: Kayn Shadow step bug
I think it's intended. The engine calculates how long it'll take to cross a wall, if Shadow Step ends before it can get through, it prevents him from getting into the wall.
Rioter Comments
: Galio Feedback Thread
I'm not sure I understand the monster damage nerfs. I see people complaining that they don't want to see him jungle, because they want to see him mid, but I doubt that's a valid reason. His jungle clear is no better than some others as it is. At least from what I practiced from different builds.
: Yorick Update Feedback Thread
The time for Yorick's next AA after his Q is massive. The range on his W feels a smidge too short. I don't like how the graves left behind when you move from lane vanish instantly, when you spent so much time trying to build them up. I also don't like how you can only have four graves at one time, let alone the fact that when you have three graves, Awakening activates, making it difficult to trade when you want to wait for the fourth. it's also a pretty harsh gate to employ against him when it is up to the opposing champions whim to force you to activate it. I think there should be an larger number of graves to have active at once, both with Yorick and The Maiden of the Isle, but with the max of four active Walkers at one time. This would allow for the Maiden to push more effectively on her own instead of relying on Yorick's cooldown and minion wave. Otherwise the Maiden will just fall when at siege each time. Pretty harsh for a long cooldown on an ability that was advertised as push material. Mist Walkers also only take one shot before being destroyed, which makes them effectively useless in buying time for the Maiden or Yorick to make more Walkers with this set up. Well, even if there is a wave of minions, once the Maiden starts on the tower, there will be no more Walkers. Two shots should be sufficient, especially when the Inhibitor Turrets eradicate them as it is. Having his W also being vulnerable to turrets is also confusing and disheartening when trying to dive. I was expecting to see Yorick shamble about as he used to, but stand up like he does in his idle animation, becoming more regal and proud (giving him the look as being massive), as opposed to the moving image of him being burdened and tired. But he still looks cool. The blue tones also make him differ from the other Shadow Isle characters in a great way, making him much more "approachable" and identifiable. No qualms over the E, it has well enough range since the Walkers actually jump to the target. His Joke animation get stuck and his shovel somewhat displaced currently. His taunt feels like there is something missing and the shovel jitters a bit. Dancing has no sound other than when his vial jingles.
: [League client update] Testing loot, clubs and (soon) ranked! (Updated 9/7/2016)
I feel like a schmuck when I wait for an hour for a 3s game in the PBE, but same happens in Alpha. TT~TT
: Do you remember what he was saying?
No VO, just attacking in the FoW. Just rolled my camera over it and I could hear him a few times.
: Kled Gameplay Feedback Thread
I've noticed that when my friend was trying to take Dragon, I could hear him (As Kled) in the fog of war, long before being able to see him.
: For those that are as old as me: Does Sir Kled give you an advantage on the red side?
If anyone is asking (I felt lonely), his skin is most likely a reference back to the old arcade game, Joust.
Rioter Comments
: PBE Bugs & Feedback Thread: Sir Kled!
For those that are as old as me: Does Sir Kled give you an advantage on the red side?
: > [{quoted}](name=Zenmetsu Saseru,realm=PBE,application-id=cMKtzQHY,discussion-id=Auru0PXx,comment-id=000500010000,timestamp=2016-06-20T18:47:48.293+0000) > > Absolutely, but none of them violated who they were, really. You'd have to explain your position more thoroughly then. Currently, you're being misunderstood by me.
If I recall, Vayne is against magic and all it's forms. Even part of the opposing faction against The Black Rose. Hell, half her lines say, "Kill black magic all day, every day". Soul Stealer doesn't quite fit that. Where other skins, as odd as they are, don't quite go against their theme. Olaf has Brolaf, but if you've ever met a traditional viking or celt, it isn't too far off the mark. Draven has a Soul Reaver skin, because that's kinda his job, even if it's from a different perspective.
: > [{quoted}](name=Zenmetsu Saseru,realm=PBE,application-id=cMKtzQHY,discussion-id=Auru0PXx,comment-id=0005,timestamp=2016-06-15T03:46:08.422+0000) > > Doesn't this skin kind of go against the entirety of Vayne's drive and theme? > > Don't get me wrong, i'm excited to finally have a skin for Vayne worth getting (Aside from Dragonslayer), but it seems counter intuitive. The point of skins is to explore an alternate reality or re-imagining of the character.
Absolutely, but none of them violated who they were, really.
: Vayne is suppose to feel quick and decisive eh? Did you ever notice that Cait and Lucian and other ADCs have faster attack animations.... This skin just shows how slow vaynes is. I don't think the skin is at fault for mechanics. I assume your talking about how it feels to play as soulstealer Vayne. Yes the ult seems like it belongs on a tank not a sneaky adc with an adc sized hit box.
> [{quoted}](name=PBE Teindo,realm=PBE,application-id=cMKtzQHY,discussion-id=Auru0PXx,comment-id=00050000,timestamp=2016-06-18T12:20:44.663+0000) > > Vayne is suppose to feel quick and decisive eh? ... Don't think I said anything of the kind.
: PBE Bugs & Feedback Thread: Soulstealer Vayne!
Doesn't this skin kind of go against the entirety of Vayne's drive and theme? Don't get me wrong, i'm excited to finally have a skin for Vayne worth getting (Aside from Dragonslayer), but it seems counter intuitive.
: Champion Mastery in ARAM/TT live for testing on PBE
Maybe I don't know anything about balance, but why did the decision for the lack of 6th or 7th champion rank not apply to the 6.12 patch? Is it because that it was fairly impossible to grab 3s in the PBE?
: Champion Mastery in ARAM/TT live for testing on PBE
I'm finding it somewhat difficult to test masteries on TT, when no one on the PBE wants to do TT. Will we be using Live data to judge the standards in this case?
: PBE Bugs & Feedback Thread: Dark Star Thresh!
Anyone notice that he can't pick up his lantern?
: Surrendering before 20mins?
: Nasus was intended as a waveclearing and tower pushing tank though, they should move him more in this direction and less of an AFK farmer (try to remove the AFK farming aspect honestly)
Same could be said for virtually any late game character. But his ability to AFK farm and use that added damage to towers is unneeded when you have the hidden AD buff to his ult. (Which begs the question why Renekton doesn't have the same thing. (No, gathering Fury for free does not equal +300AD))
: Illaois W on Turrets is now worthless
I've been having this argument with any champion that can have their AA modifiers, but not others. Rengar, Vayne, the list goes on. Rengar can't Q towers anymore, but Xin Zhao can heal off them? Nasus can do his extra damage jut fine, but Vayne can't? Last I checked, Trundle can't chomp on the tower at all, but can reset his AA with it. Or at least, that's how it has been since I've been playing with him.
: but heres the thing. The balance with illaoi is based on running away and kiting her right now (something most don't want to do really), so adding even more ways to stop those who do really doesn't help. While I think most of the problem is that most tanks would rather sit and just duel it out instead of run like you really have to. Ill just needs to sit down and be punished when SHE isn't moving. After all her whole sermon is about motion and yet she's the most static champ ever. She gets the most benefits if she sits still and lets you smack her.
Ironic seeing as her pathos is totally the way to fight her. But then again, all you need to do is buy armor, really. he only penetration option really is just {{item:3071}} , which doesn't really apply quickly enough to tear through any armor being stacked against her. Ever since the soft-check for quick succession damage (Thank you, Shyvanna), I doubt Illaoi is able to apply all stacks of BC as quickly as she likes. So unless the fight drags out in her favor from the start, she'll be unable to work most armor down successfully. Unless I can't math, in which case you can ignore me.
: [Which one is heavier after resistances, 10% of 3150, or 315 flat damage?](https://www.youtube.com/watch?v=Qwr6_015ROo) That's right, 315 flat damage, because flat damage is more than percentage damage. Your numbers are a bit off though. Her W still does the normal 100% AD of an auto attack, so with 200 AD the % damage only has to do 115 damage. Even at rank 1 and 200 AD, the enemy would only have to have 1437.5 health for her to do the same damage as her old rank 5. It also scales far better with AD. The old ability did 10 additional damage per 100 AD, but the new one does 10 additional damage per 100 AD - per 500 max health. So, against a target with 2000 health, you get four times as much damage per AD on the spell itself. It's a strong buff, essentially making her W a one point wonder. Max her E second.
Your sarcasm isn't quite appreciated, but yes, I did forget to add the fact that Illaoi's W is an AA modifier.
Am i the only one noticing the net nerf of the W? in order to match the 200 AD damage of the current Illaoi W (To reach a nice round total of 10% at max), the oponent would have to have 3150HP, but that damage calculation is long before resistances.
: Im partly with you on this. The Slow should be on her E. Make it a actual curse vs a on you did some damage to me but oh well. Her Ult needs something to help her survive the 3s it takes to get it off. I say remove the damage and add a Blitz like knockup to the ult.
I've heard suggestion of adding the Grounded (Or Cripple) status to the ult. I personally find no issue with adding a slow to her Q, as it's easy enough to dodge at the moment. Though I might have to draw the line on affecting all tentacles, due to it would be far, far too helpful.
: We selected this thematics because Mexican wrestling is colorful and showcases incredible strength and agility and has already offered us “El Tigre” Braum as an alternate fantasy. We wanted to expand up on the line. "El Leon" Gnar, "El Macho" Mundo and “El Rayo” Volibear will deepen the homage to Lucha Libre and give more players the chance to celebrate this unique culture-clash between wrestling and League.
> [{quoted}](name=Riot KateyKhaos,realm=PBE,application-id=cMKtzQHY,discussion-id=TshNy88V,comment-id=00010000,timestamp=2016-05-18T19:48:12.813+0000) > > ... give more players the chance to celebrate this unique culture-clash between wrestling and League. Okay, you got me there.
: PBE Bugs and Feedback Thread: El Leon Gnar!
Lion Gnar be cute, but why Luchador skins? :/
: Alpha Client Frozen
Recently, apparently I needed to do another update. Might have been the cause.
Rioter Comments
: Zz'rot Portal doesn't atack minions or champions
The Voidspawn do not attack Champions. They ignore them entirely. They should, however attack minions.
: Latest Malzahar changes
This feels a lot healthier, it's possible to jungle without being overly quick and taking down dragon is about as effective as it would be with Fiddle.
Rioter Comments
: i'd say easily less than 10% of any of the live server population actually plays TT to begin with.. on pbe it's probably not even 1% for sure. it's a dead queue unfortunately. I mean I enjoy the style of it and shorter games but it has no ranked and no support, wouldn't be surprised if it gets disabled eventually like crystal scar.
Rioter Comments
: Aurelion Sol isn't affected by Bard's ultimate while using E
: Picking Aurelion Sol in blind pick causes ghost game
So far no one has mentioned, but the issue is related to a connection problem. If you wait long enough, you get a "Failed to Connect" message. Though, I cannot say if this has anything or everything to do with Aurelion Sol.
: I am fully aware of what the passive says - but it is obsolete. My first instinct was to create scenarios where it isn't obsolete - such as being poorly worded (e.g. Relic Shield's tooltip in the store doesn't mention the AD ratio). However, upon testing, it is just obsolete. The only time it can be triggered is at levels 1 and 2 if you do not rank his W ability and do not have any AP. At level 3, the base damage is 26 so it doesn't even matter what you do beyond that point. Minions have 0 MR so they take true damage any way.
Your first paragraph says otherwise, but I'm not denying the realization that Execution is moot (Which is the word you are looking for, obsolete suggests a different logic). Seems silly that quite quickly that the execution seems only valuable at the initial stages of the game. If you were looking for suggestions to help make it more valuable to exist, then having it scale with W, adding 5 to the execution range seems reasonable, no? If not, simply remove it and whatever power balance that is displaced by it can be diverted elsewhere.
: Center of the Universe' Execute is obsolete
No, the passive states that if a minion is at 25 health or lower, it's executed. The damage scaling that you see is not connected to the minion execution. Aside from that, I'm sure that the execution exists at 25 if at all is because it might be difficult to get your minions if you are pushed out early. It could also be because during alpha, no one actually took AP runes and focused on mana regen.
: Aurelion Sol Q
Couldn't tell how how bummed I was when I learned that it didn't have damage scaling with it's size. But it was fine, since there is little chance you're actually going to land something that large. it'll also really pull the rug under his ability to save himselfe in close combat.
Rioter Comments
: Aurelion Sol's E landing animation
I've been debating noting this as well, I feel the same that he should have a landing animation. it shouldn't be too much of an issue due to the fact that his body trails to our commands as is. So there should be little interruption.
: No Twisted Treeline players on the PBE?
It's really sad. I prefer TT over SR, and I think it's more technical.
: Nerf the growth size of Aurelion sol
It's not practical to do in combat, so it isn't an issue. As far as others are concerned, it's unlikely that you'll ever have the time to even get to start the event to lead to this. As a side note, that's really, really small. I've done better.
: Not at all, makes it easier for you :P your account name should be something different anyway (for account safety). You only use it for logging in anyway. If you want to keep your summoner name, just change the summoner name of your old account, and then use the summoner name you want for your new account.
I had different passwords anyway. :<
: Oh, I see what you mean. Yes, he means different login name and summoner name. You need to use different ones with your new PBE account as it is, well, a new PBE account x)
: Eh, all I can conclude out of Chesties' message is that when you apply, you will get a new account. That means different account name, and possibly a new password and summoner name. The old account will be deactivated. Was that what you meant?
It was more of steps to take to actually link the PBE account.
: That's the link to the PBE applying page, right? Either remove the last slash in the link or get there manually via Google. I made a faq thread about linking accounts but as I'm on my potato phone I can't click your link or give you the link to the thread.
Was unaware that it was the same result for the link. At least that's one question answered. Now I just need to know what to do for the fact that my accounts are pretty much the same. As Chesties said [here](http://boards.pbe.leagueoflegends.com/en/f/cMKtzQHY/d/psIEiVMa?comment=000100000000), there is something we have to do differently if that's the case. But he kinda left that out.
: Hi Zielmann - I can help answer those questions, but I guess the heart of it is that if you have a PBE account associated with your LIVE account, it'll give us an option to provide benefits to both accounts, if the opportunity presents itself. To your questions: * The linked account is a complete different login * The credentials will be chosen by you during the approval process, so it's up to you to determine the new PBE account login * It does not automatically have the same summoner name as your LIVE * Yes, you'll have to use something different if the current PBE and LIVE are already the same Remember that this is completely optional; however, you're essentially opting out of any future PBE/LIVE interactions. Hope that answers your questions.
> [{quoted}](name=Riot Chesties,realm=PBE,application-id=cMKtzQHY,discussion-id=psIEiVMa,comment-id=000100000000,timestamp=2016-01-27T21:04:20.050+0000) > * Yes, you'll have to use something different if the current PBE and LIVE are already the same > Then what do we have to do?
: It's [legit](http://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/psIEiVMa-got-an-e-mail-asking-me-to-link-my-pbe-account-to-my-normal-account-is-this-legit?comment=0001) :>
I'm not worried about it being legitimate, I'm worried as to why this [link](http://link.email.riotgames.com/t.d?CcHm2ke7UFqW7h3nTTWCTxxWFRyHEyRZ94pndOT2ganV7OfYCaRSdGASI2KV4A2wnJ9YRXUZId7e%0ACLA49i8zGQ%3D%3D.enc) doesn't work for me and apparently a few others.
: anyone else can confirm that they link in their email didn't work too?Or it could be just a servers issue and the link works fine.I guess we wait and see
That's why I made this thread, because the link doesn't work.
: It says unable to validate email. What??
Try it again, I had to do it twice.
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Zenmetsu Saseru

Level 30 (PBE)
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