: while weaving in auto-attacks for more champions between spells is good, doing so halts a champions movement. So when you're a champion like Sol, stopping all movement in the early game for a hit is good, stopping in the mid or late game can come with some not-so-good consequences. I totally agree with you on that one too, but since it only seems to give bonus AD it seems like "Press the attack" Is the replacement for Fervor of Battle
It was actually recently changed to grants AP or AD as adaptive on hit, and increase the damage a champion takes with 3 (Melee) or 5 (Ranged) stacks on them by 12% (Melee) or 6% (Ranged). If it proced on spell hit and you were only hitting one person, Sol would get AP every time a star hit the same champion, and after 5 hits, they'd take 6% more damage from all sources.
: Aurelion Sol and Runes Reforged
I thought most Aurelion Sol players wove auto-attacks in whenever they could because it improves their comet spacing. EITHER WAY, I think "Press the attack" should work on spells.
: Rework Evelynn
Too much of her kill potential is locked into her level 6, as both her passive AND her ultimate. When neither is up, she's just a sloppy support.
: Domination has a secondary rune slot that is almost completely devoted to vision.
The domination tree is toolkitted for high burst, and even has options for people who have mobility, or to increase their mobility further (Predator). This is clearly made for assassins. The number 1 thing Assassins want to do, is take control of an area (often through vision) and roam. Vision is HUGE for assassins. Knowing when they can safely go in on a target or when they need to make an early retreat because of unforseen backup coming in is essential to their success at removing a target and getting out again. Unless you're Zed, LeBlanc, or Fizz. Buy a red ward when you plan to roam with an assassin, and I assure you you'll have consistently better success at finding potential targets.
: I main mage supports, an am missing the only stats I need: MPen Zyra, Brand, Vel-koz
They aren't exactly mobile mages made to delete one person. All three of those champions couldn't really care less who they hit, and more or less just want to hit as many people as possible with their abilities at once. If you want to do a lot of damage and get free magic pen from the new runes, try something a little off meta that can still perform the job of a mage support, like LeBlanc, she can proc the dash penetration and still have multiple snares to bring to bottom lane. All those mages also get magic pen from Liandry's and can use it's effect rather nicely.
: Thoughts on Aerie as a Support
In the case for supports, I think the resolve tree will do a more proper job of shielding. It's more direct to use, and the resolve tree also has the old windspeakers effect of stronger shields and healing. Aery's real strength is adaptability for champions that want to do both things, and participate up in the combat. For the case of Rakan, the sorcery tree may not be that great unless you want to dish out some damage with Rakan too. It's okay that not every keystone is 100% awesome with every champion, they're more there to make your build work more to the strength of how you play. Try the Guardian keystone. It's a great shield and even gives you a movement speed boost to get into the fight (or out) when you or your ADC takes damage.
: That does make sense, but if you are a support and, for example, you auto a trist and she jumps, you back and decide to roam top, walk top and do whatever you need to do there, you back and go bot, you can be missing the damn fox for huge portions of the game. It took it 2 mins just to get from bot to toplane with me waiting underturret, imagine what can happen lategame when there are skirmishes and a lot of movement around the map.
> [{quoted}](name=AsuraCrim,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=N6EX1I1O,comment-id=00040000,timestamp=2017-09-29T11:56:56.415+0000) > > That does make sense, but if you are a support and, for example, you auto a trist and she jumps, you back and decide to roam top, walk top and do whatever you need to do there, you back and go bot, you can be missing the damn fox for huge portions of the game. It took it 2 mins just to get from bot to toplane with me waiting underturret, imagine what can happen lategame when there are skirmishes and a lot of movement around the map. Then you're kinda not intentionally playing to the strength of the keystone. Might I suggest using the comet instead? Aery doesn't really do a great job at damaging anyway. When she shields your allies, she's right there and will be right back. Her real strength is the shield, because she'll have it available more often.
: Aery taking too long to come back
I think this is a balancing point to reward you for moving towards your opponent after sending out Aery. If you're chasing, she'll be back every few seconds.
: Runes Reforged PBE Bugs & Feedback Thread
I found a bug with Summon Aery. I was playing Karma, and I hit a Kog'maw for lethal damage, and Aery went to follow him. When Kog'Maw died, Aery disappeared until I later died and respawned. Also on Kleptomancy, if you gather more than one pilfered ward, and then place one, the stack goes on cooldown and restricts your trinket from being used too. If you pilfer an item, and it goes to your inventory, it announces in chat that you bought it. If it gets consumed immediatly from a full inventory, then no announcement is made. I'm also confused about what happens to wards when you gain one with a full inventory.

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