: Have you tried it with the Insight mastery and boots of Lucidity? I had to close my client before I could test the cd using all three.
Yep I tried everything, only distortion does this
: Club Tag
Yeah I also got that problem!
: I assume this is a bug, but could be working as intended for all I know. Shen's new W does not prevent Gnar's W passive from procing, even though the auto does not deal damage. Repro steps: 1. Enter a game as Gnar vs. Shen (or vice versa) 2. Have Shen and Gnar level W. 3. Have Shen cast his W while in range, then have Gnar auto attack him. Expected result: Gnar's autos are stopped and W fails to proc, as with Jax W. Actual result: Gnar's autos are dodged, but W procs.
I'm not 100% sure but I think this applies to all hit effects. Because I was playing kog,maw with rageblade and i still could kill shen in his W
: Jhin Bug Report Thread
When ulting downwards you can't see the end of your range, even more because your HUD is in front.
: Jhin Bug Report Thread
Jhin can instantly reload, I'm not 100% sure what's causing this but I think it happens when your Q kills a target while you are reloading How to reproduce: - Shoot 3 bullets - Q something (with more targets to jump to this seems to happen more often) - Instantly afterwards shoot the 4th bullet, and instantly another 1st after without having to reload This doesn't happens always but i'm going to try to test this a bit more. EDIT: this bug may not be Q-related at all as someone else had this bug too while orbwalking around
: Not sure if it belongs her or to Gypsylord: Going by his passive, i though we finally have and marksman that scales great into the lategame without getting dumbed down to AAs by crit. However, his normal AAs will crit aswell, for 200%damage with IE, so once again, at close to fullbuilt your AAs outdamage everything else in your kit by far... This is a problem with marksmen in general, later in the game their kits, especially damageing abillities, become less relevant and simply get overshadowed by massive crits. With his passive, He really would have had the chance to be different, but this chance isn't used it seems. At fullbuilt, a single AA deals as much damage as q+w together... On the towerpushing issue: add a bit bonus damage on the 4th hit and it will be fine. I think his damage vs towers isn't a problem and it's ok to have an marksman that isn't absurdly good at takeing objectives, but the 4th hit just feels like it should pack some more punch than his normal attacks, even vs structures.
I don't really see a problem here because he can easily use his abilities between his AA's because he always has a low AS
: Jhin Balance Feedback!
I think it would be a good idea to make Jhin unable to stack his traps on each other (same mechanic like bard heals). End game they deal like 1000 damage each.. I stacked around 5-6 traps into a bush and lured a full health mundo in it -> Immediately snared him with W -> BAM ONE-SHOTTED TO HELL! Personally I thought this was very funny, but Mundo didn't liked it, Mundo wanted to go where he pleases
: Yup! This is one of the reasons we decided that a 750 RP skin was a good choice for Syndra.
Isn't it possible to just recolor her spheres? You don't need to make new particles at all, but just recolor the original ones :) that way it could stay 750 RP. And even if that would make it 975 RP I wouldn't really mind, the problem now is that you have a red card color with black spheres.. I personally think white spheres with a reddish glow would do wonders
: > [{quoted}](name=Mas17,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=r2T5ZKO6,comment-id=000500000000,timestamp=2015-02-27T11:37:12.969+0000) > > This still isn't a good reason to keep the bug for yourself (For a year?!) until someone posts a screenshot about it on the boards. If anything, you should have reported the bug and then _harmlessly_ have fun with it, if anything, not the opposite. White hats (And I'm guessing you'll know who I mean by that) when they find a bug or security flaw they don't use it (Unless for demonstration purposes), they report it or propose a fix for it. > > To some even trolling of flaming can be 'hilarious and totally worth it' but this doesn't make it right nor good. 1. I never said what I did was "right" 2. Yes I know what a white hat is, I'm not one,not pure anyway, if you want to put a "hat" on me then I'm a troll-white one
> [{quoted}](name=hydroflame4418,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=r2T5ZKO6,comment-id=0005000000000000,timestamp=2015-02-27T14:09:26.538+0000) >if you want to put a "hat" on me then I'm a troll-white one LOL'ed
: Hello, First of all I think Bard is a really cool champion (I really like his kit and the fact he is different from any other support) But I have some feedback and some questions Feedback: - It would be really nice if the relics actually show up as a green '+' on the map (so it's easier for your allies to see them) - the health you get from relics is a bit underwhelming later in the game because it takes some time to set them up and to charge them, maybe reduce the cooldown even more later or work with stacks so you can put down 2 relics fast at the beginning of a teamfight? - I'm not sure about this, but maybe let the chimes also reward some bits of gold? (like 3-7 gold/chime) - Also could it be possible to let chimes grant more exp later in the game? Questions: - Do chimes spawn randomly at static spots? And can they spawn at the same spot (and will one disappear then?) - How long do chimes last? (do they have some timer until they run out?)
Something I like to add is that you should spawn with max meeps instead of waiting for them to spawn
: yeah im not going to say, but its not alt+code
Too bad, I could have used the newline flamewars-stopping trick
: Potential Early Game Bard Strategy
I don't think this will work too well because there aren't enough meeps to provide you with exp, also leeching exp from the jungler would also be bad because this way he'll get behind pretty fast (even though you are giving heals)
: [Champ select] Lock in button greyed out
This also happens on the live servers sometimes (atleast in EUW)
: @RiotPhreak, chat character injection and apologies
Hmm, not sure how you've done this, I tried ALT + 10 but it only gives me some kind of rectangle
: I'm pretty sure this guy is a bit over zealous in his classification. If he can't personally confirm a bug within one game he posts saying that it is fake and that the champ is working as intended. Been seeing a lot of posts from him over the past day or so. EDIT: I mean Pierre, in case that was unclear.
I just stalked his profile and that's not true, downvoted
: Maybe split the ping into two new sections, one for "Enemy ward here" and one for "Place Ward Here"
: Bard Champion Feedback Thread
Hello, First of all I think Bard is a really cool champion (I really like his kit and the fact he is different from any other support) But I have some feedback and some questions Feedback: - It would be really nice if the relics actually show up as a green '+' on the map (so it's easier for your allies to see them) - the health you get from relics is a bit underwhelming later in the game because it takes some time to set them up and to charge them, maybe reduce the cooldown even more later or work with stacks so you can put down 2 relics fast at the beginning of a teamfight? - I'm not sure about this, but maybe let the chimes also reward some bits of gold? (like 3-7 gold/chime) - Also could it be possible to let chimes grant more exp later in the game? Questions: - Do chimes spawn randomly at static spots? And can they spawn at the same spot (and will one disappear then?) - How long do chimes last? (do they have some timer until they run out?)
: "On a similar note: will we also be seeing an "AP %health tank buster" item soon?" - Liandrys Torment
Liandry is not a burst item, it slowly burns through tanks
: How do you mean? Versus towers?
I think he's talking about the mastery that gives magic damage to autoattacks, I remember when I was attacking the skuttle crab and it would deal some physical damage + 0 magic damage (but this was probably because i only had like 20-40 AP in the early game)
: Bard Bug Report Thread
Hello, I've been able to use Magical Journey on the surrounding walls of Summoners Rift at some places For example: http://i.imgur.com/weChoaK.jpg I don't think this is intended, so hopefully you guys can fix this ^^
: Can we give Azir the nickname of "The Dodger of Queue" as well?
: Azir and On-Hit Effects: A Proposal
What about just letting the on-hit proc on the target you select? It's a lot easier to code AND it will be easier for the player to choose who get's the proc. I mean what if you want to proc an almost dead champion, but there is a tank in between the soldier and the target, or if you want to baron/dragon/buff steal something? Wouldn't it be better to just proc it on your target?
: Azir's Tower W Change: Good/BAD?
It is better then what it is now, right now he can attack towers without even having minions near it while still staying out of range, maybe this should be changed that the turret can only be attacked by soldiers if there are minions/champions in tower attack range?
: Azir should be able to only let the soldiers atack and not azir too.
Yeah it would be great if you used ALT+right click (while there are 1 or more soldiers) that you stand still and the soldiers will attack the target if he comes in range
: [Suggestion] Make Azir's Sand Soldiers instantly disappear when cast in enemy fountain?
Yeah he can spawnkill way too easily, but I think if you let the soldiers despawn as quickly as under towers this shouldn't be a big problem. I think completely undoing the ability of placing soldiers there is a bit of an overkill because all other champions can attack enemies under a fountain, so why shouldn't he be able too?
: [Azir] Lichbane proc without spellcast
Not tested yet: But the first bug can probably also be used to stack a tear, give champions like {{champion:38}} and {{champion:57}} stacks because a spell is cast close to them and maybe it can even proc a {{item:3102}} in some rare cases. Also something that should be tested is what happens when maokai's Twisted Advance, Vladimir's blood pool, Vi's Assault and Battery and Malphite's Unstoppable Force are used to dash through Azir's Ult, because they should be able to pass through because they are untargetable/unCCable for the duration of it.
Rioter Comments
: Sounds like an amazing game mode, but how would riot it make it so that only ONE side has these specific settings while another side has a completely different one, although I would love to have this, it just seems like it wouldn't be possible to create
? I don't really understand your question, first of all nothing is impossible to make and secondly in DOOM BOTS only the bots have doom abilities so yes...
: I think it's too much work for Riot, unfortunately. A great idea, but too much to implement. :(
Nothing is impossible, if I'll ever be able to work for Riot I would really love it to work on something like this and put as much time/work in it as I possibly can! And I know that at Riot everybody who supports this idea would do the same! GG RIOT!
: Have you played the 5* DOOM bots? you could destroy them with URF settings haha
Probably yes, that's why DOOM would some buffs in that gamemode as I posted before
: Would be funny but... While I think that this would definitely lead to a one-sided battle in favor of URF, it just is a LOT of work. Real LOT. And I do not think this work pays off in the end. However... Doombots themselves are really interesting. They bring something new into the game: A new challenge. Urf was no challenge, neither was 1 for all or anything... but Doombots are actually rather challenging and one could explore that concept further - this could definitely lead to interesting results.
I actually think it would be worth the work, but there should be some buffs/nerfs to both modes to make it balanced
: This would be way awesome! but i think urf is more OP than doombots.
Yes but you could make some nerfs/buffs to both modes to make them "almost" balanced. Some ideas for that: - Destroy the DOOM mana-cost - Also give the 25% tenacity and 50 Movement speed and increased gold from URF to DOOM players - Let URF start with 40% CDR (instead of 80%) and cap it at 80% - Let DOOM players get their passives at 6/11/16 > This are only some ideas, but this way you can balance both modes a bit to make sure that > > {{summoner:4}} vs {{summoner:12}} isn't a one-sided battle
: awesome idea.
Rioter Comments
: Login Error
{{champion:1}} -body who tries to login now gets that. {{champion:39}} think there is just some server maintenance
Rioter Comments
: Atlantean Syndra opinions on appearance
In my opinion her E + 'sphere shooter' is the only thing that looks powerful I think all of her other abilities need to be more splashier, to give them a more powerful look, also the sound should become better because it does not fit with syndra. Now she feels like a calm lake instead of a destroying *TsuNami*. But the most disturbing thing in my eyes is when the spheres despawn: the sound effect is not even water-like and the animation does not belong to that sphere. * **Q:** At spawning there should be more water splashing more vivid away from it, also the sound should be more like her E At despawning it shouldn't splat likes it does now but it should swirl away in a [whirlpool](http://upload.wikimedia.org/wikipedia/commons/6/6f/Naruto_Whirlpools_taken_4-21-2008.jpg) * **W:** Same as her Q, a lot more splashier also maybe while the object travels there should be some travel effects * **E:** this is the effect I like it looks powerful also the sound is nice, good job ^^ * **R:** Like ell the rest this doesn't look power full enough, it should be a lot more splashier because those spheres are being launched to you with her Unleashed Power! YEAAAARRRGH! ^^ now it kinda looks like raindrops.. Overall the visuals and sounds (except the despawning) are nice but they do not fit syndra, if you agree with me feel free to upvote this to heaven, else downvote this to hell ^^
: Hi Zartonox! Just wanted to jump in and address your points. 1. You can change Summoner Spells once you're in a team, but only until you've clicked "Ready." If you had any issues trying to change them please let us know. 2. Since PBE is a smaller environment, captains can only search for "any role," but when we go live, a captain will be able to search more specifically for roles in each position. This means you could totally search for a 5 support team if you'd like :) 3. This is an interesting idea and I've seen quite a few players asking us to consider this feature. I will forward it to our team's designers for them to think about possibilities. 4. This could be neat, too, and something we might consider for the future. Thanks for the feedback! Kind regards, Miss Mecha Zero
Hello Miss Mecha Zero It was indeed because I pressed ready, I was the last summoner added in that team as support and i instanly pressed ready, it's cool that you like my ideas ^^ Greets, Zarnotox
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Zarnotox

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