: Game freeze when two Rakan charm each other? http://imgur.com/a/sxSV5 From another game: http://imgur.com/a/GRnxX It happened again today http://imgur.com/a/cn0aj
If you happen to have a good idea of what time/date this occurred could you please navigate to the following directory (or whereever and however you have the PBE client saved on your computer): C:\Riot Games\PBE\Logs\Game - R3d Logs They will look something like this: 2015-06-23T17-30-40_r3dlog.txt which translates out to 2015/06/23 at 5:30 pm This would help a ton, as we want to ensure this issue does not make it to the live servers. Thanks!
: I had an instance where I was playing as Rakan and the enemy had another Rakan, so they were both on my adc Xayah and I ulted in, but once I hit more then 2 enemies the screen froze and crashed. {{sticker:slayer-jinx-unamused}}
If you happen to have a good idea of what time/date this occurred could you please navigate to the following directory (or whereever and however you have the PBE client saved on your computer): C:\Riot Games\PBE\Logs\Game - R3d Logs They will look something like this: 2015-06-23T17-30-40_r3dlog.txt which translates out to 2015/06/23 at 5:30 pm This would help a ton, as we want to ensure this issue does not make it to the live servers. Thanks!
: So I think I just encountered a huge bug... I was playing Rakan and an enemy Rakan and a few others were trying to tower dive me and Xayah, and I'm not positive where the bug came from, but I believe the enemy Rakan and I tried to ult each other at the same time. The game froze, I disconnected, and I was unable to reconnect. Anyone else have a similar problem? Edit: My client shut itself down and restarted, and it seemed to update or something? So this might not be a bug but a personal computer glitch
If you happen to have a good idea of what time/date this occurred could you please navigate to the following directory (or whereever and however you have the PBE client saved on your computer): C:\Riot Games\PBE\Logs\Game - R3d Logs They will look something like this: 2015-06-23T17-30-40_r3dlog.txt which translates out to 2015/06/23 at 5:30 pm This would help a ton, as we want to ensure this issue does not make it to the live servers. Thanks!
: I can't even purchase them as I keep receiving an error message. In fact the entire shop takes forever to load :(
This is likely due to stress from the amount of players trying to access the store at the same time. Should resolve itself as more people have the content from the store they are trying to experience.
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: ***
They are just going to a magic farm... Not a bug, we should probably alter the tooltip for the potion though.
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: @RIOT about Aurelion Sol Passive
should it be executing minions who fall below 25 health after taking damage from the star? (aka executes minions with [star damage]+24 hp or less) This. It is there to assist with last hitting. Keep in mind that your friendly minions are also hitting the same targets you are trying to CS, which could happen right after your star hits, putting your target under 25 health, but after the passive stops looking to execute for the last hit.
: i THINK that its because the whole Q (the stun area too) is one projectile, so like this A = Aurelion Sol Y = Yasuo S = Stargurge | = Wind Wall ( ) = stun area A --------(-|--S---)Y (will dissapear) A ---------|-(---S---)Y (wont dissapear Hope u understood :3
I believe it is more like this: A --------(---S|---)Y (will dissapear) A ----------(---|S---)Y (wont dissapear The detonation radius changes, not the size of the missile itself; You need to block the core, not the projected area around it.
: In the first game I played I was unable to toggle my W all game. The base mana cost would be spent but it would not drain mana after that and the toggled effect would not activate. The next game worked fine though and I am not sure why it didn't work the first game so is likely something that happens at random or due to a specific interaction with something that was in one game but not the other.
Anyone else have this happen recently?
: I experienced a bug where his passive stars would disappear (aside from disappearing from cc) but would still do damage. At first it was only one star but at some points all three were missing. The ring was still visible but the stars were not and I would still take damage from them. about 90% of the time, toggling his W on and off would fix it, but it would still reoccur. I'm still unsure what causes this bug.
Have you noticed if this has happened again? Can you provide me the following: 1. Was it just this game? 2. Did you ask other players if they were seeing the same thing on your model? Thank you!
: Globally hear Aurelion Sol's grunting.
Should be fixed, if not it will be in the next PBE build. Thank you for pointing this out.
: Hi will have one quality bug when i run my Q or W quality decreases little logo here are the images before and after ! Before : http://puu.sh/nBgpw/ba1deae97a.jpg After : http://puu.sh/nBgqR/a14514cb77.jpg I know this is not a huge bug but i wanted to warn you ! ( Sorry for my english i'm french )
Has anyone else noticed this? If so, can you provide the following? 1. Was it on the base, skin, or both? 2. How long did the game last 3. Did you buy any items or get hit by spells that would change your appearance (Zhonyas, Braum Passive)
: His passive can be seen while he is in a bush and his Q can't explode inmediately.
First off, I'd like to thank everyone for taking the time to report bugs they have found while playing with, as, and against Aurelion Sol. Two frequent reports are about the passive being visible in brush and the Q not being able to explode immediately - I wanted to explain here that they are intended as-is, but also to go a bit into why those decisions were made as well. _**Passive**_ With 'Center of the Universe' being the backbone of his kit, we wanted to make sure that the gameplay it provided was clear and like the damage it provides, constant. We felt that the gains all players got with this decision, outweighed the discomfort created for Aurelion Sol in this interaction. By keeping the gameplay clear, we are to maintain power in Aurelion's defining ability. Here are some of the pros and cons we were looking at when making this decision: Pros CotU can retain higher damage values that both Aurelion and his opponents can respect. When missiles are not seen, opposing players would lose respect for a mechanic they cannot react to and lose interest in participating in the gameplay it's intended to provide. Revealing on hit would allow them to react after the fact, but doesn't provide any counterplay upfront, since the damage is already done at that point. Cons Aurelions position is provided to his enemies when his stars are outside of brush and within their vision range. Keep in mind that you are still untargetable to enemy players (they cannot AA you or use targeted spells against you) even if they know your location. I will admit it sucks that you can't sneak around like other champions, but we were willing to strengthen the mechanics around the reason players would pick and enjoy Aurelion, rather than common mechanics available to other champions. _**Q (Starsurge)**_ This was done to give melee some breathing room once they had passed through Aurelion's gauntlet of stars. With Aurelion properly spacing and use of his R (Voice of Light) as a self-peel tool, the chance they get to this and feel successful can become very limited. If you have not had the chance, you can get some design insight on Aurelion Sol here: [Aurelion Sol Live Stream with Rabid Llama](https://www.google.com/url?q=https%3A%2F%2Fwww.twitch.tv%2Fleaguecommunity%2Fv%2F53247668&sa=D&sntz=1&usg=AFQjCNGXor5-CU_ydMyTbeGHQIP7kyUBuw)
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RiotJHa

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