: Hey, you can't tell from the screenshot but there's some glowy movement on the Lee mark. If you could play it in game and let me know if you still feel the same that would be awesome :D With regards to the skins getting updates - it depends. For the Lee Sin skins, most received these updates, since they are inherited from his base VFX. Any unique elements (Pool party's coconut drink on Q, Knockout Lee Sin's bell on his W) were kept as they were, but certain elements of those spells were updated to match base. I'll add more detail and screenshots in the post to clarify :)
Hello there Beardilocks! I finally got the chance to see the changes in-game, it really is impressive. About Lee Q1's mark, I understood what you meant by glowy movement (makes me think to a kind of very little aura I guess) but I still think it can be hard to notice in the middle of a rough team-fight with many VFX going here or there. Any possibility to either make the glowy FX more shiny or just straight up making the whole icon on the top of the champ more visible ? The last thing I want to do is tell you how to do your job, I don't want to sound know-it-all and I'm sorry if I do, I just try to make propositions from my PoV. Have a nice day, and thanks again for the time you spend answering me and the other players !
: Hey, you can't tell from the screenshot but there's some glowy movement on the Lee mark. If you could play it in game and let me know if you still feel the same that would be awesome :D With regards to the skins getting updates - it depends. For the Lee Sin skins, most received these updates, since they are inherited from his base VFX. Any unique elements (Pool party's coconut drink on Q, Knockout Lee Sin's bell on his W) were kept as they were, but certain elements of those spells were updated to match base. I'll add more detail and screenshots in the post to clarify :)
Okay I'll try to test this tomorrow and I'll let you know then, thanks for your answer and the time you and your team spent doing this, it's great !
: Visual and Sound Effect updates to Jarvan, Lee Sin, Veigar and Vi
Are you planning to modify the visibility of some spells effect ? I'm particularly thinking about Lee Sin's Q1 Mark on target, it seems less flashy than the current one (which is good, don't get me wrong), but for us folks who need visual clarity it seems to lack some contrast/luminosity. Can't check PBE directly so maybe it's just the screenshots that makes it look like this, but great work otherwise. Also last question, is only the base skin affected, or will older skins also receive this FX update ? Thanks a lot !

Ryujin NKW Kurae

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