: This is.. I can reliably cancel any auto attack in the game through pure movement. This is a feature intended to be in the game. You say Quinn's autos are too easy to cancel, but apparently you have issues cancelling them on purpose? edit: All champions have a certain basic attack time frame, Jinx Rockets, Quinn, and Vayne all have notoriously slow attack frames, which Quinn and Vayne suffer from having a really hard to see animation, making it easier to accidentally cancel. However, if you play a champion enough, you should be able to master the attack frame of the champion and reliably auto attack without any accidental cancels. Then you get exhausted and hate everything.
these players need a bit of dota's aa lesson. Even with draven i sometimes accidentally cancel that hit and run mainly due to his w lacking a clear sign for its duration. Yes quinn's attacks are indeed weird, u hear the sound before the particle even goes out. It was always weird from launch but i considered that to be her thing and thought gettting used to it was the key mastery here that differentiates her from other adcs. Kinda like kindred's 3 hit with that wolf, its timing is so weird compared to her aa. Have u tried to q cancel the aa so that u can proc her 3hit thing faster and dash away at the same time.
: Quinn was already unique, and had great roaming potential already, these changes trade quite a bit of effectiveness for up time, Global ultimates(or in general ultimates with high potential to affect large portions of the map) also take up a lot of a champions power budget, and with nearly 100% up time, that doesn't bode well for the rest of Quinn's abilities in terms of power, Twisted Fate is balanced this way, because if his basic abilities allowed him to consistently dominate lane on top of his roaming ability then he would outclass every other mid laner. I'm not against adding an ADC to the game with this kind of map rotation ability, I think it could definitely work, but it doesn't make sense for Quinn to be that ADC, since it's such a drastic departure from what her play style has been ever since release.
well thats true its a totally new quinn, i cant deny that. But riot said they wanted her ultimate r to thematically satisfy her identity and also to reduce the confusion it cost to the players (this is not exactly how riot said but thats what is it sounds to me when riot mentioned the reason behind this change). Anyway im always in for thematic presentation before gameplay cause lol's champion themes are really fun. Although i disliked the old quinn's r in terms of thematic presentation of a tag team duo (expecting more dota lvl of tag team) i got used to her gameplay. It was definitely fun to play her but i always found her value in team comp a bit messy, not that i can come up with great team comp with all champs. And speaking of riot changing the gameplay identity of champion drastically, remember this isnt the 1st time they did this, so im already used to it and just kinda flows along with those changes.
: Shut down gold?
that depends on which bounty tier u were in, Currently killing a lvl 5 bounty target will put him back by 3 bounty lvl, so he'l become bounty lvl 2. This means u can actually shut him down twice when he comes back to lane. This was announced with the new bounty system. So if the target has 4 or 5 bounty lvl even after his death he'l have lvl 1 or lvl 2 bounty status, this in intentional.
: Do you know what a tag team is? For reference, here is the definition of it: >a pair of wrestlers who fight as a team, taking the ring alternately. One team member cannot enter the ring until touched or tagged by the one leaving. In a tag team, you actually swap out with your partner, so that together, you can take on challenges that neither could do alone. A tag team *is not* when one person uses the other as a temporary tool. Also, she already was a roaming ADC, and she could actually do something when Valor arrived, and not just when they are insanely fed
the old quin could just roam temporarily and if u use her r like that it was mostly waste. Yes she could also roam without her r but thats just utter waste of time if she cant find any fights to make up for that lost time and hence u dont see her being picked too often. With her new r she can just roam around looking for fights rather than wait in place holding onto your r until a fight erupts. And tag team is like what u said, but in old quin and valor's case if u kill valor quin died with it, that never made sense at all. In other words it was just another rename for nidalee's r and elise r, just another shape shifter which quin wasnt. With the new r it makes a lot of sense, even though i miss valor's individual presence and those attacks.
: hey, i am one of those players who didnt like the thematic presentation of quin and valor. They were supposed to be a duo but her ulti made her look like just another nidalee/elise thing, and where's the duo in that, i mean did quin just let valor take all the glory :D Anyway me and my other friends are loving this new R, she's now a roaming adc, omgwtf that's so cool. The tag team feels like a tag team, and her map presence as a champion and an adc is so huge. I do hear the quin fans dislike with the new r changes, but I'm loving this new quin. Also the passive is more reliable now than ever. I just dont get why blind was removed and replaced with another passive proc like e, no other adc has an aoe blind like that. I dont mind what the reason was for its removal but the skill that replaces q brings down that unique feel to her q. Although the new q is more scarier in terms of damage it no longer has that "valor can blind u" feel. Maybe try do something like swain's q, i mean u wont know swain had a bird with him until he uses his damn q :D.
i forgot to mention one thing, i always considered valor to be a pet of quin rather than both be equally strong, so this is why i really like the new direction of quin, but i have to say that seeing valor along and attacking champions just like a bird was fun too. I have no idea how to bring it those valor's animations back or if its worth it but it did have its own uniqueness. I think u guys can try and do something to the new q and bring some of those lost valor feel back from her old r. Suggestion : Mixing swain q into valor old and new q maybe. Like this Q : commands valor to attack in straight line and mark everyone it collides with, valor stays in that aoe for few seconds blinding all who stays in that area. valor deals bonus damage to targets who are below %max hp. In this way the blind is more of a controlled cc as it only affects units staying in the area. U can use old quin's attack animation maybe to show this constant proc.
: That's what I'm afraid of, no blind, and no execute? That's a lot of dueling power just gone, and no base damage on the passive likely means a weaker early game. What does this do for Quinn except make her more like the other ADC in the game, which I thought was the opposite of what they were trying to do. I also like the assassin aspects of Quinn, they are one of the big reasons I play her. It would make much more sense to clean up her auto attacks, make the execute hit maximum damage at ~25% enemy health and maybe have E reset on kill or assist. It would preserve Quinns identity as a duelist that can sneak behind enemy lines to hit their back line, the E reset would allow her to be more consistent in eliminating an enemy and getting out by kiting the remaining enemies. Returning the ability to reactivate R mid E to get the distance part of vault would be good too.
her new r is now totally unique, before this her r was just another weaker version of nidalee, elise thing even though she became a melee adc. But she's now the 1st roaming adc, tell me any other roaming adc like her now. And her new q deals bonus damage based on missing health. But I did loved her old q's blind and am missing it, especially since her valor skills are no longer there bringing down her total casting abilities to just 4 (q,w,e,r). But with the added bonus to that new q bringing back blind to it will be too much.
: Quinn PBE Feedback Thread
hey, i am one of those players who didnt like the thematic presentation of quin and valor. They were supposed to be a duo but her ulti made her look like just another nidalee/elise thing, and where's the duo in that, i mean did quin just let valor take all the glory :D Anyway me and my other friends are loving this new R, she's now a roaming adc, omgwtf that's so cool. The tag team feels like a tag team, and her map presence as a champion and an adc is so huge. I do hear the quin fans dislike with the new r changes, but I'm loving this new quin. Also the passive is more reliable now than ever. I just dont get why blind was removed and replaced with another passive proc like e, no other adc has an aoe blind like that. I dont mind what the reason was for its removal but the skill that replaces q brings down that unique feel to her q. Although the new q is more scarier in terms of damage it no longer has that "valor can blind u" feel. Maybe try do something like swain's q, i mean u wont know swain had a bird with him until he uses his damn q :D.
: Good point, it's after he uses up The Package (after casting Special Delivery). I'll clarify the tooltip.
wait a minute, it starts its next reload after i use it !!! but yesterday i tried to see if it was possible to stack the package like wait for 8 mins and pick maybe 1 after the other in succession. The prob with this was that once a package arrives in base, the passive no longer shows the next reload time, but still i waited for long time, then i picked it up, turns out that i was just short of 18 sec or more (but less than 1 min) from the next package arriving at base. I did this many times in that game even though i couldnt remember the exact timing for 2nd packages arrival and failed to see if it multiple packages stacked or not. Anyway my point is , the timer actually is working in background even though there is already a package at base. I thought this was intentional so came here to suggest to clearly show the timing for each reload in his passive so that players can save multiple packages for later use, but from your comment about how its supposed to work it seems like this is a bug
: Rift herald seems unfair for some champions to clear
riot did say that it feels too powerful, so hopefully itl get some sort of change to this. I've seen many die trying to kill it 2v1, like almost all the time if not done properly and not by the right champ the Void Crab kills atleast 1 of them. This is even more threatening if the enemy team tries to take advantage of their low hp.
: Smaller 5.22 Marksmen Changes PBE Feedback Thread
that tristana's gonna be more annoying now , she gets free escape tool even after she jumps in with w (as w now resets if e blows off with max 4 stacks) . Although i like the removal of cd reduction mechanic from q (cd reduction for q and e) i do not like removing both of them. If u wanted to keep the all in gameplay of the new tristana shouldnt the cd reduction for e be kept. This will still make her more of a caster-ish adc or was this too op as e now explodes with just 4 stacks which also counts stacks from landing abilities like e and r on it ?
: but as of right now it does not prioritize this way, idk if its a bug but it will only hit the 3 closest targets. Tested and Proved
hmm, well i havnt played kindred much but what u said seems to be true, but sometimes it does select the AA target. This only happens when they are close to kindred before the dash rather than after the dash. I think she selects AA target nearest to her before the dash and not after. Wish riot would be clear with how it on its workings since her q's target selection has a mysterious high range but weird target selection choices :(
: Ah ok thanks T1gun... I overlooked that I guess. Maybe just something for clarity. And speaking of clarity, they should also put the range indicator on his Q as well.
yeah, something like fiora q indicator might help. I mean kindred's q target selection has very high range for selection would be awesome to know how much range it had with a better range indicator.
: I'm surprised that the champions that you chose for the ones that works with Kindred and struggles against were the ones that were there. I actually would say that the champions that are absolutely broken with Kindred are Karthus, Soraka, and Kalista. Kindred easily sets up Karthus with a moving Zhonyas. During this time, he is able to just hit everyone from full health to low health, and then when he finally does die, he can just ult and skittles right after Lamb's Respite is over. Karthus can also greatly enable Kindred by zoning enemies from entering the backline to get them. Soraka is outright broken by the same exact concept, she can heal and heal without ever having to worry about her health, and then right after Lamb's Respite ends, her allies are almost guaranteed to have more health due to her ult. Her peel and silence are also invaluable after the ult ends, and even when Kindred is alone and caught out, Soraka's passive allows her to get to Kindred quickly while Kindred is still in Lamb's Respite. Kalista can just delay her rend ability until Lamb's Respite is over, inflicting all the stacks on her enemies during the ult. And she can also bring her trusty support with her, with fear they won't die quite yet, to hold enemies in place while she pummels them with spears. Morgana would be a great choice in this case, with her delayed damage and crowd control. Gragas is good with and against Kindred, but he's more unreliable as an ally, I feel like Gragas should've been put in the struggles against section. Lee Sin (a good one) I agree can shut down a Kindred well. And Alistar has to be a counter. There's no way an 70% reduction of damage on this monster coming at you, stunning you and knocking you out of your own ult can be considered as fair. That's just downright rude. Also some thoughts on her skill set: Their Q is a little unreliable. It crushed my hopes some games where I couldn't trade with the enemy mid laner because i would have to jump into minions... and my Q would hit the minions instead of the champion. It's crazy that this jump by itself isn't an auto attack reset, but having the damage be unreliable in situations such as these are depressing. Vayne's Tumble exceeds this ability tenfold, being an auto attack reset, and having reliable damage. I understand that the main point of this ability is waveclear, but when I'm chasing a champion, I don't want to hit three raptors on the way. I'm proposing to have this ability target champions first, if this was the only change you made, I would be quite happy. AD scalings are horrendous. I'm pretty sure someone said this before, but I'll repeat it. It does not feel good buying an AD item. Bork I would consider buying. But other than on-hit builds that include Triforce and Devourer, their damage as a whole just seem weak. Their highest AD scaling is 40% right now. Even for a champ that does good sustained damage, Kindred is weak, especially during late game, where it feels like all this hunting isn't actually improving his damage. If you want to stick with the on-hit builds, I'd say make the Q act the same as his autos (without other on-hit effects except for his passive), so that his passive can scale with the the Q. Other suggestions would be to just increase their AD ratios a tiny bit. Other than that, Kindred is a blast to play, and I really mean it. The overall aesthetic reminds me of Hayao Miyazaki movies... like you got direct inspiration from several sources. Dha Ma, Princess Mononoke, Jekyll and Hyde, some really good lamb stew your co worker made, whatever the inspiration was, the product is amazing. Yum. Lamb stew.
actually riot did say it prioritizes the last target u AA, so attacking once before using q is the best way right now.
: Kindred Official Feedback Thread
my thoughts : Definitely way better than "Quin and Valor" type of disastrous champion design and kit. Kindred feels good in terms of design and unique kit unlike quin and valor's fake to no team work. This feels like the wolf is doing something when u cast skills. At the least the kit is unique here even though the kit doesnt fully satisfy that feel of 2 personality in one as u get to be more of the lamb than the wolf. I mean Annie's Tibbers, Malzahar's voidlings or Zyra's plants etc feels more like a 2 character interaction in one champion than that wolf which basically does nothing much but a becomes projectile for some skills. Dialogues and his constant presence with the lamb is fun to experience even though the wolf doesnt attack anyone who attacks lamb the worst part of this champ is this. I mean even valor will atleast mark the enemy near u time to time where as the wolf does nothing until u command it with skills, this makes wolf more like a soul less pet than another entity like the lore suggests. i.e : I'm bit of a disappointed with the mismatch theme to kit on this champion but the kit is satisfying and unique enough to forgive that when compared to quin which was just a complete disappointment compared to the hype Riot gave before its release. The hunt mechanic makes it a thrilling moment to invade enemy jungle and has lots of potential for ganking and the rewards that follow are really high. Overall good kit but bad matchup of kit and theme. Satisfying but not bard lvl of satisfaction. Bard's release brought my hopes back to Riot games champion design. Its hard to get such a good matchup release like Bard but i'm willing to wait to experience good champ releases of Bard/yasuo lvl than to get another Quin Valor disaster. Tahm is another fun release but not a Bard lvl of fun
: “Black Market Brawlers” featured game mode live soon on PBE
One Question : it says u get to chose 1 brawler per game and that these brawler minions will go to 3 lanes . Does that mean only one brawler per team or one brawler per player. If its the latter that mean we get to have 5 brawler minions per lane which will almost completely replace the minion waves. If its the former then there is gonna be huge team mate quarrels on which brawler is to be hired for the team. I dont mind the latter option but i hate the former one mainly due to the team mate argument that mostly would take place. I dont mind either of the option if the players can cooperate but in this game its a rare phenomenon to find team mates who work together :(
: PBE Bugs & Feedback Thread: Butcher’s Bridge ARAM
had no performance issues, but feel like the map still can do with lot more environmental activity. Already loving, since the detailed areas wont bother the gameplay of players its good to see RIOT use the space to add tonnes of detail than that of Summoner's Rift. In custom games the new hud is still there. Also in menu there's a prob, when u open it up it gets a completely green background . :( can barely see the letters. waiting for further update to this map :D
: Allow Bard's Portal to make travel easier from top of map to the Bottom
hmm thought so :/ well it was nice hearing others opinion on this :)
Rioter Comments
Rioter Comments
: A list of DJ Sona bugs
attacking with her power cord passive on w and e spells created a box effect on the target. It did also came out with q but I cant confirm with q since it was a subtle boxy distortion. Do try this out. Oh and i attacked power cord e,q on minions when i saw them not sure about if its there when attacking the champions. Power cord w successfully created the box effect on the champion i attacked. Can someone test and confirm this. love the skin but feels incomplete with all these bugs and default sona sound and spell effects popping in. hint: i haven't done this but im sure there will be lot to test with lower graphics settings and sound effects. Already disconnecting with djsona gives me the last years frozen yellow screen effects.
: PBE Bugs & Feedback Thread: Arclight Vel'Koz
**BUG** / **VISUAL BUG** my friend discovered this bug while we were trying out new skins. *bug* If the enemy side left clicks on Arbiter Velkoz, his tentacles doesnt have the glowing effects, but only from the enemies point of view the Velkoz player stil sees the tentacles with normal glow. *proof* sry cant seem to attach jpg files for some reason :/ *replicate* well since this is an easy to replicate one, i would say to host a match with 1 player on each side and one of them having selected the Arbiter Velkoz skin. Once the match begins just try to meet in same place and ask the non velkoz player to click on the arbiter velkoz champion and see the visual bug for yourself. P.S : oh and its a pretty good skin no complaint so far except for the one mentioned above.
Rioter Comments
: PBE Bugs & Feedback Thread: Reaper Soraka
please fix Soul Reaver draven's missing particles, this problem existed in live for more than 5 patches :(
: Currently magical damage crits are mostly our using the damage text display to reward you for doing something particularly right. Anivia's Flashfrost double damage, I believe also counts as a magic damage crit. As for items that allow for magic crits - I haven't really considered it. There are too many disparate patterns on mages to figure out an item that feels right. Did you have something in mind?
> Currently magical damage crits are mostly our using the damage text display to reward you for doing something particularly right. > > Anivia's Flashfrost double damage, I believe also counts as a magic damage crit. > > As for items that allow for magic crits - I haven't really considered it. There are too many disparate patterns on mages to figure out an item that feels right. Did you have something in mind? well the problem of mages are that they have just one source of damage that scales with item and that's their champion spell damage. I always wanted the basic attack of mages to have some sort of damage too, that would scale with their ap values. Azir's gameplay is not the solution i was looking for. There was a game called NOX developed by westwood studios back in 2001. I loved this game cause of its crazy spells and items. Of them one of my favourite wizard items where Staffs with spell damage that had its own charge storage. So even if my character ran out of mana this item would still have its own charge making it possible to use it in combat while I was refilling my character's mana pool. I want something like this maybe a lightning/fire etc staff that deals damage based on maybe the champions ap but has its own charge. Every time you click to basic attack the staff casts the lightning bolt on the target with the charge it has stored in it. This charge can only be replenished by returning to base and it cannot regenerate nor has the mana pool scaling ability with the champions items. Its sort of like a 2ndary system dedicated for the staff itself. Yes bringing this sort of item into the game will obviously have drawbacks as the mages who didnt spend their gold on getting such an item will deal significantly less dps. But i would love to see something like this added for the mages :)
: Experimental preseason 2015 changes hitting the PBE over the next few days
well then i guess then the only possible way to deal with the problems with summoner spells is to make only 1 spell available instead of the standard 2 spells. With this its possible to make each one stronger on its own while also making it possible to add the option of an in game summoner spell swap. One of the reason flash feels strong is cause of the availability of a 2nd summoner spell. This is why players like me take flash ignite or flash heal combo. Players are trying to make combinations of any one spell to flash that any other combo replacing flash feels weaker. This is also why an idea like combining two spells into one inorder to buff a spell seems sensible (talking about the heal changes here) I feel each of the summoner spells should only do what its good for and not try to imitate another spell. This is same as the vision trinket, where each of them are unique on their own and each of them are equally desirable (atleast for me), along with this the swapping option for trinket makes it even more interesting. The vision trinket also ensures that having one of them doesnt mean you dont need the other, this makes the other members of the team to contribute in the vision game strategy. A similar effort must also be brought to the summoner spells making it possible to have a team combo based on the summoner spells and ensuring that no single summoner spell brings a solution to most of the combat/situational problems like how the current flash combo does when you have the 2nd summoner spell left to use. :) I'm really excited and cant wait to see the upcoming changes you guys are bringing. If all goes well like you guys planned then hopefully the new changes will definitely bring a whole new strategic gameplay like how vision trinkets did :)
: Experimental preseason 2015 changes hitting the PBE over the next few days
the best thing about 2013 changes i love is the vision changes, they were free to purchase meaning ppl didnt have to worry about the cost, and we could easily swap between each trinkets because of its free nature (balanced by giving it a cd timer). So the thing i dont like about Summoner spells is that they can only be picked during the champ selection. Meaning the player has already decided on a predetermined strategic path for that champ he picked for his team comp. This is not good since the strategy will definitely change based on enemy gameplay and how the game goes on since even the player's team has chance to make mistakes forcing to take/adapt a different strategy. So make it possible to switch between the summoner spells while even in game but at the same time adding some sort of penalty for swaping between them like the trinket cd timer. Either do this or completely remake all the summoner spells so that all of them are equally multi-purpose skill like flash :)
: [game] Screen panning not working [critical]
yeah this is pretty annoying, not to mention i just got dropped from a game with no way to reconnect ;(
: Yasuo has a balance issue in being a 'Fighter' and a 'Utility Belt'
But doesnt his wind wall blocks more than its intended too like turret attacks and base lazer attacks(it worked for me). And i also think just like u did that his wind wall should block skills but it shouldnt completely cancel its aoe effect, the aoe blasts of the skills should indeed be there around the wind wall rather than vanishing completely. And yes i dont really feel like a Samurai from earth when i play him, just feels like some anime-ish samurai character, but even anime's have some of the best samurai representation. Well i really cant say anything abt him now, just that once his wind wall gets fixed and after more than 1 week of him being there in PBE only then can i say anything abt him.
: Yasuo Discution: all points of view Welcome
i think the cowboy skin's a reference to "The Seven Samurai" Japanese movie and its english remake "The Magnificent Seven" movie. Where the Samurai's in "The Seven Samurai" were replaced by Cowboys from "The Magnificent Seven". Dude i liked that he had 5 sec cd for his q. Meaning u can harass him and ruin his early LvL farm so that he wont that much of a threat in mid game. Also I was able to beat the crap out of him with rengar since rengar is melee and Yasuo cant do anything to melee bruisers. The enemy yasuo player's skills need to be kept in mind here but the point that u can harass yasuo in early LvL which is important for the whole game is a fact that i found out for myself. Try it out, i really think sustained bruiser mid is his counter pick or maybe even tank mid.
: [Feedback] 6 words to prevent duo Relic lanes (Passive tweak)
i think riot's move of making it melee exclusive item will be enough to make it an unpleasant item on marksmen's inventory. But i'l be sad when i play as a ranged sup i wont be able to feed my carry like a baby :'(
: [Bug major] Yasuos wind wall
it also blocks base fountain lazer. I tried it in Custom against bots only once. Can someone else check it out too.
: If Yasuo is jungling, and uses E on a jungle minion, occasionally he'll pass through the wall behind the minion, instead of stopping in front of the wall. The jungle minion needs to be close enough that Yasuo would stop behind them if there were no wall.
yeah it happened to me too. when i used e on that new jungle monster he just passed through the wall. Maybe its intended as riot said his e is like fizz q.
Rioter Comments
: Concern Regarding Shurelya's Reverie and Single Gold Generation Item (Bruiser/Tank Junglers)
yeah, i really got frustrated the moment i found this out especially since i was planning on my item route as i acquire gold. I had to completely rethink of my champ skarner(jungle), elise(support) strategy cause of this. **To RIOT** : *Please give description in all gold generation items that what all other gold generation core items and its related final items gets disabled if u purchase the currently selected gold generation item*. It was really frustrating to realize this when i was gonna buy shurelia or shrowd. Dont mind the disabling thing maybe u guys did on balance case but **PLEASE MAKE IT CLEAR IN ITEM DESCRIPTION** about the other items that gets disabled due to item purchase u made rather than just telling that you can only use 1 gold generation item.
: Sweeping Lens description unique passive has incorrect upgrade level
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T1gun

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