: Hello! This post caught the attention in /ApheliosMains I don't know if the Rioters have seen it but it's an amazing edition that should be changed: "Tried my best to make him look more like his splash (my take on the left)" https://imgur.com/a/wMNYbNe https://www.reddit.com/r/ApheliosMains/comments/e2nro7/tried_my_best_to_make_him_look_more_like_his/ https://www. reddit.com/r/ApheliosMains/comments/e2nro7/tried_my_best_to_make_him_look_more_like_his/ {{sticker:slayer-pantheon-thumbs}}
Someone fixed it even more on the same reddit. https://www.reddit.com/r/ApheliosMains/comments/e34053/i_fixed_aphelios_even_more/
: > If you AA a marked target with Calibrum you will AA two other targets with near the marked target even if the other two targets were not marked. This to me feels like a bug or an unintended feature if anything. I've noticed a similar weird interaction with Hurricane and Calibrum but I think it's a visual bug, if anything. Hurricane firing at two additional targets near your primary AA target is, obviously, its intended behavior. > Being able to slow and root three targets with one AA instead of three also feels unintended. Having this makes using your ult with the Gravitum less appealing when you can just AA a couple of times and get the AoE CC all the same. While that may be true, ulti slows for far more (99% vs normal 30%), from much farther away, and it can catch more people. Still, yeah, I probably wouldn't use the Gravitum R on the enemy team if they were all in range of my AAs and I had hurricane. > The worst one by far is Infernum. The amount of AoE burst this weapon has is already pretty crazy, but paired with all hell breaks loose...literally. firing three Infernum AA and each one of them applying that AoE wave of flame is not okay. It's simply way too much damage and it is NOT balanced. It also makes Infernum reach considerably farther than intended if targets are standing behind each other. When I first tested this, I thought exactly the same. "God damn, 100-110% AD in AOEs on every hit?! And I can multiply this with Hurricane? This is broken!" Then I remembered that Jinx can literally do the _exact same_, with the exact same scaling (110%), she just has more range and less AoE on those attacks, Jinx can just do it infinitely if she can keep her mana up. > Also I think his Crescendum ult should give more stacks based on how many people it hits. 3 Stacks +1 per champ hit. I think it currently gives _exactly_ 3 stacks +1 per champ hit, i.e. up to a maximum of 8 if you hit all 5 people. It's true that it's a very weak 5-man ulti (compared to a 5-man Infernum, for instance) but I'm pretty sure the whole point of it is to be more optimal to use it against 1-3 people to prepare Crescendum for dueling. > concerns about Gravitum not using other weapons I also was surprised by this, it felt a little empty on paper, but in practice I found that the CC is what makes it lead into other weapons. It's the only weapon that has CC, so by definition it can setup your other weapons without needing to use them directly. Of course I'm not against the root firing an actual auto on top (tho possibly too strong and too similar with Calibrum Q), but Gravitum definitely has a ton of implicit synergy. Also I find myself using it as my mainhand quite often to kite or chase- Aphelios sucks at catching people that got away from him, but in these situations Gravitum (especially paired with Calibrum) is a godsent, I can slow and root fleeing people from a screen away.
I do agree that jinx's rockets are pretty stupid as well come late game, but her rockets just deal her auto damage as AoE. With Infernum you can possibly oneshot anyone standing behind your initial target. I'm not sure how to explain it, but it basically means anyone standing behind the person you hit will get hit by multiple Infernum waves. Go into practice tool. Put three dummies next to each other to proc hurricane, and put one dummy behind them. you'll notice that not only did the dummy in the back basically get hit for two autos worth of damage, the dummies that are next to each other seem to get hit by the AoE from hurricane as well(could be a bug), which also results in them taking way more damage than they should. I made an example [here](https://youtu.be/oY8DVrcyCJw) As you can see, all targets took around 1300 damage from one AA when I'm supposed to be dealing only around 900 per AA. each dummy effectively took an AA and a half's worth of damage from one AA. Also if you look at the video in my original post, you'll see how I was able to abuse this synergy with Calibrum, Infernum, and Hurricane. Doubts on it being a visual bug. As for Gravitum. I do agree that applying AA damage on top of already slowing and rooting would be a bit too much, and that's why I suggested that the AA damage would only do 40-50% of its damage. If it still feels too much even after that, they could look to lower the root duration or the slow a bit to balance it out. I personally would prefer having more ability synergy for making cool plays over having just raw stats, That's just me though.
: Aphelios PBE Thread
So, I've spent a few hours with this champ, and I have to say I agree with what everyone else is saying. The overall look of the champ doesn't really fit with his splash art. I suggest making his model darker with some darker purple as well, but not so much that he looks like a void champ. The face and the hair especially could use some tweaking. His ability animations for the most part look great, especially the AA animations(GIVE THE PERSON WHO MADE THEM A RAISE), but his walking animation feels...weird to me. I don't know if it's just me, but it doesn't feel like how a character like this should walk. The idle animations when he stops moving are by far the worst. They look way too exaggerated and flamboyant I guess ? he moves like a jojo character if that makes any sense. Now, on to gameplay. First of all I'm really impressed with this champion. his different weapons and abilities and how they synergize with each other feels so satisfying to play with, and it feels like you always have a tool in your kit to use depending on the situation, which I love. The thing that concerns me the most is his interactions with {{item:3085}}. There is absolutely no reason to go any other zeal Item but {{item:3085}}. The amount of benefits it gives him is way better than any other item. -If you AA a marked target with Calibrum you will AA two other targets with {{item:3085}} near the marked target even if the other two targets were not marked. This to me feels like a bug or an unintended feature if anything. -Being able to slow and root three targets with one AA instead of three also feels unintended. Having this makes using your ult with the Gravitum less appealing when you can just AA a couple of times and get the AoE CC all the same. -The worst one by far is Infernum. The amount of AoE burst this weapon has is already pretty crazy, but paired with {{item:3085}} all hell breaks loose...literally. firing three Infernum AA and each one of them applying that AoE wave of flame is not okay. It's simply way too much damage and it is NOT balanced. It also makes Infernum reach considerably farther than intended if targets are standing behind each other. -An example [here](https://www.youtube.com/watch?v=iIuw69TbbsY&feature=youtu.be) using Calibrum and Infernum with {{item:3085}} to demonstrate just how broken this item is on Aphelios. There is a bit of lag due to ping, but I hope it gets my point across. Keep in mind that each one of those dummies had 3k+ HP and 200 Armor. -Also I think his Crescendum ult should give more stacks based on how many people it hits. 3 Stacks +1 per champ hit. -One last concern I have is Gravitum. This weapon does not feel like an equal to the other four. By this I don't mean that it's weak or useless in anyway, in fact it's very strong if used properly with other weapons, and that right there is my dilemma. Gravitum can only be "Used" by the other weapons, but it can't actually use the other weapons on its own. Each one of the other four weapons use the "Off-Hand" weapons with their Qs with varying levels of synergy, but the Gravitum is the only weapon that does not use the "Off-Hand" weapon in anyway, which makes the weapon feel like it was only designed to be an "Off-Hand utility weapon" and not an actual equal to the other four. It leads to the weapon being used only as an "Off-Hand" and nothing else. A simple way to fix this would be to make it so that when enemies are rooted by Gravitum Q, instead of dealing magic damage, it would attack all enemies rooted with the "Off-Hand" weapon, but dealing reduced damage (50-40% only of the actual AA damage). This would add so much more synergy to his kit while solving the Gravitum issue. I do hope my concerns reach the dev team and that they would be addressed. Overall I'm really loving this champion, and I'm looking forward to playing him on live without the PBE lag. Note: WHY IS HIS DANCE ANIMATION NOT A MICHAEL JACKSON MOONWALK!?!? {{sticker:zombie-brand-mindblown}} The sound he makes when he switches weapons sounds like a facebook notification. I kept tabbing out to my browser because of it. Just a minor detail that probably only effects me but I thought I'd mention it anyway.

TheReaperLoL

Level 32 (PBE)
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