: > [{quoted}](name=Saeni,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=dqxQcg3l,comment-id=0000,timestamp=2017-06-28T06:49:18.433+0000) > > rhaast is infinitely better than kayn... it's clear that you guys just tacked on Kayn for no reason > > edit: actually playing Rhaast made Kayn's Q more intuitive now, so he's not Utter garbage. He's an all or nothing champion, and can be quite strong in the right hands, but his laning is just dog shit Erm..he's supposed to be a jungler.I mean the part where you say his laning is dog shit.I agree on it.He's not supposed to be played on any of the three lanes because of the aforementioned thing that he's supposed to jungle.^^ Hope I made clear your opinion on Kayn's laning phase(s) and why you shouldn't go any lane w/him.{{summoner:6}} {{summoner:4}}
They even tacked on bonus 70 damage on his Q for jungling. I just got excited at a potential new mid lane assassin that I tunneled and went straight to playing with him. His first clear and early ganks are pretty bad. I find it hilarious that they just decided to slap on 70 bonus damage on monsters, instead of choosing a more organic, non-restricted path. He's pretty much pigeonholed into jungling.
: Possible Change to Kayn (Shadow)
Reposting here: I was initially the same and am still a bit uncertain, but I think people, myself included, are over-exaggerating Shadow Kayn's weaknesses. Rhaast is very forgiving to play, and honestly doesn't take much skill at all. He isn't reliant on a passive that is tied by a cooldown nor is he super squishy so he doesn't have to rely on his E either. The way Rhaast primarily plays is pretty simple: go deep, go ham, get low, ult someone, continue going ham, chase them to hell and back, and then probably die. It does not require the most tactical thinking, and compliments Rhaast's personality outstandingly. On the other hand, Shadow Kayn, while essentially having the same kit, plays very differently. He is almost completely reliant on his passive to do any damage, but boy does he do some fucking deeps when it's online. Since his Q is still stubby and mediocre after transformation, he has to rely on his E as well to actually get in and kill stuff. Unlike Rhaast, Kayn stalks his target**s** (his AOE is insane) with his E, then with the help of his upgraded and smooth W, he bursts them down very fast, then ult's a survivor—preferably a target who is low enough to die right after his ult procs—and uses the "already dead" target as a gap closer to finish off the remaining victims, as his passive gets reset after ulting. His basic combo is E+Youmuus/EoN, W+Hydra/Q or W+Q+Auto+Hydra, then he ult's a low target and repeats. I am not proud of my retarded post a couple hours earlier saying he was shit. I just didn't know how to play him yet. Although, in my opinion, Rhaast is still a much stronger and more viable pick mainly because Shadow Kayn is quite predictable in high elo, and vision or simple knowledge of how he plays would easily disable his potential. He is very inflexible and more feast-or-famine than Rhaast. It's also not like Rhaast is some god tier pick either. Grievous Wounds, kiting, and CC destroy him. If he can't heal with his passive or get his ultimate off (due to the short range) he just dies. All in all, I think this is the most balanced release Riot has done in a while. A few bug fixes is all he really needs IMO. If anything both of their passives may be overtuned a bit.
: Feedback on Kayn and Rhaast
I was initially the same and am still a bit uncertain, but I think people, myself included, are over-exaggerating Shadow Kayn's weaknesses. Rhaast is very forgiving to play, and honestly doesn't take much skill at all. He isn't reliant on a passive that is tied by a cooldown nor is he super squishy so he doesn't have to rely on his E either. The way Rhaast primarily plays is pretty simple: go deep, go ham, get low, ult someone, continue going ham, chase them to hell and back, and then probably die. It does not require the most tactical thinking, and compliments Rhaast's personality outstandingly. On the other hand, Shadow Kayn, while essentially having the same kit, plays very differently. He is almost completely reliant on his passive to do any damage, but boy does he do some fucking deeps when it's online. Since his Q is still stubby and mediocre after transformation, he has to rely on his E as well to actually get in and kill stuff. Unlike Rhaast, Kayn stalks his target**s** (his AOE is insane) with his E, then with the help of his upgraded and smooth W, he bursts them down very fast, then ult's a survivor—preferably a target who is low enough to die right after his ult procs—and uses the "already dead" target as a gap closer to finish off the remaining victims, as his passive gets reset after ulting. His basic combo is E+Youmuus/EoN, W+Hydra/Q or W+Q+Auto+Hydra, then he ult's a low target and repeats. I am not proud of my retarded post a couple hours earlier saying he was shit. I just didn't know how to play him yet. Although, in my opinion, Rhaast is still a much stronger and more viable pick mainly because Shadow Kayn is quite predictable in high elo, and vision or simple knowledge of how he plays would easily disable his potential. He is very inflexible and more feast-or-famine than Rhaast. It's also not like Rhaast is some god tier pick either. Grievous Wounds, kiting, and CC destroy him. If he can't heal with his passive or get his ultimate off (due to the short range) he just dies. All in all, I think this is the most balanced release Riot has done in a while. A few bug fixes is all he really needs IMO. If anything both of their passives may be overtuned a bit.
: Kayn Bug Reports
Death's Dance prolongs the "in combat with champions" hidden modifier which makes Kayn's E a bit silly to use. Is this intended?
: Kayn is garbage
rhaast is infinitely better than kayn... it's clear that you guys just tacked on Kayn for no reason edit: actually playing Rhaast made Kayn's Q more intuitive now, so he's not Utter garbage. He's an all or nothing champion, and can be quite strong in the right hands, but his laning is just dog shit
Rioter Comments
Rioter Comments
: Taliyah feedback thread
I am unsure how she got passed alpha testing. She's absolutely terrible gameplay wise.
Rioter Comments
Rioter Comments
: Game relies too much on the jungler
I agree. In uncoordinated play, junglers will dominate. Hopefully this encourages new strategies to develop and the meta to shif- nah who am I kidding.
: Malzahar's Voidlings and Leashing Jungle Mobs
You're supposed to let Malz tank them
: Vlad E doesn't hit every single target
: He bleeds out slowly like sion passive, and chases after Annie's killer
It would be cool if we could control him after death
: MYMU - Vladimir Discussion
These changes would be great if Grievous Wounds wasn't so accessible and didn't significantly obstruct Vladimir's new sustain. I see how these changes affect Vlad. He's basically this beefy battlemage that skirts in between life and death with his monstrous sustain. His playstyle is to first go hard and get hurt, then burst heal like a madman. However, if he gets Grievous Wounded during Crimson Rush or when Hemoplague is about to pop, he just dies. Because of how absolutely ridiculous his new sustain is, players are practically guaranteed to buy Mortal Reminder to deal with him while Morellonomicon is going to be bought regardless. Hell, they can just spend 900g to get Executioner's Calling and auto win against Vladimir especially early on when he is incredibly weak. Oh yeah, his early game is extremely laughable. Before it was remedied once he bought Revolver but now he doesn't have such a fast and simple power spike. Rylai's is 2000g more expensive than the older revolver after all. His E also has a bunch of issues, but yeah Vlad feels bleh because of Grievous Wounds.
: Is each Dragon randomly picked? Also can you get another elemental Dragon after 5 dragons or is it always the Elder Dragon?
Here's how it works: A random dragon spawns. You can technically get 5 dragon buffs before the elder dragon spawns but usually people only get 1-3. At 35 minutes and later only the Elder Dragon spawns, which gives you true damage burn and empowers the buffs that you may have gotten from previous elemental Dragons.
: MYMU - Brand Discussion
So I uh tested these changes and have a few things to say. 1. Passive radius too long. 2. Dead things shouldn't explode IMO (can keep if radius gets nerfed) 3. Does WAY too much damage I hope this doesn't go live
Rioter Comments
: Can you make it so that we can add bots to custom URF?
This would be the closest to sandbox mode that we can get
: Are you a bronze? Learn to counterplay. Cleanse against Malzahar. Exhaust against Zed. Red scanner against Wu Kong. If you know they're planning to pick a certain champ like Sona, play an obvious counter champion against her. (Assassins)
This comment is so full of ignorance and stupidity that it's mindboggling.
: URF Illaoi has "Issues
Still confused why they made this champion. I never thought Riot would release such a terrible champion again
: URF suggestion
This is great idea.
Rioter Comments
: Doubtful. The 20% increase of going from 5 -> 6 players just wasn't different enough on SR. _"There's an extra person top.. yay!?"_ Twisted Treeline though (a map designed for only 6 players), with a 100% increase of 3 -> 6 players is way more impactful and the gameplay reflects that.
: Taric mana costs
you aren't supposed to spam your Q all the time. At 3 charges it can potentially heal your entire teammate a screen away. The charge system, mana cost, and how taric's passive works give the player options. You can: 1. Use the Q conservatively, only when it's at 3 charges to be health and mana efficient. You won't be able to deal as much damage or spam as much in a fight though. 2. Use the Q rapidly mainly as a reset for your passive so you can use your other spells in faster succession. Burns through mana really fast. Besides, Taric's other two spells have very very low flat mana costs at 60. Just use common sense and don't mash the Q. It adds a very shallow layer of depth to Taric.
Rioter Comments
: ‘Hexakill: Twisted Treeline’ game mode live on PBE for Rotating Game Mode queue testing.
Ugh, this game mode again? ResidentSleeper This is literally the worst "fun" game mode ever released by Riot. Even worse than Doom Bots. Ascension is probably the best because it's actually never boring. You are always alive, everyone is always even in builds, and you can always have fun.

Saeni

Level 30 (PBE)
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