: Kai'Sa Bug PBE Bug Thread
I found a bit of a glitch that happened when I happened to level up at the same time as reaching her passive evolution threshold. The indicator for the Q passive upgrade popped up as I leveled up. I was able to evolve my Q without any problems, but the indicator did not go away afterwards. It continued to linger until my normal champion level indicator went away. It wasn't a huge, game-breaking bug, but it actually confused me quite a bit at first when it wouldn't go away, and I was so focused on ignoring it that I missed another skill point level-up. I'll attach a screenshot below. https://imgur.com/a/4Xt4y
: Bugs: __Living Weapon:__ Living Weapon does not take Attack Speed from runes (Precision bonus, Legend: Alacrity) into account. Having both at the start of the game starts you with 12%, and it shows none. Living Weapon DOES take Attack Speed from leveling into account. This seems like unintended behavior. This results in 30% bonus without buying any items. Similarly, adaptive damage from runes does not seem to be counted, but level-up AD does. This results in 17 bonus just from levels. __Void Seeker__ Using Quick Cast on this spell often seems to make it fire in a completely random direction if the mouse is moving quickly. I've had it fire 180* from my mouse for no apparent reason. __Supercharge__ ~~At low attack speeds (early in the game) it seems as if the speed buff ends before AAing is unlocked. This results in the player thinking that they can start attacking, but then being locked out of doing so. Clicking on a player during this time makes Kai'Sa stop moving, and cancels the AA command such that she does not begin AAing unless one clicks again. This same issue does not seem to happen with more attack speed/higher level Supercharge~~ __Edit__ Okay, no, I found what the problem is. Supercharge maintains her attack range. So when I use normal click-to-move and then click to attack the enemy champion, she pauses if she is within AA range. This pause _feels_ super bad. My recommendation would be to set her AA range to melee while she is in Supercharge's no-attack mode, so that she will move as close to an enemy as possible and then attack as soon as Supercharge is over. Otherwise I have to time my attack click perfectly, or use attack move specifically when I'm in E. Supercharge receives the cooldown decrease from each bolt of Runaan's Hurricane. __Killer Instinct__ When attempting to use the spell outside of its range, the range indicator appears to show how close you have to be. This is _good_. However, the range indicator shows a much larger area than the range (or the range is much lower than it is supposed to be). So clicking inside this range indicator still may not be close enough to do the teleport. Feedback: I'm fond of playing the champion, though I'd like to see some changes: Supercharge's movement speed and attack speed both end very abruptly. The movement speed is more of a feeling thing: I wish that during the attack portion, there were some small phage effect so that I could keep that speed going. Right now, the spell is too short to make a good chase, but it feels like a chase was the intention. The attack speed falling off suddenly makes last hitting right after the switch really hard. I've canceled a lot of autos at the tail end of the boost due to the attack speed changing on me. It needs a louder audio queue, like Tristana's attack speed boost, at least. Runaan's Hurricane is far too synergistic with her E. It feels like she's forced to go that item, meaning her build is forced to be built around it. Similarly, Muramana Q feels too synergistic.
I played her running Press the Attack+Alacrity, and it started me with 3% attack speed bonus; this was just a few minutes ago.
: Victorious Morgana
If you are patient enough, and determined, you can actually get Victorious Morgana from the shop. It took me quite a while to do it, but with a bit of luck, it won't take you as long. Step 1. Buy every skin in the shop worth less than 490 RP. Step 2. Buy the maximum allotment of mystery skins every day. Mystery skins cost 490 RP, so as long as you buy the cheap ones outright, you are getting a bargain with anything you unlock through the mystery skin. You are allowed I think 10 of them per day. What I would do is buy those, and use the rest of the RP I had every day to buy up every skin out of the shop. As long as there are 10 remaining skins total that you do not own that are eligible for mystery gifting, you can continue to buy them, and it includes the legacy skins that are not in the shop. I actually got her on my very last mystery gift that I was eligible for, as the next time I tried, it told me that I only had 9 skins left and couldn't purchase any more. Ordinarily, the Victorious skins are not eligible for mystery gifts, but since they put them in the shop, she is. I won't tell you that it's a quick process. It took me about a month of dedicated skin buying, and consequently I now own every single skin that you can buy on the PBE. xD But by golly, I wanted that skin! I'm in the same boat as you, in that I won't ever have her on my main account, but I was going to find a way to get her here. Now if only they put that Young Ryze back in there.... <.< {{sticker:sona-playing}}
: some thoughts on Kai'sa
I too was a bit surprised when I first saw how long the cooldown was on her ultimate. But as she is an assassin, it might be a bit overpowered if it was too short of a reset on it.
: Changes to Support Items (Removing Bandit for 8.6)
I'm really not excited about these changes. I'm a support main, and while the sightstone removal made it possible to jump right into items, it also means that if I end up in a losing lane, I am so far behind that I stand no chance of finishing my quest to get Remnant in a timely manner. And as a Sona one-trick, there are quite a few matches currently that she's really not favored in. A single bad trade, and I'm completely irrelevant for the first 15-20 minutes of the match. J can't tell you how may recent matches I've had where I've gotten zoned out completely, and been unable to reliably stack.
: Yeah it just seems to be a corrupted kind of emote; it might not even be an emote and be a bug altogether. It's a nice catch and your post is definitely the most informative one on the PBE boards so far (it has been reported before). Unfortunately I am here to inform you that, as this is a PBE-only bug, it may be a low priority for Riot to fix (if ever). As long as it doesn't make it to live, Riot will focus on the bugs that will make it to live :[ Hope it gets picked up sometime though!
I'm sure they'll get around to it when they can. It's definitely not anything urgent!
: the darkin lore didn't confirm that they are all Red. if his bow is so purple so is he, but i think he should get a visual update ingame so that not only the bow turns red, but the darkin bodyparts also do when they kill a unit. he should also get a few new voicelines where you can here valmar and kai in his mind.
That would be awesome!
Rioter Comments
: First of all I really like the cloak of Rakan. The colors are nice. But there are some issues with the skin. First of all the hairstyle and haircolor look not good on him. Maybe spike the hair up in front a little bit and make him blonde (or get him the same hairstyle as HS Varus has) also get rid of that Heart on his head please it looks off place. Also the heart on his chest should only have one color (doesnt matter if purple or red). Also the poofy shoulders shouldnt be there either. Apart of that the combined recall is a bit tooooooo slow and should be sped up a bit. Thanks <3
I love the cloak as well. It has beautiful movement to it during his spells, and it's got pretty colors that look good with his spell VFX.
: Can you add a few coat details to make it less plain? Like, Star Guardian Ezreal is also princely but has a 'border detail' under the breast/ at the waist. Something like that would be nice. Also, consider making his hair a platinum blond so it's still 'white' to Xayah's black but show up against his outfit. Like tint it the same hue of yellow from the clothes.
This is a really good point, bringing up Star Guardian Ezreal. That's a skin that manages to be pretty "frilly" and "sparkly" while still being dashing at the same time. Maybe if they toned down some of the puffier aspects of the Rakan skin, like the sleeves, and added in trim details, it would fit more with his bold personality.
: PBE Bugs & Feedback Thread: Lunar Guardian Nasus!
I absolutely love this skin. This is probably my favorite recall of any skin so far, and I cannot wait for this one to go live. The effects are beautiful, without being too flashy, which fits Nasus' austerity perfectly. I did notice an issue with the sound for the Q ability though. It comes across as being a somewhat harsh or dissonant clang, and actually drowns out his voice if the two settings are set even remotely even. I went through and reset my sound effects and voice volumes so that voices were at 100 and sounds were at 50 and it was still disproportionately loud. None of his other spells drowned out his voice in that manner, just the Q. When I had both volumes set at 75, which is my default setting, I couldn't hear anything he was saying during his clanging.
: PBE Bugs & Feedback Thread: Lunar Empress Lux!
Just checked out the new skins, and I have to agree with what many of the other players here have said. In many aspects, this skin feels very similar to Elementalist Lux, especially her E ability VFX and SFX. However, I absolutely love her staff, and the wispy cloud elements coming from her shoulders are very pretty, even if they do tend to look a bit similar to some of the Elementalist forms.
: Dunno about the nerf. I actually like all 3 options for supports: * **Nullifying Orb:** Great against heavy magic damage casters like when against a {{champion:63}}, {{champion:89}} or {{champion:53}} support. Most people underestimate how powerfull it actually is against those type of foes. * **Manaflow Band:** It's just a great overal option. So I kinda understand the nerf a little bit when the use get's overshined by the situational options. * **The Ultimate Hat:** More high impact ultimates. It's nice for supports that tend to be very ult depended. It's feels like the lategame luxery option to me. Enchanters are actually kinda overloaded with bonus mana regen so it's not going to hurt that that much. It's a great nerf for their earlygame actually. They where never intended to be that strong like they are right now. This is one of the reasons why melee support can have a hard time right now.
My main girl is Sona. And I wish I had the luxury of running Nullifying Orb into champs like Brand, but honestly, with the round of triple nerfs she just got smacked with, there's no way I could sacrifice Manaflow Band for one of the other spells. And having it nerfed too feels like beating a dead horse at this point. I used to run Ultimate Hat exclusively, but with the changes, it takes too much mana in the early game and I just don't have that luxury anymore. I'm honestly not sure what bonus mana regen you're talking about.
Rioter Comments
: They nerfed hecarim and kept him in the non-winter URF, whereas Sona was just removed from the mode{{sticker:sg-lulu}}
And yet Fizz, who destroys everything, remains. In all his glory. (Sorry if I sound bitter, I'm still grumbly over this mornings round of nerfs on Sona, and the upcoming nerfs is like having salt rubbed in a wound, and having her kept out of AR URF when she has one of the best winter skins in the game is like someone spitting in my eye and pulling my hair. It's just not fair, and I'm too tired to pretend that I'm not upset by it!) {{sticker:sona-playing}}
: Awesome! Thank you for running some more thorough tests! It seems these ultimate skins have had more than a few bugs associated with them.
You're welcome! I happened to check for this when I was playing on the Live Server, and it's actually a bug there as well. I went ahead and posted it on the regular Boards, just in case they weren't aware of it over there. I have all four of the Ultimate Skins on that account, and I saw it on Elementalist Lux, and Spirit Guard Udyr, but not DJ Sona. So weird! And it was just like you said, where it had to be sorted by Champion.
: It is, but we had to remove her from the pool for the same reason as last time -- she's just too good.
But since Sona has now been nerfed twice, the W nerfs that are live and the Q nerfs that are on PBE, wouldn't that make it more fair? She already deals less base damage than Janna on the single damage spell that she has. Can you please reconsider adding Sona into this? Silent Night Sona is one of the most beautiful skins in the game.
: [Client] - Skin collection bug
I went ahead and tested this to see if my own client would show the same bug, and it showed a similar one, but not the exact same. I don't own the Elementalist Lux skin, but I do own the other 3 Ultimate skins (Pulsefire Ezreal, DJ Sona, Spirit Guard Udyr). I never saw the bug on the Elementalist Lux locked skin, though I did see her .gif moving when I hovered over her. I saw the bug on both the DJ Sona and Spirit Guard Udyr Ultimate Skins, as well as on the PROJECT: Ashe Legendary skin. I tested combinations of ways to sub-sort after the skins were broken down by champions, and here is what I found: -When sorted by Champion - Alphabetical: I only saw the bug on Spirit Guard Udyr -When sorted by Champion - Mastery: I only saw the bug on Spirit Guard Udyr -When sorted by Champion - Most Owned: I saw the bug on both DJ Sona and Spirit Guard Udyr -When sorted by Champion - Most Complete %: I saw the bug on the PROJECT: Ashe skin, but no Ultimate skins -There did seem to be a slight increase in likelihood of seeing the bug if the Pulsefire Ezreal .gif was not allowed to run to completion (if I moved the mouse away from him before his final armor appeared). -I logged in and out 3 times, and was able to recreate this bug each time. I've attached pictures below to illustrate the bug: DJ Sona Bug: https://imgur.com/yDnFr1v Spirit Guard Udyr Bug: https://imgur.com/qqnizp2 PROJECT: Ashe Bug: https://imgur.com/M00oFd5 Edit: Just wanted to edit and say that after playing on the live NA server, this bug is also on the live server. I have all 4 of the Ultimate Skins there, and was able to test it on each of them. I saw it on Elementalist Lux and Spirit Guard Udyr, but not on DJ Sona.
Rioter Comments
: Thanks for this detailed report! The team is working hard to abolish bugs!! :3
You're welcome! You guys are doing a great job, and this Skins tab is so awesome. I can't wait to have it up and running on my live account. {{sticker:sg-lux}}
  Rioter Comments
: completely agree i really think white on this skin would look amazing !
Agreed. The white on the hair looks very striking, and it could play up rather nicely with some bright armor as well. It would give her a good contrast to the other PROJECT skins, and Vi is always about making her own way.
: Voice over isn't great, like others have mentioned. That said, I didn't even notice the voiceover until I was told it was bad. That itself might be something you guys are unhappy with. That said, I absolutely have to say that Project Vayne's auto attack animation is my favorite in the game. It's so smooth and responsive, and the breakpoint on canceling the animation is exactly where it feels like it should be. I'm more excited about that than anything else. Whoever was most involved with that auto attack animation, please, please, PLEASE give them a bonus or something and get them involved in OKing every other skin/new champ's auto attack because playing Project Vayne feels like when they moved the servers and I went from 90ms to 17.
Wanted to comment and second the love for the auto attack animation. It's absolutely wonderful! I don't even orbwalk normally, and I can manage it with that skin so easily just because of how smooth the animation is. Love, Love, LOVE it! {{sticker:vayne-pose}}
: My thoughts on the new health bars.
I'm not a fan of the new health bars. They are big and blocky, and tend to obscure the resource bar too much.


Level 35 (PBE)
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