Rioter Comments
: Hi, Beardilocks here to answer your question about uncorrupted variants of these skins. First let me start off by saying I love how passionate about Xayah and Rakan Star Guardians everyone has been! I can see that you guys love both their light and dark forms, and we have definitely heard your feedback that this is a feature that you would like. However, I'm afraid that it isn't quite as simple as it initially seems, as there are quite a few things to consider. Please bear with me and read the whole context of why we won't be able to provide these. When we set about designing the Star Guardians for this year, we knew we wanted to evolve the thematic and expand the storyline. Until now, there had not been any definite antagonist for the Star Guardians to fight against - just some slightly generic monsters invading the city. We chose to do this by establishing Zoe as a villain in the universe, and having Xayah and Rakan as fallen Guardians, whom she had corrupted with her evil. When we go about creating a new skin for a character we create 3 "Pillars": Core concepts about the identity of the skin that are like guiding principals that we always try to work in to every aspect of their character. For Star Guardian Xayah, these pillars were: - Corrupted former star guardian with **internal struggle** - Dark star guardian beauty/ beauty with an edge - Fierce warrior spirit As such, when we were making creative decisions about the design, animations, sound, visual effects and voice recording, we tried to make sure that we were representing at least one of these pillars. You can see that I have highlighted the **internal struggle** part of her first pillar, as this is the most important defining feature of this skin. In pretty much every ability, animation and recall, we were trying to play up the struggle between dark and light, between good and bad. You can see this in her spells - her W is her reveling in her dark power, using it to damage enemies. Her R is supposed to be the most exciting moment, and highlight of her gameplay, and so is the point where we create the most contrast, expelling out the darkness and returning her to her original light form. All her voice acting also reinforces this - her voice lines are a contrast to her normal ones, where she is a badass anime villain, especially taunting the _loser _Star Guardians of her former team. We also wanted to play up the dynamic between Xayah and Rakan in this struggle between good and evil. In both their solo and duo recalls we see Rakan trying to save Xayah from the darkness by taking it into himself, trying to sacrifice himself to save her, becoming even more dark and corrupted in the process. This all ties into the story of Star Guardian this year (more story details to come soon!), though I don't want to spoil anything more in that area. **If we were to simply put a light version chroma out of this skin it would remove the central pillar of this skin, the internal struggle between light and dark, and the thing that makes this skin a legendary.** It would mean that a lot of their spells would not make any sense. A light Star Guardian Xayah would turn dark when she uses W (which would be a big contrast), but she would not change at all when she did her Ult (which would feel less impactful than her W at that point). Rakan would fire darkness out of him when he did his W (which wouldn't make sense), and when he ulted he'd turn super dark and grow big evil wings. Their recalls would not make any sense either, as the whole aspect of corrupting darkness would be out of place, and there would be no emotional impact to Rakan trying to take the darkness from Xayah. Further more, none of the VO of them being evil would make sense either. Some players have suggested that they would be fine with stuff not making sense and I understand that, but I don't think everyone would feel that way. I welcome anyone who thinks _all_ players would let a "small" detail like most of their spells not making sense to go to read some of the responses of other players on the boards and twitter about minor details they don't like :( If we did commit to fixing all of these things so that they made sense for a light variant, we'd need to do entirely new visual and sound effects, new animations, new voiceover and new recalls. At that point, we would basically have to charge the price of a whole new skin, or to add these as a toggle they'd basically need to become ultimates, because it would take the same amount of development time as a whole new skin would. Deciding to do this would be something we would have to do at the start of development, not after they are revealed on PBE. Additionally, they would be alternate skins that don't really fit into the story that we're trying to tell this year, which might even potentially confuse players. I know you're super passionate about this, and it's something I think would have been awesome to see too, but if it was something we chose to do, I would definitely want to do it properly to do it justice. Instead we chose to focus on delivering dark, corrupted Star Guardians, which I think we did successfully, but I'm sorry if you're disappointed.
> [{quoted}](name=Riot Beardilocks,realm=PBE,application-id=AYQh7p7O,discussion-id=Yf0OzEyH,comment-id=00010004,timestamp=2019-08-29T01:53:54.004+0000) > > Hi, > > Beardilocks here to answer your question about uncorrupted variants of these skins. > > First let me start off by saying I love how passionate about Xayah and Rakan Star Guardians everyone has been! I can see that you guys love both their light and dark forms, and we have definitely heard your feedback that this is a feature that you would like. > > However, I'm afraid that it isn't quite as simple as it initially seems, as there are quite a few things to consider. Please bear with me and read the whole context of why we won't be able to provide these. > > > > When we set about designing the Star Guardians for this year, we knew we wanted to evolve the thematic and expand the storyline. Until now, there had not been any definite antagonist for the Star Guardians to fight against - just some slightly generic monsters invading the city. We chose to do this by establishing Zoe as a villain in the universe, and having Xayah and Rakan as fallen Guardians, whom she had corrupted with her evil. > > > When we go about creating a new skin for a character we create 3 "Pillars": Core concepts about the identity of the skin that are like guiding principals that we always try to work in to every aspect of their character. For Star Guardian Xayah, these pillars were: > > - Corrupted former star guardian with **internal struggle** > - Dark star guardian beauty/ beauty with an edge > - Fierce warrior spirit > > As such, when we were making creative decisions about the design, animations, sound, visual effects and voice recording, we tried to make sure that we were representing at least one of these pillars. > > You can see that I have highlighted the **internal struggle** part of her first pillar, as this is the most important defining feature of this skin. In pretty much every ability, animation and recall, we were trying to play up the struggle between dark and light, between good and bad. You can see this in her spells - her W is her reveling in her dark power, using it to damage enemies. Her R is supposed to be the most exciting moment, and highlight of her gameplay, and so is the point where we create the most contrast, expelling out the darkness and returning her to her original light form. > > All her voice acting also reinforces this - her voice lines are a contrast to her normal ones, where she is a badass anime villain, especially taunting the _loser _Star Guardians of her former team. > > We also wanted to play up the dynamic between Xayah and Rakan in this struggle between good and evil. In both their solo and duo recalls we see Rakan trying to save Xayah from the darkness by taking it into himself, trying to sacrifice himself to save her, becoming even more dark and corrupted in the process. > > This all ties into the story of Star Guardian this year (more story details to come soon!), though I don't want to spoil anything more in that area. > > **If we were to simply put a light version chroma out of this skin it would remove the central pillar of this skin, the internal struggle between light and dark, and the thing that makes this skin a legendary.** > > It would mean that a lot of their spells would not make any sense. A light Star Guardian Xayah would turn dark when she uses W (which would be a big contrast), but she would not change at all when she did her Ult (which would feel less impactful than her W at that point). Rakan would fire darkness out of him when he did his W (which wouldn't make sense), and when he ulted he'd turn super dark and grow big evil wings. > > Their recalls would not make any sense either, as the whole aspect of corrupting darkness would be out of place, and there would be no emotional impact to Rakan trying to take the darkness from Xayah. > > Further more, none of the VO of them being evil would make sense either. > > Some players have suggested that they would be fine with stuff not making sense and I understand that, but I don't think everyone would feel that way. I welcome anyone who thinks _all_ players would let a "small" detail like most of their spells not making sense to go to read some of the responses of other players on the boards and twitter about minor details they don't like :( > > If we did commit to fixing all of these things so that they made sense for a light variant, we'd need to do entirely new visual and sound effects, new animations, new voiceover and new recalls. At that point, we would basically have to charge the price of a whole new skin, or to add these as a toggle they'd basically need to become ultimates, because it would take the same amount of development time as a whole new skin would. Deciding to do this would be something we would have to do at the start of development, not after they are revealed on PBE. Additionally, they would be alternate skins that don't really fit into the story that we're trying to tell this year, which might even potentially confuse players. > > I know you're super passionate about this, and it's something I think would have been awesome to see too, but if it was something we chose to do, I would definitely want to do it properly to do it justice. Instead we chose to focus on delivering dark, corrupted Star Guardians, which I think we did successfully, but I'm sorry if you're disappointed. Well then please dont bother bringing them out then. The ENTIRE POINT of star guardian is NOT to have edgy TRASH in it. Can your shit skin team FOR ONCE not make an edgy skin in a god damn skin line?! You have god damn PROJECT for that shit. Infernals now. Pentakill. Demonic (blood moon Darkstar) Why the would we want to buy this edgy garbage? Might aswell call Xayah and Rakan and Zoe DARK STAR instead. Fucking pisses me off. EDIT: You say its too much work. Look on the fucking boards for once and put a new paint on the skin. Its not fucking hard takes LITERALLY 8 hours MAX. I do FROM SCRATCH FULL MODELS. That have to work in VR and use dynamic bones and workable skills for VR joysticks and leg trackers. Guess what? Takes me 24 hours to make a FULL model from scratch. The community asks for it. And just like EVERYTHING else. Eternals, Balance, now the Skin Team. You're officially on this shit list. You refuse what the community wants. Good fucking job. EDIT 2: Look at your downvotes. Lol. Yup says it all.
Rioter Comments
: Some thoughts on the changes.
Adding: Minions are now WAY too short of a timer. People do things before the game; get food, go to the bathroom, change music, quick chores. Stop adding unfun things to the game. Little more info on turrets: Turret Plating Each turret is granted five ‘plates’. Each Plate represents 1000 Turret HP Armor and MR provided by Turret Plating: [40 + 30 for each plate destroyed] Gold reward per destroyed plate: [160 local gold (divided among nearby champions)] Bulwark: [+ 25 Armor and MR per nearby enemy champion past the first on destroying a plate] Turrets Outer Turret HP increased from 3800 to 5000 Outer Turret Armor/MR changed from 55 to 0 (replaced by turret plating) Outer Turret Armor/MR scaling per minute changed from 1 to 0 (replaced by turret plating) All Turret AD scaling per minute increased from 4 to 9 Outer Turret AD cap increased from 152 to 278 Inner/Inhib Turret AD Cap increased from 250 to 305 Nexus Turret AD cap increased from 230 to 285 Turret First Blood gold lowered from 300 to 150 (reduced due to turret plating gold) Essentially what this means is Demolish is going from 4 seconds to 3. If you killed your laner, and your minions are under turret. You will most likely get the turret. So lets do some quick math: - First blood of turret: 150G - 5 plates x 160G = 800 + 150G 950 gold. If you destroy the turret by 13:59 (When the plates go away.) So your telling me riot. That you want the game to snowball EVEN HARDER? Change needed: 1. 14 minutes Turret gets FULL armour and magic resistance the remaining plates would have given. 2. If you take down a plate. The turret adds a +1 to its buff/debuff bar. Once the turret is destroyed you obtain the gold THEN (Gold needs to be cut in half. So no longer 160G per plate. Make it 80G.) You finally made turrets viable. Then ruin them with stupid mechanics. And 0 MR and Armour. Please, use your brains...? I get you dont play the game.
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