: Braum Runes/Masters Set-Up
I find there work fairly well. He scales with tank stats and I don't find mpen that useful (i did try it though).
: How can you test if you are lagging as hell? Some things need timing to be achieved and that can be proven game breaking
Without much difficulty. I get a ping of around 170-190 all the time, my main server is euw and the only thing the ping does is affect my ability to kite and last hit. It's just kind of something you get used to.
: [Request] PBE server in Europe
Not worth the money, pbe is for testing and ping doesn't really affect that.
: Dodge AGAIN. I dare ya, I double DOG dare ya!
{{champion:24}}They can enjoy their timeouts then. You'll never get to play if you keep dodging.{{champion:24}}
: Official Braum Feedback Thread
Repostan from the other thread! I said too much so this will take 2 posts, one with how I think he can be played optimally and one about how to counterplay him and areas where I think his numbers need tweaking. Braum is a super fun champion, his model looks awesome and his release skin is probably my favorite to date. As a support, his kit is very flexable, allowing him to play well in both passive and aggressive lanes, make plays in the midgame and can be used as a frontline tank or strong peel for carries in teamfighting. He scales well with tanky items giving him clear, although still flexible build paths. People have already said a lot about his abilities so i'd like to mention some gameplay, counterplay and lane matchups. So far I've found starting Q or E to be best. Q can give you some poke or ranged dissengage and is very strong if you are jungle invading or expecting an invade. On the other hand, E can mitigate eatly poke such as Varus' Q, Caitlyn's Q, Draven's axes, Karma's Q and Ezreal's Q, all of which they will probably take to poke or shove the wave at lvl 1. After that you can take W or either remaining ability situationally. Most people, inclding myself, seem to be maxing E first, it scales very well and the reduced cooldown is very useful. After that I've been leveling W, for pretty much the same reasons. I level Q last as, as a support, I find health stacking only comes in latgame and in laning, i find it is too avoidable to use as consistant poke. It isn't the fastest projectile, its hitbox is not desceptively large (cough dark binding) and it does not travel through minions. Although a nescessary spell to his kit, its scalings do not suit his play as a support enough for it to be maxed before anything else. Using W to the front minion in a wave if your ADC clears the wave faster can almost guarantee a landed Q, setting up an engage or just applying poke. This gives him decent synergy with ADCs that can waveclear very fast, notably Graves and Sivir. He is probably one of the best counter-engage supports at level 6. Some fast reactions can completely neutralise Ashe, Varus, Draven, Jinx, Ezreal and Caitlyn's ultimates. Following this up with his own ult makes for a solid re-engage. Setting up ganks can sometimes be tricky pre 6 but if you manage to land Q and some autos, its almost certainly a kill. For when the jungler is flanking, I've found it best to just Flash AA Q AA, then you can dash to the jungler putting you in a strong position ahead of your target, able to block incoming cc and giving your jungler the bonus stats possibly even for a turret dive. For a lane gank, you'd often be looking for the jungler to close the gap and then dash to them then use your kit appropriately. Needles to say, his passive works very well with high attack speed and often these will require protection in lane. Examples of this being Twitch and Tristana. This also works well with champions that can repetedly proc his passive multiple times in a short space of time, such as Lucian, Quinn and Miss Fortune. In my opinion, his stronges current lane partners are Lucian and Twitch. Lucian's burst and passive can take advantage of Braum's passive ridiculously well and in teamfights, Lucian can often take care of himself, freeing up Braum to be a tanky frontliner and engager. Twitch on the other hand can thrive under Braums protection, his Q can work great for suprise bursts with Braum's passive and their ults sync up nicely. In a teamfight, Twitch can sit far back ulting while Braum can apply his passive to anyone that might jump on him, allowing Twitch to stun them at long range.
: Repostan from the other thread! I said too much so this will take 2 posts, one with how I think he can be played optimally and one about how to counterplay him and areas where I think his numbers need tweaking. Braum is a super fun champion, his model looks awesome and his release skin is probably my favorite to date. As a support, his kit is very flexable, allowing him to play well in both passive and aggressive lanes, make plays in the midgame and can be used as a frontline tank or strong peel for carries in teamfighting. He scales well with tanky items giving him clear, although still flexible build paths. People have already said a lot about his abilities so i'd like to mention some gameplay, counterplay and lane matchups. So far I've found starting Q or E to be best. Q can give you some poke or ranged dissengage and is very strong if you are jungle invading or expecting an invade. On the other hand, E can mitigate eatly poke such as Varus' Q, Caitlyn's Q, Draven's axes, Karma's Q and Ezreal's Q, all of which they will probably take to poke or shove the wave at lvl 1. After that you can take W or either remaining ability situationally. Most people, inclding myself, seem to be maxing E first, it scales very well and the reduced cooldown is very useful. After that I've been leveling W, for pretty much the same reasons. I level Q last as, as a support, I find health stacking only comes in latgame and in laning, i find it is too avoidable to use as consistant poke. It isn't the fastest projectile, its hitbox is not desceptively large (cough dark binding) and it does not travel through minions. Although a nescessary spell to his kit, its scalings do not suit his play as a support enough for it to be maxed before anything else. Using W to the front minion in a wave if your ADC clears the wave faster can almost guarantee a landed Q, setting up an engage or just applying poke. This gives him decent synergy with ADCs that can waveclear very fast, notably Graves and Sivir. He is probably one of the best counter-engage supports at level 6. Some fast reactions can completely neutralise Ashe, Varus, Draven, Jinx, Ezreal and Caitlyn's ultimates. Following this up with his own ult makes for a solid re-engage. Setting up ganks can sometimes be tricky pre 6 but if you manage to land Q and some autos, its almost certainly a kill. For when the jungler is flanking, I've found it best to just Flash AA Q AA, then you can dash to the jungler putting you in a strong position ahead of your target, able to block incoming cc and giving your jungler the bonus stats possibly even for a turret dive. For a lane gank, you'd often be looking for the jungler to close the gap and then dash to them then use your kit appropriately. Needles to say, his passive works very well with high attack speed and often these will require protection in lane. Examples of this being Twitch and Tristana. This also works well with champions that can repetedly proc his passive multiple times in a short space of time, such as Lucian, Quinn and Miss Fortune. In my opinion, his stronges current lane partners are Lucian and Twitch. Lucian's burst and passive can take advantage of Braum's passive ridiculously well and in teamfights, Lucian can often take care of himself, freeing up Braum to be a tanky frontliner and engager. Twitch on the other hand can thrive under Braums protection, his Q can work great for suprise bursts with Braum's passive and their ults sync up nicely. In a teamfight, Twitch can sit far back ulting while Braum can apply his passive to anyone that might jump on him, allowing Twitch to stun them at long range.
As for counterplay, pokeing him is fairly hard but can still be very effective, he is still melee after all. I think that he falls weak when the enemy support offers good dissengage, leading me to believe that Janna and Lulu will work well against him. Lulu can also poke him down with AAs fairly easily and avoid his blocking by putting help pix on him and hitting the ADC behind him with glitterlance. He may be able to block Janna's projectile but she can still offer enough disengage and poke with autos to counter his playstyle. I'd also like to mention that Thesh has a kit that can offer a lot of counterply if used correctly. It may be difficult to hook the adc but Thresh's AAs hurt and he can still engage and disengage fairly well, with flay and the box to keep him from applying his passive. As for ADCs that work well against him, you'd be looking to kite away and for no reliance on skillshots, so i would suggest Kog'maw to be fairly strong. Lucian can dodge his Qs and ult very well, as well as poking through his sheild with his own Q and removing the ulti slow, although expect to be using the culling as waveclear and poke as you probably won't hit their carries with it. Caitlyn, although losing the stregnth he Q has, can still use her range to wear down a Braum lane and her net to disengage fairly well. Sivir also can offer a lot of poke to a Braum lane, as well as her ult for chase, disenge and generally strong kiting. At the moment i think that Braum is very strong, he has an allaround good kit and can play well in most lane matchups. The thing I found from playing him was that I almost never ran out of mana even if i was using my abilities at bad times. I think he should be punished more for using his abilities, particularly E, when it isn't nescessary. A lot of people seem to have said he has very high damage, but I think that a bot lane that knows what to expect will be able to avoid most Qs that aren't set up by a dash or waveclear and his passive procs require a reasonable commitment to a trade to obtain and can be avoided by kiting. In teamfights he is super strong but again I think here it is his tankyness rather than damage that makes him strong, allowing him to pass on tank stats, block skills and apply multiple passive stacks. Maybe i'd like to see him punished a little more in the very lategame as he can intiate in the fronline and as soon as someone heads for his backline, can jump straight back to defend, then forward again as needed. I think the cooldown of his W at later ranks should not be as low as it is at the moment. Overall, awesome work Riot, some numbers tweaks and he'll be good to go!
: Braum Feedback megathread
I said too much so this will take 2 posts, one with how I think he can be played optimally and one about how to counterplay him and areas where I think his numbers need tweaking. Braum is a super fun champion, his model looks awesome and his release skin is probably my favorite to date. As a support, his kit is very flexable, allowing him to play well in both passive and aggressive lanes, make plays in the midgame and can be used as a frontline tank or strong peel for carries in teamfighting. He scales well with tanky items giving him clear, although still flexible build paths. People have already said a lot about his abilities so i'd like to mention some gameplay, counterplay and lane matchups. So far I've found starting Q or E to be best. Q can give you some poke or ranged dissengage and is very strong if you are jungle invading or expecting an invade. On the other hand, E can mitigate eatly poke such as Varus' Q, Caitlyn's Q, Draven's axes, Karma's Q and Ezreal's Q, all of which they will probably take to poke or shove the wave at lvl 1. After that you can take W or either remaining ability situationally. Most people, inclding myself, seem to be maxing E first, it scales very well and the reduced cooldown is very useful. After that I've been leveling W, for pretty much the same reasons. I level Q last as, as a support, I find health stacking only comes in latgame and in laning, i find it is too avoidable to use as consistant poke. It isn't the fastest projectile, its hitbox is not desceptively large (*cough dark binding*) and it does not travel through minions. Although a nescessary spell to his kit, its scalings do not suit his play as a support enough for it to be maxed before anything else. Using W to the front minion in a wave if your ADC clears the wave faster can almost guarantee a landed Q, setting up an engage or just applying poke. This gives him decent synergy with ADCs that can waveclear very fast, notably Graves and Sivir. He is probably one of the best counter-engage supports at level 6. Some fast reactions can completely neutralise Ashe, Varus, Draven, Jinx, Ezreal and Caitlyn's ultimates. Following this up with his own ult makes for a solid re-engage. Setting up ganks can sometimes be tricky pre 6 but if you manage to land Q and some autos, its almost certainly a kill. For when the jungler is flanking, I've found it best to just Flash AA Q AA, then you can dash to the jungler putting you in a strong position ahead of your target, able to block incoming cc and giving your jungler the bonus stats possibly even for a turret dive. For a lane gank, you'd often be looking for the jungler to close the gap and then dash to them then use your kit appropriately. Needles to say, his passive works very well with high attack speed and often these will require protection in lane. Examples of this being Twitch and Tristana. This also works well with champions that can repetedly proc his passive multiple times in a short space of time, such as Lucian, Quinn and Miss Fortune. In my opinion, his stronges current lane partners are Lucian and Twitch. Lucian's burst and passive can take advantage of Braum's passive ridiculously well and in teamfights, Lucian can often take care of himself, freeing up Braum to be a tanky frontliner and engager. Twitch on the other hand can thrive under Braums protection, his Q can work great for suprise bursts with Braum's passive and their ults sync up nicely. In a teamfight, Twitch can sit far back ulting while Braum can apply his passive to anyone that might jump on him, allowing Twitch to stun them at long range.
: I said too much so this will take 2 posts, one with how I think he can be played optimally and one about how to counterplay him and areas where I think his numbers need tweaking. Braum is a super fun champion, his model looks awesome and his release skin is probably my favorite to date. As a support, his kit is very flexable, allowing him to play well in both passive and aggressive lanes, make plays in the midgame and can be used as a frontline tank or strong peel for carries in teamfighting. He scales well with tanky items giving him clear, although still flexible build paths. People have already said a lot about his abilities so i'd like to mention some gameplay, counterplay and lane matchups. So far I've found starting Q or E to be best. Q can give you some poke or ranged dissengage and is very strong if you are jungle invading or expecting an invade. On the other hand, E can mitigate eatly poke such as Varus' Q, Caitlyn's Q, Draven's axes, Karma's Q and Ezreal's Q, all of which they will probably take to poke or shove the wave at lvl 1. After that you can take W or either remaining ability situationally. Most people, inclding myself, seem to be maxing E first, it scales very well and the reduced cooldown is very useful. After that I've been leveling W, for pretty much the same reasons. I level Q last as, as a support, I find health stacking only comes in latgame and in laning, i find it is too avoidable to use as consistant poke. It isn't the fastest projectile, its hitbox is not desceptively large (*cough dark binding*) and it does not travel through minions. Although a nescessary spell to his kit, its scalings do not suit his play as a support enough for it to be maxed before anything else. Using W to the front minion in a wave if your ADC clears the wave faster can almost guarantee a landed Q, setting up an engage or just applying poke. This gives him decent synergy with ADCs that can waveclear very fast, notably Graves and Sivir. He is probably one of the best counter-engage supports at level 6. Some fast reactions can completely neutralise Ashe, Varus, Draven, Jinx, Ezreal and Caitlyn's ultimates. Following this up with his own ult makes for a solid re-engage. Setting up ganks can sometimes be tricky pre 6 but if you manage to land Q and some autos, its almost certainly a kill. For when the jungler is flanking, I've found it best to just Flash AA Q AA, then you can dash to the jungler putting you in a strong position ahead of your target, able to block incoming cc and giving your jungler the bonus stats possibly even for a turret dive. For a lane gank, you'd often be looking for the jungler to close the gap and then dash to them then use your kit appropriately. Needles to say, his passive works very well with high attack speed and often these will require protection in lane. Examples of this being Twitch and Tristana. This also works well with champions that can repetedly proc his passive multiple times in a short space of time, such as Lucian, Quinn and Miss Fortune. In my opinion, his stronges current lane partners are Lucian and Twitch. Lucian's burst and passive can take advantage of Braum's passive ridiculously well and in teamfights, Lucian can often take care of himself, freeing up Braum to be a tanky frontliner and engager. Twitch on the other hand can thrive under Braums protection, his Q can work great for suprise bursts with Braum's passive and their ults sync up nicely. In a teamfight, Twitch can sit far back ulting while Braum can apply his passive to anyone that might jump on him, allowing Twitch to stun them at long range.
As for counterplay, pokeing him is fairly hard but can still be very effective, he is still melee after all. I think that he falls weak when the enemy support offers good dissengage, leading me to believe that Janna and Lulu will work well against him. Lulu can also poke him down with AAs fairly easily and avoid his blocking by putting help pix on him and hitting the ADC behind him with glitterlance. He may be able to block Janna's projectile but she can still offer enough disengage and poke with autos to counter his playstyle. I'd also like to mention that Thesh has a kit that can offer a lot of counterply if used correctly. It may be difficult to hook the adc but Thresh's AAs hurt and he can still engage and disengage fairly well, with flay and the box to keep him from applying his passive. As for ADCs that work well against him, you'd be looking to kite away and for no reliance on skillshots, so i would suggest Kog'maw to be fairly strong. Lucian can dodge his Qs and ult very well, as well as poking through his sheild with his own Q and removing the ulti slow, although expect to be using the culling as waveclear and poke as you probably won't hit their carries with it. Caitlyn, although losing the stregnth he Q has, can still use her range to wear down a Braum lane and her net to disengage fairly well. Sivir also can offer a lot of poke to a Braum lane, as well as her ult for chase, disenge and generally strong kiting. At the moment i think that Braum is very strong, he has an allaround good kit and can play well in most lane matchups. The thing I found from playing him was that I almost never ran out of mana even if i was using my abilities at bad times. I think he should be punished more for using his abilities, particularly E, when it isn't nescessary. A lot of people seem to have said he has very high damage, but I think that a bot lane that knows what to expect will be able to avoid most Qs that aren't set up by a dash or waveclear and his passive procs require a reasonable commitment to a trade to obtain and can be avoided by kiting. In teamfights he is super strong but again I think here it is his tankyness rather than damage that makes him strong, allowing him to pass on tank stats, block skills and apply multiple passive stacks. Maybe i'd like to see him punished a little more in the very lategame as he can intiate in the fronline and as soon as someone heads for his backline, can jump straight back to defend, then forward again as needed. I think the cooldown of his W at later ranks should not be as low as it is at the moment. Overall, awesome work Riot, some numbers tweaks and he'll be good to go!
: Twitch ulti on nexus
It's been like that as long as I can remember and the same for inhibitors. It is ridiculously annoying though and I do think he should be able to target the nexus and inhibs with his ult.
: 1. Not everybody is has the English language as a native language and everybody makes mistakes. What the OP says is perfectly understandable, so why are you complaining? o_O 2. Exactly. It is to test stuff, not to ruin other people's day and that's why we should report those who do so. 3. That is indeed an option. 4. Yes they exist everywhere but no, we CAN do something about them here. Riot is our own tribunal, they look at the reports here personally and it doesn't take much for some people to get reported. Report toxic players for 'negative attitude', 'verbal harassment', or 'leaving the game/afk' if you are sure they rq'd (they could also have a bad connection, don't report then if you are not certain). Plus, it takes an average 30 min. Can I ask why you even replied here, because you didn't say anything that was useful to the OP you are only insulting him o_O
Apart from the rather rude 'learn to spell', that person did actually say a few useful things about dealing with toxic players. Not taking things personally, muting the players and they did not discourage reporting them at all. They said give the end screen a little time and then report, which was, again, useful advice. I believe, although am not completely sure, that the end screen only comes up once everyone has clicked continue on the victory/defeat screen, so this usually isn't long.
: [PBE LOL]New Twitch
I've never noticed this work on the normal client and it's not supposed to. I'll check again tomorrow.
: Team Builder Bugs!
I found if you click out of the team selection, say, to the client home page, there is no way back in. I think my team was all ready and i had no way to get back to click ready.
: It is still viable if used well. They did well in making the execute melee only. Still, the item is still quite useful and it works for adc's who are on to take the risk.
Its gold efficiency decreased quite a bit with the increased cooldown and reduced max stacks, still yes, double targons bot lane could still work situationally, as could double targons top. This does require a little coordination and i wouldn't advise 4 targons games as the double tar bot would need some jungle help early to avoid getting zoned out.
Had the same with cassiopias q and w and singed w.
: Have utility supports become useless?
I love to play tanky supports myself but i do think they are a little overrated. Leona is pretty strong although no one is playing things like janna alister and zyra that can stop her. Annie is just....riot pls. On the other hand there are supports like sona (second highest winrate amongst supports at the moment), karma, lulu, soraka and nami that are still pretty strong and not to be counted out.
: I really wouldn't put Zyra in the very strong tier.. Her range was nerfed and she is extremely squishy. However she most probably is the strongest utility support, if she can be counted as that.
I really like zyra as a strong situational pick, when you want a strong poke lane and the ult for the amazing mid to late game disengage. Also, once she gets a few items going, she hurts... a lot.
: {{item:3097}} is** melee only** ... ADCs can't use it. unless you play melee ADCs. that would be interesting to try.
Yes, there was a panic patch about a week after it hit live to give it less stacks less frequently and make the execute melee only. For that week everyone was playing double targons top and bot.
: [DOMINION] A way to probably make the map more popular.
I think they're still working on the balance in dominion quite a bit. T'd reeeeally love to have ranked dominion but sadly i can't see it coming til season 5.
: [Thresh] New lantern particles linger too long.
: Solution: don't swap when you think you don't have time to change your runes and masteries.
Ok, so you have no rerolls and a champ you abhor playing but someone offers you a swap to something you want to play in the last few seconds because they weren't paying attention. Or you are offering someone a swap, they leave it unanswered and you go to cancel it but they accept with a couple of seconds to go.
: PBE Tester Selection
They take a cross section of skill levels to test with. This ends up in people getting mad because they get matched up with people a lot worse than them and much flaming ensues. Along with the attitude that the games don't matter we get a lovely mix of flaming ragequits and afks.
Rioter Comments
: Possible Bug=ZIGGS
It could have just been a lagspike, did you happen to read the death recap? Who killed you or were you executed?
: Flash Smite bug on SR
Had exactly the same bug on Vi, flash on d smite on f, flash going on cooldown when smite does but not smite on cooldown when flash is. Played 3 games where this has happened now.
: Well by the time I was allowed to reconnect, the game was over and I was given a loss.
I couldn't actually relogin so i have no clue whether we won or lost. At that time i here so many people dced that most games were 3v1s and 2v2s so i don't even know who won.
: Just a question about loss forgiveness..
On monday when the trouble with the servers started and everyone disconnected in games, i got kicked from a ranked game i would have won and given a 'leave'. It only delayed my getting to the promos by 1 game so no big deal, still irritating.
: [Feedback] New Icons
I think they look a lot better and were in need of an update.
: Lag spikes are today aswell only of 200 ping
200 ping is normal and lag spikes too, this was exactly 500 ping and attempting to reconnect while everyone moved around me and inability to log back in til the game finished.
: Can't log in
Same problem i think, after a long time of trying i got this http://i.imgur.com/wGpTFXk.jpg
: Huge 400 ping lag spike
I'm in the middle of this right now, first stopped moving, then 500 ping and attempting to reconnect. I can't even relog, it says the update isn't working.
: We Need a Change Log
: [Suggestion] "Champion Sets"
Really cool idea actually, just some way of sorting your own champion list would make life easier and it could probably be saved locally, so not much hassle there. When you have close to all the champs and have played all of them a bit, you tend to forget what you can play all too easily.
: [OneForAll VS Showdown] Which one do you prefer?
I found one for all to be a lot more replayable.
: ok....that makes a lot of sense..... but I think his early game is weak but u know now that I think about it.... if the support can snare or stun the enemy... all he has to do is just shoot them and applied as many stacks as possible and finally expunge but I think they need to lower his mana cost for at least his e.... because it's become a little mana consuming so.....
Yess exactly, the problem i often find is that, for the mana cost, it's not worth using expunge on less than 4 stacks, which usually only happens if someone is cced. I think a small mana cost reduction to e would benefit his gameplay just in general.
: [Jinx] - Multiple roots from flame chompers
This has been irritating me to no end, i managed to flash from the first chomper to the third and get twice stunned under turret (wasting my get excited passive, jinx v jinx in a blind game). But yes, this is most certainly a bug.
: About those pesky 4v5 matches [To PBE Community]
: how? I'm not a twitch expert so.... I just find interesting because he can do so much damage over time (definitely more than {{champion:17}} ) but is so attack speed reliant to reach that point in general....
He has a lot of burst damage so goes well with the more bursty supports in laning, also his strong lategame can be stalled out to by the sustained supports with their increased ap heals. In teamfights,the extra gold makes it easier for supports to dive and initiate eg leona, or be a damage threat eg annie, leaving a little less peel but twitch's immense range can allow him to kite round a fight long enough to melt a team.
: Fail to join queue- Already in existing game
Seen this an awful lot recently and heard many people with the same problem. It won't let you join a new game til everybody have left the lobby (or skipped the stats screen as is usually the case) i believe.
: I am pretty sure this is intended to bring attention to the lantern. If you do see cases where the lines are appearing without a Thresh lantern, please do clearly and concisely explain the situation.
Sometimes its hard to distinguish bugs from intentional changes, is there no changelog for pbe, that would help a lot.
: "My Updates "
I suppose that's one way to find out...
: Make a requirement for people to play ranked on pbe
I think that's a little extreme but i do see your point. I would like to see people be at least lvl 30 on live to play ranked. As infuriating as you find it playing with bronze, you probably don't get adcs with 60 cs in 40 mins and a rav hydra.
: let's talk about twitch....
He was actually played quite a bit not all that long ago, but with the nerf to the early levels of expunge, the resurgence of corki and tri force in general, his early laning became so very difficult. I think with the vision changes he's due for a comeback, i also think he's one of the adcs that could actually thrive in the new support meta.
: Toxicity on PBE
There are ways to mitigate this somewhat, playing duos and premades reduces your amount of trolls and you always have someone to laugh it off with. I've grown quite fond of the mute button and report people as i would on live. Also blind pick always causes trouble, try your best to work around the problems in champ select. Once you mute people out and just get to playing the game as you would normally, you actually find a lot of nice people.
: [SUGGESTION] Add a passive Alistar's W 'Nothing can hold me back'
I like the concept and i do agree alister really needs some quality of life changes although i think in practicallity it's too niche and would be a lot of effort for effectively an easter egg.
: That sustain should not be Vampiric Scepter. Vampiric Scepter is strong enough to largely deincentivize poke and harass tactics, which are an important part of laning. It is ESPECIALLY important for poke and harass to be a somewhat feasible option when you are LOSING lane, which is especially when Vampiric Scepter is toxic. Sustain should be shifted to either HP per 5 or consumables for the earlygame. You can still try to zone people that are ahead and buying HP regen. Vampiric Scepter in contrast is just too stupid of an item to encourage healthy laning.
Ok, i do see you're point here, strong unretaliated poke should be able to stick more when a lane is losing. On the other hand, the lifesteal is also a valuable comeback mechanic to stop a winning poke lane from harassing its opponents completely out of lane. The problem with hp per 5 is they make tanky health sacking champions stronger and pretty much the same with the consumables. There needs to be some replacement that works just for bot lane.
: I like the PBE changes to the sustain stats in jungle items, and sustain generally should change
Only a comment on a small part of the post, but bot lane really needs some form of sustain to mitigate its massive snowballing tendencies. Otherwise a single lost trade would have no counterplay other than a gank, and as the lane with the most wards and usually the most cc, a 3 v 2 gank can easily turn the way of the two if the 3 are low.
Rioter Comments
: Can't re-queue games until people leave the lobby
: Main Menu Cursor
I kept getting the stretch cursor too.
: [FAQ] Public Beta Environment
I've been on the pbe a few days now and i'm wondering if there are any sort of patch notes, changelog or something that shows all of the differences between the live and the pbe. I'm often finding it hard to be looking out for things when i have no idea what's different.
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ToastBoy

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