Rioter Comments
: Pantheon Feedback (spells/gameplay feel/skins)
Without entering too much details, I really like the rework. It is really nice looking and the gameplay is cool. A couple suggestions I would have : * Make an indicator for targets under execute threshold. I've often on PBE found myself thinking "he is clearly under 25%" and then find out that no, the spear didn't crit. It would really be a good addition imho. * I kinda miss the slow on the ultimate, but I would understand if it was some power that was needed to be removed. Good Job Riot, gg wp !
: Draft Pick Champ Select Timing Improvements on PBE
I would really like to push you toward reducing phases for first champion selection, not last, because sometime when you pick last it can be already really stressfull to pick runes/summoners. I personnaly often end up with wrong spells or rushed runes because i was short in time. Or if you reduce time to select champ, add a bit more of time at the end, after everyone picked their champion please.
: PBE Bugs & Feedback Thread: SSG Skins
Although I really like the Taliyah skin, (the worked grounds, the ult, the colors), there is something I find disturbing. Her hair are completely static ! Next to her cape whaich is greatly animated and moves so nicely, it really misses some fluidity in her hair. Just my thought :)
: I really don't get these changes, it's quite the opposit than what I expected. Q is even better to waveclear now ! Less cd, 100% mana refund on worked ground, NO DAMAGES REDUCTION FOR SUBSEQUENT HIT ON MINIONS !!! And the E (which is not quite strong et the moment) is nerfed as compensation... Didn't you say you would do the opposite, nerf her waveclear ? The combo W-E doesn't feel rewarding enough at all, so I would simply propose to increase E damages (explosion mostly, by removing the damages reduction for subsequent explosion) and reducing its effectiveness against minions. The part that I think is good is to make Q not dealing reduced damages to monsters. Maybe she can become playable in jungle, even if not really good ? I would be really interested in some comments.
Oh changes weren't complete on S@20. No more AOE on Q, better passive. It makes a lot more sense. Quite like it i think So way better overall. Still, With E nerf and removall of the AOE, she's a bit weaker against champions. Would it be possible to increase E dmages instead of decreasing it, at the cost of something else (W cd or passiv buff)? Also while you're at it, would it be possible to increase the range on her passiv ? Wouldn't really buff her, but it would be a nice qol change.
: Taliyah changes
I really don't get these changes, it's quite the opposit than what I expected. Q is even better to waveclear now ! Less cd, 100% mana refund on worked ground, NO DAMAGES REDUCTION FOR SUBSEQUENT HIT ON MINIONS !!! And the E (which is not quite strong et the moment) is nerfed as compensation... Didn't you say you would do the opposite, nerf her waveclear ? The combo W-E doesn't feel rewarding enough at all, so I would simply propose to increase E damages (explosion mostly, by removing the damages reduction for subsequent explosion) and reducing its effectiveness against minions. The part that I think is good is to make Q not dealing reduced damages to monsters. Maybe she can become playable in jungle, even if not really good ? I would be really interested in some comments.

Serwyn

Level 32 (PBE)
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