: [Login]Did not recieve a response from server
I had a similar issue. Steps: 1. Start New client launcher. 2. Received message that said there is an update that would apply in 8, 7, 6.... 1 seconds. 3. Update applied. 4. Attempt login with PBE credentials. 5. Recieve this error on the launcher. "An unexpected error has occurred." [Screenshot](http://i.imgur.com/v6zl7dQ.jpg)
: [League client update] Briefly visiting the PBE for a pre-alpha tech test *Ended Mar 22*
**Question about LCU:** When you are waiting for a match to be found. The 'map shaped icon' lights up when you mouse over it. (Example image of mouse on/off of the icon attached). What is this button supposed to do? I'm not sure if it's a bug, because it currently does nothing. [Screenshot](http://i.imgur.com/YIPPhcG.jpg)
Rioter Comments
: Poppy low health VO bug
I didn't realize it was low health. From what I seemed to see... Poppy spams 2 VO lines over and over right after ulting. Though I may also have been at low health. The 2 lines she keeps repeating are: **“Not today!” ** **“Not like this!”**
: Illaoi Bug Report Thread
I'm not exactly sure if this is intentional or not. Towers ignore tentacles. Azir sand soldiers aren't allowed under towers for very long at all. But Illoai can stand back and let tentacles harass under towers for days. [Here's a screenshot.](http://i.imgur.com/Cr7VDrb.jpg) It stayed there for several minutes before I left lane and it despawned.
: You're right. I don't know how it slipped my mind that Graves' projectile is now buckshot, rather than a slug. Also, the word you're looking for instead of piece is "pellet." There are two main types of shotgun pellets used: Birdshot (Around 400 or so tiny pellets in a 12-gauge shell, used for quail) and buckshot (The kind Graves seems to use is #00, or Double Aught shot, with an average of 9 pellets per 12-gauge shell, generally used for mid-sized deer). I also think that the shotgun should be changed from a 6 cylinder revolver to a side-by-side break action shotgun. While it would cost a bit of time and money to re-animate, it would work well to increase realism, and work with the lore. I agree that Graves' new shotgun shouldn't look just the same as his old one.
I learn something every time you talk about this stuff, lol. I'm a novice firearm owner. But reading bullets on the Graves passive made my eye twitch. There are plenty of things about the game that aren't 100% realistic. Like how Caitlyn's Q and E fit through the barrel of her gun. But it would be nice to at least have the description use accurate firearm terms. {{sticker:slayer-pantheon-thumbs}}
: Cait and Graves Rework Artwork Issue
I am amazed that you put such a thorough description of projectile mechanics, yet entirely forgot to mention that shotguns don't fire "bullets," but they fire "shot" from a "shell." The current passive for Grave's describes firing multiple "bullets" at once. Rather, it should say that each particle stream (in the VFX) is a percentage of the total shot fired from the weapon. So 75% damage taken for being hit by one piece of shot, and 25% more for each added piece of shot that hits the target. I couldn't think of a better word than 'piece' of shot. It's kind of a scattering of tiny pellets. **Also, Graves now only has 2 shells before he reloads. Every single Graves skin has 6+ shotgun shell holes to hold bullets. You might want to update the gun models?**
: Heya, are you playing on Mac or PC? Thanks for the report :3
> [{quoted}](name=Koalifier,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=TAnoPoWF,comment-id=0000,timestamp=2015-11-06T06:00:30.793+0000) > > Heya, are you playing on Mac or PC? Thanks for the report :3 I play on a custom build PC. Here's my [DxDiag](https://drive.google.com/file/d/0B13SKBdwGdn4aGVvV3VrajRLNTg/view?usp=sharing) just incase you want it.
  Rioter Comments
: Quinn PBE Feedback Thread
Before we go into what I think about the champion. There's a bit of a bug with Tag Team. I noticed late in a game [when I had tons of movement speed] that Tag Team's animation falls apart. What I mean by that is that you have so much movement speed that Quinn turns slower than Valor. Click around really fast and Valor respond on time. But Quinn will kinda jitter and spin around much slower than Valor. It's possible for Valor to be holding onto Quinn backwards for a short time. It almost feels like I'm stunning myself when I try to turn around or dodge skill shots during Tag Team. Now, on to my feedback in general: I got to play Quinn just once. And it's hard to judge her power much because all the new items are giving me a headache. Absorbing it all will take me a minute. However, I absolutely love the new ult! I'm very much a player who moans and groans internally when my team ignores map control and runs around looking for team fights like it's going out of style. Finally, I can just push R and clear 2 waves and join my team before they die in a 4v5!!!! Quinn is now one of my favorite champions for this reason alone. I didn't play her much before the changes. I didn't see the point, compared to other options. The old Quinn's vulnerability marking was too RNG reliant. I didn't always want to have to dive into my target for the extra damage. As an ADC, it's kind of a bad idea. :p But now I have Q, so I don't have to! I can save my E for when I want to slow/disengage/engage for my jungler. Quinn's new kit is extremely ideal to my play style. I can at least attest to that.
: Hiya! Thanks for the report! We'll take a look and see if we can reproduce it. If you'd like to post a video, please feel free!
> [{quoted}](name=Riot KateyKhaos,realm=PBE,application-id=cMKtzQHY,discussion-id=0WNQU63l,comment-id=00110000,timestamp=2015-10-19T16:47:44.765+0000) > > Hiya! > > Thanks for the report! We'll take a look and see if we can reproduce it. If you'd like to post a video, please feel free! Hey, after getting a chance to record what I thought was a bug, I got to watch it in slow motion. It just plays the sound effect twice on top of itself when you animation cancel. So it can appear like you shot twice in one animation. However, the damage is only applying once. False alarm. Had to go down to 0.25x speed to be sure.
: End of game BUG
I had [this error pop up](http://i.imgur.com/V0hon3n.jpg) at the end of a game on PBE today. I think this is what's being mentioned here. Checked my RADS/Temp folder, it's empty.
: PBE Bugs & Feedback Thread: Slayer Jinx!
I have not had the time to verify that it is with this skin alone. But so far, that's where I've noticed the following bug. There seem to be times where animation cancelling allows Jinx to fire twice, akin to Lucian passive. If you just auto attack, and move between (pretend you're kalsita - but as fast as you can) you can get 2 hits almost at one time. This works with either the minigun, or rockets. You'll hear the sound twice. Even see 2 sets of projectiles in the air at the same time. If I had to put my money on the most often moment it occurs: Max rank Q. At least build Static Shiv. And you have a high chance that the third auto you cancel will 'double fire' if you will. Try switching between rocket and minigun a little bit. You'll at least hear it, even if it's too fast for you to see right away. Again, this could be happening with the character as a whole. I orb walk a hell of a lot. It feels like it has something to do with the minigun's 3 autos building attack speed. But you get the same effect when orb walking with rockets, so I'm not sure. I'd like to post a video when I have a chance. Let me know if you want it.
: PBE Bugs & Feedback Thread: Zombie Nunu!
I think during Nunu's ultimate; the electrode on his head should electrify Willump for the duration of the cast. Green zappy noises and a tesla coil-ish effect around WIllump's arms and legs would be so cool!
: PBE Bugs & Feedback Thread: Slayer Pantheon!
I love this skin. But I have one caveat. Can the chainsaw be on all the time? How can it realistically only turn on during Q and E abilities, and be off the rest of the game? The idling chainsaw during the recall animation is so awesome. I would love to see it do that the entire time. If it isn't going to happen, I'd at least like to see one of his emotes do something cool with the chainsaw.
: Few instances of this occuring: During a stun: https://www.youtube.com/watch?v=ISDD9U-mfV8 During GA: https://www.youtube.com/watch?v=9-eVmGKFBfk We've replicated Kalista maintaining the ability to AA and use her passive during Whimsy several times, but I can't find a video on Youtube of it. I'll see if I have footage, and try to recreate it if I don't.
Wow, animation cancelling turned into death animation cancelling. I'm more curious how death animations and actually have zero hit points works in the code now. That's interesting!
: Hey! Post it [here](http://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/n875hMt2-pbe-bugs-feedback-thread-cosmic-reaver-kassadin) instead. :3
Thank you, I looked for that this morning and seem to have missed it.
: PBE Bugs & Feedback Thread: Cosmic Reaver Kassadin!
**Feedback and Suggestions** This skin looks amazing! But I have a few suggestions to possibly make it even more amazing. **1.** First of all, there is a black hole in the center of his chest. The recall animation has that awesome star pattern, and he's a Cosmic character in this skin. So if you weren't already planning to... Please put a star in Kassadin's chest. [I photoshopped one in real quick to see what I mean.](http://i.imgur.com/I7HPyGF.jpg) **2.** The recall animation is awesome. I find myself wishing that the sword was glowing for more of the recall animation. Similar to the way it does after hitting something with W. [So in this picture](http://i.imgur.com/IyRKxuD.jpg), I suggest to make the sword in the recall glow like it does on the right. Please, and thank you. :) **3.** The bottom edge of Kassadin's skirt is a very hard edge. I think it could do with a softer edge that kinda fades away into a mist, similar to Nocturn's 'tail' if you will. It's on both the front and back of the skirt. It distracts me a little bit to be honest. [Screenshot for good measure.](http://i.imgur.com/EYXGMkQ.jpg) **4.** The cosmic swirl effect on the ground under Kassadin is really awesome. Looks like a black hole at the center of a galaxy. However, when you come to the edge of the river near a lane, the effect hides under the edge of the ramp. [Like it does at top lane in this image.](http://i.imgur.com/Z5TpuuB.jpg) **5.** I just want to bow to the skin making gods at Riot for a moment here. I'm not sure if you made a conscious decision on this during QA... But the Elixir of Sorcery effect on Cosmic Reaver Kassadin is a dead on match, and looks extremely brilliant!!! [Marvel at the wonder you have created in this screenshot!](http://i.imgur.com/qCXw58D.jpg) Thank you for your time, and the amazing art you grace us with.
Rioter Comments
: Why don't we change Fiora's title to "Grand Healer"? It fits her kit better.
: Kindred in game is worse than in splashart! :/
I think Wolf should increase in size with the stacks of the passive.
: Kindred 2 Wolfes bug
I noticed this with the Justicar skin. It appears related to the fact that Wolf stays alive and spinning in circles around Lamb's corpse when Kindred dies. [Here is showing the 2 wolves, as well as the one that stays around Kindred when dead.](http://i.imgur.com/NFxeARq.jpg) When you respawn, the wolf from the dead Kindred will INSTANTLY dash from your corpse location back to the respawn platform and join the living Kindred, along with the new Wolf that spawns there.
: Kindred Bugs: AA and passive.
I noticed the auto attacking problem quite often. It appears to be tied to [E] Mounting Dread. 1. Cast Mounting Dread on an enemy. 2. Enemy runs beyond cast range of Mounting Dread 3. Chase the enemy and hit them for 2 of the 3 marks: attack click, move click, attack click move click. 4. Attack click again while the enemy is beyond the range of Mounting Dread. Kindred seems to stand still and not attack if in range. If out of range, Kindred may move closer to auto attack range, but seems to delay, or not fire at all until you attack click the enemy a second time in range, or use [Q] Dance of Arrows to attack.
: another bug i noticed is if you activate w, sometimes kindred will stop auto attacking and just stand there unable to lock on to anything. as for the passive i never stacked over two, and i went from one marked camp to champ kill and then didnt attack anything till another camp was marked.
When running and casting [W] Wolf’s Frenzy, Lamb stands on one foot and continues moving, but slides around stuck in the ["Idle 1" animation](http://i.imgur.com/4m7RXlq.jpg). I'm using the animation name as shown in lolking.net's model viewer. I was using the Justicar skin.
: Kindred Passive Bug
I took a [screenshot](http://i.imgur.com/9qJP1cf.jpg) of this passive bug. I played as ADC in the bot lane. Steps to repeat: 1. Mark champion in lane. 2. Kill champion. 3. Gain stack, description says zero, while counter icon says 1.
: Kindred Bug Report Thread
[Kindred Ultimate Audio] This ultimate is SO QUIET!!! I can't hear it go off, among all the other abilities that every other champion has. Also, I can barely see the circle on the ground. I have trouble telling the difference between the black circle from W versus the ultimate ground visuals (maybe that's a "me problem?") I simply can't tell when it's active. I just had a game where I turned gold (inside friendly kindred ult) for half a second, as I walked out of the edge of kindred's ult and basically killed myself. I wouldn't be doing that if I could at least hear a noise, similar to Bard's "BWOOONG" sound to let me know that Kindred's ult is under my feet to save my life. The effect is kinda invisible too, but I'd be happy just with a louder/more noticeable sound to indicate when it goes off.
Rioter Comments
: Yeah, but I'm pretty sure they still take DoT damage (like ignite) like Fizz or Yi do while they're invulnerable. Vidious wants to be able to use Tough Skin to shield them from those effects.
Yes, exactly what I mean. If you have Malzahar's evil bubble of doom on your face, Tahm's shield could help you my sharing like 5 or 10% of his shield with you or something. Just an idea.
: My list of improvements to the new UI
My personal caveats about the new HUD. **1) Champion Stat Box:** Give me an option to start every game with the champion stats window locked open next to my portrait. I hate having to remember to click the little helmet every game. **2) TAB Scoreboard:** My biggest issue is about the new scoreboard when you hold the TAB button. When enemy players are in the fog of war and still alive.. I can't tell the difference in brightness to indicate when they are actually visible on the map. I have 4 years of practice being able to glance at that TAB screen and see darkened enemy portraits to know they aren't visible map wide. I need this back to function as a decent league player. Please! And thank you. :)
Rioter Comments
Rioter Comments
: I think its not blatantly stated because the ability affects the next basic attack. Though adding the words "Applying on-hit and spell effects" doesn't seem like a lot its already implied, being both a basic attack and a spell. Personally, and this might sound mean, I don't think players that don't know enough about the game to draw that connection, or look it up on the wikia should play him once he hits live.
If an ability does something. Players need to know while in game. Not everyone does the wiki theory-craft thing.
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