: PBE Bugs & Feedback: Dark Star Karma!
I can't believe Dark Star Karma is happening! I've had hope for a cosmic skin for ages cause there's SO much you can naturally implement into karma's kit! With that said I think the vibe of the skin is amazing! But I still would have some points of feedback to make this skin go from a 8/10 to 11/10! First off the elephant in the room...the Tether! As of right now the whole cosmic dust/flow of space she current has is nice however It feels as if its missing something. it feels somewhat flat and I think some improvement could create a lot more depth to it currently. What I would love to suggest is some sort of Constellation trail. Honestly when I saw the PBE teaser for it it's literally what I anticipated given it would fit perfectly alongside the constellation trail hints Jhin's ulti shown us. I genuinely hope some improvement to her tether will be taken in consideration. Something else I felt was fairly lacking was her shield, at first glance i thought it was just her base skin shield animation that threw me off.. but the more and more I used it it felt like a downgrade to let's say conqueror karma, I think if anything it misses some sort of texture.. right now it's basically default karma shield with colors fading within her base animation of her shield. What if karma's constellation lotus that is used in her recall (not sure if it's referencing the flower of life) was somehow also incorporated into her shield? I feel like that would perhaps give it more funk. Last few things are nitpicky so please don't think these are nearly as important as the feedback above though I feel like karma's RQ is not dramatic enough. Given it's literally her bread and butter ability. I'm not sure if it's an opacity thing of the black hole (LOVE it by the way) or that there are no sparkles/cosmic dust along with the RQ explosion to differ it from regular Q's impact explosion. Thanks so much once again for making this skin!
: PBE Bugs & Feedback Thread: Coin Emperor Tahm Kench!
Overall I like the skin, there are 2 keypoints that caught my attention: - Base vfx used for his auto's/certain skills to remain "spit" I feel like it could've been just a bit different, from example a hue change or just adding some coin vfx with his auto's and maybe some firework vfx in the rest of the kit (very subtle though so it doesn't take away from the focus just enhances it) - Ult reads super messy, especially the 2nd part all I can think of is "Righteous Glory" that procs each time he arrives with his ult somewhere.
: PBE Bugs & Feedback Thread: Firecracker Sejuani!
This skin is so fun and quirky I really like how it's been executed, though there's one thing that feels a bit empty for me which is her ult the whole channeling aspect before the fireworks just feels a tad bit bland, her previous skins/base atleast had some sort of ice particles/glitters in the inner core and with that gone in this skin it looks even more "empty" if it makes sense. other than that I like it!
: PBE Bugs & Feedback Thread: Heartbreaker Vi!
Overall I like the overall idea and execution of this skin though there are 2 things I'd hope to be improved a bit further. I might just be dumb but it feels like there's depth lacking in the skills, it's the same vibrance/petals everywhere in every skill almost, I'd say to break things up a bit, the pink sparkles that you see in her recall would be a nice touch to break things up if they were added in her E (Excessive Force) Something else that took my attention is that her shield is extremely similar to rakan's sweetheart shield, would be cool if there's any time for tweaks or so to make it more it's own thing, not sure if you're aware of the meme "can i copy your homework, yeah just change it up a bit so it isn't obvious you copied it" but that's the vibe I got out of the shield
: PBE Bugs & Feedback Thread: Heartpiercer Fiora!
The idea is nice, but I feel like the execution is lacking.. It's all just very tame and subtle, for example you can hardly see her ult mark once she procs all vitals, the amount of roses is lacking and her empowered autos on E are just very...lackluster compared to what is shown to be done on let's say the winter yi skin with his empowered autos. Her riposte is also a bit bland, the heart that pops up is barely noticeable and it just feels like a recolored base riposte. If you compare last year's valentine skin execution vfx wise, and this years (especially rakan's) it just feels..rushed. The cape also feels a bit static, it kinda moves like a piece of cardboard. If i had to give points for improvement, i'd honestly say up the vfx/sfx. I know that fiora's kit super minimal but the same applies to camille and her coven camille hit the mark vfx wise for someone as simple as cam. I'd like some more pow to her auto's, maybe rose petals? Her Q is alright, I feel like her riposte and her E could use more love and the ult mark once you proc all vitals to become more visible and have a bit more umph soundwise/visually.
: PBE Bugs & Feedback Thread: Blood Moon Aatrox Prestige Edition!
What’s honestly disgusting to me personally is that it’s advertised that work has been put into this skin when there is NOTHING and I mean NOTHING done involving actual effort. - The model of the skin is head to toe IDENTICAL to base blood moon aatrox. - The skill markings of q and w are IDENTICAL to base blood moon Aatrox. The only difference is the added particles that have been RECYCLED from prestige Akali and to be specific the shroud particles that have been taken and smacked on every skill that’s all. How dare you not only label this as a new skin but something prestigious when in reality it’s the most low effort knock-off recolor of the original skin... it has NOTHING that makes it truly unique. Simply put this skin is NOT prestige, it’s a glorified chroma not even 2.0 but 1.5 because all that has been done is recoloring, god I was being harsh already on the release of Prestige Kai’sa & Akali’s splash but this takes it to the next level. You dun goofed up with this one Riot, either take the time to put it back into production and actually make it worthy of receiving the “Prestige” title or just admit you actually could give less of a shit about this prestige release in particular.
: PBE Bugs & Feedback Thread: Coven Lissandra and Coven Camille Chromas!
All feedback will be Camille only First off, amazing job!! You guys literally made each chroma have it's own identity which is super neat to see rather than just different colorschemes. Overall chroma feedback (applies to all): Could you please make the "metal embroidery" in her bladelegs stand out a bit more? It would look a lot nicer and since camille's entire identity is based around her bladelegs alone it was something i've really missed on the base skin. Maybe a bit more shine on the highlights of the metals or something? with a bit more defined shadows to make the bladelegs pop a bit further? ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- **Tanzanite**: I absolutely love the nude illusion that's being created however could the color on the legs be a tad lighter/more fitting to her actual skintone? This would sell the nude illusion even more, right now it's a bit too muddy even if you consider how shadows would work from the angles.. other than that love it! outside of that, this might just be personal taste but something about the haircolor just seems off.. especially cause the purple used is so vibrant that it almost clashes with the teal, not sure if anything could be done here to make it a bit softer on the eyes? ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- **Obsidian **is absolute perfection!! Please don't touch it with any changes! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- **Ruby**: Something about the chroma just screams shyvana/dragon trainer, which is pretty cool tbh to have a chroma change the identity of a skin so much!! I just wish the horns had just a bit more darker shadows/edges something about it is just a tad bit too bright. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- **Pearl**: Something about the gold/white/black colorscheme just makes it so pleasing to look at, amazing job! Though something that has been irking me while spamming this on the PBE is how the purple hair in combination with the vibrant teal/blue of the horns is just harsh on the eyes.. I've seen the accents of the teal/blue to be added in her other gems of the model and in general to break it down a bit so it doesn't blend together, but could we please do something about a subtle color/hue change of the hair? I think if you absolutely *have* to go with the purple hair making it a darker purple would make it be so much nicer to look at.
: PBE Bugs & Feedback Thread: Coven Camille
Heyo, first of all Love the skin hello?!? Though there are some points i’d like to address that I feel like would seal the deal and/or is simply missing. Q1-Q2 blade glow: both in her base and program skin while she’s charging up her Q when it’s charged it emits a small glow across her blade legs, currently it’s missing here. Would be nice if it was looked into. E2 “walldive”: I feel like it’s really lackluster and could leave some cool trail of purple glow or something behind while she’s dashing. Yes both base camille and Program don’t have that but the general consensus ever since the release was the fact that walldive was looking bland. Given this is her first skin it would be nice for something to be added, and I mean ANYTHING just because of how awkward it is to be the only non flashy ability followed by this amazing purple hookshot. Last but not least actually something worth noting is the hookshot/walldive attack speed steroid. Both in base and program camille the legs glow up vividly once the steroid is up. With coven it’s instead this dark brown/black smoke trail you’ll see as she moves which is nice but I still feel like something more special needs to happen. I mean Camille’s identity is based off her bladelegs yet the bladelegs themselves received no attention whatsoever. Would be nice to have her blade legs glow up in the purple used across in the other skills once the steriod is active ALONG with the black smoke trail. This is my feedback, Hope it’s somewhat useful and thanks again.
: PBE Bugs & Feedback Thread: Pajama Guardians!
This is one big scam honestly truly, for those that already own base SG. Paying 945 RP for only a model change is not only messy but extremely overpriced thinking you can get away with it being that star guardian is one of the most popular Skinlines to be released on League of Legends. This is probably a common complaint you're going to get given that you know the release of these skins is as bland as can be. If they were released in the same time period as the initial star guardian skins were it wouldn't matter as much since it's "fresh and new" might wanna reach out to the team who came with the stupid idea to price the discount in such a stingy manner for how little they provide.
: K/DA Kai'Sa Prestige Edition
Ok so before I get started just know that the feedback and critique is coming from someone who's passionate about the cosmetics that come out regularly. Whatever is said is not meant to be a personal attack or holds ill will. NOTE: Before my claims will be invalidated in some way or another, i'm going to link a youtube video that compares both regular K/DA Kai'Sa & Prestige, same exact timing, even in slowmotion. https://www.youtube.com/watch?v=F98YQfqXlUw ** Prestige Kai'Sa the prototype for this new concept.** I feel like we sort of got catfished by the way marketing has been done in regards to this skin. A lot of players were skeptic with the initial teaser during the 2018 worlds event pop-up weeks ago but we were told to wait until the reveal happened before judging due to the stuff that was promised to be around. We got told that Prestige Kai'Sa wasn't just a simple chroma, but an entire skin on it's own supported by it's own unique Splash-art, VFX/SFX, Model etc. Except now with the reveal it seems as if all that has told was heavily exaggerated. The "Unique" Splash art turned out to be literally the same exact default splash art but recolored and changed slightly to fit the initial model design of Kai'Sa. The "Unique" Visual effects turned out to be recolored existing vfx with a dash of gold bling everywhere. The "Unique" Sound effects turned out to be literally the same sound effects the base K/DA skin had OR they're that extremely similar I've been unable to even differentiate anything "Unique" that prestige Kai'Sa received and i've listened and compared them both several times. My problem with this is that it has been marketed in a way a lot of players thought it would be something fairly different from the base kda kai'sa skin, yet it ended up to be a total recolor... some might even label it a "Special Chroma" because that's what it truly embodies more than a skin that stands on it's own. it has no identity whatsoever. Recoloring a skin to be completely golden doesn't take it there. which is so saddening because we've seen that y'all can do so much better and actually deliver. Just look at the splashart that was told be "unique" but kai'sa literally has the same exact setting/pose/posture just altered/drawn to fit the initial design of the model of said skin, some bells and whistles to fit the awkward emptiness as a result of removing Evelynn/Akali/Ahri and called it a day. No new angle, no new pose, no new background nothing. It feels and reads to a passionate player that this entire Prestige project has been as low effort as possible, so much more could've been done. At the very least you could have taken the dance animation of the recall and locked it to the dance motion for the prestige skin to have a minimum level of "extra". Please improve this skin more so it actually is a stand-alone with it's own identity rather than a special chroma version. If the intention was to just be a special chroma version it should not have been advertised the way it did especially given the fact players were forced to cash-on early with the minimum purchase for the worlds battle pass in order to get this skin, combine that with the lack of info given and bada-bing bada boom consumers will jump on it. I know this is meant to be extremely special and I'm all about that but at the end of the day what is presented to the consumer in question doesn't match with what you want from the consumer (requirements etc). Now I wouldn't just give critique if I didn't have any points to share out for improvement, feel free to filter the ones do-able vs the ones that are unrealistic given the small timewindow, since I know you guys probably already jumped to work on other skins as we speak. New/different sound effects to make it more it's own entity rather than a copy paste sort of thing. This could be applied to the auto's, the initial passive pop, new W sound, different E sound etc. New/tweaked special effects to make it more its own entity, in this case it has been done with the gold bling/glitter, but given kai'sa makes use of her auto's quite frequently i feel like you could add some more bling to her auto's. maybe some of the gold dust? take the recall animation, loop it and change kai'sa base dance to this one instead? New splash, at this point it just looks like a recolor, the splash looks awfully awkward too now the group composition is gone, something you can't cover up with some fog/smoke and levitating crystals. Thanks for reading this, and again apologies if anything comes across as rude.
: PBE Bugs & Feedback Thread: K/DA Kai'Sa Prestige Edition
Ok so before I get started just know that the feedback and critique is coming from someone who's passionate about the cosmetics that come out regularly. Whatever is said is not meant to be a personal attack or holds ill will. **NOTE: Before my claims will be invalidated in some way or another, i'm going to link a youtube video that compares both regular K/DA Kai'Sa & Prestige, same exact timing, even in slowmotion.** https://www.youtube.com/watch?v=F98YQfqXlUw **Prestige Kai'Sa the prototype for this new concept. ** I feel like we sort of got catfished by the way marketing has been done in regards to this skin. A lot of players were skeptic with the initial teaser during the 2018 worlds event pop-up weeks ago but we were told to wait until the reveal happened before judging due to the stuff that was promised to be around. We got told that Prestige Kai'Sa wasn't just a simple chroma, but an entire skin on it's own supported by it's own **unique** Splash-art, VFX/SFX, Model etc. Except now with the reveal it seems as if all that has told was heavily exaggerated. The "Unique" Splash art turned out to be literally the same exact default splash art but recolored and changed slightly to fit the initial model design of Kai'Sa. The "Unique" Visual effects turned out to be recolored existing vfx with a dash of gold bling everywhere. The "Unique" Sound effects turned out to be literally the same sound effects the base K/DA skin had OR they're that extremely similar I've been unable to even differentiate anything "Unique" that prestige Kai'Sa received and i've listened and compared them both several times. My problem with this is that it has been marketed in a way a lot of players thought it would be something fairly different from the base kda kai'sa skin, yet it ended up to be a total recolor... some might even label it a "Special Chroma" because that's what it truly embodies more than a skin that stands on it's own. it has no identity whatsoever. Recoloring a skin to be completely golden doesn't take it there. which is so saddening because we've seen that y'all can do so much better and actually deliver. Just look at the splashart that was told be "unique" but kai'sa literally has the same exact setting/pose/posture just altered/drawn to fit the initial design of the model of said skin, some bells and whistles to fit the awkward emptiness as a result of removing Evelynn/Akali/Ahri and called it a day. No new angle, no new pose, no new background nothing. It feels and reads to a passionate player that this entire Prestige project has been as low effort as possible, so much more could've been done. At the very least you could have taken the dance animation of the recall and locked it to the dance motion for the prestige skin to have a minimum level of "extra". Please improve this skin more so it actually is a stand-alone with it's own identity rather than a special chroma version. If the intention was to just be a special chroma version it should not have been advertised the way it did especially given the fact players were forced to cash-on early with the minimum purchase for the worlds battle pass in order to get this skin, combine that with the lack of info given and bada-bing bada boom consumers will jump on it. I know this is meant to be extremely special and I'm all about that but at the end of the day what is presented to the consumer in question doesn't match with what you want from the consumer (requirements etc). Now I wouldn't just give critique if I didn't have any points to share out for improvement, feel free to filter the ones do-able vs the ones that are unrealistic given the small timewindow, since I know you guys probably already jumped to work on other skins as we speak. - New/different sound effects to make it more it's own entity rather than a copy paste sort of thing. This could be applied to the auto's, the initial passive pop, new W sound, different E sound etc. - New/tweaked special effects to make it more its own entity, in this case it has been done with the gold bling/glitter, but given kai'sa makes use of her auto's quite frequently i feel like you could add some more bling to her auto's. maybe some of the gold dust? - take the recall animation, loop it and change kai'sa base dance to this one instead? - New splash, at this point it just looks like a recolor, the splash looks awfully awkward too now the group composition is gone, something you can't cover up with some fog/smoke and levitating crystals. Thanks for reading this, and again apologies if anything comes across as rude.
: That's completely fair, I'll definitely take this feedback back to our artists and have a long chat with them about it--I don't know if we'll be able to get in any major changes for this upcoming patch, but perhaps we can make some tweaks later on if possible =) We'll definitely take it into heavier consideration for our next Chroma sets!
Honestly with all the respect and this is **not** directly aimed at you since I know it's only your job to collect feedback and pass it to the team in question. but I'm lowkey fed up with the same copy paste excuse that's been thrown into the realm of feature feedback. It's always and I mean always "not sure if we can do tweaks, despite having a section dedicated for feedback in efforts to improve based on general consensus that said community shares" like what's the point even of giving feedback that resonates with a lot of people in regards to x or y skin when it's going to be ignored. nobody cares for next chroma sets because the people that gave the feedback in the first place did it because they were interested in **this** skin and these chromas alone. It's not even like a lot is being asked either such as different textures, model work or vfx for the chromas but literally just a request for a slap of color on these irelia chromas. Either way I would still like to thank you for being able to deal with the feedback in general, I just hope the creative team finds a timeslot between all on-going projects tweaks and changes to still adress stuff like this... and I apology in advance if I come across hurtful or anything, just passionate about certain stuff but mean no ill will.
: PBE Bugs & Feedback Thread: Divine Sword Irelia!
Alright so first off, I LOVE the skin this is literally what order of the lotus should've been with her VGU update. From the VFX to the sounds to the overall model and aesthethic it's done really nicely EXCEPT 1 part that I think if improved could completely seal the deal. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ This is probably something that has been discussed internally but I feel really catfished with the lenght of the scarf she has around her... In the splash art it shows to be much longer, same goes for her homeguard and the recall... ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I know there are certain issues that pop up from making the scarf as long as it's shown to be in the homeguard and recall but please atleast adjust the lenght by just a tad bit so it gives more the vibe of swishy swooshy cloth in the wind type of deal you were going for... **maybe even add the vfx that's added on the recall/home-guard but quarter the length and it fading out to nothingness.** ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- It's truly the only thing I'd beg for since it would really really take it to the next level having such a little addition. I know I may likely get the copy paste answer you'd usually get here which is that there's not enough time for model tweaks but I really hope that this would be forwarded and discussed if there's any creative option to still add on that majestic vibe of a slightly longer scarf overall..
: [CLOSED] PBE Bugs & Feedback Thread: Mecha Aurelion Sol, Mafia Braum, and Cosmic Chromas!
Hiya, skins are nice as always but somehow chromas for ashe are lacking... (tbh just in general with this skinline chroma release) They're all just so similar in vibrance and the fact so much is going on that it almost looks tacky for the lack of a better word. Power rangers is the first thing that pops into mind (and I don't mean it to be negative just giving a reference) Could we please get a more neutral chroma that isn't so much in your face with the vibrance and colors? The skin itself is really nice but kinda rough on the eyes with the chromas,hence why a pearl version would be lovely to have!
: [CLOSED] PBE Bugs & Feedback Thread: Cosmic Enchantress Lulu
Could there be a bit more splash added to Lulu's and pix's auto's? They seem really... lacking in comparison to how nice her auto's usually are in other skins. Some stuff that could be done is maybe the same constellation like trail as xayah's auto's have while using her W to auto with her cosmic dusk skin. Or just give her more bedazzle kind of like how ashe's cosmic auto's have a lot more bling
: Akali Gameplay Feedback Mega-Thread
After days and days of testing I still don't buy the "we don't see resets being fitting for akali" notion that has been made several times. There's the most obvious one that matters especially late game in prolonged team fights which is >partial energy refunds on kills. (scaling per level, make it even part of the passive for all I care) Refunding cd on E if not reset all together on kills would be nice too similar to how lux's ult works in a sense of "if enemy died within x seconds after having used E, cooldown will be refunded by x%" Aside of that I'd also like to propose a QOL change to akali's E, at times when you mark a minion/champion or monster you're unable to make use of the dash due to the minion etc having died in the meanwhile, would it be possible to at least keep the mark on the exact spot where the minion died for the rest of the duration of E to use? It shouldn't be that impactful since her E is still gated behind a cool down either way so I don't see any abuse from this taking place and it would give another layer within her skill ceiling to improve on and make use of it in certain scenarios. The speed in itself to E is so slow especially the shuriken throw and that being her only mobility tool is kinda meh you know when you've been used to old akali. And last but not least can we do something about how clunky Q feels? in regards to the speed of the animation to the hitbox. when cast on max rank against a training dummy there have been times where it didn't hit when it was supposed to do so and vice versa. keep in mind everything was kept in the same exact position... Overall summary: New akali has more power incorporated into her kit thanks to the potential to proc multiple passive procs. That being said there is no reliable way to stick to a target long enough to get multiple procs off in a real scenario if you were to exclude the ultimate. If we were to use the ult like I think how it was designed to engage with the first charge and do a rotation in the meanwhile of Q max range + auto, e out , e in to market opponent finish off with 2nd charge ult. it gates your up time significantly compared to old akali. tl;dr: you're basically rendered useless if you ever were to misuse your ult and even if used correctly you're gated behind a 2 minute cool down giving the opponent in question basically 2 minutes to stall out and not being stupid enough to remotely get in range of akali. Because of this I don't see her be viable against ranged match-ups for this very reason within the midlane and see her more as a toplaner. All in all I think this rework has been successful for the large playerbase on it's own rather than the akali mains themselves. You put in a lot more effort now for less of the reward you were able to get on old akali, not to mention I still don't see why you wouldn't pick any other assassin to do the same job she does if not better.
: well stinger had her passive changed, also u have to understand that its only a 520skin technically it should not have any kind of particle changes. only reason riot gives some 520 full out vfx is because they dont have many other high tier skins. like take evelynn as an example, he had 2, 520rp and 1, 750rp. thats why they gave her shadow skin full out vfx. Galio was similar he had like 2 or 3, 520rp skins so they gave the blue galio full out VFX. in case of akali, she has 4, 975rp skins, 1x 1350rp and 2, 520rp they made bloodmoon have vfx since it would be dumb for that skin to not have any vfx when its part of a HUGE skin line. headhunter is a 1350 so theres nothing to say about it. in this case they decided to turn crimson 520, into an actual 1350rp skin but it is still 520rp. feel like nurse akali would be a great way to introduce pastel pink vfx. (only issue is headhunter has pink too) only issue is that it takes X amount of time to do VFX. I mean now that silverfang vfx are out, only 4/5days after she went out to PBE, maybe they will have enough time to maybe do nurse akali, or add recall for bloodmoon akali. who knows we will see, but its highly unlikely they will add any more VFX
Problem is they didn't add any new vfx for silverfang either, they recolored existing vfx which isn't nowhere near as time consuming as new vfx from scratch... Aside of that there are still skins valued 975 rp or higher that don't even have the recolored vfx as of now which are All star Akali & Nurse.. Riot refused to add a recall for blood moon because of an excuse being "if it didn't have a recall before we don't give it one" yet crimson akali also known as red chroma akali got an entire overhaul including a new recall which contradicts what they said to begin with.
: Thanks for the bug find! As for the VFX, I do understand how you feel, but we changing VFX is out of the scope for Chromas at the moment unfortunately :(
I understand however could there please be some room to tweak the color of the hair @ the pink chroma with the grey - blue undertone ish hair? The reason why we would love some adjustment is just because most of the scope of the skin reworks akali has received contained some sort of grey ish hair. Giving you a reference here what we mean by this: https://i.imgur.com/bxKb3QA.png What honestly would be a nice adjustment is to fit the hair color to be of a similar shade that god king darius received, I think that white would go along really well with the rest of the color scheme especially as a nice little pop given how "dull" the armor etc is looking to be. *Dull: not meaning with a negative undertone it's just that if everything were to be dull including the hair it all becomes a lump of something.. **especially** when zoomed out which is what we're doing 90% of the time while playing, so a little extra pop would be nice. I don't think we mind the removal of the blue/lavender ish undertone (if i'm looking right it's more so duo chromatic) it's just that if it were more white ish like presented i think it would look a lot better.. Reference of the haircolor I'm referencing: https://i.imgur.com/L8uCyYx.png
Rioter Comments
: Akali Gameplay Feedback Mega-Thread
I mean to be fair if you take a look at R/Akalimains there have been a number of complaints ranging up players who had 3 million masterypoints on the old akali vs ones that just recently picked her up and in between. This feels like you wanted to nerf live akali in every way possible to make her as healthy as possibly for the rest of the playerbase that doesn't care for her. Not to mention it's obvious that the team behind akali forced us to basically focus on the shroud as her core identity piece when that wasn't what made akali, akali to us. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The sustain is shit compared to live akali, where you previously if you got low could back down do a quick jungle camp and get back to decent health whereas now you barely notice any sustain in general unless extremely ahead and even then its -insert missing enemy ping- in terms of vagueness. how the ult is handled is shit as well, still don't understand the forced cooldown in between the charges as it should be optional how quick you wish to use the execute rather than be forced to wait 3 seconds. screams leblanc before she got reverted in terms of wanting to artificially delay burst. this does **not** work. There's a reason lb got reverted back learn from these mistakes. anyways to list a number of complaints from community members so this hopefully would get some visibility. Though if you actually wish for feedback and critique it's all compiled within r/akalimains either way so.. - "I'm honestly surprised that almost everyone is just hyping up the rework when it's honestly not so great. I mean there are many things that I love about the new akali but the lacking sustain, removal of the resets and the 120s ult cd are honestly a big nerf and completely kill her playstyle. If I just want to go in and assasinate someone I could also play other assassins like Zed or Fizz. But I played akali because she was different.. short cooldowns, resets etc. you get what I want to tell." - " Akali caught my attention in the game precisely because she was a champion with quick decision making, although she was never really a tanker, she gets into the fights and does what needs to be done quickly, now appears to be a champion without mobility and extremely slow. Diana with her current kit is more of a assassin than Akali. It's not just about dealing damage, killing, or needing to buff the skills, but it seems like she lost the assassin essence with those skills." - "The ultimate cooldown itself, I feel like, is way too long. As an Akali, I want to constantly go in and out with my ult, that's the play style I loved. I am ok with the ult not doing so much damage, but I would like for it to be on lower cooldowns at least. This Akali feels nothing like the previous one, the play style is too different. There is ridiculous amounts of wait involved to the point where i think it's actually more similar to a mage with a burst ultimate or Zed even." - "Ultimate cooldown is very time consuming, between the first and second dashes." - "the CD makes me literally sick. She used to be rewarded an extra charge if she got a kill or assist. Now you get fucked. There's no more 1v5 potential. You run out of energy far too fast, your ultimate CD is a lifetime long, your Q eats too much energy with the only way of restoration being your W because your passive energy return requires you to spend x3 the amount of energy for 1/3 the return. The range on it is terrible too. Your E damage is absolutely horrible. Your W, if you W after being CC'd, the donut hole forms around you and you exit shroud for the duration of the CC and until you can move back into the shroud." - "Her Sustain is GONE - like GONE GONE , its extremely extremely bad compared to old Akali. This is one of the most disjointed things I am suffering with her , the fact that late game you can no longer go get all your HP back from a jungle camp is cancer. I suggest changing the heal on Q from % premigation damage done to healing % missing HP scaling by level." - "How is the new akali any better than the live akali. I mean the old passive, q, r are just the better versions of the new one. E is different than the live akali and the only difference for the w is that you can't be targeted by the turrets. Other than that live akali is just way stronger than the reworked one: " - "Old Akali could get two passive heals in 8 seconds on average - that's 0.9 AP. New Akali gets one Q heal every 8 seconds on average - that's 0.2 AP (though ad scaling is higher, but who cares about that). " - "I hate the long ulti cooldown.. I just..hate it , compared to the 30 second stack system we used to have. I understand that the extra power in the new ult has to be balanced by cool down but they could at least make it so if you dont used the execute portion of the ultimate the cool down gets reduced by 50%" -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Don't get me even started on the visuals.. Professor Akali's video rework spotlight included content he shot when he playtested at riot HQ back in April, and guess what... nothing and literally nothing of those visuals have been improved within the skins. everything has been left untouched and thank god there is some sort of proof to hold back as a referendum with what we have now and compare.. Akali has 5, freaking 5 skins that have a value of 975 RP or higher, and only 2 of them got fitting vfx... Silverfang akali got nothing, all star akali got nothing, nurse akali got nothing this is honestly unfair when reworks are done to fit the visual norm of today within the visual aspect yet here we have 3 975 rp skins that received no vfx whatsoever. and we all know that riot wouldn't dare to release a new skin for 975 rp with absolutely no changes or recolors in vfx as of right now in 2018. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Before i close off, don't take this comment as someone being a hater or trolling because that isn't the case, it's because i'm extremely passionate about Akali and to see the overall rework feel so "meh" in every aspect be it gameplay or visually (skins) is disheartening. it feels like we're just getting ignored just like how r/aatroxmains got treated even though they were **warned** before that aatrox would be completely different. while that wasn't the case here and her rework was promoted as a modernization of akali when iconic parts of her kit have been ditched..
: PBE Bugs & Feedback Thread: Pool Party and Headhunter Akali Chromas!
Headhunter currently has some visual bugs. Certain chromas don't drop the right weapons for their model color scheme. this applies to the Q and E --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Since the rest of her skins are kinda lackluster it would be nice to atleast have the chromas have vfx fitting for each chroma. Since there are only 3 chroma's and not a metric ton of them it would be appreciated. alongside of that please match the glow from the weapons with the actual color of the weapon models themselves... Thank you kindly.
: Akali Bug Thread
Headhunter currently has some visual bugs. Certain chromas don't drop the right weapons for their model color scheme. this applies to the Q and E
Rioter Comments
Rioter Comments
: Akali Bug Thread
This is not bug related, however since there is no feedback feature thread for akali or her skins in general I feel like I'm obligated to post it here. We *know* you guys have the technology for it as proven in the past reworks/champion releases however, could anyone please let us know if it's possible to give akali a toggle ability to toggle in between facemask/no facemask. The model work has been done for it already as has been proven by the ramen emote, please consider this as it will be something we'll enjoy just having the option to toggle freely. NOTE: Small mini request in regards to this, **if** this were to be taken seriously could this also apply differently on bloodmoon akali? (being able to wear the mask?) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Aside of that I have some feedback in regards to how vfx has been handled in regards to her new shrouds within skins. I've noticed that there is no visual adjusment done to match the thematic of the skins as much as we're used to in the current norm of skins. Normally with a new skin that involves smoke such as singed, said smoke get's adjusted to fit the thematic perfectly. With akali this has been avoided a **lot**, a few sparks here and there that are vaguely visible isn't really something we were looking up to.. I know the copy paste message I'll be receiving which is that due to game clarity you would like to avoid any confusion. though I don't see how atleast simply changing the color of said smoke @ shroud will cause confusion.. the silhouette won't change, nor is it extremely flashy either.. the animation of the smoke isn't different due to these potential changes, so why has this been avoided? Blood moon's splash art literally displays trails of crimson smoke around her, yet her shroud is a big blob of gray with random spekkles here and there... Headhunter's pre-rework shroud alligns more with the thematic than her new iteration does now... and that's from 3 years ago. It doesn't make sense to add sparks of lightning in a big blob of gray smoke at all when the rest of the skills and aesthethic is so flashy on this skin.. The same applies Infernal... we just expected a bit more I'm not saying the skins suck or anything along those lines in the slightest at all! However what's done with the shroud vfx compared with the rest is really.. unfortunate and saddening. In some way even unfair that Akali is the only champion where "game clarity" matters so much that you ignore the thematic of skins with so much potential in relation to the shroud where champions like singed who have no indicator for their smoke trail still get their vfx needs met with skin releases such as snow day singed & Beekeeper singed. Please.. consider tweaks or atleast a dash of color on akali's shroud for the skins to meet their thematic and/or color scheme...
: Irelia Bug Discussion
Literally 90% of the comments on the final version of this skin shown on skinspotlights are negative about Order of the Lotus Irelia. Atleast own up to it and give us closure that you didn't care for this skin and don't you dare use the pricepoint as an excuse when crabgot and shadow evelynn were a thing. Please for the love of god when 90% of the reactions showcased on public platforms your playerbase has access to it shows that something didn't sit well D O S O M E T H I N G
: Irelia Bug Discussion
Are we going to completely ignore Order of the Lotus Irelia despite all the comments about it literally everywhere? ranging up from the skinspotlights video comments section/Reddit & Here? The skin literally screams ionia and Irelia, (makes it even more obvious when they've been given to Karma & Irelia) In this thread alone people have been said Lotus to be ignored, please don't dissapoint us again
: Irelia's VGU skins feel rushed/low priority. What do you think?
Added a few examples of how the production team failed to take initial final design over despite these not to be complicated matters (color toning being off etc)
: Maybe it is because its her newest skin and in my opinion it shouldnt be changed much, it looks great as it is.
> [{quoted}](name=Mangakasanpbe,realm=PBE,application-id=AYQh7p7O,discussion-id=uMAfUPJM,comment-id=000200000000,timestamp=2018-03-22T03:43:41.816+0000) > > Maybe it is because its her newest skin and in my opinion it shouldnt be changed much, it looks great as it is. Sub-par at best if you compare the cheapeast skin that got a complete model over-haul as well (nightblade). Even that aside I could care less if they kept the model like this, the **least** they could've done is make all her attacks/skills pink colored or add some vfx since because it is the latest skin people expected atleast frostblade & Order of the lotus to get new particles.
: Irelia Bug Discussion
Originally created a thread under Feature feedback since I didn't see a pinned Irelia rioter/thread until I jumped over to the bug section. Please forgive me in advance as I'm going to be linking the thread here as well as it received quite some attention from other players in regards to concerns about irelia VGU iterations on her skins: https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/uMAfUPJM-irelias-vgu-skins-feel-rushedlow-priority-what-do-you-think As of right now, most of us are aware of usual procedures with skins that this phase it's too late to adjust models anymore, just textures & vfx. For the love of god, please tell me that Order of the lotus will not remain with base irelia particles? The concept is going to such waste to the point it would be worthy of grieving. aside of that the hair on this model looks less like hair and more like pudding, it's basically not conveying what the splash is selling you in the slightest. I know that it may be impossible to do anything anymore about that, but please please forward it to the skins-team atleast to see what the possibilities are on giving her some vfx. This includes but is not limited to: - Mantle of decorum having some glow/fx (think of pre-rework frostblade where as irelia was walking a frost trail was left behind, this could be taken over with petals) - Petals particles while attacking/pink aa animation - lotus/petal particles in skills/ultimate - best reference would be sacred sword janna so maybe could take those textures over as baselines to avoid extra work?
: I'm upset that Irelia from the lotus order did not send a new VFX, and others received!
> [{quoted}](name=Aspen Sol,realm=PBE,application-id=AYQh7p7O,discussion-id=uMAfUPJM,comment-id=0002,timestamp=2018-03-20T22:09:08.929+0000) > > I'm upset that Irelia from the lotus order did not send a new VFX, and others received! IKR? If anything most of the irelia playerbase expected both frostblade & Order of the lotus to get new stuff Look at shadow evelynn a 750 skin with more changes than any of irelia's skins...
Rioter Comments
: [CLOSED] PBE Bugs & Feedback Thread: PROJECT: Jhin!
I'm genuinely impressed with the feedback that was taken from last edition of PROJECT and incorporated in this new edition more power to you guys! With that being said I've had a minimal however most certainly noticable concern in regards to PROJECT Jhin & PROJECT Vayne. To keep it short it's the lack of presence the weapons have. They do not stand out in the slightest. PROJECT was a skinline that was notorious for the NEON presence it had everywhere especially the weapons that really represented the champion, think of Katarina's daggers, Ekko's sword or even lucian's guns. I must note that Vayne's "Ultimate" Form of her crossbow is legendary however prior to that you can barely see a distinct PROJECT "vibe" in her weapon.** It is the exact same with Jhin's gun, it truly fades away in the backscene when it could've been something so much cooler (especially when you take his ult form in consideration) Just adding a splash of vibrancy/colors to these weapons could already change up the game by a long shot. I'm not sure if it's too late for these type of adjustments though I genuinely believe that these type of changes will affect the skins in a positive direction.** **Alternatives of changes to JHIN if it is not possible to change the weapons:** - Add a glow to the red lining through his cybernetic model/body, as of right now Jhin's very dull to be completely honest if you line him up to the other PROJECT skins, putting the focus on his red accents will increase the cybernetic/augmented vibe you guys are going for - Remove the camo green accent in the top piece, and increase the contrast of the black hues all around to make the accents of the red pop even further, maybe consider a cold undertone in the black hue's since it would work in the favor of the red's overall presence EDIT: Added an example of what I meant https://i.imgur.com/2EesI3S.jpg

Slayage

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