath Azir's ultimate? It makes sense technically, since she does not become untargetable. Thematically, though, I wouldn't expect the sand soldiers to be able to bop away an underground monster. What are your guys' thoughts?
: ‘Legend of the Poro King’ game mode coming soon to PBE.
: launcher cutting off edges?
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fishbeard

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