: PBE Bugs & Feedback Thread: PROJECT: Leona!
Soo... after 5 days, 3 PBE updates and ~30 comments critical of the skin there are no red posts. Nice. Even if you don't want to say anything about how the VFX are disappointing or the color looks off, at least **acknowledge that there's a bug in a thread detailing bugs**.
: PBE Bugs & Feedback Thread: PROJECT: Leona!
As a Leona main obviously a new skin is very exciting, and probably by merit of my affection towards Leona I'll buy this skin regardless. That being said there's a couple of issues that make this skin, especially compared to the other PROJECT skins, underwhelming. * Model The easiest way to describe it is basically futuristic Warden Sivir. Not a major issue. * Color Even by comparison to the other 1350 PROJECT skins (Fiora, Lucian, Zed & Yasuo) there is a real lack of color. This issue is twofold: first, there are almost no noticeable accents, which really sticks out against the muted gunmetal palette. Second, the yellow on the sword and shield is too pale or desaturated and with the lack of contrast on her body/armor, it's even more disappointing. * W: As others have mentioned, it doesn't look like a high impact ability.
: Tahm Kench, The River King
Thoughts after playing a custom game with bots (so some caveats) **Pros:** Interesting playstyle and VO Surprising damage that lane opponents have to respect Ultimate can create some interesting offensive plays **Cons** Kit feels like a mix of different champions rather than something wholly unique AA sound effect is uncannily similar to Rek'Sai W really needs a direction indicator on the second cast (spit out) rather than just a range % Damage means damage is surprising but doesn't make usage of spells feel immediately rewarding Tooltip on R ('Alternatively...') is worded poorly and isn't immediately clear that the ult can be cast again during channel to travel without an ally The Champion Reveal mentioned that he could be a support but I don't really see it-- the passive, Q stun and Devour are useful in a 2v2 but really shine in a solo lane. It's not like Braum's Concussive Blows where allies can add stacks, it's reliant upon Tahm getting in the enemy's face and hitting them three times, which is a little risky, especially given that a three auto-Devour combo makes the Devoured enemy untargetable. Still, it might be possible. I main support so my gut reaction is no, but perhaps with a few more games I can get a better feel.
: Yo Lady Septimus! Hey I can see where your coming from critique wise. I wanted to jump in and give some context as to why Katarina might be a little more plain than other Warring Kingdoms skins. It's mainly due to her being a tiny lady with only two big reads; her hair and her knives. Adding too much detail without areas of rest can really muddy up a champion like Katarina. That being said I think we have a little wiggle room to give her some more detail. I'll make sure the skins team get's your feedback. :D
I'm guessing this is along the lines of improving clarity with Season 5? Because her older skins feature a lot of extra little details that I don't necessarily feel make her character in-game look cluttered or 'busy'-- especially in the Bilgewater and High Command skins.
: PBE Bugs & Feedback Thread: Warring Kingdoms Katarina!
The model and recall is great, but pretty much everything else is disappointing. Especially thematically-- when you look at the other Lunar Revel skins, it's immediately evident that it's an homage to ~~that famous video game series based on~~ the Three Kingdoms period in Chinese history, but with this skin it's utterly lacking. Even in terms of comparison to the skins to be released this year: Jinx has a qipao, there's the dragons and fireworks, Nidalee has a Chinese spear and military costume, but for Katarina there's nothing aside from *maybe* her daggers.
: The Katarina nerfs are absolutely unnecessary and here's why:
>A 50% increase to the CD of her most important spell is a death sentence. This is a joke, right? Even with nothing but 10% CDR (say from Fiendish Codex) that's 81/54/40.5, and that's ignoring the flat 15 second reduction from Voracity. One kill and 10% CDR turns "a death sentence" into **66/39/25.5**. That's nothing.
: Ability Bar and Buff Update - Feedback Thread
I really do like having the visual reminder that they're available and it helps make the connection that they're essentially additional spells. However, I had an issue earlier where Face of the Mountain and Locket of the Iron Solari (although not pictured) showed up on neither the left (Ambient Buff) nor center (Ability Tracker). As you can see there was no issue with Randuin's Omen.

boo im a ghost

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