Rioter Comments
: New Grasp Lacks a Clear Niche
It's a good thing Mundo won't want the AP anyway and will benefit enormously from the stacking AD bonuses, considering that he's an auto-attacking bruiser who already has an enormous AD steroid and is pretty fond of items like Titanic or Phantom Dancer. Tahm has 100% AD scaling on his autos, and he is also a very AA-focused tank. He will benefit from this rune if he wants to use it. Not as much as someone like Darius or Illaoi, but that's kind of the point; they want Grasp to be for bruisers because tanks already have 2 other strong keystone picks between Aftershock and Guardian, while the bruisers who they want to choose Grasp don't have many choices. If you're really aching for that AP, all you need is to swap Titanic out for something like RoA and just run the sort of build that Cho'Gath takes.
: > [{quoted}](name=I Must Go Top,realm=PBE,application-id=AYQh7p7O,discussion-id=zBLm7WZF,comment-id=0000,timestamp=2017-12-07T06:28:39.000+0000) > > They are obviously shifting the power of grasp from tanks to fighters. The niche is for fighters, which is good because for one fighters/bruisers didnt really have a good keystone and this is an attempt to address that; and also tanks are too dominant in lane with the sustain they get from grasp theres really no downside to playing a tank like maokai/ornn. Those are literally just 2 champions. The vast majority of tanks were not really out of line and tanky junglers were underperforming slightly. This will just shift the meta to tanky champions with good ratios rather than just tanky alone (such as Mundo whose only AP ratio is on W). It seems too specific. Cho and other champions like him will really like this. Fighters would still rather go PtA or other runes more suited to damage. The current Gras seems like a mishmash of conflicting ideas and identities.
The majority of tanks don't take Grasp, either; they run after shock. It's almost exclusively the overtuned tanks in the top lane that are running Grasp right now. > Fighters would still rather go PtA or other runes more suited to damage. This is wrong. PTA is a trash keystone on any bruiser that's not Jax or Irelia, and attack speed is not something most fighters want to opt into as their primary tree's stat core. Grasp is excellently suited to their needs on PBE, unless they're burst-oriented champions; it gives them a little bit of extra survival between the Grasp healing and the extra health from Resolve, and it gives them the tools to win longer fighters PROVIDED they can stay alive/can keep proccing Grasp.
: the new grasp is cool, but
grasp probably shouldn't stack/stay up vs minions, makes it way too easy to cheese trades and kinda goes against the point of the keystone being a "pop-off later in fights" kind of thing
: Why zoe E is so unreliable?
: A little suggestion about the rune: Grasp of the undying
> it is easy for you to gain more than 2000 health maybe against a bot who stands still while you whack them
Rioter Comments
Rioter Comments
: Press the Attack is objectively stronger on him. You're just seeing a snowball champ snowball on the server with zero matchmaking quality. It really means nothing at all.
: Another reminder asking why Illaoi doesnt get souls from Dark Harvest from her E anymore
because runes reforged is not here to create diversity or balance, its here to consolidate the rule of bot lane meta stop asking for bruisers to be good
: Squishy champions lost a very important mastery helping against burst damage / one shotting.
: Fighters, bruisers, duelists, split pushers, the loss of Fervor of Battle and Press the Attack
runes reforged is a very obvious attempt to further enforce the current "adc overlords" paradigm; it's nerfs for fighters almost across the board while marksman will see almost nothing but huge gains
: no u dont understand ferrous text... and in lol most players are lol elo. ;)
"every game will be protect the dark harvest" demonstrably wrong
: lol you clearly havent been paying attention to what ive been saying
because you're wrong, and it's obvious
: You ever heard of 'protect the vayne/ kog' team comps? Dark harvest makes every game into 'protect the dark harvest' Everyone just play around your dark harvest champ, your only job is to make sure they live so they can get their stacks and their dark harvest damage off. So yes, it does magically turn them into supports, because what they do during the game and in lane means nothing as long as they can keep the person with dark harvest alive and make the game lost long enough for them to get stacks.
you have a fundamental lack of understanding on why those comps exist. you're making the assumption that only 1 person is going to take harvest, or that harvest is in any way op enough that an entire team comp will focus around one person taking it. dark harvest being OP will create a thunderlord's s6 repeat where everyone takes it. If we're talking a protect the X meta then it's almost always gonna be 1 champ with tempo and at least one teammate with press the attack to max that champ's DPS, because a monster DPS source is way better to build a comp around then a burst damage champ. no, it does not make anyone obligated to protect that champion, because the people who will use it the best are the ones who don't need protection. Assassins and divers and maybe a few juggernauts like Darius or Illaoi -- but any team comp that focuses around enabling those types of champions with dark harvest will not be any different than it is now. i'm almost entirely sure that dark harvest is massively overblown because PBE is populated by majority low elo players who don't know how to play around stacking mechanics.
right. because dark harvest magically makes your other 4 teammates into supports for you even though absolutely nothing about the keystone supports that line of thought.
: Its not because they 'reward you for using them correctly' they reward you for as Riot said, when they removed devourer and feral flare 'ignoring your team' and 'becoming the only star of the show' as well as 'encouraging a unfun playstyle for others on your team' being the one with feral flare, its a lot of fun to use, in fact its pretty much the only rune I have used, ive been using it on every champ I can think would be good with it just to see if it works, and let me tell you, killing people with litterally 1 Q from miss fortune, its fun as hell. Playing against that though? not fun. Playing with someone on your team that is doing that? Still not fun. When someone on your team is able to do this they spend their entire time trying to get stacks, and when they do finally have enough stacks you feel like an extra, just another body to take shots while they get to be the main character.
ignore that dark harvest has the biggest potential for stacks in a short time in grouped fights "muh its a team game" is the attitude that made league shittier, people like you that killed solo carrying and splitpushing. maybe every keystone should have a super neat buff for your allies too because how else would they have fun? :)))
: Dark Harvester needs to be reworked to be the Death Fire Touch replacment
: Get Rid of Dark Harvest
how dare there be things in the game that reward you for using them correctly
: I think it would be more convenient to increase the power of the Tank Runes
: Sustained Damage is supposed to be a Continuous Power, not a Burst of Power.
6 seconds is not a 'burst' of power in league. it's more than enough time for an ADC to wreck someone's shit if they're actually playing around the keystone
: Precision not filling it's niche
because you get a window of immense power and actually have to use it?
: Darius got his base stats buffed so don't worry bc Darius is brocken.
everyone got their base AD buffed but darius doesn't work off base AD so it doesn't count darius did NOT get his spell base dmg buffed unlike any AD champ who has bonus AD ratios did
: Well, he still has the new Grasp of the Undying so I think it will be enough to compensate for the Bonus AD he loses since he is a bruiser, and bruiser normally build AD with HP and resist
Rioter Comments
Rioter Comments
Rioter Comments
: Tank players, how are you guys feeling with the new runes?
: >Phase Rush is too weak for a rune. I totaly agree >Phase Rush is just a weaker Stormraider's that can proc a little easier for some champs. just a little easier... just be honest, its easier and more pratical. >-The 75% slow resistance is for melee only whereas Stormraider's just provides the buff to everybody No need to give this advantage to range. There no reason to btw. >-Movement speed buff is lower (equal at level 18) This is the only issue i have with this mastery... I mean most of new masteries are op comparativly to their new version. But Phase rush is weaker during all the game... if u except the means to proc it.
not always easier. garen is screwed hard and SRS was his primary keystone.
: Grasp works extremely well with many health stacking tanks (Sion/Tahm), giving them infinite stacking on health and more damage/healing. As long as you can stay in combat for the duration and proc the rune often, it's pretty strong. Why do you think it's a "shit" rune?
because I can just force a farm lane on both of those useless champions and now they have no health scaling, or I can take an actual good rune and stomp your shit in again and again because you took grasp (LOL)
: Phase Rush is too weak for a rune.
: I don't think that's a bug?
it is, urgot is meant to counter shields
Rioter Comments
Rioter Comments
: Beekeeper Singed Delay
REEEEEEEEEEEEEEEEEEEEEEEEEEEEE
: Undying is worse how exactly? It's exactly where it should be, rewards trading but not an overbearing amount. it's an overall buff and great one at that. It's perfectly fine staying where it's at. They've only buffed it by additionally giving perm HP too, doesn't need anything else. Aftershock is not as good as colossus or guardian tbh, I'd rather take a large shield over just resistances for 2.5 seconds. It's basically useless for hard engages cause champs who hard engage and would take it, probably have CC Chains which last more than 2.5 seconds and it's quite frankly useless if you're low on HP since you'll have no HP to scale those resistances. Grasp of Undying>>>>>>>>>>Aftershock. Only place aftershock might be decent is jungle, but I'd rather take Guardian due to better defense for safer ganking, ability to protect allies and speed them up in certain scenarios. Demolish is great for tanks who could win lane but still had a chance to lose turret if the enemy laner is a damage champ since they couldn't even remotely damage turrets. Now tanks can actually threaten turrets when the enemy wants to back at the wrong time or die. Now font of life, it's BS that they didn't make it Heal Over Time, so it's only useful with high AS allies as said, they needa change that severely. Now for the Third Row, I hope riot changes the first 2 runes as well. I pray and hope they don't do something stupid like make conditioning available at the 20min mark instead, I'd rather them make better runes rather than nerf one in a good spot. Last but not least the final row, Overgrowth is good actually since being near 160 minions=8% max hp, it's up to you to actually pay attention to how much minions you consistently see per game. But it's horrible as hell for a jungler, getting near that much CS takes far too long since unlike laners you have to actually kill the units yourself not just stay near their death. Overgrowth is for laners and supports, revitalize is only for supports imo not worth it unless you're a utility support who can go a tad bit in the tree. Lastly Second Wind is a god sent pre-built doran shield, the idea is great just gotta see how it performs on live where people actually know how to poke.
grasp is garbage, nobody should take it if they're looking to trade cos every other tree except inspiration has a keystone that'll work much better for them in that case. Also consider; being FORCED to trade constantly sets you up for playing very aggressively, which means you are very liable to being ganked over 5 hp. If you're going to play _smart_ then you aren't going to get nearly as much HP as people are advertising. Grasp should've been reworked to something that'd actually be appealing given its pathetic numbers. Something like making its charge-up shorter the more you proc it in succession, or letting the procs be AOE like originally advertised. Nothing I see in the resolve tree is something I feel inclined to take on a Juggernaut, one of the 2 classes meant to opt heavy into tank items. Even with the full-tank ones like Voli and Mundo I'm probably going to look for another tree to take.
Rioter Comments
: > [{quoted}](name=Yell At Your Dog,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=wAFmcGhv,comment-id=000000000000,timestamp=2017-10-02T16:41:53.181+0000) > > no he isn't lol > > one heal on his ult won't make him meta You know if I could pick any other immobile top laner and give them a 5000 hp heal on their ultimate, I don't care how not meta they are, they are gonna become strong Imagine if next patch notes came out and it just said "Added a 5000 hp heal on Fear beyond death"
so? garen can do that to the villain too. Any tanky champion can heal a ton with Triumph have you done this in an actual game to see if healing values are the same?
: > [{quoted}](name=Sona Senpai,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=wAFmcGhv,comment-id=0000,timestamp=2017-10-02T02:34:09.166+0000) > > It does work as intended though... > > Urgot's ult heals him like that with Hextech Gunblade, because it applies to any damage dealt (including true damage.) > > So, it isn't a bug, and that interaction will probably stay working that unless Ravenous Hunter is made to work only with Physical and Magical Damage or something of the sort. (Or until Urgot's ult is tweaked so the True Damage portion gets converted to Pure damage/doesn't count toward spell vamp, possibly.) Urgot is gonna like immediatly become the best top laner then. Hard to deal with an execute ultimate that also heals ACTUALLY 4800 hp, that's how much I got it to heal with full stacks.
no he isn't lol one heal on his ult won't make him meta
Rioter Comments
: Dark Harvest feedback
Dark Harvest is only usable on Illaoi because she gets a cannon minion's worth of stacks every time she kills a spirit When you ask for it be applicable on spells, ask yourself if you want Illaoi to be able to add hundreds of extra damage to her rotations to EVERYONE in her reach every time your spirit or a teammate dies in the general area
: The changes are meant to have Udyr not bursty, but instead rotating his abilities constantly, also his abilities feel a lot better now since Tiger is more of an utility spell for attack speed and the bleed. So a combo would be something like run in with Turtle for the shield, into Bear for the lunge+stun, into tiger for the bleed, and then go ham with phoenix persistent damage plus burning area around you. Even apply the burning area of phoenix and the tiger bleed and staying in turtle for the sustain. His kit works so much better together and Tiger has a lot more reason to max it now, also the base damage over ratio makes it feel better for going full tank which Udyr should be doing since he is a beastly strong hyper tank. Do not build around the passive, the CDR is more of an early game thing, but you want to build for max CDR and mana in there to keep up the spam.
i liked tiger better when i could run it as an ad build
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: 4/23 Lot of changes, but most should be self explanatory Passive Frost Armor no longer broken by minions or small monsters Icebreker Damage: 15/20/25% -> 10/15/20% W No longer self slows, not worth CD: 7/6.5/6/5.5/5 -> 9/8/7/6/5 1st hit Damage: 12/19/26/33/40 (+0.01HP) -> 30/35/40/45/50 (+0.02HP) 2nd hit Damage: 48/76/104/132/160 (+0.04HP) -> 40/80/120/160/200 (+0.05HP) Bonus damage to monsters: 20% -> 30% E Frost cooldown on monsters: 4 seconds
these are good changes, thank you. by 'small monsters,' does that include every monster that isn't a buff camp? or do gromp, big wolf, big raptor etc still break her armor? also have you considered making her W a 2-cast, or tried it and didn't find it satisfactory? trying to play around what is basically a slower rengar Q is really bothersome for me in-game; you could use it to make W1 more important to land, too, by tying W2's slow to champions you hit with it. at the moment W1 doesn't feel very important at all except as a telegraph to an already telegraphed ability. I feel like W2 would compliment her old attack reset much better than the PBE swing; would make Sheen items feel good on her again, too.
: Maokai heal is broken and makes him unkillable even by massively fed champs
get one of these {{item:3123}} agree though, they double buffed it with lower CD and higher CDR for getting hit/casting spells. revert one of those buffs and he would be fine
Rioter Comments
: Sejuani Feedback Thread
You need to address her non-scaling % damage. Because her highest damage source is an EXTREMELY high base and not at all reliant on scalings I can go full tank with a Void Staff, some flat pen runes, and nuke people off the planet, on top of getting a completely unavoidable 4 second stun on one person and a 2 second stun + up to a 5 second slow for anyone in the radius This is just dumb. Sejuani will completely ruin the game if she's released like this. She is overtuned all over the place and I still can't find any satisfaction out of playing her. I would suggest reducing the base by at least half and then either adding a ratio to it or putting ratios/bases back into her normal spells. Make it so that her ult can't proc AND reapply her freeze passive. Only attacks and normal spells. ~~revert~~
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Yell At Your Dog

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