: i agree that if you hover a champion it shouldn't kick you but I know why they do it so you dont accidentally pick the wrong champion
> [{quoted}](name=bunnyhop,realm=PBE,application-id=AYQh7p7O,discussion-id=qchngjeU,comment-id=0000,timestamp=2016-01-10T00:57:33.970+0000) > > i agree that if you hover a champion it shouldn't kick you but I know why they do it so you dont accidentally pick the wrong champion if i click jinx its probably because i want to play jinx
Rioter Comments
: Poppy Update Feedback Thread
im not scrolling through 228 comments to see if this has been brought up, but there is an inconsistency in ragdoll poppy the splash depicts her with ears coming to a single point, but the in game model has the same triple pointed ears as the other models update one or the other; it looks good either way
: I have to agree. Her ult seems more like something I would see on braum or a support then on a juggernaut which is what they are toting her to be. I understand the need to get rid of diplomatic immunity it was a bit op, but the replacement feels out of place on her kit take it and put it on braum and give her something else. Her entire character feels like lulu with a hammer she kinda reminds me of a stereotypical cheerleader empty headed and peppy to a fault. Poppy isn't lulu her father was murdered shes on the battle lines day after day fighting noxius for freedom and justice. She is searching for this hero person to give this legendary hammer to at the battle lines sure, but she has seen the front lines and they have changed her from a little 12 year old girl to a full grown warrior. I feel like you took a huge chunk of her personality and gave it to Illaoi and said that we cant have a yordle who isnt cutesy so no to that on poppy.
you can: peel for your adc with r dive the enemy adc and use r to knock whoever is peeling for them even farther from the teamfight you can: recognize your carry as being the hero and protect them realize that you are the hero that ult is lore friendly as shit and you should realize that character class isnt black and white
: Can we get access to all Poppy skins?
yeah i noticed the shields werent finished on half of them. but at the same time, i cant really report back any other issues unique to these skins if theyre locked or suggest improvements. giving me the picture is one thing, but ill notice more details with the models fluidity when im controlling it
: FIX MUNDO'S Q DAMAGE
or you could dodge the very easy to dodge and highly predictable skillshot
  Rioter Comments
: Buying stuff in store is slightly annoying
its designed thinking you wont have unlimited credit to buy everything with, only using 1 interaction
: [PBE - 5.22] Adjustments to Killstreak Bounty Rules and Bounty Displays
I see removing bounties all together as the best option. Why should you get punished for playing well? Removing bounties: - rewards good gameplay - punishes feeding - allows better players to climb the ladder and bad players to fall - makes the game go by quicker (too many comeback opportunities already) - allows prioritizing targets based on id (assass/adc) instead of "oh tank has big bounty kill him first for global gold but lose teamfight and get their adc fed" edit: or you can offer temporary global buffs designated for positions or some dragon-esque bonus: Each buff lasts as long as shutdown player is dead (not affected by mastery) and each tier is all of the previous tiers: T1 Shutdown: Upgraded kit - Top: 5% damage reduction - Jungle: 5% true damage burn on monsters - Mid: Spell/Ability damage burns champions for an extra true damage equal to 5% of damage of spell - ADC: Bonus 10% crit chance with an extra 10% crit damage - Support: Heals/Shields are 20% more effective, CC duration is 20% longer T2: Bonus 20 movespeed T3: 10% cooldown reduction T4: Bonus 10% damage to epic monsters and structures T5: 10% damage reduction Something like that would be super interactive and strategic, but still only a temporary bonus. It running off of time the player is dead is effective because of the increased respawn timers late game. I just think getting bonus gold is really binary and way too effective for coming back. A buff would allow a temporary surge in power to EARN a comeback. I really want to know your thoughts on this
Rioter Comments
: still it's a way to make your decoy look like th ereal wukong, most ppl don't know this activates on him. good for the jukes
> [{quoted}](name=Riperin0,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=yejUrXEe,comment-id=0000,timestamp=2015-11-02T13:16:27.747+0000) > > still it's a way to make your decoy look like th ereal wukong, most ppl don't know this activates on him. good for the jukes i think hes saying it activates on the clone as intended, but HIS copy goes on cooldown for it. I think they're supposed to get their own copy and when that goes off, yours is supposed to stay up
: Even if you land every skillshot, the enemy laner can counter with health pots that you can then not counter with mana pots
> [{quoted}](name=Colonel Gasket,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=FRNZt6Mv,comment-id=00000001,timestamp=2015-10-31T01:02:11.262+0000) > > Even if you land every skillshot, the enemy laner can counter with health pots that you can then not counter with mana pots so making them waste 50 gold is a disadvantage?
: This is a lie. You sound like you are talking about Bronze Elo. Smart players and good players came back to lane with wards in their inventories. With this change, it will be impossible for you to have decent warding coverage while laning since green wards were what was used for that purpose. This change just rewards lazyness and babysits you through the game, and removes skill from the game
> [{quoted}](name=Slna,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=NnK3MlvN,comment-id=00000001,timestamp=2015-10-30T19:59:09.496+0000) > > This is a lie. You sound like you are talking about Bronze Elo. Smart players and good players came back to lane with wards in their inventories. With this change, it will be impossible for you to have decent warding coverage while laning since green wards were what was used for that purpose. > > This change just rewards lazyness and babysits you through the game, and removes skill from the game you get the same amount of wards, this time theyre free. before if you got a lead, youd spend a couple hundred on wards. now you spend 75 on a pink. this way, you get your items out quicker and end the game quicker. getting for free what you otherwise would pay for is not dumbing the game down. it makes life less shitty for lower level players and speeds up the game for higher level players.
: Eye of the Watchers - Satanic Name
- The Book of Enoch is not accepted religious canon unless you adhere to some Ethiopian branches of Christianity. - Demons are not a uniquely Christian phenomena. Even if they were, including them would not be pushing an agenda - Just because it offends you, doesn't mean it offends everyone. It is not targeting you, it pulls influence from all aspects of world culture and you should proud that you are familiar with the text they are referencing. - Fallen angels taught man about arming themselves, eye make-up, and metal work. - Without weapons, you would not be able to play as Garen with his big sword and heavy armor because those concepts would not exist. - Without weapons, the Christian religion would have never been accepted by Constantine who put the cross imagery on his shields. - You would not speak out against this concept because Lucifer taught man to question authority and process. It's a fucking videogame, if you don't like the demon skin or the Watchers, pretend they're the bad guy and lock Kayle. As a Satanist and fighter for/from religious freedoms, you offend me
: I still haven't seen a valid reason for why must Stealth Wards be thrown in the dumpster
nobody bought them and if you did you were wasting gold. you get 2 trinket wards which satisfies greens for free. having the extra trinket ward and the upgrade be free takes warding pressure off of support in lower elo and promotes healthier, smarter gameplay across the board.
: The New Mejai's Soulstealer
: "Eye of -" items
maybe getting 45% cdr on soraka early on is pretty op and they figured you could either invest in heals, or you can invest in vision. your build isnt binary anymore and you can build whatever the situation calls for instead of what the meta calls for
: Bonus Armor Pen, is that it penetrates your BONUS armor. All means of getting armor except by leveling up and getting a base amount is considered to be bonus armor. Bonus Armor Pen is ignoring a percentage or amount of that armor instead of ignoring the total amount of armor.
> [{quoted}](name=Lankyau PBE,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=XF0kEriU,comment-id=000000000000,timestamp=2015-10-30T13:12:56.949+0000) > > Bonus Armor Pen, is that it penetrates your BONUS armor. All means of getting armor except by leveling up and getting a base amount is considered to be bonus armor. Bonus Armor Pen is ignoring a percentage or amount of that armor instead of ignoring the total amount of armor. bonus armor is: - armor from items - armor from masteries - armor from runes - armor from spells/abilities - armor from buffs/auras/etc base armor is: - armor base stat you can see on lol wiki - their natural armor per lvl
: Graves - reload mechanic
his passive makes sense now. if you dont like melee adcs then play caitlyn. his autos do less damage from distance, and ideally you should autoing a minion when it only has enough hp that one more hit from minions kills it, and graves will hit harder than that at max range. you wont be able to cs trade as effectively traditionally - but now you can slide in, blast em, and then walk out with the armor bonus. tl;dr youll get used to his unique mechanics. ive already seen some graves absolutely wreck
: Armour penetration is already too strong and very unclear
this way they hit the squishies like wet noodles, so your team should focus their guy with armor pen and you cant just walk to him and expect to get a free ace anymore
: Concerned for AP based champs.
this means you need to land you skill shots now instead of wasting 80 mana on nothing
: Iceborn Gauntlet applying Nasus Q damage in AoE
: The Sheen Changes make the build path towards Lich Bane very awkward and sub-optimal
the item gives you bonus damage on your auto attacks, the cdr lets you get more procs off so you are actually getting more damage if you use it efficiently. 25 ap on most spells is 15 extra damage which is not nearly as potent as the extra 70 you get from the procs. during the laning phase you should be auto attacking a little bit more anyways, so the item makes perfect sense for the part of the game at which you buy it. also by granting mana and cdr, this lets you keep up with the dps that mid laners rushing grail or morello are dishing out. the really cool thing about trinity force is that ap champions never built it sona probably benefits more because she now gets early cooldowns to heal or poke more. id rather have that than hit slightly harder edit: this reinforces the identity of the item as being undifferentiated, a term here which means anyone can get their bang for their buck out of it. it can then be upgraded to either an ap or ad item which i think is a really cool concept. most ad champs that build it did not get their gold efficiency for it because they do not scale with ap. putting the cooldown reduction on their makes a lot of sense when you consider brutalizer got split into two items and thats what these guys want anyways
: > In short you shouldn't take more damage by itemizing against a champion By building hp, u take more damage by vayne :D
this makes the proc do the same percentage of damage but everything else do comparatively less
: Need I pull up an obligatory video of rengar deleting a squishy even as said squishy is surrounded by his team?
{{summoner:2}} {{summoner:4}} {{summoner:3}} {{summoner:2}}
: We're going to need a slot dedicated to pinks wards, here's why...
good now i can play without one of my core abilities being completely nullified in the late game. position better but yeah i think we should at least get some sort of reveal upgrade on a support item
: Rageblade
>reset on spells >jax w >who wants a piece of the champ
Rioter Comments
: Hey The Clap, Thanks so much for the feedback! (Sorry for the delay on responding - I sent the feedback to the team last week and we've been discussing it, but I wanted to hop on and explain choices and whatnot!) > Jinx doesn't have this, but she can definitely be improved. She looks like a Vi color swap from her base skin at first look and still after a minute of staring at it. You need to definitely change these up. Make them pop a LOT more, and toy around with other color combinations. Pantheon's works great - he looks different than his other skins, the colors pop, and it gives you that cartoony zombie-killer badass vibe. Honestly if you can't pull anything else off, just use his palate. We're looking at potential hair color/texture changes, and since your post, we've added final textures. If you've had a chance to check them out - what do you think? > Her outfit kinda looks like a serious take on the Zombies Ate My Neighbors protagonists, which I REALLY hope you guys intended. It's a definitely a good idea, but i think it falls flat. Try some Return of the Living Dead with the skull tee. That's precisely what you guys should have been looking at for inspiration. Jinx's character seems to mirror this kind of stuff. The boots and shorts look alright, they just need to pop more. Give the zombie blood on her boots more love. We did take a lot of inspiration from several old school zombie flicks! > Zap! is supposed to be the Zombies Ate My Neighbors squirt-gun? It looks good, just needs satire in its look. Zap! is meant to be a taser. :D
As I played on the skin more I came to appreciate the choices you guys made! The textures for her hair are probably the best you could do with the pigtails, but I really think it would've been better without them. However, I still feel the Slayer Jinx is the oddball in the skin series due to her dulled colors and lack of immersion. You REALLY should go back and make the colors pop more: - Make the minigun a brighter blue - Make the green on her boot and the smiley on her rocket more apparent (look at the skull on Panth's jetpack, do that) Compared the Zombie Nunu, she has significantly less bells and whistles and for her to be the same price is beyond me. She's more expensive than Mafia with the same amount of changes. - Give the minigun a unique sound, this is her signature thing. It's an engine, make it rev! - Mafia Jinx (975) - unique dance and sounds. Slayer Jinx (1350) - base dance. Come on. - Traps are way to small and it is misleading to play against. Honestly just use caitlyn's traps with brains instead of a cupcake, and make them bounce like Jinx's base. Since her hair looks like Vi, might as well reference the good cop. - Does R have a new sound or not? What is up with that stupid X it makes no sense, just mix some of Nunu's zombie particles in there. - Honestly she'd look better and be much more worth the extra 5 bucks if you chop off the pigtails :p Sorry I couldn't get back to you on this sooner, but I really appreciate your response and hope you guys can squeeze in some of these ideas in during the event. Worst case scenario people get the bang (get it) for their buck a little later, right?
: Rift Herald PBE Feedback Thread
> [{quoted}](name=RiotJag,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=z44jEiXG,comment-id=,timestamp=2015-10-28T20:41:16.861+0000) > > * Encounter details: > * Melee-only attacker - but hits pretty hard. Need to be able to take a punch to tank RH. > * The Eye will occasionally open, exposing RH to bonus damage on attacks from behind equal to 12% of RH's Max HP as True Damage. > *** Takes 35% less damage from ranged Autoattacks.** While I understand the strategy to curb the effectiveness of lane swapping, this is a huge disadvantage for ranged top laners, especially those reliant on auto attacks (Teemo, Gnar, Urgot, etc). Is this only neutering the AD component of the auto attack and preserves the on-hit effects? While Vayne or Quinn are meant to be ADC (or Mid now I guess?), I can see the reasoning behind restricting their access to the top lane because teams need tanks, AD ranged top laners will have serious issue securing the objective. If this isn't an indication that you intend to shift Teemo and Urgot to the mid lane, what do you plan on giving these champions to compensate? I see two avenues: - Add intended ranged top laners to an exemption list or simply face a less severe damage reduction - Provide passives on abilities that deal increased damage to RH, creating skill orders benefiting top lane and increased diversity. I think the second one might be a little more exciting. The usual Teemo is going to max E obviously, but has the choice to secondarily invest in Q or W. If Teemo is sent Mid or Bot, he will usually take the points into Q for added damage and blind. Teemo top lane will want W to zone tanks or escape ganks. If you throw a passive on the W, top Teemo will be rewarded for investing in his mobility instead of Q damage and duration (still sees some reduction in damage and takes a few more smacks from RH). Teemo's laning will be less frustrating for opponents, but he will be harder to lock down. Players will be much more likely to place traps in the enemy jungle and river for map/RH control and be more of an impact during the mid game. The combined RH buff and invested W will result in Teemo pushing down towers and joining early team fights, instead of sitting top all game. W effectively reduces damage reduction by: 7%/14%/21%/28%/35% This rewards Teemo players for soaking experience from objectives/camps/roams to make their mid game much stronger to compensate for the uselessness of the passive after 20 minutes and his terrible late game (make shrooms that bounce and land on somebody have 0 arm time, for fucks sake) One scenario, love the idea. Don't make Teemo more shit than he already is.
: Some Notes on "Slayer Jinx"
maybe make engine noises instead of gun noises
: Isn't Veigar's problem his point and click ultimate literally one shoting people?
they both need a nerf. amplify the bonus damage on r to mages, but lower the base. that way he can't 1 shot full tank renekton
: The Slayer Pantheon skin doesn't look very appealing at all. The new visuals for his abilities look like something that Riot would have made back in 2010. Underworld TF from 2012 looks way better than this Pantheon skin and they are worth the same amount. When Pantheons q hits an enemy, there should be a blood spatter. That would allow for the animation to be different from the original skin since it looks very similar in literally all of his abilities. When pantheon uses his stun, the smoke from his jump could be replaced by like a dark gasoline since he is using chainsaws. Pantheons E is very underwhelming and should be redone in my opinion. His Ult has no change at all from the original and could be replaced by like dark blue electrical bolts shaking through the ground. It would make sense since it's a slayer skin and they are trying to kill the zombies.
> [{quoted}](name=Scrublord PBE,realm=PBE,application-id=cMKtzQHY,discussion-id=vg5QEGPB,comment-id=0004,timestamp=2015-10-13T22:50:29.643+0000) > > Pantheons E is very underwhelming and should be redone in my opinion. Chainsaw expands a little bit and is swung side-to-side. I think that would be unique for the spell and make this worth the cash. Chainsaw noises need to be a lot more apparent, with the exception of his W. Targeting a unit with auto or spell should cause chainsaw to turn on, idle noise just playing the whole time. Engine revved during auto attacks, Q, and E. If you guys want to keep the whack noises, just overlap the revs and whacks. This is very important for immersion and authenticity.
: Slayer Jinx Needs More "Vrmm vrmm" Sounds
: PBE Bugs & Feedback Thread: Zombie Nunu!
[10/10](https://badmoviemarathon.files.wordpress.com/2015/06/reanimator1.jpg)
: PBE Bugs & Feedback Thread: Slayer Jinx!
I've been maining Jinx since you guys launched her a couple years back, and since then have been waiting for you guys to roll out this very skin concept design for her (and everyone else). I'm a big fan of the campy, 80s Return of the Living Dead/Post-apocalypse idea and I want you guys to do this right if you want my 15 bucks. You nailed it on the head with Pantheon. He's got the super distinct new look, amazing detailing on the DIY weaponry, and the bright, campy coloration. Jinx doesn't have this, but she can definitely be improved. She looks like a Vi color swap from her base skin at first look and still after a minute of staring at it. You need to definitely change these up. Make them pop a LOT more, and toy around with other color combinations. Pantheon's works great - he looks different than his other skins, the colors pop, and it gives you that cartoony zombie-killer badass vibe. Honestly if you can't pull anything else off, just use his palate. First off, saw someone else said something about the hair being boring. I agree, but the scissors touch on her hair is SUPER good. Mafia Jinx has a completely different cut and she's 975. Firecracker uses the same haircut, but she's got some extra shit going on with it, not just classic skin hair. Give her something to stand out from her other skins. - give her a little bit of the vi treatment, shave a side or two, or even the back. (might need to ditch cool scissor idea) - something to make the braids kick ass Her outfit kinda looks like a serious take on the [Zombies Ate My Neighbors protagonists](http://i.ytimg.com/vi/qpBVMuKywzE/maxresdefault.jpg), which I REALLY hope you guys intended. It's a definitely a good idea, but i think it falls flat. [Try some Return of the Living Dead with the skull tee](http://img.blu-raydefinition.com/wordpress/wp-content/uploads/2012/05/Return-of-the-Living-Dead-UK-BD_03.jpg?1902c1). That's precisely what you guys should have been looking at for inspiration. Jinx's character seems to mirror this kind of stuff. The boots and shorts look alright, they just need to pop more. Give the zombie blood on her boots more love. Her guns look good, I just think the fishbones "head" could be better and that the colors are too dull. Zap! is supposed to be the Zombies Ate My Neighbors squirt-gun? It looks good, just needs satire in its look. EDITTT [LOOK AT THIS](http://cdn.shopify.com/s/files/1/0580/0965/products/72dpi_Boneface-Hobo_with_a_Shotgun_2.jpg?v=1415828335) - 100% the direction this skin needs to go in
: Devourer Nerf Change
Lowering the base damage would negatively impact clear and gank potential for devourer users directly after purchase. Essentially forces 2-3 extra autos per clear. This nerf allows the lower scaling while preserving the initial efficiency of the item
: Questions about Titanic Hydra
i think its only the base on hit, and then the cleave is the cone. it should work with devourer
: Or maybe have it be green in full, yellow in medium, and red in low.
that would cause a lot of confusion because enemy health bars are red. maybe have an option to select from green/yellow/blue/red for you, allies, and enemies, but if one is already in use it won't let you select it. idk
: What happens when i buy a mystery champion with all champions?
it will cancel and tell you something you already know
: Dragon description says "heroes" instead of "champions"
a dota undercover agent has infiltrated riot. this nerd must be stopped at all costs
: Rearrange mastery/rune pages plz?
i also think this should be implemented
: Rune Upgrade
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
: About the new Teemo ability icons
i think they'd look too busy if they included the backpack. it gives a much more cleaner appearance. a good chunk of ability icons feature the champs leave out some details
Rioter Comments
: Health potion greyed out
they grey out because you have full hp/mana and you cannot sell them
Rioter Comments
: [NEW HUD]New options on the mini map and [Zeke's Herald] revenue
blasting wand also claims to build into abyssal sceptor on pbe
: Request change of HUD
good idea. i like that layout a little bit more than the current tbh
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The Clap

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