: VS AI bots behaving funny
Well, I think the 50/0 score is the best part about playing with bots :P
: We need more champions that can throw things...
Yeah, throwing things is fun :P
: so you want a champion with 2 slows and a stun with up to 600 range all on short CD with CDR and/or max rank? Seems a bit unbalanced having that much CC on one champ.
I don't think he'll be unbalanced, if he plays against Zed he'll get killed so fast. He has no escape ability at all if his Q is on cooldown.
: is the W a damage over time spell, or just an initial damage? And what is the point of his passive, i feel like it is relatively useless, because it cant be used to get away or anything in the late gaame, although it may be possible to use it in the laning phase to initate a fight form the bot brush.
First, the W deals damage over time. Second, I don't think it can be used as an escape 2.5 seconds is a really long time if you are getting followed by some angry enemies. Thanks for your comment though!
Rioter Comments
: LOOKS LIKE I'LL JUST CANCEL MY DINNER PLANS FOR TOMORROW NIGHT
Notice me senpai Moobeat [> ♥.♥]>
: This should be fixed now on PBE. Game on!
If Karthus kills the ascended Xerath in the middle while he is using his passive he'll revive but a death will be counted to the scoreboard. Explain why Riot did this please? :)
: I'd recommend that you check to see if someone already submitted the same bug- I already posted a thread on this before :)
Hmm you're right, upvoted your post! :)
Rioter Comments
: Ascension - Turrets in Spawn Locations Needed
+ Riot, please nerf Azirs passive on Ascension, he is able to stand there for 3 minutes in safety of his turret.
: WE NEED THIS NURFED NOW!
What is that strange thingy near Syndra?
: We're working on the vision one. Soldiers also no longer attack any structures, so the last point should be moot. I'll look at the smartcast range indicator thing, but there may not be a good solution. Thanks!
There is no icon on the minimap for Azir's sun disc, is this intended to be?
Rioter Comments
: [New SR] - Shadow Bug at the bottomcorner
: Twisted Treeline item available on (u)SR
: Blitzcrank's rocket grab sometimes only stunned
feature, blitzcrank rework will be stunning.
: ~~Mini-gnar Q sometimes returns early before reaching max distance. It also doesn't seem to be able to deal damage twice on the same target but reading the tooltip says it should do 50% damage~~. With the tooltip change this is no longer considered a bug. There are still bugs with the boomerang interaction though, notably with the Hop (E), and sometimes I swear that the boomerang goes max distance even after hitting a pointblank minion or something, though I may have been considered to be "in front" of the minion. Sometimes when returning to mini-gnar, gnar has some fury points even though he shouldn't be stacking any fury since he's tired. Sometimes Mega-gnar E has a delayed damage, and when I flash in the middle of it the land doesn't do any damage (don't know if it's a bug) Update: Can no longer flash in Mega-Gnar E, BUT you can in Mini-gnar E (at least after bouncing). There is no icon for the ultimate when in mega-gnar form. ~~Also I need dino-gnar stat or I'm going to fall into a deep depression~~... Thanks :) (AMAZING SKIN BTW GJ) Ult-ramming an enemy against his base wall (on the outside) sent him flying into his base on the other side of the wall instead of being stunned on the one side. This only happened to me once, but I also only tried it once, so I don't know how often it happens. You can throw the boulder off the map, I don't know if that's intentional. As mini-gnar, using the hop (E) and then boomerang immediately at the end cuts the distance the boomerang throws in half. This happens only sometimes. Also you can throw the boomerang, then double bounce E and catch it before it returns. You can't throw the boulder during hop when in mega-gnar form unlike when in mini-gnar form. Either way the interactions between Gnar's Q and E are inconsistent and seem to be buggy. This is hard for me to confirm, especially since it's a difference in numbers, but I think there is issues with mini gnar with AD and lifesteal. At one point I had 10% LS from BotRK, then I bought a BT and added 20% LS, my total AD was 300, and I should've been healing for 90 HP each AA. What I got was a lot of AA where I healed only 30 HP, with some 90 HP heals spaced intermittently. The issue seemed to disappear over time, but I was no longer keeping track of it, only that I definitively healed only 30 HP when I had 30% LS. If this is hogwash just ignore it. New: Delayed damage on the ultimate sometimes. Mega-Gnar skin in dino gnar sometimes gets buggy and has a part of original mega gnar showing. Boomerang sometimes goes one way when I go another, completely missing it. Also sometimes I'd be on top of the return line and it'd pass through me. This happened only a couple times, but sometimes I'd throw out the boomerang, and when it reached it's max distance it'd disappear. ***Mini-Gnar (Dino Gnar skin) turned all blue, and then after 10 seconds turned all red, when I get a high rage, almost changing to mega gnar, (I suspect it occurs when mini-gnar begins to walk on all fours). This began happening after you inserted gnar's mini-portrait in champ select.
+ Gnar plays his recall animation when you teleport, is this supposed to be? Or is it not yet done? Or is it a bug?
: Gnar gameplay and balance feedback
Give us the oppurtunity to decide where mini-Gnar will bounce at his second bounce. Rito Please
: Everything is Dark on a Mac
I had the same problems a few weeks ago, I was playing SG Udyr when the screen (after my pentakill vs bots ^.^) turned almost totally black, I could only see my champ and some weird tokens in the chat. I do not play on a Mac.
: ~~Mini-gnar Q sometimes returns early before reaching max distance. It also doesn't seem to be able to deal damage twice on the same target but reading the tooltip says it should do 50% damage~~. With the tooltip change this is no longer considered a bug. There are still bugs with the boomerang interaction though, notably with the Hop (E), and sometimes I swear that the boomerang goes max distance even after hitting a pointblank minion or something, though I may have been considered to be "in front" of the minion. Sometimes when returning to mini-gnar, gnar has some fury points even though he shouldn't be stacking any fury since he's tired. Sometimes Mega-gnar E has a delayed damage, and when I flash in the middle of it the land doesn't do any damage (don't know if it's a bug) Update: Can no longer flash in Mega-Gnar E, BUT you can in Mini-gnar E (at least after bouncing). There is no icon for the ultimate when in mega-gnar form. ~~Also I need dino-gnar stat or I'm going to fall into a deep depression~~... Thanks :) (AMAZING SKIN BTW GJ) Ult-ramming an enemy against his base wall (on the outside) sent him flying into his base on the other side of the wall instead of being stunned on the one side. This only happened to me once, but I also only tried it once, so I don't know how often it happens. You can throw the boulder off the map, I don't know if that's intentional. As mini-gnar, using the hop (E) and then boomerang immediately at the end cuts the distance the boomerang throws in half. This happens only sometimes. Also you can throw the boomerang, then double bounce E and catch it before it returns. You can't throw the boulder during hop when in mega-gnar form unlike when in mini-gnar form. Either way the interactions between Gnar's Q and E are inconsistent and seem to be buggy. This is hard for me to confirm, especially since it's a difference in numbers, but I think there is issues with mini gnar with AD and lifesteal. At one point I had 10% LS from BotRK, then I bought a BT and added 20% LS, my total AD was 300, and I should've been healing for 90 HP each AA. What I got was a lot of AA where I healed only 30 HP, with some 90 HP heals spaced intermittently. The issue seemed to disappear over time, but I was no longer keeping track of it, only that I definitively healed only 30 HP when I had 30% LS. If this is hogwash just ignore it. New: Delayed damage on the ultimate sometimes. Mega-Gnar skin in dino gnar sometimes gets buggy and has a part of original mega gnar showing. Boomerang sometimes goes one way when I go another, completely missing it. Also sometimes I'd be on top of the return line and it'd pass through me. This happened only a couple times, but sometimes I'd throw out the boomerang, and when it reached it's max distance it'd disappear. ***Mini-Gnar (Dino Gnar skin) turned all blue, and then after 10 seconds turned all red, when I get a high rage, almost changing to mega gnar, (I suspect it occurs when mini-gnar begins to walk on all fours). This began happening after you inserted gnar's mini-portrait in champ select.
The Q of mini-gnar will sometimes have a 60% cd reduction even when you don't catch the boomerang. Also, the catching of the boomerang doesn't fit with the cooldown reset (idk how to say this different.)
: [BUG] When using a pot, selling, or undoing something it says "purchased !" in chat.
: The problem with this is that 10 AD is worth more (in shop, goldwise) than 100 health. Also, the passive makes the new mallet not as useful as the old one for melee champs in chasing champs down. A 40% slow will allow you to attack 2-3 more times in melee while a 1 second stun will give maybe 1-2 attacks in the stun duration. A good idea though, a stacking stun item that would cause the user to count autos. Maybe as an entirely new item it would hold weight; give it a shot.
But than you face master yi...
Rioter Comments
: Ok, I got a weird issue, I was playing a custom game with Zed, but after I got a pentakill (beginner bots :p ) The screen turned into something weird. I couldn't see my champ, the map was black, and the health bars were red. Also, the minions were walking on a black screen... I took a screenshot, but that didn't work. Everything was black on the screenshot.
Oh, and if you activate your W twice with Zed underneath the turret, while you take turret aggro. The turret will stop attacking you and begin to attack the minions.
: PBE Bug Mega Thread - Summoner's Rift Update
Ok, I got a weird issue, I was playing a custom game with Zed, but after I got a pentakill (beginner bots :p ) The screen turned into something weird. I couldn't see my champ, the map was black, and the health bars were red. Also, the minions were walking on a black screen... I took a screenshot, but that didn't work. Everything was black on the screenshot.
Rioter Comments
: Bugs with fog of war
Summoner's Rift is on top of the mountain, of course there are some clouds on the Rift :p
: lol this bug has been going on for nearly a week now.... where have u been dude?
: [Garen] Dealing damage with summoner spell Revive?
You're screenshot didn't work really well. Can you please try to get another one?
: Y are the Minion projectiles so small?!
And the attack of the jungle monsters, like the cinderling. Those projectiles aren't very big too.
Rioter Comments
: Nidalee's base AD in human form and cougar form is different
Confirmed! It went from 66 to 77 when I changed to my cougar stance.
: New patch downloading at 5 KB/S and even slower.
: NEW GAME MODE IDEA
Comment some ideas for names :)
: + there would be a lot of lag cause of too much action if all team decide nashor
Have you seen the Howling Abyss? The wind that blows through 10 champions who are fighting each other with spikes and bombs... That costs more FPS than 12 / 15 champions who are fighting for a baron :p
: lol, and you aren't cyanide >:O
: Rengar Ultimate Bug - Issues with Jumping and Generating Ferocity
: The names sucks, but the map idea is awesome. I think Eden is not a valid name for a map like that, since Eden is supposed to be something awfully easy compared to the rest of the game. Something "Paradisaical".
Yeah, some names do suck, but my fantasy isn't really big ;p
: Yorick The grave digger
Taric needs a VO. That's more necessary :p
: Katarina throws blue knife?
The blue squeares appeared sometimes for me, but not with Katarina. I was playing with Lucian and the minions were shooting blue squares at me. It was really painful.
: [Skin Concept] A Halloween Skin For Syndra
Same for Arclight Thresh! Do you like this one? Comment: yes/no
: [SUGGESTION] Rotating Featured Game Modes
**Great Idea!** Btw am I the only one around here who only watched the calender? :D
: Draven could be an excelent new map name
Not Draven, Draaaaaaaaven.
: The question is, how long is it going to take? Are turrets going to have less hp to make the game go faster and have more risks?
: This sounds like a really nice idea! On the other hand: - it would be a bigger map <-> asks more of a computer - There would be 15 people on a map <-> in teamfights this would mean that there is too much on the screen at once - I don't think RIOT is planning to make a whole new map after SR update
We could also give each team 4 or 3 champions instead of 5.
: Pretty cool idea. One question I have is whether or not one team could attack another team's lane meant for the third? ie. If blue is defending their yellow and red turrets, could red attack the yellow turret? (diagram to help explain in link) Also for shorter games it could be 3v3 with no outer rim and a middle monster like a cross between vilemaw and dragon. Just ideas I've had thinking about the same thing.
Yes, you're able to attack every team you want. Also if Blue team kills an enemy and Red helped them with that. Red gets no assist and no gold. So killstealing is allowed.
: This is probably a very complicated map idea, you're going to need something that is not a nexus, but you go for more objective base type things, like dominion. **Why 3 Lanes Is a Bad Idea** * If team A pushes team B's lane, then team C can push and win team A's lane. * 2 teams can push 1 lane, would be difficult, and just duel it out between themselves. * If they're going to be a nexus to kill, what will happen if 1 dies? This will make gameplay for 1 team very boring. * Will take a literally f-ton of time to play * Will take literally an f-ton of time for riot to balance, create, and execute.
We could make instead of 3 turrets, 1 turret per lane. If we give this turret a bit more health than a usual turret it'll be fair (Name: Fortified turret maybe?) That solves the time problem. And yes, it'll be a lot of work to make this map but: WHY NOT :D ? To solve the first 3 problems we just: - Ban all-chat; - Give junglers an easy opportiny to gank every lane(by giving some ms boosts); - Make a huge roundabout in the middle, around the baron; - Teamwork. Hope this will solve it :)
Rioter Comments
: RIOT help me!
Open the PBE from the client shell map.
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TheBestBrawler

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