: When you have a full inventory, Kletpomancy automatically activates some consumable items, such as Elixirs and Potions.
It even does this with wards, which are or were placed at your location. Haven't had a chance to test since they said they made changes to it though.
: Huh? You get a two second stun for landing it. Followed up after E is potentially a 4 second stun. If you're only getting the slow off the ult (which can miss if the enemy walks out of it, even more likely when they are on the outskirts of it due to missing) then you may as well wait to stack E instead. In very little circumstances you want the slow ASAP or not need the immediate stun to initiate. If anything, if there are indeed times where you'd want to miss it to forgo the immediate stun or miss out on double stun that would be... an interesting prospect of the ability if anything that's not necessarily bad. As such, she does have skill expression: Ult into Q is often needed to proc Icebreaker ASAP. But that means you may waste Q to use after the enemy uses an escape after ult wares off. Ult to initiate has draw backs since you cannot double stun. But in order to double stun it has to be delayed. W has skill expression and landing it procs E and (now) applies a slow to stick to them. Ult being body blocked is now a lot more detrimental than before since the stun isn't AoE. So you need to make sure you use it when you can lock down a priority target. E can only be stacked one time for each melee champ. So you need to do most of the work to proc E. Honestly there's improvements to be made -- I still think E or Icebreaker is too powerful relative to W. So a power shift would be good. Otherwise I think that as per usual, people are just _wanting_ reasons to dislike something because different = bad. I've played the new Sej quite a bit now and she's definitely the most interesting iteration we've had yet. And I've played her since 2012. What I do really like about new Sej is **risk vs. reward**. Double Icebreaker combo is one of the most satisfying things to pull off. But you do have to make the concious decision as to whether achieving it is worthwhile or even possible. This means that while the combo is ridiculously strong is isn't always an option and you have to work for it at times. That's really good design (even if I think it's a little too strong). If you miss a W it can completely cost you big time if you're trying to set it up, because you haven't used ulti so far, and may be forced to do so if you cannot stun with E fast enough.
Landing the R stun locks out your E. You have to go E=>R if you want to stun them twice. As such, missing your ult and getting the slow to allow you to proc your stun is more CC (slow + stun > stun). You can proc icebreaker with your W if you're landing a long range ult without wasting Q. It's also now extremely fat, which has taken away much of the skill expression it had. Your ult being body blocked means you're not point blanking it on someone who's recovering from your E stun, or you're hitting it, and either way it's sub optimal in the first place. Power is already being shifted towards her W.
: Sejuani has no skill expression
There is skill expression in the ult... deliberately missing it because you have more damage and more CC that way. Gotta whistle it behind them for full potential. Amazing.
: You are not alone. Her E is weak. It is a nerf from what we had...
I wouldn't want it to be just a passive that goes off at max stacks. That's something well suited to being a passive, not to being an ability. Going off on all nearby enemies in some manner might be better but doesn't do much in terms of gameplay. It's not a nerf. This new E is absurdly powerful with the amount of damage is provides. It just feels bad to play.
: I disagree that she "now lacks any means of offensive itemisation" because Icebreaker is so incredibly powerful with magic pen (proccing it twice with E > Ult is 50% max HP damage). So itemisation like Sorc Shoes > Guise > Void > Abyssal ought to still deal a ton of damage even against tanks. It gives her some leeway to build otherwise tanky as well so she can burst while still being able survive really well, especially due to passive.
Proc'ing twice with E=>R happens less than you may think, and 50% max HP damage is a lot less than you might imagine when hitting a squishy even when you do manage it. Doing 50% of their HP is nice, but when you have no damage to deal the other 50% it's fairly useless. Since you main damage source other than Icebreaker is your physical damage W, building magic penetration doesn't go that well. Consider that the E does pretty low damage, and you're maxing Q last now (since E stun time is too good to pass up). If you engage with R you're not getting your E stun unless the fight really drags on.
: I played a lot of pre-update Sejuani. I haven't had too much time to play with the changes yet. I have some concerns, and some things I think are good about the new update. I think addressing concerns are more important so I'll start with those, trying to keep it as concise as possible since I have a lot to say: **GENERAL COMMENTS:** >She now lacks any means of offensive itemisation. Currently, picking up Runic Echoes or a Liandry's Torment allows you to snowball leads somewhat. She no longer has any offensive item that she can legitimately build, forcing her into a completely strict tank build path. I don't want to be able to go full AP and one shot people, but I also want to pick up an extra offensive item when my team is triple tank and we want some extra damage as a team, or when ahead, or when the enemy adc is literally lifestealing off my damage faster than I can dish it out. This could be rectified by restoring an AP ratio to her W, and making it magic damage. >Her first jungle clear feels too mana gated. >It feels as though there is a lot of down-time in fights where you aren't really doing anything. **ON THE E:** >The thematics of her new E is horrible and does nothing to create this "leader" fantasy. Sejuani's a strong, powerful warleader who should be able to do things by herself. If anything she should be "inspiring" her allies in some manner, but such a kit has a place on a more support-oriented character. I urge you to focus more on how Sejuani is a icy, barbarian warrior moreso than this leader theme. Any form of leader-focused gameplay will transition her into more of a support. As is, she feels more like the boss who takes credit for other people's work than any kind of great leader. >The gameplay of her new E is equally horrible. Almost not having an ability unless your teammates can set it up for you is an awful feeling, and whilst it's one which could work on a support (similar to how Braum works now), a LOT of her power is invested there, whereas for Braum he has a lot else that he is doing, and Yasuo has means of setting up his own ultimate without his team. >Additionally on the E, a targetted stun is usually used to lock down a priority target or shut down someone who is very mobile. This E allows you to do neither of these things, as you are not going to be able to stack the passive on mobile champions, and the priority squishies are probably dead if they've been auto attacked by some champions like Master Yi or Yasuo 4 times. As a result, a huge portion of your power is lacked behind this powerful, low cooldown stun which has so much potential power that will rarely be used. >There is no thought or decision making here. Hammer lights up, stun. Very boring. >>As a side note, does Renekton's AA=>empowered W fully stack your passive? >The ult locking out the E passive feels really bad. Please do not prevent frost stacks after stunning someone with Glacial Prison. >This ability feels out of place on her kit. It feels like an ability for a mage support, not for a tank. **ON THE ULT:** >Currently you are rewarded for missing your ultimate since it allows you to get an E stun and more damage. I have no other concerns with the new ultimate, however once this is addressed. **ON THE W:** >I play a lot of Camille, who's W is similar in a sense (it locks out your AA and moves with you), so I think this is a mechanic that comes more naturally to me than other Sejuani players. The gameplay feels fine to me in terms of how the ability works, however... >The animations on it, with Sejuani literally bending 180 degrees at the waist looks terrible. Locking out movement during it doesn't work that well, because the ability's cast time is quite long. The best solution here is probably to introduce a strafing animation to Bristle. >The ability feels very unimpactful, particularly early game. It is low damage, and does nothing other than stack your E passive. Allowing the ability to slow would go a ways to the satisfaction issues with the ability. Even something like a 30% slow for 1s, whilst fairly low power, would do a lot for it. >Why is this physical damage? It goes a long way to shutting her out of any magic penetration itemisation that she may need to deal any real damage in team fights, and is a huge part of why her offensive itemisation is severely limited. Additionally, a relatively small AP ratio would go a long way towards allowing her into offensive itemisation without creating the situation where she is one-shotting people. >I feel as though damage should be more evenly spread between the two abilities, again for satisfaction purposes. >Feels like the only reason to use it is to stack your E. **ON THE PASSIVE:** >Icebreaker currently takes up too much of her power budget. The concept and gameplay I like, the sheer amount of damage it does? Not so much. >The VFX on some skins, such as Bear Cavalry and Sabretusk are just ugly. **Good comments** >It succeeds in moving power away from her ultimate without leaving it feeling dissatisfying. The changes to her ultimate are generally good. >The passives create good gameplay, rewarding her for doing the things she wants to do (ice breaker) whilst giving her the tools to make them happen (frost armour).
Having had more time to play with the changes. >Is the storm from the ult meant to not affect the person stunned by the ult? Feels super weird, feels like it should do damage even if reduced. >E can feel hard to use in a chaotic teamfight. It lights up and you're like "Who can I stun though?!". I feel as though a rend-esque mechanic, where it detonates all marks could help usability, perhaps slowing on low stacks and stunning at 4, with the CD resetting if you stun at least 1 target? >Ult locking you out of your E still feels awful. Perhaps a reduced lock-out for the ult stun, since allowing her to freely chain the CCs would be problematic. I suspect that in terms of 1v1 this is less of an issue than one might imagine, since she does not have the time to stack the passive completely. >AA reset on E feels **really** good and helps out her early jungle clear more than I anticipated. Could also be just getting more used to the changes. >As mentioned previously, I find the W fairly intuitive to use having played Camille who's W is fairly similar. I do believe that usability concerns with this are largely people needing to adapt rather than issues with the kit. W slow sounds like it'll go a long way towards fixing feel problems with it. W is getting pretty fat, so concerned about further hitbox increases but will see. Excited to try this change when it goes onto PBE.
: Sejuani Feedback Thread
I played a lot of pre-update Sejuani. I haven't had too much time to play with the changes yet. I have some concerns, and some things I think are good about the new update. I think addressing concerns are more important so I'll start with those, trying to keep it as concise as possible since I have a lot to say: **GENERAL COMMENTS:** >She now lacks any means of offensive itemisation. Currently, picking up Runic Echoes or a Liandry's Torment allows you to snowball leads somewhat. She no longer has any offensive item that she can legitimately build, forcing her into a completely strict tank build path. I don't want to be able to go full AP and one shot people, but I also want to pick up an extra offensive item when my team is triple tank and we want some extra damage as a team, or when ahead, or when the enemy adc is literally lifestealing off my damage faster than I can dish it out. This could be rectified by restoring an AP ratio to her W, and making it magic damage. >Her first jungle clear feels too mana gated. >It feels as though there is a lot of down-time in fights where you aren't really doing anything. **ON THE E:** >The thematics of her new E is horrible and does nothing to create this "leader" fantasy. Sejuani's a strong, powerful warleader who should be able to do things by herself. If anything she should be "inspiring" her allies in some manner, but such a kit has a place on a more support-oriented character. I urge you to focus more on how Sejuani is a icy, barbarian warrior moreso than this leader theme. Any form of leader-focused gameplay will transition her into more of a support. As is, she feels more like the boss who takes credit for other people's work than any kind of great leader. >The gameplay of her new E is equally horrible. Almost not having an ability unless your teammates can set it up for you is an awful feeling, and whilst it's one which could work on a support (similar to how Braum works now), a LOT of her power is invested there, whereas for Braum he has a lot else that he is doing, and Yasuo has means of setting up his own ultimate without his team. >Additionally on the E, a targetted stun is usually used to lock down a priority target or shut down someone who is very mobile. This E allows you to do neither of these things, as you are not going to be able to stack the passive on mobile champions, and the priority squishies are probably dead if they've been auto attacked by some champions like Master Yi or Yasuo 4 times. As a result, a huge portion of your power is lacked behind this powerful, low cooldown stun which has so much potential power that will rarely be used. >There is no thought or decision making here. Hammer lights up, stun. Very boring. >>As a side note, does Renekton's AA=>empowered W fully stack your passive? >The ult locking out the E passive feels really bad. Please do not prevent frost stacks after stunning someone with Glacial Prison. >This ability feels out of place on her kit. It feels like an ability for a mage support, not for a tank. **ON THE ULT:** >Currently you are rewarded for missing your ultimate since it allows you to get an E stun and more damage. I have no other concerns with the new ultimate, however once this is addressed. **ON THE W:** >I play a lot of Camille, who's W is similar in a sense (it locks out your AA and moves with you), so I think this is a mechanic that comes more naturally to me than other Sejuani players. The gameplay feels fine to me in terms of how the ability works, however... >The animations on it, with Sejuani literally bending 180 degrees at the waist looks terrible. Locking out movement during it doesn't work that well, because the ability's cast time is quite long. The best solution here is probably to introduce a strafing animation to Bristle. >The ability feels very unimpactful, particularly early game. It is low damage, and does nothing other than stack your E passive. Allowing the ability to slow would go a ways to the satisfaction issues with the ability. Even something like a 30% slow for 1s, whilst fairly low power, would do a lot for it. >Why is this physical damage? It goes a long way to shutting her out of any magic penetration itemisation that she may need to deal any real damage in team fights, and is a huge part of why her offensive itemisation is severely limited. Additionally, a relatively small AP ratio would go a long way towards allowing her into offensive itemisation without creating the situation where she is one-shotting people. >I feel as though damage should be more evenly spread between the two abilities, again for satisfaction purposes. >Feels like the only reason to use it is to stack your E. **ON THE PASSIVE:** >Icebreaker currently takes up too much of her power budget. The concept and gameplay I like, the sheer amount of damage it does? Not so much. >The VFX on some skins, such as Bear Cavalry and Sabretusk are just ugly. **Good comments** >It succeeds in moving power away from her ultimate without leaving it feeling dissatisfying. The changes to her ultimate are generally good. >The passives create good gameplay, rewarding her for doing the things she wants to do (ice breaker) whilst giving her the tools to make them happen (frost armour).
: The "Control" ward
I mean, it's basically a buffed, cheaper pink ward, so... no?

Sevja

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