Rioter Comments
: > [{quoted}](name=SiriusHunter,realm=PBE,application-id=AYQh7p7O,discussion-id=fo8i9k02,comment-id=00000000000000000000,timestamp=2018-06-23T13:39:31.233+0000) > > Actually I'm not proving anything. > Irelia = Didn't need a rework > Aatrox = Balancing Issues > Mordekaiser = A unplayable champion outside this nosense meta (does need a rework) > Fizz = A balanced champion, with a good kit. Does need a rework? Not for a year at leasr. > > Differences between Fizz and Morde's. > Fizz = Playable at any circunstances so far, at any meta that we've been through > Morde = Only playable at the current meta, worthless in any other. > > You can give me the details if you want, but as far as I know, Fizz can wait at least till the end of the year to get on the rework list, since each rework takes a lot of time and there's a lot of champions in a real need. > > Mordekaiser, Nunu, Sivir. Even Skarner and Annie. > These champions are quite boring to play, with a very low skill expression. And are too straight . > I could put even Nocturne on the list. > > Fizz might have issues, but he has as much as any balanced champion has, at least for now. > It's acceptable, as I said, for at least one more year. First we start off with the obvious passive. A statistically pointless passive that blocks about the same amount of damage that the original dorans shield and the old mastery did, and then a permanent ghost. The amount of damage blocked is literally unnoticeable and doesn't do anything to alleviate his laning problems which is why it exists. The ghosting at this point is also pointless as there's almost no real situation where it comes in handy anymore. At this point it's only a waste of a slot that could've been used for a viable mechanic. But I guess that's more of a case of just something being weak and not actually being a problem. __________________________ Despite being the "Mobile" trickster his mobility is slow and linear, and this shows in his Q. It's short ranged, has a slow dash time, it's targeted, and it's one of only 2 targeted dashes that can be dodged, with any minor mobility spell at that. Could you imagine the outrage if you could dodge Irelia or Lee Sin Q? It'd be different if it was just a dash, but this is often times his only way of getting onto an enemy champion and applying his horrible W bleed to then stack his DoT. If it misses then he's also likely out of AA range and left with nothing that he can physically do to escape or apply damage. ______________________________ I explained the problem with the PBE version of the W in my other post, so that leaves his live version W. You have a pure melee ranged champion who is forced, with no mechanical counterplay to lessen it, wait 2 full seconds in order to use 1/3 of his kits damage. He's a squishy assassin with no over tuned defensive options that his AD counterparts have access to. 2 seconds is death. His only option is to sit there and wait it out or use E, both of those though give the enemy plenty of time to either hit him with dizzying levels of counter burst, apply debuffs out the ass like exhaust, use mobility spells to escape him, or in most meta cases unload shields and heals that effectively triple the enemies HP bar. ________________________ Part of my point with his E is that he's FORCED to use his defensive utility there in order to simply survive long enough to proc another spell. He's not allowed to use it freely because in whatever he's doing he's shoehorned into using his E in a suboptimal way. His E is 1/3 of his damage, his only free aim mobility spell, and his only defensive option. If I want to get down max damage on the engage I have to blow it and sacrifice mobility and survivability. If I want to use it as a defensive tool then I'll half my ability to actually chase down the enemy and even if I catch them then in most scenario's I don't have the damage to kill my target. If I HAVE to use it as mobility then naturally the other 2 are out the window. With no other option the only way to usually ever follow up on an R engage is to be forced to use my E which then not only guts my damage but also means I won't have an escape or any protection when I engage on the target. That last point could be argued that you have access to hourglass but I say that's bullshit. Hourglass is a defensive utility item, not an offensive utility item. When used to prevent burst or stop a dive it does its job effectively. Afterall this item was made for the mage class which is a backline role. But using it on Fizz who is a diver/engage assassin means jack all. Once stasis ends I still have no protection, no mobility, so if my team hasn't made an effective follow up then I'm going to die anyway. That's of course assuming I didn't get CC'd on the engage and died before I could even pop the item. ____________________ Then the shark leads to a few of these problems. You're a pure melee assassin, and your mobility has design flaws as I pointed out, but for some reason you were given a long range engage/diver oriented ult that then requires you to sacrifice your mobility, sacrifice your dynamic gameplay, and requires you to engage in a linear straight line pattern. Having to sacrifice your E just to get closer means you're gutting your damage and your survivability like I noted above. Then even if you get in Q range it can be dodged which means you're losing even more damage, then you have to find a way to proc the W. Even if you manage to proc the W then in most cases your Ult damage + Lich bane + W is not enough to kill people, and when it is the champion gets called broken and bitched about. Keep in mind that during this entire engage people have all the time in the world to pop shields, pop heals, catch you with an exhaust while moving to your target, using mobility spells to put further distance between you, or pop either an hourglass for AP champions or a stopwatch for AD champions. God forbid they have GA making your entire engage basically worthless. You might not have to use your E to engage if the ult didn't require you to hit a max range shark in order to get decent damage from your kit. This is also under the assumption you hit your ult. With several changes they've repeatedly nerfed the hitbox and latch on capabilities of Fizz ult, so if you combine that with how slow the ult is and easy to notice then either side stepping it or reacting with a basic mobility spell is simple. Or in more cases it can be body blocked by just about any target and you aren't ever going to scratch a tank or even a "fighter" like Riven, Jax, Fiora, Irelia, ect. ___________________ None of that even mentioned his laning phase which is one of the worst in the game, if not THE worst. A pure melee champion with no wave clear, no sustain, no durability. He can't fight against top laners because of a difference in itemization scaling and raw power in their kits so he's forced mid lane. In mid he faces off against nothing but champions with painful ranged poke with low CD's and low mana costs. In most meta matchups losing up to half you HP just walking up for a single minion in the early levels. Even against champions who have lesser poke in their kits he's still a free punching bag for auto attacks which is passive doesn't help against despite being intended for. This starves him on gold, XP depending on how often he needs to back, and forces him into a passive role despite his only strong point being strong early game damage meant to snowball into a mid game power spike with his R. Even when he finally manages to properly engage on targets, mid lane itemization for mages has specifically been tuned for defensive options so they'll have far more power in a defensive fight than he can handle. Things like RoA, Banshee's, and Abyssal Mask all allowing them to outscale him quickly. Not to mention things like Nullifying Orb and Stopwatch which puts him at an even worse disadvantage. Worst possible matchups are more aggressively and snowball oriented lanes like Zed who you can fight early on but will quickly become unkillable the moment he buys Hexdrinker. A disgusting 1300 gold item that'll give him a 90s CD magic shield that blocks about 150 damage by the time he gets it, and then it also offers 35 god damn MR. Meanwhile the counter item pick for Fizz is Armguard which everyone knows is a horrible item by comparison. _____________ That's also part of my next point which is itemization for the champion. You're stuck feeding off of mage items while AD Assassins have an entire line of items that have great gold efficiency, build paths, defensive stats onto of their offensive stats, amazing passives, and penetration out the ass. The only good item for Fizz is primarily lichbane, beyond that though he's more or less forced into certain items. He doesn't have the time for building expensive scaling items, he often times starved on gold because of his laning problems so he has even less of a reason to buy the expensive mage items, and he NEEDS 40% CDR or else he can't make use of his E and R which are required for him to do anything. __________________________________ The way I see it is that he has 2 major problems: The design of his kit is linear and outdated, it doesn't allow him to use his mobility dynamically like other assassins. They face alot of the same issues as pseudo divers but their kits either allow them to operate without committing to a full dive like Fizz or allow them to back out of it when they do. Another issue is Riots stance on fizzs damage. He's the only champion they're really holding a standard to about delaying his burst. Leblanc got changed back because it was "unfair for her", but comparing the 2 she had it better because she was atleast capable of higher range and kite potential. Other champions who aren't even assassins deal equal or greater damage and even impact the game more as a solo champion, but they're seen as fine/balanced. I was going to type more here but I ran out of characters.
Well, seems like you are really close to the champion and now you've pointed out his issues I can arguee a little bit more about the reason why he doesn't need a rework at the moment, and just a fact, Lee's second Q is escapable, but with a very short time to do so. Anyway, back to the champion. You said a lot about his kit but once again it doesn't reflect into the numbers, since His winrate tell us that his actual kit works well, but I think you might have some reason at some point, but I don't think they justify a rework. Passive Being ghosted helps him to get to his target, even thought the damage ignored could be a bit higher and could include some other types of AA (like heimer's machine and zyra's plants). Q Being avoidable is bad, that should change since that is the main gapcloser of the champ. The range could be slightely increased and the AP escaling a bit higher while the fixed damaged decreased. This might fix some of the main issues with the skill. The speed of the animation is ok as long as the skill is unavoidable. W He is not supposed to clear the wave fast, so it's ok to 'sacrifice' damage in order to get some xp/gold from the wave. It's a way to actually plan when play aggressive or just farm. LB is broken as hell (something intended by Riot - I really don't know what the hell they think they are doing with this champ) and she IS NOT supposed to have that much wave clear AND burst damage. E Well, I don't think that your points have some any value because just like I said before, Assassins are not meant to have THAT much wave clear AND Burst (even more if you add Waveclear, Burst AND mobility). Zed's Living Shadow (W) for example has a 22 secs cooldown at 1st level. So you have to clear the wave fast OR trade damage OR use it as a escape route. Ahri's only mobility skill is her Ultimate, Kat's rely on high risky trades where she HAS to get her knifes back in order to get her skills back to trade again (or she can sit there and land Q's everytime she can, wow). But then there's one thing, Zed's combo and Kat's combo deal a hell more damage then Fizz lv3 combo (no ultimate combo) but are harder to pull off than Fizz's combo, so I guess it's ok. (Actually, Zed's damage is higher than it should be, in my opinion) R It's REALLY slow, and I think it could be changed increasing the speed and slightly reducing the damage (don't forget it applies two CC's and it's an AOE skill). Really hard to kill tanky enemies, but blows up any squishy target. Wich is fair since the amount of damage dealt is considerably high and it gives you an utillity skill (can disrupt very easily a team fight). My thought: Overall I think the mobility given to Fizz isn't enough. Assassins should be able to blow a Carry away and then leave untouched when played correctly. LB, Zed, Kat and Ahri, they all have ways to get out of the fight after completing their duty. Fizz lacks this way of getting out of the fight. That's true and hourglass is just a time-killer when you are most of the times already dead. But Fizz as I mentioned before is an easier assassin champion in comparison with others. I agree with the fact that as a champion with the pontential to one-shot people, he should have more skill expression than he actually has. Maybe his kit could reflect it more and reward better those who spent hours and hours practicing with the champ. Does he desserve a rework? My answer's still the same. Not till the end of the year, but Yeah, Riot could take a look more carefully at the champion and re-evaluate the goals the champion sould achieve. Does he deal a good damage for his class? Does he have the tools to deal this damage and get away when played correctly? Does h have enough skill expression? How can he be punished for bad decisions/misplays? IS he fair to play against? I guess that's all for now
: > [{quoted}](name=SiriusHunter,realm=PBE,application-id=AYQh7p7O,discussion-id=fo8i9k02,comment-id=000000000000,timestamp=2018-06-23T00:46:50.762+0000) > > His kit accomplishes the main features of the champion and can be old, but is nothing close to outdated. > His rework shouldn't be a prioritty by now, if you don't like how Fizz is at the moment, I suggest you to move to another champion, 'cuz right now He's just fine with a pretty decente kit, and YEaH the numbers shows it. And just in case you forgot, LoL is a game of numbers. > > By my logic Yeah, Irelia shouldn't receive a rework neither Aatrox, (two diferente cases, but will get sson in to that). Irelia could not be The Dream she promissed to be, but she was fine and could've waited for some more time. There are another ungencies that should be solved before (like the tons of Mordekaiser's bugs, or Nunu rework). > Aatrox rework is the same problem of Ryze (In case you missed LoL for the last 3 years). He doesn't have a problem with his kit, his issue is about balancing it, something Fizz certainly do not have since he has a decente win rate and does well what he is supposed to do (wich is assassinate other champions). Aatrox Kit went Always or too Strong or too weak and a rework is a way to try and solve this issue. > > About Mordekaiser, I guess you failed to realise all the things that makes him so "Strong" at the moment. If you go back in some patches you'll see that he was barely picked up and his win rate was... Well, he had some won games. I think. > But the thing about Mordekaiser being Strong now is a sum of facts that you might be ignoring. Adcarries are weak, He has a good sustain and a decente damage, can be a little bit resistente (certainly more than adcarries are), AND He's quite good at taking objectives with his ultimate. But here is the thing. I invite you to get any pro match where Mordekaiser got behind in the game and see how worthless he is. > He is a two-edged knife. You your team is ahead, then you'll be just fine, but if you get behind than you'll struggle at every single moment. And again, Mordekaiser is just good BECAUS of the actual state of the meta. Who was Mordekaiser a month and a half ago? And I bet he'll be forgotten as soon as the meta changes again. > > > So if you want to address some of your concerns about Fizz, feel free to, but know that in the moment there are things way more importante than a Champion that is doing fine. And it's just because of this sort of behavior that LoL is actually getting worse. More and more people want things their way, instead of looking at priorities and what's good to the game as a whole. You're proving my point though. You look at the numbers of fizz and say that he has no problems because of it, but then you're trying to say that the numbers mean nothing for the others because there's more to it than that. You'll sit there and talk in depth about Morde's problems but then dismiss fizz as "He's got a high winrate so stop complaining". You also missed the end bit where I agreed that there is no rush for a rework. All I want is to discuss the issue and confirm that they're atleast willing to work with the sub community for efforts in the future instead of ignoring us for another 2-3 years. I can still go ahead and discuss his issues though if you're convinced that there's nothing wrong with the champion.
Actually I'm not proving anything. Irelia = Didn't need a rework Aatrox = Balancing Issues Mordekaiser = A unplayable champion outside this nosense meta (does need a rework) Fizz = A balanced champion, with a good kit. Does need a rework? Not for a year at leasr. Differences between Fizz and Morde's. Fizz = Playable at any circunstances so far, at any meta that we've been through Morde = Only playable at the current meta, worthless in any other. You can give me the details if you want, but as far as I know, Fizz can wait at least till the end of the year to get on the rework list, since each rework takes a lot of time and there's a lot of champions in a real need. Mordekaiser, Nunu, Sivir. Even Skarner and Annie. These champions are quite boring to play, with a very low skill expression. And are too straight . I could put even Nocturne on the list. Fizz might have issues, but he has as much as any balanced champion has, at least for now. It's acceptable, as I said, for at least one more year.
: > [{quoted}](name=SiriusHunter,realm=PBE,application-id=AYQh7p7O,discussion-id=fo8i9k02,comment-id=0000,timestamp=2018-06-22T16:09:38.480+0000) > > Please, give the details then. > Because right now, in the middle of 8.12 patch, I'm looking at Fizz Win rate Charts and Win rate per games played Charts, and you know what? He is the strongest of all assassins midlaners with a +50% win rate, WITH an "outdated" kit. > > And if you are asking a rework at Fizz, first explain to me why he does need it if the numbers prove the opposite? > I could tell you a lot of real outdated kits that actually NEED a rework, and Fizz is not even close to the top 10. Numbers aren't everything. it's about a kit being outdated and bad in design. It's a bad experience for the people playing him and the people playing against him, and even with minor tweaks like these they can't do much because they're trying to work around all of the design flaws that exist in his kit. Meaning future balancing and tweaking is hindered because they aren't sure how to do it without screwing him up. By your logic Mordekaiser doesn't need a rework because he consistently hovers at a 50% or above winrate. Aatrox and Irelia never needed a rework because they consistently get played in challenger with decent winrates.
His kit accomplishes the main features of the champion and can be old, but is nothing close to outdated. His rework shouldn't be a prioritty by now, if you don't like how Fizz is at the moment, I suggest you to move to another champion, 'cuz right now He's just fine with a pretty decente kit, and YEaH the numbers shows it. And just in case you forgot, LoL is a game of numbers. By my logic Yeah, Irelia shouldn't receive a rework neither Aatrox, (two diferente cases, but will get sson in to that). Irelia could not be The Dream she promissed to be, but she was fine and could've waited for some more time. There are another ungencies that should be solved before (like the tons of Mordekaiser's bugs, or Nunu rework). Aatrox rework is the same problem of Ryze (In case you missed LoL for the last 3 years). He doesn't have a problem with his kit, his issue is about balancing it, something Fizz certainly do not have since he has a decente win rate and does well what he is supposed to do (wich is assassinate other champions). Aatrox Kit went Always or too Strong or too weak and a rework is a way to try and solve this issue. About Mordekaiser, I guess you failed to realise all the things that makes him so "Strong" at the moment. If you go back in some patches you'll see that he was barely picked up and his win rate was... Well, he had some won games. I think. But the thing about Mordekaiser being Strong now is a sum of facts that you might be ignoring. Adcarries are weak, He has a good sustain and a decente damage, can be a little bit resistente (certainly more than adcarries are), AND He's quite good at taking objectives with his ultimate. But here is the thing. I invite you to get any pro match where Mordekaiser got behind in the game and see how worthless he is. He is a two-edged knife. You your team is ahead, then you'll be just fine, but if you get behind than you'll struggle at every single moment. And again, Mordekaiser is just good BECAUS of the actual state of the meta. Who was Mordekaiser a month and a half ago? And I bet he'll be forgotten as soon as the meta changes again. So if you want to address some of your concerns about Fizz, feel free to, but know that in the moment there are things way more importante than a Champion that is doing fine. And it's just because of this sort of behavior that LoL is actually getting worse. More and more people want things their way, instead of looking at priorities and what's good to the game as a whole.
: More Fizz feedback
Please, give the details then. Because right now, in the middle of 8.12 patch, I'm looking at Fizz Win rate Charts and Win rate per games played Charts, and you know what? He is the strongest of all assassins midlaners with a +50% win rate, WITH an "outdated" kit. And if you are asking a rework at Fizz, first explain to me why he does need it if the numbers prove the opposite? I could tell you a lot of real outdated kits that actually NEED a rework, and Fizz is not even close to the top 10.
: Fizz feedback
So, you are pissed because Riot did a change at him and not a real reword while there are a bunch of other champions in desesperate need of rework. And you are complaining becaus Fizz, on of the most eficiente Assassins, with a low skill expression window, is having mana issues and is not OP as you wanted? Am I Right? Becaus right now, I'm looking at Fizz winrate, and Fizizz Winrate per game played with the Champion and you know what? He is the strongest o all. So whay don't you stop crying about a balanced Champion with NO NEED of a rework, and get yourself something really importante to complaing about?
: I know people have opinions, I respect them. But it really makes me sadface to see that people don't want this skin on sale at all, or that it's not worth the RP. Sure, things can be improved and everything. Not saying this skin is 100% everything a person wants. But holy heck, how much I love this skin. It made me play Cho'gath because I wanna be full ready when this is released! I absolutely love the transition from normal to ult especially. It's like having 2 skins somewhat because there are clear indications where parts of his body change after you gain stacks. Even the main color somewhat changes through the hues. I love it. this skin is amazingly fantastic. And yes, a lot of skins receive cheaper pricing for OLDER models and animations, but I really think that the Dark Star skin's model changing when you gain stacks kind of makes up for that. I agree with some comments that some particles could be enhanced, but even if they were left unchanged, I'd still be happy for what this skin is giving me. I personally am 100% satisfied with what I saw in the pre-release video. Considering this will be a limited sale skin (even if it will be released in the future again, it's still somewhat 'legacy' I assume then) I'd love to have a border along with this. Not for the reason that you bought it at Charity, but for the reason you bought it the first time it was released. Like some skins have borders along with them the first time they got released. Again, since this is a somewhat 'legacy' skin as well, I think that supports the idea of it receiving a border even more. I really can't wait for this to be released, thanks for making this.
Sorry, but Dark Star Kha'zix has a lot of Changings with his upgrades and is quite better than Dark Stark Cho'gath and it's still way better. Very nice you liked it, but this is skin is neither Good or Worth. 1350 RP is a Rip off for a skin that goes far away from its theme and expected quality that comes along with
: PBE Bugs & Feedback Thread: Playmaker Lee Sin!
Can't you guys fix his posture. He's a soccer player now, not a fighter ´-´ Put him as he was about to Jump to head a ball
: Cursor Update on PBE
So sad this old pal is going away, but the changes seems to be good
: PBE Bugs & Feedback Thread: Dark Star Cho'Gath
I really pissed with you guys with these News skins. As a player I feel you don't put much effort to bring us this new things. I look at older skins with more reasonable prices and realize they are actually better than this new ones. No way this Dark Star Cho'gath worth 1350 RP, even more 10 gemstones. Hecarim is a waaaaay better skin than this way. Same to Darius and Vayne. Down some of my thoughs about this skin. First of all, we already have a creature from the Void with the Dark Star Theme, so I guess you should reconsider about making Cho'Gath Dark Star starting from this point. Second, You could simply take Kha'zix Dark Star as a base if you insist in making this Cho'gath thing. The colors don't match the Theme (wth is this yellow arm???). It Feels more like a child's ugly toy. Dark Star should be Dark, not sparkling. About his Kit: Q) Think about straight spikes, not this curvy ones (watch Dr. Strange and look at thos spikes that Dormamu uses to impale him). More spikes, straight spikes. W) Yeah, it's cool. E) It's ok, but could be better. Like Kha'zix W but smaller and less details. You can see the Spikes from the Base Cho'gath, they are slow. R) That's nice. Recall: No, just no. Did a five years old child drawn it? Please, give us some art. Put some texture in the borders of the Rift as it was shifting from a reallity to another. Don't make irregular borders, make plenty of them longer.
: UPDATE: Our current plan is to bring him back in the future, after his sale period, as a hextech exclusive skin for 10 gemstones (subject to change).
: Hello, thank you for the report! Are the replays from an older patch?
  Rioter Comments
: Comunidade League of Legends
Sorry mate, but this is something on you. I am a Brazilian player too and one thing I did learn here is that stress is something I choose. Yeah, I know sometimes it i pretty hard and you can't control it, but in times lie theses I'd suggest you to take a rest and chill. First of all, respect and commitment is something that start with you, so if YOU don't have respect to your teammates they won't respect you. Yes, Brazilian server sucks and brazilian player sucks. Can't say that all her in PBE are perfecet, but no, they aren't as bad as you say. Sou watch your own behavior and think if there's anything wrong
: New meta bot lane?
Adcs' Early game are really pissing me off (the standart rune for ad carry is not good). I have seen some unbalanced champions too, and some mages are pretty strong.
: this needs to stop
This isnt the right place to do this. Report shall be done in the post-game screen. If you feel it's necessary, send riot a ticket.
Rioter Comments
: EM05 ERROR EMOTE COLLECTION
The same, cant acces my emotes page in the champion selection screen nor in the colection screen and my emots arent shown in game
: [search the boards before you make a post to see if it's already been reported](https://boards.pbe.leagueoflegends.com/en/c/bugs/CF5EEDC8FF5AC1A896F517E2C7AE4650C472807F-how-to-report-bugs-on-the-pbe) please: https://boards.pbe.leagueoflegends.com/en/c/bugs/4BHOmRmx-emotes-error + https://boards.pbe.leagueoflegends.com/en/c/bugs/xNsoe4NL-bug-with-emotes-in-game
Even though, is good to keep posting so riot knows when they have fixed it or havent.
Rioter Comments
: how to get ip?
No hay como ganar IP. Para ganar BE (que se encuentra en lugar del IP), teñes que desencantar los fragmentos que tieñes. Hay como gañar fragmentos mejorando su nivel.
: Yes! They are looking to get rid of bans as whole from what I’ve heard.
Yeah, I heard that too, but I guess it will be apllied only for PBE, not live...
: Riot has stated that draft pick is a little different this time. Bans and champ pref have been cut or reduced due to people banning what should be tested, but they still want players to be able to choose their role. Check surrender at 20 for more PBE info! http://www.surrenderat20.net/?m=0
So I guess that cutting down the pre champ selection wasn't a good Idea, since it will often end up by someone banning other players desired champion, maybe if they cut down the champ selection time it would be better, and reducing ban timing, OR a even better good idea is to allow select their champions just as Twisted Treeline, two at a time.
Rioter Comments
Rioter Comments
: jana kata ults too visually similar
MEH, That's too bad, You wont notice the difference between Kat's ult and Janna's Ult in the middle of a fight. Hope Riot Change it soon
: Blitzcrank Epilepsy warning
Riot TAKE A LOOK HERE! Important health STUFF!!!!
Rioter Comments
: > [{quoted}](name=SiriusHunter,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=V3NG6PyI,comment-id=0001,timestamp=2017-10-25T23:35:13.969+0000) > > They've made a post about it already ^^ we'll post the link
Sorry, I was searching for it but I misconfused the post. It talks about the runes in general, sorry. Here is the link if you haven't read it yet, maybe you find something about it. https://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/d1Wicwvq-runes-reforged-and-rune-page-limits-testing
: Runes Not giving me all of the rune pages I supposedly have.
: Hey I forwarded this issue along. Thanks for reporting.
Please, take a look at the 10 chests+keys combo. I'm having an Error message everytime I try to buy it at the store main page
: PBE Store
The same, plus I can't buy the 10 hextec key+chest combo in the main page. Bought it in the acessory section with too much luck, since store is crashing everytime...
Rioter Comments
: > [{quoted}](name=SiriusHunter,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=KfOmPwRp,comment-id=0001,timestamp=2017-10-25T15:33:34.432+0000) > > Fala ae cara, voce nao precisa postar em inglês aqui. Não é obrigatório. > De qualquer forma, creio que quanto à imagem na tela de carregamento seja porque a Riot ou não finalizou ou não queira divulgar a splash art. > De resto, reforço os buggs que você ressaltou. > > VLW! opa, tudo bem amigo? eu procuro as vezes postar em ingles pra facilitar pra eles rrsrss obrigado pelo up vote {{sticker:slayer-pantheon-popcorn}}
Relaxa, suave. Mas assim, os próprios Rioters falaram que eles não tem problemas com a lingua, entao pode escrever em pt-br caso se sinta mais confortavel!{{sticker:slayer-jinx-wink}}
: Seems intressting actually. Maybe we can finally have invades back again.
I guess it should be enough at least to reach the river, so You can effectively avoid being invaded (and maybe "find" someone in the way)!
: Statikk Shiv can crit on Ezreal Q
Ez's Q apply on-hit effects, like Statikk Shiv and some others.
: Some Problems in the new skin Graves
Fala ae cara, voce nao precisa postar em inglês aqui. Não é obrigatório. De qualquer forma, creio que quanto à imagem na tela de carregamento seja porque a Riot ou não finalizou ou não queira divulgar a splash art. De resto, reforço os buggs que você ressaltou. VLW!
: Healthbar Turrets suggestion
That would be great! Really cool!
: Mecha Khazix Recall
I think the motorcycle idea is awesome, RIOT please give us some changes ^^!
: Runes Reforged and Rune Page Limits Testing
Hey, Just a thought: * Why don't you let the presets pages editable following the preset paths? Ex.: I've got **PRECISION** as main path and **DETERMINATION** as secondary path, so I'll be able to edit my tree but using only these two paths. OR, * Let me edit JUST my secondary tree. Ex.: I've got **PRECISION** as main path and **DETERMINATION** as secondary path, so I'll be able to edit just my secondary tree. With this, I guess players will feel more comfortable to use de preset trees, instead of editing their trees every game. I like to play all the roles, so I need many trees, but I can't afford buying more pages, so I'll have at least the option to optimize my existing trees changig what I think is best... I guess that by doing so, players will not only fell more comfortable, but will also have a real chance to improve their games.
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SiriusHunter

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