: > [{quoted}](name=Riot Time Wizard,realm=PBE,application-id=cMKtzQHY,discussion-id=duKm8feh,comment-id=00040000,timestamp=2017-07-14T22:10:50.267+0000) > > Thanks for all this, the team has received your suggestions/feedback! I can respond to a couple of specific points: > > - For his ult, we are adding a bit more so that it feels cooler and is more clear for gameplay when he's activated it. > > - Seeing lots of comments requesting the goggles be worn during stealth, so I'll give context here: the green overlay covers his body so much that the goggles wouldn't actually be noticed when you're playing from game height / speed, so it's unlikely we'll be any animation that uses them. Appreciate the communication! Can't wait to see the changes on the ult, as that was a big point of contention for me personally. I also completely understand about the goggles being hard to notice during the stealth due to the green overlay. I hope there's at least a bit of consideration for using the goggles during his ult. I think it'd be a nice compromise (so that they at least have SOME use on the skin), and they may even help clarify when his ult is active. Thanks for your time!
I agree! Thank you for your communication. I too hope that they consider his goggles for something. Maybe a toggle or during his ult.
: I don't know if it's just me, but his skin/fur color seems off to me in terms of in game and splash art. I don't know if it's the lighting, but I feel like the skin would look nicer if it was more brownish fur rather than green like in game and the splash art.
In his splasart, his fur looks grey and furry, like a dog. In game, he looks like he just cut his fur off, and has green skin >.>
: I would recommend also posting this as a comment on the official thread: https://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/duKm8feh-pbe-bugs-feedback-thread-omega-squad-twitch I think the concerns on the voice and chromas are on point. I'm not sure how much you have played with the skin in game vs. watching skin spotlights or something, but I would take another look at the ult. When I was playing with twitch on my team it seemed very clear when he is ulting. Otherwise I think you've got some good feedback!
It's clear when he's ulting, just it doesn't feel like it should to me... this is the first Twitch skin in a while, and I just feel like he deserves a bit more. However, the ult is good in its current form, just would feel more spectacular if more was added! Thanks for sharing the feedback link by the way! I was looking for it haha.
: [CLOSED] PBE Bugs & Feedback Thread: Omega Squad Twitch!
I'm currently trying out the new Omega Squad Twitch on PBE. I'd like to point out first that the video didn't do justice to the skin, it isn't as bad as it may seem. However, I will be going over problems and recommendations on the skin now. Problems/Recommendations: The colors are too similar to all Twitch skins. With the release of a new skin, you'd expect a change from the boring, always green particle effects, however it is still green. The icon of the poison for this skin was changed to be more simple, small, soft, and rounded. I really hope the skin team will do something about the color; he's been out for a long time, and still not particle changes on any abilities. A red tint to go along with his laser sight on gun for his poison particles. I think a neat idea would be that the poison gradually turns red, and when it's at 6 stacks it's fully red. Just an idea. His goggles aren't used to his full potential. I really think the night goggles Twitch has on in the skin should be utilized. I was thinking that then Twitch enters invisibility, the goggles could move to his eyes mechanically to reduce the animation of him sliding his goggles on his eyes (the goggles automatically slide to his face and make a mechanical noise. He's holding the knife by the not serrated part of blade rather than the gripping on his model which is very... eh. Doesn't seem very safe, and looks kinda funny. Also when he throws his knife for his E, he throws it rather than chucking it with his tail. I feel like if he used to tail to chuck it at the enemy, it would be better. That idea is kinda iffy for me, but I just want to see what that would look like. His ult needs to be more spectacular! When you press R, the only thing that happens is that the tip of his gun glows molten colored. I think if maybe when he uses R, he could put his goggles on (or he can put goggles on for Q, either/or are fine). I personally think his gun should mounted with some sort of scope when he uses R. Twitch's voice over is very underwhelming. It took me a few voice lines of his to realize his voice was robotic-like. It sort of just sounds like an echo. Making the voice more pronounced would be very good. His chromas are very iffy. These don't look like the type of chromas you promised to make when you started re-releasing them. All they do is change the color of his coat and gear. It'd be great if he was armed with something like different camouflage designs (i.e the digital like desert, snow, grass, etc.). This goes for the new Omega Squad chromas, not just Twitch. So far that is it for this, I will update if needed! :)
Rioter Comments
: Isn't there practice tool you can use?
I did this but it makes the game limited to a point (only one champion).
: Theyve done this before in the past, but ye I made a post on this as well
Ahh, I see. Is there a reason they do this?
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