: Warwick Update Feedback Thread
Any chance of smoothing out his AS gain on W a tiny bit? I like the principle, but the change from his base AS can be pretty jarring. P.S. MEAT
: Warwick Update Feedback Thread
I'm confused about what type items you intend him to build. What is the intention behind the AP ratio on Q? :B Making Catalyst items a choice? Gunblade?
: Have you tried maxing W? On the developer stream they said you should start W and max W first, and that maxing Q first would and is intended to cause mana problems.
Huh, that's pretty interesting. I'll try it, thanks!
: Warwick Update Feedback Thread
His mana usage feels awful. It helps that there's mana regen with your jungle item, but even that doesn't help much. Every type of non-jungle build I've tried so far feels especially bad in terms of mana - even Muramana Warwick. :P
: Warwick Update Feedback Thread
The first time I went into hunter mode was amazing. Great work. :D
: PBE Bugs & Feedback Thread: Sewn Chaos Amumu!
So my understanding is he's meant to be an old plushy that has been repaired and put back together over the years. I like it! I have to agree with the other comment though, this pink seems a bit too vibrant. :B Maybe add a little green somewhere? I dunno.
Rioter Comments
: Doom Bots -- Which Champions have YOU found good?
: PBE Bugs & Feedback Thread: Little Devil Teemo!
Just wanted to comment that the VFX are absolutely amazing. They hit and feel feather soft (hope that makes sense xD), which I find great!
: I think that his W should be an active instead, since it's hard to control it. Also his E should have a range cap. Overall I liked him and he seems fun. _New Main confirmed_?
>Reporting problems you notice and feelings you have will be more useful to us than suggesting changes
: I think this is the full list: Abyssal Scepter, Archangel's Staff, Frozen Mallet, Twin Shadows, Iceborn Gauntlet, Guardian Angel, Rod of Ages, Infinity Edge, Seraph's Embrace, Phantom Dancer, Seraph's Embrace, Zeke's Harbinger, Sterak's Gage, Banner of Command, Sunfire Cape, Talisman of Ascension, The Black Cleaver, The Bloodthirster), Ravenous Hydra, Trinity Force, Warmog's Armor, Rabadon's Deathcap, Lich Bane, Banshee's Veil, Frozen Heart, Rylai's Crystal Scepter, Guinsoo's Rageblade, Youmuu's Ghostblade, Randuin's Omen, Hextech Gunblade, Duskblade of Draktharr, Zhonya's Hourglass, Athene's Unholy Grail, Locket of the Iron Solari, Mikael's Crucible, Essence Reaver, Dead Man's Plate, Titanic Hydra
Rest in peace Twin Shadows {{item:3070}} Also you have Seraph's Embrace there twice :P
: It's the activation of your ~~Water~~ Ocean Dragon.
Not sure why you were downvoted. :P It does seem to be a bug with the Ocean dragon effect.
: Hey all! **As a note, here's some things we added since last Friday! ** 1. Removed the turrets from the bottom points, in order to provide clarity on their capture-ability (re: you can't capture them, so there's no turret there now!) 2. Fixed an issue where the Ultra Minion relic pads are the wrong color (the enemy one should always be red, the allied one should always be blue). ----- **Some upcoming changes:** 1. We're still investigating the end of game crash, as well as some bugs around the Center Relic buff and certain abilities. 2. Relic Capture time increased by 1 second. * We still want to leave the number short enough so that players will be able to capture it, but we agreed with the feedback that it always feels like there's nothing you can do as the opponent. :( Longer than this time would likely mean players would NEVER be able to capture the relic. Hopefully this is a good in between. Thanks for all the coverage so far guys <3
Hey, I've been playing a lot of Dominion today. Some stuff I noticed: I've lost count of the amount of people committing suicide by wandering over and trying to capture the bottom points (on both teams). Also despite the tips on the side most people do not seem to realise that there is a buff to be contested in the middle, nor do they realise the side relic that has to be captured is on the enemy team's side. The majority of players I've been matched with have no idea about their score and will always go for an uneven fight over capturing a relic. They seem to think that kills are just worth more overall. Not sure if this will change as people get used to the mode or not. :B I thought these things were pretty clear personally, but just wanted to tell you what I've been seeing today. :V
: MYMU - Zyra discussion
Would you consider not allowing people to rank W at level 1? Just because considering seeds no longer give vision, there is literally no reason to get the W at level 1 (just like Zilean's W).
: Kennen still needs help (ie more rework)
Upvoting. Kennen changes are a bit lackluster.
: > [{quoted}](name=Thief of Time,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=dGijBlXB,comment-id=000500000000,timestamp=2016-04-19T22:00:49.102+0000) > > Nice! Thanks :D > > Another question: what was the rationale behind removing the small vision around seeds? With so many seeds being spawned all over the place, the ambient vision became a bit too powerful; on top of that, enemy champs sneaking around had to watch their feet. Instead of being able to click in the bot jungle from mid inner, say, you had to watch yourself the whole way through in case the pathing took you by a seed. You had to bring yourself all the way across the map with little movements instead of watching the fight or etc.
Cool, that makes sense to me. Thanks for the answers!
: That's because they're bullshit and no fun to fight against. As usual with reworks.
Literally the point of having them on the Public Beta Environment is so we can thoroughly test them and the frustrating or broken aspects of the changes can be corrected before they're released on the live servers..
: [SERIOUS] Guys please don't ban updated mages!
Yeah I pretty much only test in customs because people treat what is meant to be a testing server as some kind of tryhard zone.
: > [{quoted}](name=Thief of Time,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=dGijBlXB,comment-id=0005,timestamp=2016-04-19T20:44:16.464+0000) > > I&#x27;m liking the changes! :D I&#x27;ve played her in one custom game so far and I find seed spawning and growing plants is much nicer. It&#x27;s so nice not to have that old passive any more. :P > > One thing I find as a support is, even with boots and alacrity (which I guess is gone now), I always end up right at the back in a chase, which means I can&#x27;t snare, use my ult, or otherwise try and stop my ADC from committing suicide. Did you consider boosting her movement speed a bit? Yep! She has +15 movespeed now.
Nice! Thanks :D Another question: what was the rationale behind removing the small vision around seeds?
: MYMU - Zyra discussion
I'm liking the changes! :D I've played her in one custom game so far and I find seed spawning and growing plants is much nicer. It's so nice not to have that old passive any more. :P One thing I find as a support is, even with boots and alacrity (which I guess is gone now), I always end up right at the back in a chase, which means I can't snare, use my ult, or otherwise try and stop my ADC from committing suicide. Did you consider boosting her movement speed a bit?
: Mid Season Mages Bug thread!
Heya! Just played a custom game as Zyra, and the enemy Sivir Bot was alone in mid lane constantly attacking one of my seeds. Obviously the seed took no damage, so Sivir was just stuck there until I scared her off.
: [Planned - 6.9] Mana x MP/5 x AP x MR Item Pass [Updated - 4/11/2016]
It's pretty cool how there's some wide experimentation going on with items. :D I look forward to testing these out!
: It's not fair, but I really wanted to vote for Teemo :))
: [Zhonya] - sound never stops
Upvoting and mentioning I've experienced the same sound looping thing with Kog'Maw's death passive and Corki's gatling gun.
: Notice that there is no Aurelion Sol Balance or Aurelion Sol Gameplay & Feel Feedback posts. Jhin's posts are still up even though hes on live.
I was wondering about that too.. I guess Llama isn't as involved with getting PBE feedback as Gypsylord is.. :(
: My thoughts of Aurelion Sol
Agreed, the hidden cooldown on E is something that shouldn't hit live.. All your points are nice, I will have to try that tanky build. :P
: Seeing his stars pretty well means seeing Sol... I can hide in a bush and damage people with Sunfire cape without being revealed, Nunu can ult/dmg people from bush without being revealed... It just seems inconsistent, not to mention the simple fact that he can't hide. You don't have to guess which bush he is in, nor where in the bush he is.
Guess they were going for a "super cosmic godlike dragon can't hide anywhere" kind of feel. I agree in terms of gameplay it's a bit meh. Maybe make the passive ring contract when you go into a bush (out of combat) so you can hide? That gets rid of the "hidden damage" argument, because if you then pressed W your enemy would have a bit of time to react as the ring expands towards them. Then again maybe they're just set on it as an Aurelion idiosyncrasy. Or maybe this is a sign they're gonna stop all that hidden Nunu ult nonsense soon. :D (wishful thinking huh) --- Edit: a Rioter talked about it [in this thread](http://boards.pbe.leagueoflegends.com/en/c/bugs/dcZbdfW4-aurelion-sol-bug-report-thread?comment=001b0000)!
: First off, I'd like to thank everyone for taking the time to report bugs they have found while playing with, as, and against Aurelion Sol. Two frequent reports are about the passive being visible in brush and the Q not being able to explode immediately - I wanted to explain here that they are intended as-is, but also to go a bit into why those decisions were made as well. _**Passive**_ With 'Center of the Universe' being the backbone of his kit, we wanted to make sure that the gameplay it provided was clear and like the damage it provides, constant. We felt that the gains all players got with this decision, outweighed the discomfort created for Aurelion Sol in this interaction. By keeping the gameplay clear, we are to maintain power in Aurelion's defining ability. Here are some of the pros and cons we were looking at when making this decision: Pros CotU can retain higher damage values that both Aurelion and his opponents can respect. When missiles are not seen, opposing players would lose respect for a mechanic they cannot react to and lose interest in participating in the gameplay it's intended to provide. Revealing on hit would allow them to react after the fact, but doesn't provide any counterplay upfront, since the damage is already done at that point. Cons Aurelions position is provided to his enemies when his stars are outside of brush and within their vision range. Keep in mind that you are still untargetable to enemy players (they cannot AA you or use targeted spells against you) even if they know your location. I will admit it sucks that you can't sneak around like other champions, but we were willing to strengthen the mechanics around the reason players would pick and enjoy Aurelion, rather than common mechanics available to other champions. _**Q (Starsurge)**_ This was done to give melee some breathing room once they had passed through Aurelion's gauntlet of stars. With Aurelion properly spacing and use of his R (Voice of Light) as a self-peel tool, the chance they get to this and feel successful can become very limited. If you have not had the chance, you can get some design insight on Aurelion Sol here: [Aurelion Sol Live Stream with Rabid Llama](https://www.google.com/url?q=https%3A%2F%2Fwww.twitch.tv%2Fleaguecommunity%2Fv%2F53247668&sa=D&sntz=1&usg=AFQjCNGXor5-CU_ydMyTbeGHQIP7kyUBuw)
Would you consider getting rid of the delay on Q for testing whilst he's still on PBE to see how that works out? Maybe with a shorter stun As it is, against people like Xin or Irelia it's basically "don't go alone unless you have your ult", which is kind of weird to me for a tankier character. :P
: Has anyone else noticed this? If so, can you provide the following? 1. Was it on the base, skin, or both? 2. How long did the game last 3. Did you buy any items or get hit by spells that would change your appearance (Zhonyas, Braum Passive)
I had this as well. The ability icons seemed to wiggle a bit as well. :P 1) Haven't used the skin yet. 2) 38 and 32 minutes 3) Yep, Zhonyas. Also don't know if it counts, but I got affected by phantom dancer.
: There's an intentional delay on the Q, so that melee opponents have a chance to fight you after they've made it through the gauntlet of stars. The Ult is your trump card there. That said, you should be able to blow it up ASAP pretty reliably at the same spot (standing still, when the center hits your passive orbit range), even with lag.
> [{quoted}](name=Rabid Llama,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=IFMapsAb,comment-id=0002,timestamp=2016-03-10T20:43:16.214+0000) > > There's an intentional delay on the Q, so that melee opponents have a chance to fight you after they've made it through the gauntlet of stars. The Ult is your trump card there. Would you consider getting rid of the delay for testing whilst he's still on PBE to see how that works out? As it is, it's basically "don't go alone unless you have your ult", which is kind of weird to me for a tankier character. :P Maybe give a shorter stun if instantly reactivated?
: have you guys seen the post about Aurelion being revealed in bushes because of passive? Even when not dealing damage?
Llama said on stream that his passive is always visible by design, since it can still damage people even if Aurelion himself is not visible.
: Aurelia Sol passive disabled with taunts
Well you can't use your abilities when you're being taunted or you're stunned. Hence the passive gets disabled. {{sticker:slayer-pantheon-thumbs}}
: Kog'Maw SFX Bug??
I get this sometimes when playing against a Kog'Maw - it seems to be random. The endlessly looping SFX has also happened with an enemy Corki's E.

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