: I really think brand is a strong champ in bot lane. In mid not so much. But he is a strong supp. I dont like this buff too.
After they nerfed his passive he is nowhere near as good as he was, not even comparable to lux,velkoz, xerath and zyra. The reason why i dont like this, is the ppl like who cant play agasint him, will ban him even more. {{sticker:zombie-brand-mindblown}}
Rioter Comments
: Mana control has been something i have noticed getting out of hand for a while now. (Ever since season 8 started, really.) For a lot of enemies that i fight, i feel that even at level 1 many mages have nearly infinite mana now (Not ALL MAGES, people dont have to get all pissy over that statement). The manaflow bands old passive was bad, and you recognized that, and yet the NEW manaflow band is probably even more broken. As someone who plays bot lane, i have really noticed that poke-mage supports basically have infinite mana and i spend the entire lane phase dodging shots off-cooldown with their manabar never really moving. This is especially true when i am up against a Sona or a Lux. It feels very bad when you are against a sona who can not only poke you, but heal at the same time, and often outranges most ADCs while she is at it, while never having her mana move. I find myself dodging lux spells from level 1 as best as i can and awaiting her mana to drop since she is spamming spells, and yet, she never runs out. This is probably because support lux only really needs to use her E to shoot AT YOU. She doesn't really need to combo, or use her spells on minions. Since she only needs one spell to poke you while her ADC farms, she basically can cast it at you off-cooldown without limit. It is easily one of the hardest spells in the game to dodge if you are using a non-dashing champion without boots early game. I also found it pretty iritating that you would turn luden's into a mana-battery item as well. Now mages have everything they need packed into one item. I rarely find many mages now that ever build anything other than a ludens as a first item. It has everything they need, mana, decent AP, cooldown, and burst potential. Shouldn't they need to choose between those stats on different items instead of having it all-in-one? Why not go ahead and make an item that gives plenty of AD, crit, attackspeed, and lifesteal all in one while your at it? Players should have important decisions to make on what items they want/need at different stages of the game. If you are just going to put every stat on one item, you might as well remove items all together and turn league into a boring streamlined MOBA like Heroes of the Storm. Now, not only are you increasing almost every mages starting mana and mana regen, but your even boosting the mana on Ludens as well? How is that going to HELP reducing over-infinite mana problems? Sounds like your giving every mage infinite mana now. The whole point of a mage is that you get a lot of power packed into one spell that you need to land, and that you dont get as many of those shots as you want early on. If 'the mana regen on dorans is too strong' then why are you taking it off of dorans and giving it to all mages for free? Sounds to me like someone at riot is just using Dorans as an excuse to put some ridiculous change into the game. There are a lot of mages in the game right now that seem like they are in a decent position mana-wise. Brand, for example feels pretty balanced with his mana spending. He gets a decent amount of casts but easily can run out of mana if you dont spend it wisely. At the very least you need to look into support lux, zyra, karma and sona when it comes to mana regen. They might as well be manaless champions. It's not just mages either. A lot of supports have infinite mana. I have played against quite a few alistars and i have yet to see one ever go below half mana even after being in lane for days. Rather than looking at items or mana regen to fix the problems you state, you really should be looking into every mages costs of spells. It seems like a lot of older mages suffer from super-high mana costs while newer/more mainstream mages have been getting cheaper more spammable spells. When you take a mage like zyra for example, zyra isnt exactly the type of mages who needs to spam abilities to do her job well. The majority of her damage comes from her plants, which are FREE. So shouldn't the one spell of hers that she needs to land- the root, cost more mana to compensate for that? Zyra's full combo W E Q only costs 150~ mana. On the other hand, a similar mage who needs to combo you is usually spending 200+ mana. There's nothing wrong with enabling a mage to reach infinite mana with the right items at all. But some of these mages hardly need to build any mana items at all now that their core item LUDENS gives them all they need, along with manaflow band. I find it strange that you make Tarics piss-poor heal cost half his mana bar, yet sona can spam heals and attacks all day long no problem. In mid lane, i rarely ever feel like enemies have TOO MUCH mana. Its easy to run out of mana in midlane because they have to use their mana to clear waves sometimes. There are even some mages who could probably use more early game mana. Especially Twisted Fate and Anivia. I realize Twisted Fates character was designed around his W being able to restore mana. But his Q costs such a ridiculous amount of mana (And is extremely easy to dodge), that i find most of the laning phase is just casting bluecards on minions just so i can use my Q one time. I love to play Twisted Fate but i no longer play him since i find his mana-game to be irritating and not fun. Perhaps you should make Twisted Fates W get half its cooldown refunded if a bluecard kills a minion or something. At least that way it would be similar to Annie. And Anivia, unless you are aiming at someone who is drunk, you have to either be extremely good or lucky to land a Q early game, yet it costs three million mana. Anivia basically cant do anything at all without running out of mana (which is fine if she is over-using her ult.) but her level 1-5 game must be cancer. I used to main Veigar mid, and i remember always considering in every game: "Do i want to build some mana sustain and CDR to stack my Q, or do i want to build damage and try to blow up the enemy at 6?" Now, there isn't even a choice to be made. You just build Luden's and you get both. **It's really just 'some' supports or mages-who-support who no longer have to spend their mana on minions, and instead can direct every single shot towards players where it starts to get irritating. This new change will in fact make that problem even worse, because now the mana regen from their support item will stack even harder with their buffed base mana regen.** I find it strange that so many people are complaining about this patch making it harder to spam spells, when all i see is the changes making it easier to spam spells. Currently a Doran's ring gives 50% more mana regen. The 1.2 Mana regen per second that most mages have +50% is 1.8 mana per second at level 1. With these new changes, a Dorans ring gives 1 mana per second. So if new mages have 1.6 base mana per second, +1 with Dorans, thats 2.6 mana per second. You basically get more mana regen without the need to kill minions to get mana. Not to mention you start with more mana in the early game with these changes. If you add in the bonus mana/regen from Manaflow band, your almost getting infinite mana no matter what you build.
> Brand, for example feels pretty balanced with his mana spending. He gets a decent amount of casts but easily can run out of mana if you dont spend it wisely. Insert WTF meme here. How is Brands mana spend balanced when he needs 180 mana to combo his spells AT LEVEL 3? 130 mana if you ever have to use W+E to waveclear AT LEVEL 2 and this is just goooes way up. > Why not go ahead and make an item that gives plenty of AD, crit, attackspeed, and lifesteal all in one while your at it? oh boi. first of all, IE is cheaper than ANY starting item that mages get.(ok maybe not ROA) it gives very good AD+crit+50% more crit dmg. Get ANY zeal item to get more attaack speed, more crit, movementspeed and one selected bonus effect all that for 2600 gold. To get all these mages need a starting item(lost chapter items) rabadon(IE eqvivalent) and boots to get the movement speed that zeal give to the adcs. All these are waaaay more expensive. ADCs has the CHEAPEST build among all classes. Even tank builds are most expensive. > At the very least you need to look into support lux, zyra, karma and sona when it comes to mana regen. They might as well be manaless champions. It's not just mages either. A lot of supports have infinite mana. I have played against quite a few alistars and i have yet to see one ever go below half mana even after being in lane for days. Sona manaless champ? Dude what are you smoking give some to me it must be very good :O Lux, yeah sure as you said she only uses E to poke. What do you expect from a champ that only uses 1 spell? To run out of mana? no they wont. Zyra yes as you said her plants are doing the work but once again if you full combo, you only can do about 2-3 full rotations. And since you can avoid her plants she needs to root you first. Karma, once again her R is free and the only spell shes gona spam is Q which is 40 mana i believe. E and W will only be used in an all in or when they are getting ganked. Once again what do you expect? Its not their manapool its the manacost WITH the playstyle of the champ. Alistar, really? 2 combo and you are out of mana. An alistar wont just randomly headbut you to poke you. Either you go all in and get a kill or you will just walk around. Anyways you must be very very new or very low elo. Probably both. There is a reason why ppl dont like this change, and you dont really seem to get the reasoning behind it. The problem is not with us its with you.
: Mana changes coming to PBE today
Another perfect example that rito hates mages.... Adcs have been a problem for patches but yet no nerf to them, mages on the other hand, hasnt really been a problem for a while but hey nerf them anyways. Double standards once again. AD have to be good AP who the f cares...
: Then buy a mana item before going into them...It's not rocket science....
and delay my powerspike about either 1100 gold or 3k? nah thats not good
: fair trade off for doing more damage and tankiness. They can lose some lane sustain.
DoT mages never had lane sustain to the same extent as other mages. Now other non DoT mages not only get atleast 500more mana, mana regen with lost chapters but an extra 20% CDR. Its not fair that every single class gets their problems solved but they leave out DoT mages once again. They forgot to giive them a good keystone and now they leave them out from the mana/CDR issue solving.
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TomiMan7

Level 31 (PBE)
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