: The new Skarner rework, currently on PBE, does not make me want to pick this Champion over other Junglers or Top Laners in the current meta as it is now. I do like some things about the new PBE rework, however, such as his Ultimate change and the moving around of things on his kit. Anyway, the below changes are what I feel would be good changes/additions in regards to this rework. I feel like the below changes would make him feel better, be more fun to play as, and be able to compete as a viable pick. **Suggested changes to Crystal Slash (Q):** 1. Increase the base damage of the non-energized hit to 30/45/60/75/90 (from 25/40/55/70/85) **Suggested changes to Fracture (E):** 1. Lower the missile range to 800 (back to the Live value) 2. Increase the missile speed to 1800 (back to the Live value) 3. Increase the missile width to 120 (back to the Live value) 4. The first target hit by Fracture should be marked and also knocked-up 5. Additional targets hit by the missile's line will just be marked but not knocked-up 6. Any damage Skarner does to marked targets will slow them (the same slow speed and duration as now on PBE) and the mark should be consumed by Skarner 7. Base damage done by the initial Fracture hit should be reduced to 40/60/80/100/120 (from 80/120/160/200/240)(This will make it hopefully not be overpowered and Skarner could still use this ability to last hit in the top lane) **Suggested changes to Skarner's base stats:** 1. Skarner's mana costs on abilities, mana pool, and/or mana regeneration should be tweaked across the board so that he has more mana to work with at all stages in the match. In conclusion, I would really like to test the changes above. Thank you for taking my feedback and here's hoping for a great Skarner rework getting to the Live servers!
Actually, your suggested Fracture change number 4 is a good idea, but I think it shouldn't be a knock-up, it should be a mini-stun similar to Quinn's vault move, this way it offers a much stronger power in fights compared to the live version without making it so strong that you land an E and you can cover the entire distance before they even move. In the interest of balance, I'd go with mini-stun, but as an idea, it's brilliant to give him more cc and strength without really changing his damage output - loss of damage compensates for cc gain - but I'd at least give him 75% (60/90/120/150/180)
: I've played my beloved Skarner in the new Hexakill, some AI, and some run-of-the-mill PvP games and here are my conclusions: **Passive:** Absolutely BRILLIANT idea to double the cd when hitting champions, love it, please keep this. **Q:** It's a shame Skarner's lost his signature permaslow, it was the one thing that really made him a terror. On the flip side, the AS buff is an interesting, novel, and effective idea, with the drawback of loss of siege power. I mean, 0 siege power when there are no enemy minions. **W:** Have you SEEN this shield when Skarner gets some AP? I swear to you, build a Rabadon's {{item:3089}} and cower in fear as the shield covers half his health even AFTER he has all the tanky items he needs. This needs a nerf, seriously. Also, the loss of instant movespeed can mean death, as the ramping up can allow your opponents time to destroy your shield before you've even got round the corner (assuming you haven't got that sexy Sorting Hat yet). **E:** Moving the slow to the E makes the E a viable choice now for junglers, however the loss of the heal forces is to be used for reasons it shouldn't be. In the old Skarner, I would personally build a little AP at first, and use the E for it's considerable healing potential - enough to turn a fight and certainly enough to jungle without needing to b - but now I'm being forced to use the E for it's new slow (by the way, if you buy the sexy Sorting Hat, watch as your enemies crawl away painfully slowly - the slow scales off AP) and I'm not even rewarded for landing it because, in early game it's not enough of a difference to help in any way, and late game you're strong enough and, with the Iceborne Gauntlet, have enough sticking power to only really need E for the extra damage. While the heal may not have been widely used, the slow will be even less useful. I think this needs another think. **R:** I have witnessed a rather interesting bug with this ult, though probably not due to any changes made on the pbe. While playing a bot game, an enemy Alistar decided to headbutt me at the same time as I ulted him, which rather strangely resulted in me flying past my mid-lane tower with Alistar in tow! Obviously this was an easy kill, and almost impossible to replicate due to the timing, I'm sure one of us shouldn't have been able to use our move, though who I am not sure. **Conclusion:** The new Skarner has a very weak start-up in jungle, with an easy counter-jungle and shut down potential. This, coupled with the widely mentioned black hole where his mana bar should be, and the fact that a decent gank relies on him landing his slow-moving E as well as his laners landing some cc too, AND him being forced to hog all the blue buffs to himself or pay for it with a slashed jungle time and pathetic gank potential, makes Skarner a rather unfortunate second choice to a vast amount of better, stronger, more sustainable champions. In addition, with the current meta being all about movement and dancing around walls and such, I find that Skarner's inability to keep up makes him a poor choice for chasing opponents who have any form of hard cc or even a single stun, as it is usually enough to make a break for it. **Recommendations:** Please do something with his E, make it interesting and make it useful. I wouldn't mind if it was changed entirely or just altered slightly. An idea might be that all foes marked, when damaged by Skarner, restore mana in a fashion similar to Hecarim's heal? That would tackle mana issues and make the E a more important choice, especially if the cap scaled nicely off of each point in the E. Also, if you're intent on removing the slow from Q, keep it on the E as well as whatever changes you make, and make the E slightly wider and a lot faster, with a shorter cd. I'm sure you've seen enough posts complaining about Olaf and Mundo by now... All in all, Skarner is not a viable champion in the current meta, either with his old skillset or his new one, however I very muchly look forward to the new changes, and, of course, Battlecast Skarner!
Edit 1: I didn't realise what the number was to the left of my name until I clicked up and it went down, then deduced it must be score :p Edit 2: This took me 30 minutes and I hit the character count with the last ! Edit 3: I, too, would like to see some red posts around here.
: Skarner Rework Back on PBE
I've played my beloved Skarner in the new Hexakill, some AI, and some run-of-the-mill PvP games and here are my conclusions: **Passive:** Absolutely BRILLIANT idea to double the cd when hitting champions, love it, please keep this. **Q:** It's a shame Skarner's lost his signature permaslow, it was the one thing that really made him a terror. On the flip side, the AS buff is an interesting, novel, and effective idea, with the drawback of loss of siege power. I mean, 0 siege power when there are no enemy minions. **W:** Have you SEEN this shield when Skarner gets some AP? I swear to you, build a Rabadon's {{item:3089}} and cower in fear as the shield covers half his health even AFTER he has all the tanky items he needs. This needs a nerf, seriously. Also, the loss of instant movespeed can mean death, as the ramping up can allow your opponents time to destroy your shield before you've even got round the corner (assuming you haven't got that sexy Sorting Hat yet). **E:** Moving the slow to the E makes the E a viable choice now for junglers, however the loss of the heal forces is to be used for reasons it shouldn't be. In the old Skarner, I would personally build a little AP at first, and use the E for it's considerable healing potential - enough to turn a fight and certainly enough to jungle without needing to b - but now I'm being forced to use the E for it's new slow (by the way, if you buy the sexy Sorting Hat, watch as your enemies crawl away painfully slowly - the slow scales off AP) and I'm not even rewarded for landing it because, in early game it's not enough of a difference to help in any way, and late game you're strong enough and, with the Iceborne Gauntlet, have enough sticking power to only really need E for the extra damage. While the heal may not have been widely used, the slow will be even less useful. I think this needs another think. **R:** I have witnessed a rather interesting bug with this ult, though probably not due to any changes made on the pbe. While playing a bot game, an enemy Alistar decided to headbutt me at the same time as I ulted him, which rather strangely resulted in me flying past my mid-lane tower with Alistar in tow! Obviously this was an easy kill, and almost impossible to replicate due to the timing, I'm sure one of us shouldn't have been able to use our move, though who I am not sure. **Conclusion:** The new Skarner has a very weak start-up in jungle, with an easy counter-jungle and shut down potential. This, coupled with the widely mentioned black hole where his mana bar should be, and the fact that a decent gank relies on him landing his slow-moving E as well as his laners landing some cc too, AND him being forced to hog all the blue buffs to himself or pay for it with a slashed jungle time and pathetic gank potential, makes Skarner a rather unfortunate second choice to a vast amount of better, stronger, more sustainable champions. In addition, with the current meta being all about movement and dancing around walls and such, I find that Skarner's inability to keep up makes him a poor choice for chasing opponents who have any form of hard cc or even a single stun, as it is usually enough to make a break for it. **Recommendations:** Please do something with his E, make it interesting and make it useful. I wouldn't mind if it was changed entirely or just altered slightly. An idea might be that all foes marked, when damaged by Skarner, restore mana in a fashion similar to Hecarim's heal? That would tackle mana issues and make the E a more important choice, especially if the cap scaled nicely off of each point in the E. Also, if you're intent on removing the slow from Q, keep it on the E as well as whatever changes you make, and make the E slightly wider and a lot faster, with a shorter cd. I'm sure you've seen enough posts complaining about Olaf and Mundo by now... All in all, Skarner is not a viable champion in the current meta, either with his old skillset or his new one, however I very muchly look forward to the new changes, and, of course, Battlecast Skarner!

Ser Ipsen

Level 30 (PBE)
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