: > [{quoted}](name=Straniu,realm=PBE,application-id=AYQh7p7O,discussion-id=xsjNBT8J,comment-id=00000000,timestamp=2018-04-19T23:40:33.615+0000) > > I never said he was weak early and even explicitly stated that his early ganks were too strong for most SQ players to deal with. People just don't change their playstyle much even when spam pinged. If they just wait out his early aggression, he wouldn't be a problem at all. However, even to this day, people frequently die top to his super predictable level 3 gank. WW can't farm well without Tiamat so Raptors aren't an option and given his kit, it's pretty clear that he wants to gank early on rather than powerfarm. > > I actually agree that nerfing early and buffing late is the way to go. I think this would maintain viability across ELOs while putting a larger clamp on his performance in mid and low tiers. mb I probably misread your post when I wrote that you said WW was weak early, apologies on that. Though I agree that WW needs some balancing, but the current changes are simply straight up gutting him, whereas he needs a weaker early game and a stronger late game. Another thing that can be very powerful on WW is his ability to counter jngl without losing too much health, giving him the ability to even fight the enemy jngler if he/she shows up. A lot of jnglers are relatively low on their first clear, but not WW. I hope they put him in the right direction, and not just straight up put him out of the meta.
> [{quoted}](name=Belial Lucifer,realm=PBE,application-id=AYQh7p7O,discussion-id=xsjNBT8J,comment-id=000000000000,timestamp=2018-04-20T00:16:32.416+0000) > > mb I probably misread your post when I wrote that you said WW was weak early, apologies on that. Though I agree that WW needs some balancing, but the current changes are simply straight up gutting him, whereas he needs a weaker early game and a stronger late game. Another thing that can be very powerful on WW is his ability to counter jngl without losing too much health, giving him the ability to even fight the enemy jngler if he/she shows up. A lot of jnglers are relatively low on their first clear, but not WW. I hope they put him in the right direction, and not just straight up put him out of the meta. We're basically on the same page. The real issue with WW in SQ is his early snowballing + Tiamat timing. The Q nerf is placebo for the phase that actually frustrates players facing WW. It'll have no effect pre-6 and people will probably just have to max W first completely now. Late game you'll be at a larger disadvantage than normal but WW's late game 5v5 was not strong to begin with. This will feel worse for WW players (especially if they have more difficulty closing out with a well-earned lead) but it won't be very noticeable to enemies. I think his winrate will take a .7% hit or so from such a change but possibly less if some people who don't main WW just read about it and give up on him. He's a single target duelist champion so he should be decent at snowballing (his healing helps him maintain his leads too) but clearly his W is too much for SQ players at most MMRs. This will always lead to artificially high winrates even though the champion isn't actually OP. If Riot wants to stop this kind of whining, he needs to be tweaked not nerfed. Or if it is a nerf, it should be just delaying his power spike a bit. Objectively, he isn't OP so this is why a straight Q nerf seems wrong to me. It not only doesn't address the issue causing his higher winrate (which isn't itself necessarily a balance issue), but it also isn't what's causing the complaining. Meanwhile, it makes him less viable at the highest MMRs and especially in competitive where games drag on longer. Essentially, the change in no way addresses the issue while also narrowing his viability across MMRs (dooming him to a mid MMR and lower champion). If it has little effect (as I predict), it'll probably lead to even more undeserved nerfs and a further reduction in WW's viability across MMRs. Kha'Zix will nearly always be picked over him in Diamond+ and he's already a better champion even now despite the lower winrate.
: WW weak early ? He is one of the best early junglers there is. He has insane lifesteal when clearing camps (so no gold wasted in pots, instead going for the first tiamat component, making it very easy to get it later, making his clear even faster), he has AS depending on target's current HP, a healing Q that heals based on missing health, a damage reduction E that follows up on a CC, and a movement speed spell that lets you chase low enemies without wasting flash, all that at only lvl 3. He is very powerful early on, but falls off as the game goes. On the contrary, nerfing his early while buffing his late is good, which corresponds to the first balance they did on him, but this second change is straight up just gutting him.
> [{quoted}](name=Belial Lucifer,realm=PBE,application-id=AYQh7p7O,discussion-id=xsjNBT8J,comment-id=0000,timestamp=2018-04-19T23:24:03.349+0000) > > WW weak early ? He is one of the best early junglers there is. He has insane lifesteal when clearing camps (so no gold wasted in pots, instead going for the first tiamat component, making it very easy to get it later, making his clear even faster), he has AS depending on target's current HP, a healing Q that heals based on missing health, a damage reduction E that follows up on a CC, and a movement speed spell that lets you chase low enemies without wasting flash, all that at only lvl 3. He is very powerful early on, but falls off as the game goes. On the contrary, nerfing his early while buffing his late is good, which corresponds to the first balance they did on him, but this second change is straight up just gutting him. I never said he was weak early and even explicitly stated that his early ganks were too strong for most SQ players to deal with. People just don't change their playstyle much even when spam pinged. If they just wait out his early aggression, he wouldn't be a problem at all. However, even to this day, people frequently die top to his super predictable level 3 gank. WW can't farm well without Tiamat so Raptors aren't an option and given his kit, it's pretty clear that he wants to gank early on rather than powerfarm. I actually agree that nerfing early and buffing late is the way to go. I think this would maintain or even expand his viability across ELOs while putting a larger clamp on his performance in mid and low tiers. If they're going to change him at all, it should be in a way that nerfs him in SQ but makes him more viable for the highest tiers and especially competitive, where he struggles so much that he isn't even seriously considered. If he's just nerfed with no other kit changes, all it does is hurt him in SQ without doing anything positive for him in the brackets where he clearly has issues. On the other hand, if he's too strong in SQ, of course he can't be buffed to be viable in competitive since SQ players would just pull their hair out and swear at Riot before they adjusted their play. This is why I think it would be a good idea to essentially gut his W early (the main reason he's strong) but bring some more power late game. The old PBE changes seemed good to me but a bit too conservative on the W nerf. BTW: With a large W nerf, it also makes WW more of an invading jungler. He'd be trying to duel his counterpart because dueling would still be good even if his ganks suffered. Admittedly, he wouldn't be a very safe counter jungler and would probably aim more to just get a few extra camps for Tiamat as he rushes level 6.
Rioter Comments
: Seraph's Nerf - Not Consistent With Item Identity
I just realized that this only affects AA's and NOT Seraph's. In that case, it is a good change and a smart way of nerfing it! You guys are on a roll with the balance stuff lately. 8.7 was a great patch too. Among other things, I liked how Ninja Tabi were nerfed for raw armor vs general physical damage but their identity was tightened as an anti auto attacker item. The changes to Resolve were also very much like I'd have wanted too. Now, just don't overdo Lux & Vi buffs. :P
: Math of Archangel's Passive Awe Change
Even if the math were to show it wasn't gutted, I think it's the wrong direction. It's supposed to be a big ticket scaling item that you need to stack. To maintain that identity, the stacking mechanic can be slowed, the shield can be further reduced/made less available or the cost can be increased. It shouldn't be brought back closer to a mid tier item. I explained my thoughts [here](https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/QqEuTIc8-seraphs-nerf-not-consistent-with-item-identity).
Rioter Comments
: Don't think we have any plans to give melee love with the Rageblade price increase. It's still a very powerful item on the champs that utilize it. We haven't begun exploring Warwick changes yet (outside of the double Q change). Meddler mentioned in one of his recent posts that it's something that may potentially happen in the future. > Nerfs to Archangel's (new build path and stats have made this a bit strong), Janna, Xayah, Caitlyn, Warwick, Braum, Sion, Kog (though also need to see where Rageblade nerfs in 8.7 leave him) https://boards.na.leagueoflegends.com/en/c/developer-corner/na3Ko02t-quick-gameplay-thoughts-march-30
> [{quoted}](name=Riot Novalas,realm=PBE,application-id=AYQh7p7O,discussion-id=dJ74xREF,comment-id=00000000,timestamp=2018-04-04T23:27:17.422+0000) > > Don't think we have any plans to give melee love with the Rageblade price increase. It's still a very powerful item on the champs that utilize it. > > We haven't begun exploring Warwick changes yet (outside of the double Q change). Meddler mentioned in one of his recent posts that it's something that may potentially happen in the future. > https://boards.na.leagueoflegends.com/en/c/developer-corner/na3Ko02t-quick-gameplay-thoughts-march-30 I'm not convinced WW needs any nerf. He's a champion designed to exploit SQ players even when balanced and I don't think people itemize great vs him either. He's a menace until players get much better. People don't like to have to adjust their play vs champions like Rammus, WW, Nocturne, Rengar, Zed (not sure of his current state) etc. but that doesn't mean those champions are actually out of line. This is probably why WW has a worse winrate in KR despite a far lower pick rate. He's also only banned 1% there but has a 40% ban rate here. WW would be picked in competitive if he were objectively strong. He has seen virtually zero competitive play since release. Moreover, while he has some tricks, his skill floor is quite low. In fact, WW actually guides you to the decisions you should be making as a jungler via his passive and reduced farming ability till Tiamat. Tiamat is a lever on his power but the problem in SQ is that he gets it quite fast since people give him early leads he shouldn't have. I think playing WW literally makes you a better jungler if you're not particularly skilled at the role. Since he's a good duelist, he can also snowball his lead well. Some champions will just have higher than average winrates for most of the ladder when objectively balanced. If he drops to a 50% winrate in SQ for below Diamond with his current kit, he'll probably just be unviable in Masters+. Thus, I don't think any nerf is required but perhaps there can be some tweak in his power. Maybe angle some power away from early and add it to late game (the old WW was better late game). One way to do this is to nerf his W passive early so he can't get fed as easily vs bad players. Another reason to do this is that it has become the best max order and nerfing this might give the option to max Q first instead (though probably not in 95% of cases). Furthermore, the best WW players tend to put only 3 points into W early and then max Q followed by E. It seems that they use it to snowball early but don't find enough benefit in putting more points relative to getting tankier from the other max orders. An example of how this would look 35 / 40 / 45 / 50 / 55% -> 12% 24% 36% 48% 60% Having a larger difference in each rank would make W maxes more meaningful and an actual decision even after the early snowball phase. It might also make top WW more viable since he can split push and then use the slightly better max rank W to join his team faster. WW's not a great late game champ right now (outside of bad play which allows easy picks or in skirmishes) and this would help him a tiny bit there. It would also make Deadman's more attractive relative to just full tank with Randuin's. Overall, I think it's a net nerf for all tiers but it nerfs bad WWs the most. They'd have to consider the situation more and show up where they need to instead of just relying on the passive early to get fed and snowball, then get Tiamat, power farm -> dragon etc. For good WWs who know where to be and how to jungle in general, the nerf is less severe so I think this would hurt the highest MMRs less. **Other Champions:** I'd like to see Ekko JG get a bit of help too. I don't think he's quite there yet. A 15% missing mana return on his passive vs monsters or giving him a bit more AS/armor may bring him to a decent state. This would also help out his AP JG builds the most. One of the issues with going full AP is that you lack a quick burst of mana/cdr (ideally with some HP). The hybrid build that Arcsecond uses with some success until recently takes IBG and Abyssal to give him those (as well as some HP). If his passive had a bit of missing mana return, it would feel less necessary to go such items. The main balance threat for this is for mid Ekko using Q over the raptor wall to stay in lane forever. I think 15% is likely the point where this wouldn't be beneficial overall. For Ziggs, I think there needs to be better scaling to justify his unreliability. There are many lanes he loses too or at the very least can't push a lead very hard (due to ganks and a general lack of kill pressure). Super fun champion (maybe not as much against though) but just not worth it atm. He wasn't great even when DFT was in the game and he struggles even more now that Liandry's got nerfed especially for poke (more assassins mid isn't great for him either). If Seraph's is nerfed on top of it (perhaps a cost increase?) then he will be hit as well since it currently outperforms Luden's. Mundo JG used to go scaling armor + 3 Armor Quints. This allowed him a strong early relative to now and he wasn't top tier even then. He needs more armor to be a decent choice - especially after Cinderhulk nerfs & Cut Down buffs. I don't mind his kit too much because he's the only tank with a spammable poke ability & a solid split push option but he does depend on being super tanky to be relevant. Corki was overnerfed. Revert the AD nerf imo. FF already got nerfed and while he's a good generalist pick, there is also a lot of opportunity cost in the fact that he has no CC or lane pressure early. For an ADC, he's not good enough late game. Last time I checked in Diamond+, he was ~47% winrate late game. Gragas: I don't think it's quite enough. Maybe up the W damage reduction with AP scaling? There's a high chance that Syndra was overnerfed slightly even for higher MMR. It would be nice if Kench's stacking passive on autos worked on JG monsters. The devour should continue to not work on Blue or Red though. That would probably make him a mid tier jungler. In general though, if you wish to make these changes for Ekko or Kench, remember that there will be players who main them in the new roles. Thus, you can't treat it like a gimmicky off build such as AP Tristana. You have to actually support those roles in future patches and seasons if necessary. Otherwise, it's probably not even worth bothering with. BTW: I thought the 8.7 changes were fantastic. There was virtually nothing I'd have done differently. It was just well designed overall not just in what was nerfed but how it was done. For example, resolve isn't just straight gutted but becomes more of a mid-late game tree. This makes tanks less impactful early but also not quite as squishy late (which is a real problem facing ADCs with Lord Dom, mids with Void etc.) This makes the class differences more distinct instead of just being about what items you bought making anyone a tank.
: Ninja Tabi -10 Armor = Overnerfed - An Explanation
Nice strawman... after all, I said that I buy Tabis in order to clear the jungle, right? Try to have basic intellectual honesty when making a comment. At the very least attempt to understand the point instead of latching onto one thing and trying to ridicule it with gross misrepresentations or ad hominems. Everything about Tabis helps in the jungle and for objectives. Having full HP clears at all times means you can gank more, invade more, consider objectives such as Dragon more, fight more, quickly heal off the jungle with the LS component back to full HP etc. I never said they were required for clearing or that this was the primary reason for the purchase. They are a great general buy while Mercs are more situational.
Rioter Comments
: AP Kog'Maw is lost in the rifts of Summoner's Rift!!
I so wish that he was a viable mid laner, as he was for many seasons prior. Even when I bought him, mid lane was the only thing that appealed to me. I love the long-range hypercarry style even if there are a lot of games I lose before I'm relevant. I've tried him dozens of times in the last 2 seasons and he has not been up to par. Even if Riot buffs him to an acceptable level, I can't trust that they'll actually pay attention to him when balance shifts and he becomes unplayable again. He was never a gimmick but it's also not something they care to maintain and support. It's unfortunate for AP Kog fans.
Rioter Comments
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Rioter Comments
: Dont touch my Evelyn, she is perfectly fine. You are trying to shelf her with your ideas.
> [{quoted}](name=Thor Almighty,realm=PBE,application-id=AYQh7p7O,discussion-id=cEEhPnlB,comment-id=0001,timestamp=2017-12-17T21:54:47.061+0000) > > Dont touch my Evelyn, she is perfectly fine. You are trying to shelf her with your ideas. Nah, I'm just considering options which preserve a playstyle I enjoy. Although, my idea does change her playstyle quite a lot in extended fights. She wouldn't be able to restealth and go back into the fight. That's what would hurt her the most and it's why she might need additional tweaks to help her.
: Corki nerfs blow my mind if they go through given the ample feedback
Even LS thinks the Corki nerfs are nonsensical: https://www.youtube.com/watch?v=6FvJocbkfcQ
: It would destroy her. Her ganks before lvl 6 are bad, her CC isn't that realible and her E isn't that good withouth camouflage. If she needs ult to work, her gank pressure will be near to 0. Her numbers may need some nerf, but her kit works fine overall.
> [{quoted}](name=Rulho,realm=PBE,application-id=AYQh7p7O,discussion-id=cEEhPnlB,comment-id=0000,timestamp=2017-12-17T03:51:08.917+0000) > > It would destroy her. Her ganks before lvl 6 are bad, her CC isn't that realible and her E isn't that good withouth camouflage. If she needs ult to work, her gank pressure will be near to 0. Her numbers may need some nerf, but her kit works fine overall. She already has no stealth pre-6 and mostly ganks when her ultimate is up. It might be too harsh but I think she'd still be viable. It might require other kit tweaks for compensation (perhaps lowering the R CD). I don't want her to get gutted. As a Corki player, I know how bad that feels. Either way, I hope that if they do nerf her, it's in a way that doesn't damage her late game. I love popping people late game on Eve. :D
: Simple Champ Select Clarity Improvement
No other thoughts? I personally see no downside to it.
Rioter Comments
Rioter Comments
: Buffs reverted?
probably too much too fast for a micropatch they need to evaluate smaller changes before moving to huge ones the Grasp changes seemed out of place to me anyway so I'm glad they're gone... it was making it into a jack of all trades keystone
Rioter Comments
: They got reverted thank god and instead are nerfing his mana costs which im totally fine with. Its more reasonable along with the nerf to mana band its going to make him have moments where he has no mana and needs to get it back with his passive.
> [{quoted}](name=rProxy,realm=PBE,application-id=AYQh7p7O,discussion-id=lIcMQAfG,comment-id=0000000000000000,timestamp=2017-12-09T00:35:14.270+0000) > > They got reverted thank god and instead are nerfing his mana costs which im totally fine with. Its more reasonable along with the nerf to mana band its going to make him have moments where he has no mana and needs to get it back with his passive. The [strange Corki nerfs](https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/EAEeIZG5-feedback-on-corki-xerath-nerfs) are still there though and they're hitting the very reason anyone picks a no utility non-assassin champion like him: damage. He doesn't have great range like Azir (or his utility) and he's not strong early so he needs to be a fantastic late game sustained damage source. So far even his late game winrate is only 50%. This is not where nerfs should strike if they are legitimately necessary. At the very least, if they do hit damage, it should not be in a way that conflicts with the niche he fills. They should not be hitting his late game sustained damage. Besides, if Yasuo comes back with those buffs, Corki's indirectly nerfed too. Yasuo is hard for Corki. The same is true if more tanks come and build FH, Randuin's, Adaptive Helm etc. I have enough faith in Riot's balance team to think that they will not let those go to live. I don't even understand their obsession with nerfing Corki right now. Yes, he benefited from preseason but where is the data that shows he's overperforming to merit such huge nerfs? 0.5% ban , 51.6% winrate in Diamond+, not picked or banned once in All Stars so far and yet he has absurdly harsh nerfs on the PBE.... WHAT? It's like they desperately want to nerf him and are looking hard for a reason. I'm not opposed to some kind of nerf but they're huge and I don't like what they're targetting either.
: Its a huuuge fucking nerf to his late game when paired with the nerf to base damage.
> [{quoted}](name=rProxy,realm=PBE,application-id=AYQh7p7O,discussion-id=lIcMQAfG,comment-id=00000000,timestamp=2017-12-08T03:13:18.764+0000) > > Its a huuuge fucking nerf to his late game when paired with the nerf to base damage. If they make Yasuo good again, I certainly think he'll make a lot of skillshot picks such as Xerath quite a bit weaker. Xerath merits some nerf but that one is very harsh. I still have nightmares of Yasuo from when I tried Zilean a few months ago. He'd block/dodge all my damage and shove me under turret. I can only farm with Q and autos but he'd even put a stupid W in front of my wave so I couldn't do even that. If I try to go to the side, he'd smack my face and tank a turret shot or two before his shield broke. Xerath has more ways to damage the wave but I still think a decent Yasuo would be hard for him.
: I do agree but guess what, there are TONS of champs that have under 50% win rate and have been there for a long time and Riot does not buff/fix the issues with them. WHY is Yasuo getting such fast attention?
> [{quoted}](name=LadyVash,realm=PBE,application-id=AYQh7p7O,discussion-id=WlAdUhv3,comment-id=00000000,timestamp=2017-12-08T00:31:31.897+0000) > > I do agree but guess what, there are TONS of champs that have under 50% win rate and have been there for a long time and Riot does not buff/fix the issues with them. WHY is Yasuo getting such fast attention? Yasuo counterbalances some picks that are doing better than average now. For instance, he's amazing vs Corki, Xerath and Zilean. Corki's possibly a tad too strong. Zilean has such a low playrate that it's hard to judge. People in high ELO don't seem to think Zilean's very good but that might just be because they want more of a hard carry champion instead of something that just makes your team much more effective. Xerath is probably a bit too strong too. Anyway, I think part of the motivation for the Yasuo buffs is to indirectly nerf some mids that have easier lanes than normal. He tends to be really good vs skillshot mids. I gave up Ziggs because he seemed too unreliable late game and I also couldn't snowball early hard enough (no real kill pressure). Couple with the fact that he seemed to be pretty mediocre at best in the highest ELOs, I didn't think he was worth the investment. Anyway, I still had probably 100+ games of Ziggs and Yasuo was in my top 3 most annoying matchups. I hated facing him unless I could get my jungler to camp. In a 1v1 scenario, he makes skillshot kits useless if played well.
: It's a good thing Mundo won't want the AP anyway and will benefit enormously from the stacking AD bonuses, considering that he's an auto-attacking bruiser who already has an enormous AD steroid and is pretty fond of items like Titanic or Phantom Dancer. Tahm has 100% AD scaling on his autos, and he is also a very AA-focused tank. He will benefit from this rune if he wants to use it. Not as much as someone like Darius or Illaoi, but that's kind of the point; they want Grasp to be for bruisers because tanks already have 2 other strong keystone picks between Aftershock and Guardian, while the bruisers who they want to choose Grasp don't have many choices. If you're really aching for that AP, all you need is to swap Titanic out for something like RoA and just run the sort of build that Cho'Gath takes.
> [{quoted}](name=Yell At Your Dog,realm=PBE,application-id=AYQh7p7O,discussion-id=zBLm7WZF,comment-id=0001,timestamp=2017-12-07T15:47:49.764+0000) > > It's a good thing Mundo won't want the AP anyway and will benefit enormously from the stacking AD bonuses, considering that he's an auto-attacking bruiser who already has an enormous AD steroid and is pretty fond of items like Titanic or Phantom Dancer. > > Tahm has 100% AD scaling on his autos, and he is also a very AA-focused tank. He will benefit from this rune if he wants to use it. Not as much as someone like Darius or Illaoi, but that's kind of the point; they want Grasp to be for bruisers because tanks already have 2 other strong keystone picks between Aftershock and Guardian, while the bruisers who they want to choose Grasp don't have many choices. If you're really aching for that AP, all you need is to swap Titanic out for something like RoA and just run the sort of build that Cho'Gath takes. Both Mundo and Tahm would greatly prefer more HP and % health scaling damage from current Grasp to situational damage stat bonuses which don't even match their primary damage type. They auto but AD isn't an ideal stat from them. They would benefit much less from this keystone than other champions and thus they will be bad in solo lanes/jungle even if it's a neutral power difference (which it's not imo).
: Can we please let Yasuo stay out of meta for a few months please.
I hate the idea of rotating what's strong at the cost of objective and correct balance choices. Riot is guilty of doing this occasionally and I absolutely detest that approach. It's antithetical to the very concept of balance and it's terrible for the long term of a competitive game. Yasuo needs a buff and I think the MR change is fair if they want to make him more of a mid lane option. I wouldn't add the Q change on top of it. Doing both at the same time seems a bit risky but I'm not much of a Yasuo player so I might be wrong. BTW: I agree that showy champions don't deserve any special treatment/attention but overall, I think Riot hasn't been too bad about that. Althoguh, I suppose they might react faster when such champions are weak.
Rioter Comments
: They are obviously shifting the power of grasp from tanks to fighters. The niche is for fighters, which is good because for one fighters/bruisers didnt really have a good keystone and this is an attempt to address that; and also tanks are too dominant in lane with the sustain they get from grasp theres really no downside to playing a tank like maokai/ornn.
> [{quoted}](name=I Must Go Top,realm=PBE,application-id=AYQh7p7O,discussion-id=zBLm7WZF,comment-id=0000,timestamp=2017-12-07T06:28:39.000+0000) > > They are obviously shifting the power of grasp from tanks to fighters. The niche is for fighters, which is good because for one fighters/bruisers didnt really have a good keystone and this is an attempt to address that; and also tanks are too dominant in lane with the sustain they get from grasp theres really no downside to playing a tank like maokai/ornn. Those are literally just 2 champions. The vast majority of tanks were not really out of line and tanky junglers were underperforming slightly. This will just shift the meta to tanky champions with good ratios rather than just tanky alone (such as Mundo whose only AP ratio is on W). It seems too specific. Cho and other champions like him will really like this. Fighters would still rather go PtA or other runes more suited to damage. The current Gras seems like a mishmash of conflicting ideas and identities.
Rioter Comments
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Rioter Comments
: Morgana's W buff a bit too strong
If these buffs also improve her when played mid, she can very easily become OP.
: I know that it is for newer players, that doesn't justify that experienced players have to see these useless pages in the dropdown menu everytime we want to select a Rune page. It's so frustrating. As for the junglers there was a good suggestion on Reddit today I think: auto select smite for the assigned jungler.
> [{quoted}](name=eXtrem0us,realm=PBE,application-id=AYQh7p7O,discussion-id=TZjE1w55,comment-id=00000000,timestamp=2017-11-21T01:41:06.701+0000) > > I know that it is for newer players, that doesn't justify that experienced players have to see these useless pages in the dropdown menu everytime we want to select a Rune page. It's so frustrating. > > As for the junglers there was a good suggestion on Reddit today I think: auto select smite for the assigned jungler. Yes, even just defaulting to Smite would help. However, they need to make sure it doesn't become a nuisance. For example, if I have flash on F and then they randomly put Smite on it and switch my Flash to D, I'd certainly not like that.
: Please let us delete preset Rune pages
Part of the benefit of the preset pages is that if you have an incomplete rune page and the game starts, it'll just switch you to one of the default ones. This can be really good for new and careless players. I'd rather they just have a horizontal separation so that I never really have them near my custom ones. I wish the same thing would happen for junglers when there is no Smite taken on anyone. People trade sometimes and they will have Smite but if literally no one does, it's almost always because the jungler forgot.
Rioter Comments
Rioter Comments
: Adaptive Stats on Tanks or Dorans Shield Users
It would also be nice to choose the adaptive damage. For example, Corki's 90% magic damage but Electrocute, Press the Attack, Comet etc. all do physical damage since he buys AD.
Rioter Comments
: Revitalize new description "you cast"
I'm surprised because the counter didn't go up when I had the Warmog's passive. Does it work off Knight's Vow?
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Rioter Comments
: Adaptive means you'll get AP or AD depending on which you have higher of currently. So if you buy rabadons and no AD items, you'll have more AP, so all your adaptive will be AP. Similarly, if you buy infinity edge and no AP items, you'll get the AD adaptive damage.
> [{quoted}](name=PirateRob,realm=PBE,application-id=AYQh7p7O,discussion-id=2QPVWRAg,comment-id=0000,timestamp=2017-11-07T11:36:17.380+0000) > > Adaptive means you'll get AP or AD depending on which you have higher of currently. So if you buy rabadons and no AD items, you'll have more AP, so all your adaptive will be AP. Similarly, if you buy infinity edge and no AP items, you'll get the AD adaptive damage. That's great! It means it's not useless on champions with weird scalings or builds. I was afraid it worked off your damage type instead.
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: Remakes and MMR
It has nothing to do with live either. This is a suggestion for a future version of the game.
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Straniu

Level 30 (PBE)
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