: i think its a feature. in fact i was on a tft stream with the tft gameplay dev and they were talking about how they changed this scenerio so that the minions deal damage equal to the summoner that summon it instead of more damage or less damage. for example if malzahar has like 10 minions and malz die the minions in total deal only the damage malzahar himself would deal if he was alive instead of destroying you with 10 voidlings worth of damage.
If it is indeed a feature from Zyras than her plants should also be targetable like the minions from Yorick and Malzahar. If the battle continues than both players should be able to fight. In the case of Zyra only her plants continue to fight while the enemy champion stands still because he can not target the plants.
: [TFT Vladimir] - Rabadon Deathcap bugged interaction with Guinsoo’s/Hand of Justice
There is defintily something wrong with Hand of Justice. Either is does not work as it is supposed to work, or at least it never shows any increase in damage or spell power eventhough the Heal option is clearly not activated.
: TFT item - Hand of Justice does not give +40% damage and spell power
Here is a screen from TFT1, where you can see Hand of Justice should give the damage and spell power because the yellow glow from Heal is not activated. Nevertheless the increase does not show up in the champion stats and I very much doubt that it is working in the background. The extra 20% that it does show is only from the Needlessly Large Rod. https://imgur.com/a/ufyS3pR
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: TFT - Minions killing player
The question is if it is a bug or a feature of Zyra. I do agree that if the Zyra plants can win the round then the plants should also be targetable like the spiders from Malzahar or Minions from Yorick. So plus 1 for your post, and I would like to see an answer from Riot.
: The new changes in TFT seem to shift the meta toward a very unfun perma-cc.
So I tried this Warden buff (6 units + 2 damage dealers), but I got a annihilated by basically everything else that had some Beserker, Predetor or Desert buff or just a large portion of damage dealers. So far, not impressed with Warden at all.
: The new changes in TFT seem to shift the meta toward a very unfun perma-cc.
Hmz,.. have not noticed it yet. I think there is a lot more variaty and balance in the game. Many comps can work and counter each other, provided you get the champs you need to at least lvl2. Warden champs have increased armor. Desert champs reduces their armor. Of course if someone builds Warden and none of the other 7 players counter him, then yes he might win easy. But that can almost happen with every comp. Most annoying thing for me remains the carousels and item distribution. You can really get a bad hand in those and that effects the game in a (too) large portion.
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: your lux has one element and her element counts twice. if she is woodland,2 woodlands count as 3 and activate a buff.not a bug
> [{quoted}](name=çibörek,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=u0KjzElH,comment-id=0000,timestamp=2019-11-01T21:33:38.146+0000) > > your lux has one element and her element counts twice. if she is woodland,2 woodlands count as 3 and activate a buff.not a bug In this case we can see Lux is Ocean. The Woodland bug is real, I had it and others are reporting it too. https://imgur.com/a/MfDw2CX
: Title: [TFT In-game] - When removing/adding units to the board, synergy effects not updating.
Yes, I have noticed that too. I removed Ivern a Woodland/Druid, but the counter still shows 2 in play, yet only Maokai in in play. The fold out information still shows Ivern activated, but he was removed from the field and sold. Here is a screenshot of it. https://imgur.com/a/MfDw2CX
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Sunney

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