: NEW DRAFT PICK - Re-instating the Forced Lock-in
: [Kalista — In-game] Re-binding won't remove the visual effect from the original ally
: Illaoi Feedback Thread
if I hit a spirit what will be applied to th emain champion? Any effects? Or do they only take the damage and the spirit take sthe effects (armor shred, procs, etc.) Also what can be done to the spirit? (Blitz pull, tahm devour, etc.)
: I used her and I had absolutely no issues with a single damage item killing a spirit. It's really, really easy and with just a Death's Dance, I was doing well over 50% of the damage to the spirit as damage to the enemy, which is over 50% of their health bar that they can't stop without exiting the HUGE range.
Is death's dance a good idea long-term?
: Illaoli Counterplay on E
damage to your spirit does massively reduced damage to you. From the ability preview video on SkinSpotlights it looks like it's difficult to even kill your spirit as Illaoi alone.
: Sword of the Occult
when you die and fall behind with gold spent on an item you can't stack, it negatively affects the 4 people on your team
: Quinn PBE Feedback Thread
Is there any possibility in the future that Skystrike could be made more meaningful and momentous like it used to be? Where it was the big finish with execute damage that Quinn relied on for her old play-pattern. Now it' sjust some flat damage that goes off when Quinn /enters/ and doesn't seem to be very important. What if Skystrike was instead moved to W, where while in R-mode, casting W then allows you to cast a powerful Skystrike within the same range, /if/ it revealed an enemy you didn't see.
: Smaller 5.22 Marksmen Changes PBE Feedback Thread
Concerning Twitch; What if 1st stealth reveal unloads a noxious gas cloud that applies stacks around him, or some other damage / interesting effect? And follow-up reset stealths have increased move-speed?
: W will have some new particles and animations, but he will mostly look the same.
Can you unlock Kog'maw and the Battlescast skin for me, this is definitely what it took to get me interested in this character. In return I'll say thanks dude and post a smiley face :^)
: @RiotRepertoir, the Quinn thread is pretty crowded, and I think I have some valuable feedback.
I would be supremely pissed if they removed Skystrike. It's a really big moment in her kit visually and it would leave a definite hole if it isn't there. It was also accentuated by the importance in the kit. It was the execute, there was a certain time to use it and you depended on it. I think the worst change to it is just how janky it is to see the hail of arrows when Quinn hasn't even left the game-space.
: Her new headshot passive
Just shows you the range you need to run away to? What's the point if you're either snared or slowed and can't really escape anyway
: NEW Iceborn Nasus Interaction Intentional?
What was that indicator behind Nasus after Caitlyn hit the net?
: > [{quoted}](name=airohz in yew,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=jnGRrEJW,comment-id=00b3,timestamp=2015-11-01T06:55:03.856+0000) > > Does smoke-screen prevent minions / Monsters / Epics from targeting and auto-attacking Graves? Yes to minions and monsters. No to Epic monsters.
Okay, that is pretty sweet. What kind of item builds do you anticipate / play for Graves? And have you tried him in the Jungle?
: Graves Gameplay Update Feedback
Does smoke-screen prevent minions / Monsters / Epics from targeting and auto-attacking Graves?
: Upcoming Pathfinding Changes
I don't know if this is related to this specific topic, but on Live there are big / frequent issues with Minions chasing people across the map and essentially becoming (very unfair) haunted wards as they chase a champion out of lane and then take a walk around the jungle as it's apparently the shortest path back to lane, even through bushes. A handful of times on blue side, minions chased me down river, into our Blue buff jungle and then walked t hrough that tribush and into lane between the turrets... This tends to happen a lot in the blue-buff jungle quadrants. Even if they don't end up in the jungle, chasing so far down the river is a problem. Can you please tighten this up so that Minions will not bother to leave the lane very far?
: The joke's on...well, on literally everyone else in League of Legends.
I look forward to the Shaco nerfs due to an environment change that will get nerfed itself later on anyway
: I assure you I could have been much less professional. The post to which I was responding made a number of assertions and rhetorical questions about Graves failing without ever being able to play it. My post was an attempt at humorously pointing out how unlikely it is that we would produce a champion that can't lane, that can't get close enough to engage, that is always worse than every other ADC and fighter. In fact, GuineaSquirrel's follow up response indicated to me that he understood the tone of my reply. That doesn't mean GuineaSquirrel is wrong. Graves might be terrible once opponents figure out how to play against him.... or he might be insanely overpowered in a way we haven't anticipated... he might even be balanced. Answering these questions is the challenge you all will tackle over the coming weeks and the playerbase as a whole over the coming months/years. Our internal testing shows him to be capable of success at all phases of the game, but I'm not going to pretend we know for certain what the champion's true power level is.
You couldn't get over yourself enough to answer the one legitimate question he had about RUnaan?
: Unplayable! It changes with game time, but reloading takes a bit over 2 seconds early in the game. To answer your question. If you right click someone when you have no ammo, you just stand there (unless they leave your AA range, in which case you chase them). This is similar to how your champion works whenever their basic attack is on cooldown.
over 2 seconds, wtf? So you last hit 2 creeps and now the enemy is free to engage on you?
: Caitlyn Gameplay Update Feedback Megathread
When will Caitlyn/Vi vs. Jinx be settled?
: * 10% increase to all non-true damage at 40 MS What does this mean?
It means you deal fast and move more damage
: It doesn't stack. Think of her passive as a Jarvan passive, but the cooldown "resets" if you switch targets.
So uhh... what is the thematic logic here? Does the bullet fly out of the first target and hit the second? Is Illaoi teaching MF some voodoo? Actually this sounds like a reall cool idea for a new Marksman or Mage; stick things into different targets, then use an Ability to do something + rip all the things out and slam them into the primary target.
: Kog'Maw PBE Feedback Thread
inb5 Kogmaw replaces Vayne as the ADC to complain about for years to come
: Miss Fortune PBE Feedback Thread
How far does "Love Tap" Stack up? Like auto a minion, Q a different minion, Q-bounces to champion? Can you auto the whole minion wave then Q-bounce to one-shot champs?
: > Well then why not just get rid of Skystrike? I was actually in favor of this approach for quite some time, but we thought it was something that players would be attached to, and that keeping it around at low power budget would be best. > Also, question on the side, does W still work while using Tag Team? Yeah, W still works during Tag Team without cancelling Tag Team. You can also cast Q and E from Tag Team, but they will remove you from Tag Team.
I really hoep you guys have some neat new animations and visual considerations for things like Q or E from Tag-Team, Tag-Team channel time, etc.
: > [{quoted}](name=RiotRepertoir,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=PE1LJTOM,comment-id=000c0001,timestamp=2015-10-28T19:27:28.860+0000) > Harrier has an 8-second cooldown** that goes down with Quinn's Crit Chance.** There have been some updates to Harrier's target selection (please let me know if anything feels off about it). Valor will now also immediately mark a nearby target when the passive comes off cooldown (unless there is already another mark in the world). This part both worries and excites me.
Honestly this sounds like GP levels of overpowered. I'm really sad, every rework lately has just been so OP and the champ ends up getting heavily nerfed. They said she shouldn't be an assassin... but you fly into a lane with triple-proc Harrier, execute damage on Q too. I don't really know what's going on here, at best I look forward to a week or two of unholy slaughter giving people the bird.
: Quinn PBE Feedback Thread
Does Quinn still passively mark with her passive? Or was this moved from her passive to Q?
: Quinn PBE Feedback Thread
I am glad Skystrike isn't being removed, that was a big worry, but I'm still worried about how much sense it will make now (This is mostly a visual / fluff concern) How high is Quinn off the ground during Tag-team? Are visuals being adjusted so that it looks like Quinn is shooting a hail of arrows from the sky, and it's not just "random arrows from sky"? Also, do Quinn and Valor now have a new animation during the 2-second channel, or does Valor just "connect" to Quinn after 2 seconds of standing there? And is it a mobile channel or stationary? ~~~ Gameplay wise, I like the Q changes but REALLY DO NOT APPRECIATE losing the blind. I feel like this loss of utility is in direct opposition to the focus on her being a roaming champion, especially out of Midlane where she would be ganking Phys focused laners

airohz in yew

Level 30 (PBE)
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