Rioter Comments
Rioter Comments
Rioter Comments
: Nexus Blitz Feedback (and major boards bug)
I disagree with having the jungle in the middle.. One of my favorite things about nexus blitz is that as a laner you have such fast access to the other lane. With the jungle in the middle, it becomes too much like summoner's rift. You're walking into a scary unknown area where you could meet the enemy jungler and die (and now with 1v2 opportunity!) on your way to your destination. On summoner's rift it feels like only the jungler can influence the whole map, and even then he can't do it all at once. In nexus blitz, the laners can influence eachother a LOT, AND the junglers can decide which objectives to cause skirmishes over and have a lot of influence that way as well.
Rioter Comments
Rioter Comments
: Keystone's useful for the clumsy jungler that forgets smite, but who the fuck takes that path primary as a Jungle champion? I don't use it.
> [{quoted}](name=Kal1sta,realm=PBE,application-id=AYQh7p7O,discussion-id=Tgl8Pq4W,comment-id=0004,timestamp=2017-11-01T20:42:13.595+0000) > > Keystone's useful for the clumsy jungler that forgets smite, but who the fuck takes that path primary as a Jungle champion? I don't use it. I actually tried it a couple times on Hecarim jungle and it worked quite well for me. Won both games, one of which was a 4v5 (although I played a third game with Dark Harvest Hecarim and won that 4v5 as well). I started with ghost/smite, then in the mid-game (around 12min) there was a cloud drake up in one game and an ocean drake in the other game, and I had already taken rift herald. So I dropped smite and went Ghost/TP for the next 10min or so. REALLY surprised a few enemies, got a few free kills off of TP that they weren't expecting. Grabbed smite back around 22min, used it for Baron, then swapped back for TP and played without smite for a while again. Basically, I got to have 2 summoners whenever I wasn't concerned about Baron, and since the TP helped me get control in the mid game I could choose when to pressure Baron in the late game. So they couldn't punish me for not having smite as we were ahead they couldn't force Baron. When I wanted to force Baron I would switch to smite, then go back to TP (or ghost, depending on the cooldown there was once I swapped ghost out for smite and TP'd to the Baron) once we secured the objectives. I actually think it's stronger on junglers than most other classes. The alternative strengths I see for it, is taking it to replace heal/barrier/ignite with TP or Cleanse in the late game. In the early game those spells can make a big difference between getting killed / living / getting a kill. In the late game, more often than not if you get caught a heal or barrier isn't going to save you. A cleanse may save you from all the damage though. A top laner who snowballs with ignite can then match the splitpush with TP later in the game. Etc...
: > [{quoted}](name=ValyrianBlade,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=l9xWOZEE,comment-id=00000000,timestamp=2017-10-29T02:01:00.039+0000) > > I also think the "Bronce" (I'm assuming you meant bronze) comment is pretty ignorant - we had plenty of games at worlds go past the 50min mark. Yes I meant Bronze, Bronce its in Spanish. And that's where you're wrong, don't compare Worlds to Solo Queue, they are very different things. The average time of a match its around 30 minutes, but you're suggesting that Gathering Storm should (and I quote you) "give almost nothing worth in stats" 10 to 20 minutes in, and it should "start to turn on at 30 min", basically around the time a match its almost over (statistically speaking).
> [{quoted}](name=Xelpi,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=l9xWOZEE,comment-id=000000000000,timestamp=2017-10-29T02:35:20.699+0000) > > Yes I meant Bronze, Bronce its in Spanish. > > And that's where you're wrong, don't compare Worlds to Solo Queue, they are very different things. > > The average time of a match its around 30 minutes, but you're suggesting that Gathering Storm should (and I quote you) "give almost nothing worth in stats" 10 to 20 minutes in, and it should "start to turn on at 30 min", basically around the time a match its almost over (statistically speaking). 30 min is the average match time. That means some matches are longer and some are shorter. If it's going to be insanely powerful in the ones that are longer, it should be weaker than alternatives in the ones that are shorter. Otherwise what's the cost of choosing it over another option? I still can't think of a champion that I don't want to take gathering storm on.
: Its not because they 'reward you for using them correctly' they reward you for as Riot said, when they removed devourer and feral flare 'ignoring your team' and 'becoming the only star of the show' as well as 'encouraging a unfun playstyle for others on your team' being the one with feral flare, its a lot of fun to use, in fact its pretty much the only rune I have used, ive been using it on every champ I can think would be good with it just to see if it works, and let me tell you, killing people with litterally 1 Q from miss fortune, its fun as hell. Playing against that though? not fun. Playing with someone on your team that is doing that? Still not fun. When someone on your team is able to do this they spend their entire time trying to get stacks, and when they do finally have enough stacks you feel like an extra, just another body to take shots while they get to be the main character.
Just tried a game as Hecarim Jungle with this keystone. Was flamed by my bot lane (who were a combined like 1/9) for not ganking enough and stealing the kills when I did gank. They must have been bronzies so don't take it at face value (they were losing to a Twisted Fate ADC, and I got a double kill on bot lane in the first 6 minutes of the game...) but I digress. On top of that my mid laner dc'd at level 9 and never reconnected. Our top laner was a Katarina, but she did quite well. So to recap - a Katarina top lane, a disconnected mid laner, and a feeding bot lane. I finished with 23 kills and we won 4v5. I won several 1v3's in the late game, and had over 250 bonus damage per dark harvest proc. The actual win happened because they tried to come at our base as 5, and Katarina backdoored their entire base while bot lane and I defended 3v5 and aced them so we could go join kata... So team rages at me for not helping them, I get 23 kills, and we win a 4v5. Yup - the keystone is definitely broken.
: I disagree ,actually it feels weak compared to other runes , this rune doesnt give you any meaningful stats until 30 mins into the game , which gives others using different runes an advantage for 30 mins at least
Well as I stated in my post, the stats it gives at 20min matches the most you get out of the better other runes (which also need to scale with takedowns or something else as well). At 30 min, the rune is giving way more than any other rune.
: > [{quoted}](name=ValyrianBlade,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=l9xWOZEE,comment-id=,timestamp=2017-10-28T22:46:57.430+0000) > > I think the rune could be balanced in a state where at 10/20min it gives almost nothing worth in stats, it starts to turn on at 30min, and then at 40/50min onwards it can really be the strongest one. It's rare when a match makes it to 40 (and very rare to 50 minutes) So you're basically suggesting to make this rune the holy grail for Bronce, but near worthless for other players?
> [{quoted}](name=Xelpi,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=l9xWOZEE,comment-id=0000,timestamp=2017-10-28T23:23:49.931+0000) > > It's rare when a match makes it to 40 (and very rare to 50 minutes) > > So you're basically suggesting to make this rune the holy grail for Bronce, but near worthless for other players? I'm saying you should have to pay something to get the benefit later in the game. EVERY game goes past 20min, and once you hit 20min this rune is better than most other runes. As long as the match goes 25--30min you're fine with this rune, and if it goes anything over 30min this rune feels like the strongest of them all. I also think the "Bronce" (I'm assuming you meant bronze) comment is pretty ignorant - we had plenty of games at worlds go past the 50min mark. If the best players in the world can have close games, then silver to diamond players can do. If anything, silvers have short games because they suck at playing from behind - better players can play from behind and make a game go 30-40+ min. I've responded to past threads about people saying games are too short, gone to my last 40 matches in my match history, and always have 30+ min games for about 75% of my matches (in mid gold elo).
: Detail on actual scaling missing on some Runes, for example Celerity and Waterwalking
There's a little box at the bottom left of the client you can click when selecting runes, that will show the extra detail. It also specifies that you can see it by holding shift. I think it's pretty neat, you can get a quick high level overview from the initial read, and then see the exact numbers only if you choose to.
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ValyrianBlade

Level 35 (PBE)
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