: > [{quoted}](name=Riot skiteacher2,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=faOesugG,comment-id=,timestamp=2019-06-20T18:58:06.414+0000) > >We have heard you loud and clear You guys at Riot really like saying that, don't you? Too bad no one gives a shit about you fixing the error you get when you log into the game, if you have to wait in queue for 10 hours+ beforehand.
Then wait until it's released. PBE is just for testing bugs not for playing for fun. If you don't care enough to wait in queue don't play.
: I was able to login after a few hours the first day TFT hit PBE, but now I get some unexpected error! Then I activated a VPN and set it to US, and I was able to get back in queue; Care to explain what's going on here? I live in Iran and I've always been able to access PBE; but now it seems like the access has been restricted!
Most likely had nothing to do with where you live. It's an unexpected error. Could be because of anything really.
: They're not even using PBE to collect any data or test anything. They're just using it as advertisement by giving PBE accounts and queue priority to streamers/youtubers (mostly Hearthstone streamers) who never played league in their lives.
This is simply not true. However, of course they'll advertise the release. The point of PBE is still to test for bugs etc.
: > [{quoted}](name=Riot skiteacher2,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=faOesugG,comment-id=,timestamp=2019-06-20T18:58:06.414+0000) > > From the team building Teamfight Tactics, thank you PBE community for the excitement and enthusiasm shown for TFT. We are so happy about the level of community engagement... though this excitement has also surfaced a couple of problems that you deserve some answers for. > > **PBE capacity** > The PBE has always been designed to allow a small number of players to test new systems and content before it goes live. The community excitement for TFT has overwhelmed the capacity PBE is designed to support, so many players are being queued waiting for their turn to connect. If this massive influx of testers represented a permanent increase in the regular PBE population, we'd increase PBE capacity. We think TFT's launch is an exceptional case, though, and once it goes live we expect the PBE population to return to levels our current capacity can handle. We therefore are not going to increase the capacity of PBE at this time. > > **Getting kicked out of queue** > Players being queued in login has also surfaced a problem in the queuing system for login: if you wait in queue for an extremely long time, sometimes you get kicked out altogether. We have heard you loud and clear that the experience is painful and feels super bad, especially when compounded with the capacity situation. We are working on fixing the issue before TFT goes live, meaning you'll at least be able to _reliably _wait in line once the fix ships. Thanks to this catch, Live will not experience the bug when TFT launches—PBE doing its job! > > We hope that explaining the current situation provides confidence that your testing efforts—even waiting in queue—are meaningfully making TFT's full release as stable as it can possibly be. To all PBE testers, thank you! I just want paly my daily game for the 3K RP but i cant log in anymore. So i dont understand why the streamers can login so fast and others like we normal players cant login anymore or have to wait over than 15 hours. Sorry but this sucks really hard. It is not fair that the streamers have all the time any more privilegs than no streamers. This is just unfair. You have to fix this that everyone can login and paly the game of the day. Regards Drako
Of course streamers will have priority queue. It's free advertisement for the game, that's how business works.
: ummm why not just add more servers like pbe euw and all of the rest of them , so that players that are not from Na don't have a disavantage in ping , and so there is more room so that players don't have a 19 hour queue to try 1 game if they don't crash
They don't need a million players to test for bugs. Simple. Adding more servers just for tft release alone doesn't make sense.


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