: It sure does look chilly in his splash art, but Dreadknight isn't really a winter theme. That's why we're not including Dreadknight Nasus either.
King Tryndamere is in, but not an icey themed Garen, or an xmas themed Sona (who isn't even close to of creating unfun as some of the other champions)
: It is, but we had to remove her from the pool for the same reason as last time -- she's just too good.
Despite the select few champions that drain the fun for everyone in URF being allowed, sona isn't? At least against a Sona you're capable of counterplaying, some of the others allowed take any counterplay out of the window making your instant death even more boring
: Guess you don't realize how busy riot is. Our how being in a business works.
Not entirely sure what a feature request has to do with "how being in a business works", but alright
: That would need to edit a whole client just to implement that just for 1 champ. Don't ever see that happening.
Hm? No it wouln't. This isn't going to be an uncommon occurance anymore given the high popularity of the PBE. Not to mention that the client already has the capabilities of showing messages and notifications on queue as well as queue timers to delay entering. It'd be mostly serverside modifications with possibly a small client modification to give the ability to edit the notice messages.
Rioter Comments
: mind screenshotting some of the points you feel this happens in? there are just a lot of tight corridors so yeah, the vision system shows it's limits here. but we can probably smooth somethings out
It might be worth allowing for a variable Fog of War resolution for maps so you can have an increased resolution on maps like this that have a lot of corridors that might sit awkwardly on fog pixels.
: how did this make it through pbe to live?
That's unlocalized text, should probably be fixed ye!
: something something something over 9000? Not sure what kind of stats you're interested in, nor what I can really publicly share. I work in capacity management of game servers, so here's something decent about CPU... One 5v5 pvp summoner's rift game costs WAY less server CPU per player than Ten 1v9 player vs bots game. This is why we limit custom games to be at least 2 players when we are experiencing capacity issues.
Yeah it makes sense that there'd be a lot of load for multiple game instances like that; it implies that each game a separate process, not to mention that the AI themselves would take up extra processing time as well combined with the decreased capacity of the PBE servers It's worth noting that the tutorials are still enabled, so it might be worth disabling those until everything is dealt with.
: something something something over 9000? Not sure what kind of stats you're interested in, nor what I can really publicly share. I work in capacity management of game servers, so here's something decent about CPU... One 5v5 pvp summoner's rift game costs WAY less server CPU per player than Ten 1v9 player vs bots game. This is why we limit custom games to be at least 2 players when we are experiencing capacity issues.
Oh boy, those PBE signups got out of hand! [This is fine!](https://i.giphy.com/media/l2Sq2Iw6xwrlzrLs4/giphy.gif) On the other hand, getting some much needed load testing in I bet
: OK, we think that the ping might have been spiking on all games due to the new game mode. We've turned off the game mode while triaging, we'll need the games to clear out to get accurate results.
Can you guys post stats on the population of PBE over time along with some other bits like CPU usage?
: [issue on Tuesday, 11/7] High ping spikes, practice tool disabled, slow game starts
I haven't been this excited to try a new champion or gamemode since... oh, Ornn, Newgot, and the Star Guardian "ARPG"
: PROJECT//: Overcharge game mode - coming soon to PBE!
Last time you guys said offensive items only, you allowed Zhonyas. Will that be the case this time?

Somepotato

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