Rioter Comments
Rioter Comments
: Dont touch my Evelyn, she is perfectly fine. You are trying to shelf her with your ideas.
> [{quoted}](name=Thor Almighty,realm=PBE,application-id=AYQh7p7O,discussion-id=cEEhPnlB,comment-id=0001,timestamp=2017-12-17T21:54:47.061+0000) > > Dont touch my Evelyn, she is perfectly fine. You are trying to shelf her with your ideas. Nah, I'm just considering options which preserve a playstyle I enjoy. Although, my idea does change her playstyle quite a lot in extended fights. She wouldn't be able to restealth and go back into the fight. That's what would hurt her the most and it's why she might need additional tweaks to help her.
: Corki nerfs blow my mind if they go through given the ample feedback
Even LS thinks the Corki nerfs are nonsensical: https://www.youtube.com/watch?v=6FvJocbkfcQ
: It would destroy her. Her ganks before lvl 6 are bad, her CC isn't that realible and her E isn't that good withouth camouflage. If she needs ult to work, her gank pressure will be near to 0. Her numbers may need some nerf, but her kit works fine overall.
> [{quoted}](name=Rulho,realm=PBE,application-id=AYQh7p7O,discussion-id=cEEhPnlB,comment-id=0000,timestamp=2017-12-17T03:51:08.917+0000) > > It would destroy her. Her ganks before lvl 6 are bad, her CC isn't that realible and her E isn't that good withouth camouflage. If she needs ult to work, her gank pressure will be near to 0. Her numbers may need some nerf, but her kit works fine overall. She already has no stealth pre-6 and mostly ganks when her ultimate is up. It might be too harsh but I think she'd still be viable. It might require other kit tweaks for compensation (perhaps lowering the R CD). I don't want her to get gutted. As a Corki player, I know how bad that feels. Either way, I hope that if they do nerf her, it's in a way that doesn't damage her late game. I love popping people late game on Eve. :D
: Simple Champ Select Clarity Improvement
No other thoughts? I personally see no downside to it.
Rioter Comments
Rioter Comments
: Buffs reverted?
probably too much too fast for a micropatch they need to evaluate smaller changes before moving to huge ones the Grasp changes seemed out of place to me anyway so I'm glad they're gone... it was making it into a jack of all trades keystone
Rioter Comments
: They got reverted thank god and instead are nerfing his mana costs which im totally fine with. Its more reasonable along with the nerf to mana band its going to make him have moments where he has no mana and needs to get it back with his passive.
> [{quoted}](name=rProxy,realm=PBE,application-id=AYQh7p7O,discussion-id=lIcMQAfG,comment-id=0000000000000000,timestamp=2017-12-09T00:35:14.270+0000) > > They got reverted thank god and instead are nerfing his mana costs which im totally fine with. Its more reasonable along with the nerf to mana band its going to make him have moments where he has no mana and needs to get it back with his passive. The [strange Corki nerfs](https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/EAEeIZG5-feedback-on-corki-xerath-nerfs) are still there though and they're hitting the very reason anyone picks a no utility non-assassin champion like him: damage. He doesn't have great range like Azir (or his utility) and he's not strong early so he needs to be a fantastic late game sustained damage source. So far even his late game winrate is only 50%. This is not where nerfs should strike if they are legitimately necessary. At the very least, if they do hit damage, it should not be in a way that conflicts with the niche he fills. They should not be hitting his late game sustained damage. Besides, if Yasuo comes back with those buffs, Corki's indirectly nerfed too. Yasuo is hard for Corki. The same is true if more tanks come and build FH, Randuin's, Adaptive Helm etc. I have enough faith in Riot's balance team to think that they will not let those go to live. I don't even understand their obsession with nerfing Corki right now. Yes, he benefited from preseason but where is the data that shows he's overperforming to merit such huge nerfs? 0.5% ban , 51.6% winrate in Diamond+, not picked or banned once in All Stars so far and yet he has absurdly harsh nerfs on the PBE.... WHAT? It's like they desperately want to nerf him and are looking hard for a reason. I'm not opposed to some kind of nerf but they're huge and I don't like what they're targetting either.
: Its a huuuge fucking nerf to his late game when paired with the nerf to base damage.
> [{quoted}](name=rProxy,realm=PBE,application-id=AYQh7p7O,discussion-id=lIcMQAfG,comment-id=00000000,timestamp=2017-12-08T03:13:18.764+0000) > > Its a huuuge fucking nerf to his late game when paired with the nerf to base damage. If they make Yasuo good again, I certainly think he'll make a lot of skillshot picks such as Xerath quite a bit weaker. Xerath merits some nerf but that one is very harsh. I still have nightmares of Yasuo from when I tried Zilean a few months ago. He'd block/dodge all my damage and shove me under turret. I can only farm with Q and autos but he'd even put a stupid W in front of my wave so I couldn't do even that. If I try to go to the side, he'd smack my face and tank a turret shot or two before his shield broke. Xerath has more ways to damage the wave but I still think a decent Yasuo would be hard for him.
: I do agree but guess what, there are TONS of champs that have under 50% win rate and have been there for a long time and Riot does not buff/fix the issues with them. WHY is Yasuo getting such fast attention?
> [{quoted}](name=LadyVash,realm=PBE,application-id=AYQh7p7O,discussion-id=WlAdUhv3,comment-id=00000000,timestamp=2017-12-08T00:31:31.897+0000) > > I do agree but guess what, there are TONS of champs that have under 50% win rate and have been there for a long time and Riot does not buff/fix the issues with them. WHY is Yasuo getting such fast attention? Yasuo counterbalances some picks that are doing better than average now. For instance, he's amazing vs Corki, Xerath and Zilean. Corki's possibly a tad too strong. Zilean has such a low playrate that it's hard to judge. People in high ELO don't seem to think Zilean's very good but that might just be because they want more of a hard carry champion instead of something that just makes your team much more effective. Xerath is probably a bit too strong too. Anyway, I think part of the motivation for the Yasuo buffs is to indirectly nerf some mids that have easier lanes than normal. He tends to be really good vs skillshot mids. I gave up Ziggs because he seemed too unreliable late game and I also couldn't snowball early hard enough (no real kill pressure). Couple with the fact that he seemed to be pretty mediocre at best in the highest ELOs, I didn't think he was worth the investment. Anyway, I still had probably 100+ games of Ziggs and Yasuo was in my top 3 most annoying matchups. I hated facing him unless I could get my jungler to camp. In a 1v1 scenario, he makes skillshot kits useless if played well.
: It's a good thing Mundo won't want the AP anyway and will benefit enormously from the stacking AD bonuses, considering that he's an auto-attacking bruiser who already has an enormous AD steroid and is pretty fond of items like Titanic or Phantom Dancer. Tahm has 100% AD scaling on his autos, and he is also a very AA-focused tank. He will benefit from this rune if he wants to use it. Not as much as someone like Darius or Illaoi, but that's kind of the point; they want Grasp to be for bruisers because tanks already have 2 other strong keystone picks between Aftershock and Guardian, while the bruisers who they want to choose Grasp don't have many choices. If you're really aching for that AP, all you need is to swap Titanic out for something like RoA and just run the sort of build that Cho'Gath takes.
> [{quoted}](name=Yell At Your Dog,realm=PBE,application-id=AYQh7p7O,discussion-id=zBLm7WZF,comment-id=0001,timestamp=2017-12-07T15:47:49.764+0000) > > It's a good thing Mundo won't want the AP anyway and will benefit enormously from the stacking AD bonuses, considering that he's an auto-attacking bruiser who already has an enormous AD steroid and is pretty fond of items like Titanic or Phantom Dancer. > > Tahm has 100% AD scaling on his autos, and he is also a very AA-focused tank. He will benefit from this rune if he wants to use it. Not as much as someone like Darius or Illaoi, but that's kind of the point; they want Grasp to be for bruisers because tanks already have 2 other strong keystone picks between Aftershock and Guardian, while the bruisers who they want to choose Grasp don't have many choices. If you're really aching for that AP, all you need is to swap Titanic out for something like RoA and just run the sort of build that Cho'Gath takes. Both Mundo and Tahm would greatly prefer more HP and % health scaling damage from current Grasp to situational damage stat bonuses which don't even match their primary damage type. They auto but AD isn't an ideal stat from them. They would benefit much less from this keystone than other champions and thus they will be bad in solo lanes/jungle even if it's a neutral power difference (which it's not imo).
: Can we please let Yasuo stay out of meta for a few months please.
I hate the idea of rotating what's strong at the cost of objective and correct balance choices. Riot is guilty of doing this occasionally and I absolutely detest that approach. It's antithetical to the very concept of balance and it's terrible for the long term of a competitive game. Yasuo needs a buff and I think the MR change is fair if they want to make him more of a mid lane option. I wouldn't add the Q change on top of it. Doing both at the same time seems a bit risky but I'm not much of a Yasuo player so I might be wrong. BTW: I agree that showy champions don't deserve any special treatment/attention but overall, I think Riot hasn't been too bad about that. Althoguh, I suppose they might react faster when such champions are weak.
Rioter Comments
: They are obviously shifting the power of grasp from tanks to fighters. The niche is for fighters, which is good because for one fighters/bruisers didnt really have a good keystone and this is an attempt to address that; and also tanks are too dominant in lane with the sustain they get from grasp theres really no downside to playing a tank like maokai/ornn.
> [{quoted}](name=I Must Go Top,realm=PBE,application-id=AYQh7p7O,discussion-id=zBLm7WZF,comment-id=0000,timestamp=2017-12-07T06:28:39.000+0000) > > They are obviously shifting the power of grasp from tanks to fighters. The niche is for fighters, which is good because for one fighters/bruisers didnt really have a good keystone and this is an attempt to address that; and also tanks are too dominant in lane with the sustain they get from grasp theres really no downside to playing a tank like maokai/ornn. Those are literally just 2 champions. The vast majority of tanks were not really out of line and tanky junglers were underperforming slightly. This will just shift the meta to tanky champions with good ratios rather than just tanky alone (such as Mundo whose only AP ratio is on W). It seems too specific. Cho and other champions like him will really like this. Fighters would still rather go PtA or other runes more suited to damage. The current Gras seems like a mishmash of conflicting ideas and identities.
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Rioter Comments
: Morgana's W buff a bit too strong
If these buffs also improve her when played mid, she can very easily become OP.
: I know that it is for newer players, that doesn't justify that experienced players have to see these useless pages in the dropdown menu everytime we want to select a Rune page. It's so frustrating. As for the junglers there was a good suggestion on Reddit today I think: auto select smite for the assigned jungler.
> [{quoted}](name=eXtrem0us,realm=PBE,application-id=AYQh7p7O,discussion-id=TZjE1w55,comment-id=00000000,timestamp=2017-11-21T01:41:06.701+0000) > > I know that it is for newer players, that doesn't justify that experienced players have to see these useless pages in the dropdown menu everytime we want to select a Rune page. It's so frustrating. > > As for the junglers there was a good suggestion on Reddit today I think: auto select smite for the assigned jungler. Yes, even just defaulting to Smite would help. However, they need to make sure it doesn't become a nuisance. For example, if I have flash on F and then they randomly put Smite on it and switch my Flash to D, I'd certainly not like that.
: Please let us delete preset Rune pages
Part of the benefit of the preset pages is that if you have an incomplete rune page and the game starts, it'll just switch you to one of the default ones. This can be really good for new and careless players. I'd rather they just have a horizontal separation so that I never really have them near my custom ones. I wish the same thing would happen for junglers when there is no Smite taken on anyone. People trade sometimes and they will have Smite but if literally no one does, it's almost always because the jungler forgot.
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Rioter Comments
: Adaptive Stats on Tanks or Dorans Shield Users
It would also be nice to choose the adaptive damage. For example, Corki's 90% magic damage but Electrocute, Press the Attack, Comet etc. all do physical damage since he buys AD.
Rioter Comments
: Revitalize new description "you cast"
I'm surprised because the counter didn't go up when I had the Warmog's passive. Does it work off Knight's Vow?
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: Adaptive means you'll get AP or AD depending on which you have higher of currently. So if you buy rabadons and no AD items, you'll have more AP, so all your adaptive will be AP. Similarly, if you buy infinity edge and no AP items, you'll get the AD adaptive damage.
> [{quoted}](name=PirateRob,realm=PBE,application-id=AYQh7p7O,discussion-id=2QPVWRAg,comment-id=0000,timestamp=2017-11-07T11:36:17.380+0000) > > Adaptive means you'll get AP or AD depending on which you have higher of currently. So if you buy rabadons and no AD items, you'll have more AP, so all your adaptive will be AP. Similarly, if you buy infinity edge and no AP items, you'll get the AD adaptive damage. That's great! It means it's not useless on champions with weird scalings or builds. I was afraid it worked off your damage type instead.
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Rioter Comments
: Remakes and MMR
It has nothing to do with live either. This is a suggestion for a future version of the game.
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: Dominik's had its armor penetration reduced, though.
Ok, I see. That makes sense now.
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: Client Impressions, Annoyances, Questions & Feature Requests
There are too many issues for me to leave a comment each time so I'll just leave this last one. In the masteries, if I left click it instantly puts 5 points in whatever I select. If I right click, it doesn't remove a point like in the old client. It seems like the only way to have a 4-1 setup is using the scroll wheel. Also, I suggest that "Play Again" defaults to the previously selected roles. In fact, this should be remembered even if you close the client. Most people have 2 preferred roles and those don't change from day to day.
: Client Impressions, Annoyances, Questions & Feature Requests
Ugh, the same issue happens in champion select. It's like they had no UI designer at all. If I type in chat to communicate with my team, it blocks the last position's name, role and intended pick unless I click out of it. And what do I get out of it? Nothing! It merely lets me see more chat history (scroll bars exist for that too) while blocking what's actually relevant. This is some of the worst design I've seen in an interface. I know it's harsh but I'm just giving honest and detailed feedback.
: Client Impressions, Annoyances, Questions & Feature Requests
Some more issues from the post-game lobby: Chat covers player names if clicked. This is needless and annoying. For example, if I want to look at the stats or report/honor a player, I have to first click outside so names aren't blocked by the chat and then hover to display the buttons and only then finally click the appropriate button. It's another example of bad usability and inefficiency. The new client is in beta but it shouldn't even be in alpha. Its design is simply not providing a seamless and efficient experience. It constantly gets in your way and slows things down. BTW: There should probably be a higher contrast between players still in the lobby and those who have left.
: Client Impressions, Annoyances, Questions & Feature Requests
Another issue I've had with rune pages and masteries is how slowly I can rotate between them. In the old client, I could just click a button to access any page. Now, I have to click the dropdown menu and then select it and do that every time. It should at least have a back and forward arrow key so I can quickly go through them. I'll try the arrow keys next time and see if that helps. Finally, the queue timer should NOT be in the friends list section. The friends list should be a minimizable element. It's absolutely terrible design to have it waste space regardless of what I want or what screen I have. Moreover, it makes way more sense for the queue timer to be near the queue button. It's just basic UI design and logic. I think the new client's usability and efficiency went down a lot while also feeling less personal/warm. Its modern design seems cold and distant from a colors perspective and there's often insufficient contrast for categories. There are some positives too but I'm still using it mostly for replays.
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Straniu

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