Rioter Comments
Rioter Comments
: Morgana's W buff a bit too strong
If these buffs also improve her when played mid, she can very easily become OP.
: I know that it is for newer players, that doesn't justify that experienced players have to see these useless pages in the dropdown menu everytime we want to select a Rune page. It's so frustrating. As for the junglers there was a good suggestion on Reddit today I think: auto select smite for the assigned jungler.
> [{quoted}](name=eXtrem0us,realm=PBE,application-id=AYQh7p7O,discussion-id=TZjE1w55,comment-id=00000000,timestamp=2017-11-21T01:41:06.701+0000) > > I know that it is for newer players, that doesn't justify that experienced players have to see these useless pages in the dropdown menu everytime we want to select a Rune page. It's so frustrating. > > As for the junglers there was a good suggestion on Reddit today I think: auto select smite for the assigned jungler. Yes, even just defaulting to Smite would help. However, they need to make sure it doesn't become a nuisance. For example, if I have flash on F and then they randomly put Smite on it and switch my Flash to D, I'd certainly not like that.
: Please let us delete preset Rune pages
Part of the benefit of the preset pages is that if you have an incomplete rune page and the game starts, it'll just switch you to one of the default ones. This can be really good for new and careless players. I'd rather they just have a horizontal separation so that I never really have them near my custom ones. I wish the same thing would happen for junglers when there is no Smite taken on anyone. People trade sometimes and they will have Smite but if literally no one does, it's almost always because the jungler forgot.
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Rioter Comments
: Adaptive Stats on Tanks or Dorans Shield Users
It would also be nice to choose the adaptive damage. For example, Corki's 90% magic damage but Electrocute, Press the Attack, Comet etc. all do physical damage since he buys AD.
Rioter Comments
: Revitalize new description "you cast"
I'm surprised because the counter didn't go up when I had the Warmog's passive. Does it work off Knight's Vow?
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Rioter Comments
: Adaptive means you'll get AP or AD depending on which you have higher of currently. So if you buy rabadons and no AD items, you'll have more AP, so all your adaptive will be AP. Similarly, if you buy infinity edge and no AP items, you'll get the AD adaptive damage.
> [{quoted}](name=PirateRob,realm=PBE,application-id=AYQh7p7O,discussion-id=2QPVWRAg,comment-id=0000,timestamp=2017-11-07T11:36:17.380+0000) > > Adaptive means you'll get AP or AD depending on which you have higher of currently. So if you buy rabadons and no AD items, you'll have more AP, so all your adaptive will be AP. Similarly, if you buy infinity edge and no AP items, you'll get the AD adaptive damage. That's great! It means it's not useless on champions with weird scalings or builds. I was afraid it worked off your damage type instead.
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: Remakes and MMR
It has nothing to do with live either. This is a suggestion for a future version of the game.
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: Dominik's had its armor penetration reduced, though.
Ok, I see. That makes sense now.
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Rioter Comments
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Rioter Comments
: Client Impressions, Annoyances, Questions & Feature Requests
There are too many issues for me to leave a comment each time so I'll just leave this last one. In the masteries, if I left click it instantly puts 5 points in whatever I select. If I right click, it doesn't remove a point like in the old client. It seems like the only way to have a 4-1 setup is using the scroll wheel. Also, I suggest that "Play Again" defaults to the previously selected roles. In fact, this should be remembered even if you close the client. Most people have 2 preferred roles and those don't change from day to day.
: Client Impressions, Annoyances, Questions & Feature Requests
Ugh, the same issue happens in champion select. It's like they had no UI designer at all. If I type in chat to communicate with my team, it blocks the last position's name, role and intended pick unless I click out of it. And what do I get out of it? Nothing! It merely lets me see more chat history (scroll bars exist for that too) while blocking what's actually relevant. This is some of the worst design I've seen in an interface. I know it's harsh but I'm just giving honest and detailed feedback.
: Client Impressions, Annoyances, Questions & Feature Requests
Some more issues from the post-game lobby: Chat covers player names if clicked. This is needless and annoying. For example, if I want to look at the stats or report/honor a player, I have to first click outside so names aren't blocked by the chat and then hover to display the buttons and only then finally click the appropriate button. It's another example of bad usability and inefficiency. The new client is in beta but it shouldn't even be in alpha. Its design is simply not providing a seamless and efficient experience. It constantly gets in your way and slows things down. BTW: There should probably be a higher contrast between players still in the lobby and those who have left.
: Client Impressions, Annoyances, Questions & Feature Requests
Another issue I've had with rune pages and masteries is how slowly I can rotate between them. In the old client, I could just click a button to access any page. Now, I have to click the dropdown menu and then select it and do that every time. It should at least have a back and forward arrow key so I can quickly go through them. I'll try the arrow keys next time and see if that helps. Finally, the queue timer should NOT be in the friends list section. The friends list should be a minimizable element. It's absolutely terrible design to have it waste space regardless of what I want or what screen I have. Moreover, it makes way more sense for the queue timer to be near the queue button. It's just basic UI design and logic. I think the new client's usability and efficiency went down a lot while also feeling less personal/warm. Its modern design seems cold and distant from a colors perspective and there's often insufficient contrast for categories. There are some positives too but I'm still using it mostly for replays.
: Hi! Please post ideas on NA boards (http://forums.na.leagueoflegends.com/board/forumdisplay.php?f=4) or Reddit (https://m.reddit.com/r/leagueoflegends/). You can get more visiblity there because the community is larger. The PBE boards are meant for feedback on content currently on PBE, not for suggestions. However, this is a brilliant idea! Posted from my phone- I can't use the shortened link and other features right now sorry ~Dan
These are alternative ideas related to a PBE change. It's in the right place imo.
: [Kog'Maw] Let's not pigeon hold builds
I'm also disappointed in the direction of the nerf because while I think he might not need it when other things are changed (assassin buffs, Rylai's nerfs), it shows that Riot doesn't understand the players who like AP Kog or what is nice is. We want a terrifying late game hypercarry. That's our fantasy and we're willing to take a hit early while also having a champion with many other weaknesses to get it. Kog has no mobility tools, minimal CC and only short windows of power. This is because W has a CD and his ult. is mana gated. This also makes him weak to engage comps. and split-pushing comps. He's heavily team dependent but he SHOULD be a powerhouse when he gets those conditions. I left my [thoughts here](http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/GiT6sELL-kogs-e-ap-ratio-nerf-is-a-double-whammy) and linked to another similar thread too. It would be nice to get some ackwnoledgement that Riot at least read those threads and is aware of the feedback.
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Rioter Comments
: Yeah, I really don't think that AP Kog deserves this nerf. I love playing AP Kog (I have level 7 mastery on him on live), and I think he is in a really good spot. This nerf would completely gut AP Kog and probably get rid of the pic altogether considering its an important tool for his AoE damage and to get enemies low enough for the ult to do more damage. If his wave clearing with the E is the issue you are trying to address, you can simply add that it does like 70% damage to minions or something along those lines.
Yeah and if they nerf Rylai's like they said, that will hit Kog indirectly too. Add some buffs to the struggling assassins and his winrate is sure to go down without touching core AP ratios. Although, like I mentioned, his worldwide Plat+ 6.22 winrate isn't even impressive. If AP Kog is performing really well, it's more a symptom of the game balance not being up to par for assassins, engage champions or split push strategies and possibly itemization (Righteous Glory's a bit out of the meta, no defensive aura from Locket etc.). It's almost never Kog himself that is the problem because despite his great strength in sieging as well as burst windows, he has a ton of weaknesses to compensate. This is why he's almost never banned even when he's very good. People generally find a champion with no hard CC, weak early and no mobility tools fair to play against. It's champions like Yasuo, Zed or Ekko - who have aspects that make them feel unfair even when balanced - that people don't want to deal with. Windwall can entirely nullify an MF ult. as well as many other champions. Ekko can chase you forever and then just ult. when he gets into trouble. Zed can kill your ADC and then just pop out on the other side of the screen. This makes them unpredictable and it makes it feel like if you punish them, it's more that they messed up rather than that you outplayed them. Kog's windows of power and weakness are fairly predictable and you know how, at least in theory, how to play around him.
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Rioter Comments
: Kassadin is finally balanced. Just let him rest.
He's not though His damage is abysmal. Diana's fine.
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: > [{quoted}](name=Straniu,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=PNwZaZqc,comment-id=000000000000000000000000,timestamp=2016-10-25T08:25:25.633+0000) > > It's amazing to me that your logic is so narrow-minded while simultaneously harassing others for what you perceive to be that exact minset. There's no way you can be anywhere above Gold. Kinda putting your foot in your mouth the the jabs towards people rank like a child there, buddy. > It's not about the distance itself, it's that if you do the camps, they are on CD, which is fixed time regardless. Someone who clears camps on CD rather than leaving them up minutes at a time will be far higher in gold and to a lesser extent, experience. But if this is a universal issue like you are making it out to be, this affects every champ and every jungler. Start Blue and then do gromp and wolves before moving towards raptors /krugs.. or you know, actually Gank at level 3. > And yes, you are indeed wasting your time because I'm sure your skill at jungling and understanding how to path properly doesn't qualify you to even discuss this. Your comments prove that you don't think ahead at all when playing, a characteristic common for weak players. This made my day, buddy. Instead of presenting anythign intelligible as an argument, you opt to spazz out like a 7 year old who doesn't get his way. Nice.
Sorry but actually demonstrating skill at something under discussion is not a "7 year old spazzing out", it's a mandatory consideration. The Dunning-Krueger effect is also well documented. Maybe you want your doctor to do surgery based on a Wikipedia page too. Unless you ARE at a reasonable skill level for jungling, your opinion is not informed by a caliber of play that is relevant for decision making. It would be like me giving tennis lessons to Federer based on what I learned from playing with a 7 year old. It may be exaggerated but the silliness doesn't go away in less extreme examples. You need to demonstrate mastery if you wish to have a valid point of view. It isn't about being elitist or insulting anyone, it's just reality. For the same reason, Riot doesn't really take into consideration games lower than Plat. for balance.
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: > [{quoted}](name=Straniu,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=PNwZaZqc,comment-id=0000000000000000,timestamp=2016-10-25T02:19:11.836+0000) > > Sorry, but I value efficiency and going from Red to Blue sounds insanely inefficient without doing at least two other camps. I fail to see how. Doing that and then gromp wolves gets you level 3 . Sounds more like someone is stuck in their rigid ways and is unwilling to adapt. >I'm sure it works just fine if you do it that way but that's nearly 20 seconds of walking without doing anything. Do u not know how math works? You are spending those 20 seconds walking said distance regardless. Doing other camps isn't gonna make the walk shorter. >All this will do is make junglers who don't need to run such atrocious paths much better. ...more like it will make drone junglers like you stop playing so we can have good junglers going forward, which is fine by me. Darwinism in affect, doing it's job. >It's the same as if jungle monsters are very hard, all it does is make it so that sustain junglers become nearly mandatory to be competitive. If you seriously think comparing that to your unwillingness to do a new jungle route is an apt comparison, I am wasting my time here. > A normal clear where you attempt to be efficient simply isn't viable for many junglers right now. If a "normal" clear for u is "how i used to clear before the jungle changes" then I am sure it is. That isn't a valid excuse to integrate and rebalance the jungle at the last minute around Jungle buffs again.
It's amazing to me that your logic is so narrow-minded while simultaneously harassing others for what you perceive to be that exact minset. There's no way you can be anywhere above Gold. It's not about the distance itself, it's that if you do the camps, they are on CD, which is fixed time regardless. Someone who clears camps on CD rather than leaving them up minutes at a time will be far higher in gold and to a lesser extent, experience. And yes, you are indeed wasting your time because I'm sure your skill at jungling and understanding how to path properly doesn't qualify you to even discuss this. Your comments prove that you don't think ahead at all when playing, a characteristic common for weak players.
Rioter Comments
: > [{quoted}](name=Straniu,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=PNwZaZqc,comment-id=00000000,timestamp=2016-10-25T01:36:43.509+0000) > > What are you talking about? The jungle is a lot harder to clear now with the change to Raptors, Krugs and the lack of Smite buffs. No it isn't. Smite now heals you for % missing health. unless you are smiting at the start of your clear for no reason, you should be fine as long as you smite when your HP is low. Do red or Blue first then to the opposite buff. The fact that you are stuck in this rut of how to do the jungle only exemplifies Riot's point about the old Buff system simply being a 1 off solved puzzle as opposed to an actual interactive element of the game.
Sorry, but I value efficiency and going from Red to Blue sounds insanely inefficient without doing at least two other camps. I'm sure it works just fine if you do it that way but that's nearly 20 seconds of walking without doing anything. All this will do is make junglers who don't need to run such atrocious paths much better. It's the same as if jungle monsters are very hard, all it does is make it so that sustain junglers become nearly mandatory to be competitive. A normal clear where you attempt to be efficient simply isn't viable for many junglers right now.
: Lulu can jungle. _LULU_ If anything, i think we will see a resurgence of S4 where we have all kinds of unique junglers now since it seems anyone can do it.
What are you talking about? The jungle is a lot harder to clear now with the change to Raptors, Krugs and the lack of Smite buffs.
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Straniu

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