: i adore your name, Riot Time Wizard :D I love this idea. I think Jax's 4 additional arms could come out when he presses R, it would fit with Grandmaster's Might. A random question, has Riot ever considered giving 1350rp skins alternative ability names for maybe one ability if the context is fitting, for example Jax's R would be God's Might and Lee's would be God's Rage?
> [{quoted}](name=nogginthenog,realm=PBE,application-id=AYQh7p7O,discussion-id=veRPmrqK,comment-id=000100000001,timestamp=2017-12-07T22:40:44.540+0000) > > i adore your name, Riot Time Wizard :D > > I love this idea. I think Jax's 4 additional arms could come out when he presses R, it would fit with Grandmaster's Might. > > A random question, has Riot ever considered giving 1350rp skins alternative ability names for maybe one ability if the context is fitting, for example Jax's R would be God's Might and Lee's would be God's Rage? Thanks, Noggin! :P Don't know if we'll be able to include the arms on the ult, but passed the suggestion onto the team. In terms of giving names to new abilities, there's actually 2 main things to consider that would prevent us from making changes like that (thought I agree it's a fun idea and would be thematically cool as heck!) First and foremost is clarity. Ability names remaining consistent for players that are unfamiliar with the champion is really important for anyone reading up on a champion they're unfamiliar with, or reviewing death recap to try to parse their death. Skin-specific changes already add a bit of confusion/clarity issues by nature; we don't want to confuse gameplay readability any further whenever we can help it. The secondary reason would be localization: though something may seem like a natural change in English, changing the name in one place means it needs to be changed in every other language/region, and the translation is not always equivalent.
: The skin is great for Jax! He needed it the most, but why not add a god'ish or soul'ish voice filter to suit the 1350 RP set like Cosmic Reaver Kassadin?
> [{quoted}](name=SonaBae,realm=PBE,application-id=AYQh7p7O,discussion-id=veRPmrqK,comment-id=0005,timestamp=2017-12-06T16:47:19.534+0000) > > The skin is great for Jax! He needed it the most, but why not add a god'ish or soul'ish voice filter to suit the 1350 RP set like Cosmic Reaver Kassadin? He does have a processed voice!
: I know that this will be almost impossible as the skin is complete and this would be a large amount of work to do, but I really feel like the 6 arms could have been used a bit more somehow, its not a legendary skin so i understand that there would need to be a new animation added and for clarity reasons it probably would not be a viable decision. I just think it'd be really neat to see the 6 arms somewhere else other than the recall and the death animation! Amazing skin none the less and I am glad that the arms show up in the death and not just the recall as well!
> [{quoted}](name=A Man Named Zed,realm=PBE,application-id=AYQh7p7O,discussion-id=veRPmrqK,comment-id=0001,timestamp=2017-12-06T02:18:20.834+0000) > > I know that this will be almost impossible as the skin is complete and this would be a large amount of work to do, but I really feel like the 6 arms could have been used a bit more somehow, its not a legendary skin so i understand that there would need to be a new animation added and for clarity reasons it probably would not be a viable decision. I just think it'd be really neat to see the 6 arms somewhere else other than the recall and the death animation! Amazing skin none the less and I am glad that the arms show up in the death and not just the recall as well! I hear ya! You're dead on: the 6 arms would be really noisy and obstruct his Jax read a fair bit. That said, will pass along the general feel that the arms are loved. Not making any promises (as you mentioned the timeline is tight for additional features), but the team's aware of the feedback! Thanks for sharing your feels.
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: I compared his mechanical aparence and colors with Hextec Galio's one, but I had a look at Hextec Annie's clothes and it makes sense for him being purple and it kinda fits the "Mythic Loot" feeling since a purple gem represents this skin line. Well, I like it now, lol But I still think his ult VFX looks simple compared to his other abilities.
> [{quoted}](name=Novinho Safado,realm=PBE,application-id=AYQh7p7O,discussion-id=o2sPIIAp,comment-id=000000000000,timestamp=2017-11-22T13:00:23.980+0000) > > I compared his mechanical aparence and colors with Hextec Galio's one, but I had a look at Hextec Annie's clothes and it makes sense for him being purple and it kinda fits the "Mythic Loot" feeling since a purple gem represents this skin line. Well, I like it now, lol > > But I still think his ult VFX looks simple compared to his other abilities. FYI we did make it a bit shorter! Thanks for the feedback :D
: I'm super happy my boy Kog finally got a skin I like! I love the particles on all the basic abilities and the passive, but I have 2 major concerns. 1. The ultimate animation is pretty lacklustre, especially the build-up to it, which is practically just some particle files mashed together. I'm quite fond of the triple spiral it makes when it lands though. 2. The recall is fun, but it feels kind of rigid and unnatural, with some extra work it could be my favourite recall in the game though! Hope you consider these. Have a great day!
> [{quoted}](name=PropertyOfKled,realm=PBE,application-id=AYQh7p7O,discussion-id=o2sPIIAp,comment-id=0002,timestamp=2017-11-21T06:38:29.716+0000) > > I'm super happy my boy Kog finally got a skin I like! I love the particles on all the basic abilities and the passive, but I have 2 major concerns. > > 1. The ultimate animation is pretty lacklustre, especially the build-up to it, which is practically just some particle files mashed together. I'm quite fond of the triple spiral it makes when it lands though. > > 2. The recall is fun, but it feels kind of rigid and unnatural, with some extra work it could be my favourite recall in the game though! > > Hope you consider these. Have a great day! We didn't change the ult animation from base, but we did change up the R particles a bit. Should feel a lot more empty throughout the cast and the landing now! As far as the recall goes, I've passed along the feedback to the team. If time allows, we want to experiment with a way to make the "failed hook" part feel more satisfying. Thanks for the feels. :)
: I compared his mechanical aparence and colors with Hextec Galio's one, but I had a look at Hextec Annie's clothes and it makes sense for him being purple and it kinda fits the "Mythic Loot" feeling since a purple gem represents this skin line. Well, I like it now, lol But I still think his ult VFX looks simple compared to his other abilities.
> [{quoted}](name=Novinho Safado,realm=PBE,application-id=AYQh7p7O,discussion-id=o2sPIIAp,comment-id=000000000000,timestamp=2017-11-22T13:00:23.980+0000) > > I compared his mechanical aparence and colors with Hextec Galio's one, but I had a look at Hextec Annie's clothes and it makes sense for him being purple and it kinda fits the "Mythic Loot" feeling since a purple gem represents this skin line. Well, I like it now, lol > > But I still think his ult VFX looks simple compared to his other abilities. By the ult VFX, do you mean the explosion once it hits, or the line that's drawn on-cast (or both)? With the line, we're trying to strike a balance between cool and loud. We don't want it to be much louder than it is on base, specially considering how frequently he can cast it at later levels -- but we still want it to feel cool enough to be unique!
: I really like this skin but I feel like the spiral of the ult is a bit weird since it happens so long after the actual spell is already over. Esp since its like the biggest effect. Maybe make if faster?
> [{quoted}](name=AtomToast,realm=PBE,application-id=AYQh7p7O,discussion-id=o2sPIIAp,comment-id=0003,timestamp=2017-11-21T21:28:17.397+0000) > > I really like this skin but I feel like the spiral of the ult is a bit weird since it happens so long after the actual spell is already over. Esp since its like the biggest effect. Maybe make if faster? Thanks for the feedback! We actually agree and are definitely planning on speeding it up. We wanna strike a balance between pretty / gameplay readability. :D
  Rioter Comments
: Why does project Vayne get a motocycle to ride, yet rengo cant change into his car for the homeguard animation? When i asked Riot previously, it was because they said it felt bad gameplay wise but also changed his model extensively. Then literally the next patch they do the exact thing they said they wouldn't do and change Vayne's whole model and silhouette. Could someone from riot please clarify please?
> [{quoted}](name=nogginthenog,realm=PBE,application-id=AYQh7p7O,discussion-id=nOAgzzLI,comment-id=0012,timestamp=2017-11-07T10:29:53.507+0000) > > Why does project Vayne get a motocycle to ride, yet rengo cant change into his car for the homeguard animation? When i asked Riot previously, it was because they said it felt bad gameplay wise but also changed his model extensively. Then literally the next patch they do the exact thing they said they wouldn't do and change Vayne's whole model and silhouette. > > Could someone from riot please clarify please? Can answer that for sure! Changing into a car for homeguard would be a nightmare for clarity, and is very different than putting someone on a bike. Vayne, even on a motorbike, is still clearly Vayne -- but a character that is literally a car is impossible to recognize.
: Did she get a new voice actress?
> [{quoted}](name=Kona,realm=PBE,application-id=AYQh7p7O,discussion-id=nOAgzzLI,comment-id=0009,timestamp=2017-11-07T00:36:44.313+0000) > > Did she get a new voice actress? Yes!
: I think that the sound of when she lands a stun with her E is kinda loud. Like... louder than any other sound in the game.
> [{quoted}](name=Affection,realm=PBE,application-id=AYQh7p7O,discussion-id=nOAgzzLI,comment-id=001d,timestamp=2017-11-07T17:13:26.658+0000) > > I think that the sound of when she lands a stun with her E is kinda loud. Like... louder than any other sound in the game. You're 100% right, currently a bug with the values. Should be fixed.
: I am still hearing Project Vayne's random quotes globally. Even when she's on the enemy team she's whispering sinister things in my ear that make me tilt.
> [{quoted}](name=Elysial,realm=PBE,application-id=AYQh7p7O,discussion-id=nOAgzzLI,comment-id=0023,timestamp=2017-11-08T07:14:35.024+0000) > > I am still hearing Project Vayne's random quotes globally. Even when she's on the enemy team she's whispering sinister things in my ear that make me tilt. Hahaha, sorry for the tilt-inducing! This is definitely a bug and should be fixed.
: Please disable the helmet toggle when she's dead. If enemies walk by the dead body the clicking sound of the toggle is really annoying turning on and off.
> [{quoted}](name=nintendo625,realm=PBE,application-id=AYQh7p7O,discussion-id=nOAgzzLI,comment-id=0000,timestamp=2017-11-06T23:57:13.475+0000) > > Please disable the helmet toggle when she's dead. If enemies walk by the dead body the clicking sound of the toggle is really annoying turning on and off. Done! That was a bug :P
: [Project Vayne] - Issue With HUD Effect When Casting Final Hour
Hey, hey! Thanks for the report. We're actively trying to build the HUD effect to scale based on resolution (same as Pulsefire Caitlyn). :D
: I have to say, I like this skin a lot. Surely I bought it. However, the color of the jacket is somewhat out of tune with the color of his abilities, I think it could be darker. And I think it would be better if his gun had a visual effect with a neon red. Pulling that out, I love the effect of the mask.
> [{quoted}](name=HMorskoy,realm=PBE,application-id=AYQh7p7O,discussion-id=YT9ix8ef,comment-id=0035,timestamp=2017-11-08T04:17:33.405+0000) > > I have to say, I like this skin a lot. Surely I bought it. > > However, the color of the jacket is somewhat out of tune with the color of his abilities, I think it could be darker. And I think it would be better if his gun had a visual effect with a neon red. > > Pulling that out, I love the effect of the mask. Definitely seeing a trend in the colors feeling off, so I'll be passing that along to the team! Thanks for the feedback.
: Hey, would be good to note too on the OP that the skin is currently sometimes failing to display the emissives on PBE as Katey has confirmed via Twitter :P I guess it'll be fixed in a couple of days. So far I can't think of a single downside with the skin. It's perfect. The music, the aesthetics, the colors, everything is just too good. Just as a note: Can I ask if the Jhin theme remix can be uploaded to the Soundcloud page closer to release? It's just too good jeez :D
> [{quoted}](name=NightmareT12,realm=PBE,application-id=AYQh7p7O,discussion-id=YT9ix8ef,comment-id=0000,timestamp=2017-11-06T23:53:55.296+0000) > > Hey, would be good to note too on the OP that the skin is currently sometimes failing to display the emissives on PBE as Katey has confirmed via Twitter :P > > I guess it'll be fixed in a couple of days. > > So far I can't think of a single downside with the skin. It's perfect. The music, the aesthetics, the colors, everything is just too good. > > Just as a note: Can I ask if the Jhin theme remix can be uploaded to the Soundcloud page closer to release? It's just too good jeez :D Yup yup, the VFX disappearing is definitely a bug! I'm not certain how we usually share skin-specific music but I'll definitely let our audio peeps know it's sought after. :D
: Hi, i already love this skin and his concept and i think you have outdone yourself again. But there is one thing that disturbs me and thats his jacket. I think this fur jacket does not fit in the PROJECT world. i wish you would change the texture and maybe the model to something, that is more metallic and dark. Thanks for the skin and thanks for reading this!
> [{quoted}](name=Baron von Stahl,realm=PBE,application-id=AYQh7p7O,discussion-id=YT9ix8ef,comment-id=0037,timestamp=2017-11-08T18:49:07.962+0000) > > Hi, i already love this skin and his concept and i think you have outdone yourself again. But there is one thing that disturbs me and thats his jacket. I think this fur jacket does not fit in the PROJECT world. i wish you would change the texture and maybe the model to something, that is more metallic and dark. > Thanks for the skin and thanks for reading this! The fur jacket was something a lot of people we were split on! Ultimately, we agree with you that it doesn't feel traditionally "PROJECT" -- the intent is with it was to show that artsy and showy style unique to Jhin.
: Is he meant to not have the yellow recall that Vayne and Vi have? It'd be a shame if that were so.
> [{quoted}](name=who is she,realm=PBE,application-id=AYQh7p7O,discussion-id=YT9ix8ef,comment-id=0006,timestamp=2017-11-07T00:13:24.564+0000) > > Is he meant to not have the yellow recall that Vayne and Vi have? It'd be a shame if that were so. The yellow recall is the Challenger Recall currently being tested on PBE, it's not specific to skins!
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: This skin is so good, i'm happy Annie is finally getting some love after her Hextech skin! My only two complaints are that her mouth looks kinda out of place, i laughed a couple times in game and it seems like the mouth is a little bit too upwards for a normal laugh, hope this can change! My other complaint is that her mech feels wasted, its cool for in the recall but is it possible to give her a simple homeguard animation where she flies in the mech? I feel like that would up the skin a bit more and make it more appealing. That's it, love the particles especially her Molten Shield!
> [{quoted}](name=Jermaine PBE,realm=PBE,application-id=cMKtzQHY,discussion-id=H18gaKuy,comment-id=0003,timestamp=2017-09-29T10:15:38.056+0000) > > This skin is so good, i'm happy Annie is finally getting some love after her Hextech skin! > > My only two complaints are that her mouth looks kinda out of place, i laughed a couple times in game and it seems like the mouth is a little bit too upwards for a normal laugh, hope this can change! > > My other complaint is that her mech feels wasted, its cool for in the recall but is it possible to give her a simple homeguard animation where she flies in the mech? I feel like that would up the skin a bit more and make it more appealing. > > That's it, love the particles especially her Molten Shield! Thanks for the feedback/suggestion Jermaine! I understand why it feels off to you -- her smile (more of a smirk really) is intentionally exaggerated; it gives her more of a fiery personality in this line. Haven't noticed a lot of negative response to her expression but will be definitely looking out for it! At this point, we don't have any plans to add homeguards to any of the skins -- especially at this point in time.
: me and a friend tried a 1v1 annie with the skin but both couldnt seem to connect to the game , tried all the usual stuff but no luck , tried a few games after with out the skin and everything was working perfect , any help ? (was on HA map)
> [{quoted}](name=derrpyl,realm=PBE,application-id=cMKtzQHY,discussion-id=H18gaKuy,comment-id=0004,timestamp=2017-09-29T16:36:00.806+0000) > > me and a friend tried a 1v1 annie with the skin but both couldnt seem to connect to the game , tried all the usual stuff but no luck , tried a few games after with out the skin and everything was working perfect , any help ? (was on HA map) Hmm, I checked it out just in case with a fellow Rioter -- we were able to load in 1v1 as the skin on HA just fine. Will keep an eye out!
: What are the (tentative) pricing on these skins? number one question im getting asked
> [{quoted}](name=aznbeat,realm=PBE,application-id=cMKtzQHY,discussion-id=H18gaKuy,comment-id=0000,timestamp=2017-09-27T23:16:52.724+0000) > > What are the (tentative) pricing on these skins? number one question im getting asked Currently all slated to be 1350 RP.
: The skin line looks cool, any idea when are they going to be enabled on the store? Would love to report any bug but it's imposible right now {{summoner:31}}
> [{quoted}](name=PBEALEXKOND,realm=PBE,application-id=cMKtzQHY,discussion-id=H18gaKuy,comment-id=0002,timestamp=2017-09-28T20:20:00.016+0000) > > The skin line looks cool, any idea when are they going to be enabled on the store? Would love to report any bug but it's imposible right now {{summoner:31}} They should be available now! :)
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: Star Guardian Syndra bug
Yo ZetrO, thanks for the report -- we're actively looking into this.
: I agree wiwth what that's being said above about the ult. It feels too simple/Not scary. It feels like a Kassadin E. Mythic Cassiopeia should be taken as an exemple for an ult with a powerful feeling. Also, I think the Blue rings on the Skin's W are hiding too much the Red Poison Effect. There should be more Red ''smoke'' than blue rings indicator. It clashes too much while the ''Classic W'' is well visible without obvious blue rings. I think it's just a color balance work that's needed.
> [{quoted}](name=axxuka,realm=PBE,application-id=cMKtzQHY,discussion-id=RvgpiAoq,comment-id=0003,timestamp=2017-08-22T21:53:14.690+0000) > > I agree wiwth what that's being said above about the ult. It feels too simple/Not scary. It feels like a Kassadin E. Mythic Cassiopeia should be taken as an exemple for an ult with a powerful feeling. > > Also, I think the Blue rings on the Skin's W are hiding too much the Red Poison Effect. There should be more Red ''smoke'' than blue rings indicator. It clashes too much while the ''Classic W'' is well visible without obvious blue rings. I think it's just a color balance work that's needed. The ult SFX got updated; should sound more round and intense now! Also, the really pronounced blue rings were a bug at the time of it hitting PBE. It should look a lot cleaner now. :P The rings need to be present to some degree to maintain clear readability, due to the importance of the Grounded effect.
: I love the work on this skin but there is one thing I think you guys could add to improve consistency with the other two skins, well its actually her skin in the sense of that it should be less energy based and more fleshy like the other two. Notice the **fleshy muscle like design** as a pose to the energy style on Cassiopeia. It just seems **too plain and way too bright** just like red skin not that muscly look that nocturne and rek'sai have. It might be a bit late to change it but take the idea for consistency, It should make her look more alien too. https://i.gyazo.com/98fc3bbd18f5df9869952f703fae773d.png https://i.gyazo.com/4a8ae9abd8995ad6ccfd1fd9e2ed6393.png
> [{quoted}](name=Atrix PBE,realm=PBE,application-id=cMKtzQHY,discussion-id=RvgpiAoq,comment-id=0008,timestamp=2017-08-26T12:39:21.011+0000) > > I love the work on this skin but there is one thing I think you guys could add to improve consistency with the other two skins, well its actually her skin in the sense of that it should be less energy based and more fleshy like the other two. > Notice the **fleshy muscle like design** as a pose to the energy style on Cassiopeia. It just seems **too plain and way too bright** just like red skin not that muscly look that nocturne and rek'sai have. It might be a bit late to change it but take the idea for consistency, It should make her look more alien too. > https://i.gyazo.com/98fc3bbd18f5df9869952f703fae773d.png https://i.gyazo.com/4a8ae9abd8995ad6ccfd1fd9e2ed6393.png Thanks for the suggestion Atrix! It was a deliberate design choice to make her a little more humanoid than Rek'sai and Nocturne. Since she's supposed to be the Queen, we felt like making her a tad less alien gave her a more refined and intellectual demeanor that distinguishes her from the warriors of the Eternum. Will pass along the feels about the brightness/plainness!
: @Riot Time Wizard Eternum Cassiopeia splash didn't get fixed, instead the update replaced the classic Cassiopeia splash, I HAVE PROOF! https://i.gyazo.com/c9416d93ee4515f492fb4c856463f35e.jpg https://i.gyazo.com/15fafd1a903911b72392435d61f16a90.jpg
> [{quoted}](name=Moonboy65,realm=PBE,application-id=cMKtzQHY,discussion-id=RvgpiAoq,comment-id=0007,timestamp=2017-08-25T21:45:32.871+0000) > > @Riot Time Wizard > > Eternum Cassiopeia splash didn't get fixed, instead the update replaced the classic Cassiopeia splash, I HAVE PROOF! > https://i.gyazo.com/c9416d93ee4515f492fb4c856463f35e.jpg > https://i.gyazo.com/15fafd1a903911b72392435d61f16a90.jpg Eheheh, yepp, we accidentally put it in the wrong place! Should be fixed on next PBE deploy, thanks for the note. Ooooooops :P
: To Riot Time Wizard. An apology.
Hey Matrim, Just wanna say I appreciate you reaching out. I wasn't personally offended, but I'd like to point out that your assertion only provided two scenarios: I lied, or was not qualified. That doesn't account for the reality, which was that I made a mistake. There was actually a previous version of Syndra's splash art throughout development in which her hand was touched to her eyepatch. It was changed towards the end of the cycle, but that version featured it more prominently, and it was what I had stuck in my head. I wasn't reviewing the latest version and I misconstrued the importance of it in the final version of the splash. I'm sorry that it felt like I was deliberately misleading you to dismiss your feedback. I honestly understand your frustrations; I recognize that when we don't make changes based on feedback, it may seem like we're not paying attention. I know they're just words, and those assurances don't carry weight if you're expecting results, but we realistically can't accommodate the sheer amount of subjective feedback we get from all across the world. That doesn't mean we don't take note of the trends and use it to try to make our future skins better, or that we think your opinions are invalid. I do care about making sure everyone feels heard and valued, and it does hurt a bit to read these things, but that's all right. If it didn't bother me, it'd mean I don't give a damn. We're seriously, actively trying to communicate more openly and honestly with everyone. Thanks for listening, and thanks for playing.
: You should upgrade the R effect. It seems so simple, pure and soft. I don't know how I can explain more detail about that. By the way I'm asking again (I asked on twitter too) CS Ashe skin still isn't purchasable. *If I'm English so bad, I'm sorry for that. I'm very new : )
> [{quoted}](name=PBETR EternalSF,realm=PBE,application-id=cMKtzQHY,discussion-id=RvgpiAoq,comment-id=0001,timestamp=2017-08-22T21:34:53.513+0000) > > You should upgrade the R effect. It seems so simple, pure and soft. I don&#x27;t know how I can explain more detail about that. By the way I&#x27;m asking again (I asked on twitter too) CS Ashe skin still isn&#x27;t purchasable. > > *If I&#x27;m English so bad, I&#x27;m sorry for that. I&#x27;m very new : ) I couldn't even tell, you speak it well! I've seen some similar feedback about the R not feeling scary or powerful enough; will be passing it along. Thanks <3
: Just checking on the homeguard animation, i dont see anything different on the PBE at the moment. is it in game yet?
> [{quoted}](name=aznbeat,realm=PBE,application-id=cMKtzQHY,discussion-id=RvgpiAoq,comment-id=0000,timestamp=2017-08-22T21:31:30.002+0000) > > Just checking on the homeguard animation, i dont see anything different on the PBE at the moment. is it in game yet? Ah nope, my bad - currently no homeguard animation planned, just a copy/paste fail from a template!
  Rioter Comments
: That's unfortunate, the blue hair looks really good. :/ Have you guys at least considered shortening his hair in the back? It's super awkward looking at the current length especially since it doesn't move.
> [{quoted}](name=Magypsy,realm=PBE,application-id=cMKtzQHY,discussion-id=H5lydJ3c,comment-id=000000020000,timestamp=2017-08-11T20:48:58.173+0000) > > That&#x27;s unfortunate, the blue hair looks really good. :/ > > Have you guys at least considered shortening his hair in the back? It&#x27;s super awkward looking at the current length especially since it doesn&#x27;t move. I don't disagree that the blue hair looks nice! For even more context, since Ezreal is a small humanoid without a prominent weapon or source of poewr (like a staff or a sword), his hair color is actually critical to his silhouette read. Since we updated his whole model with new textures, giving the blue hair makes him read as an entirely new or different character (we experienced this with Ace of Spades, which we were originally going to give a darker brown hair and had to pull back closer to blonde for clarity). I've passed along the feedback about the hair size, though as with any art-oriented feedback, it's a subjective call and there's no guarantee that changes will be made. Thanks for taking the time to share your thoughts, always happy to elaborate further!
: First off, just want to say SG Syndra, for the most part, is a fantastic skin! ^^ Improvements: * Headdress is a little too large and sitting too high. The white spikes need to be shortened and the entirety of the headdress lowered. * The eye patch, albeit a nice touch, blends in a little too much with the purple hair. So much so that it's difficult to notice it as an eye patch. * Gold spikes on Syndra's skirt make the front of the model a bit too noisy. Reduce them in size or remove them altogether? Similar to the purple parts near Syndra's elbow. It's just too much of the same colour throughout whereas you can notice with the other SG skins, the colour accentuates what they wear and doesn't dominate the entire model. * VFX are by far my favourite out of all of them, as is Multi, but a nice touch would be to include the heart-faced emote in the faces of her spheres. That seems to be absent. * Many have mentioned the VO. I can live with the actual content of Syndra's VO with this skin since she is a veteran Star Guardian and has a mysterious past however, the tone in which she says them is a little too dark. Thanks. Hopefully some adjustments can be made to a skin I am very excited for!
> [{quoted}](name=EpidemicPain,realm=PBE,application-id=cMKtzQHY,discussion-id=IeXlV3Iq,comment-id=000b,timestamp=2017-08-09T16:30:52.801+0000) > > First off, just want to say SG Syndra, for the most part, is a fantastic skin! ^^ > > Improvements: > > * Headdress is a little too large and sitting too high. The white spikes need to be shortened and the entirety of the headdress lowered. > * The eye patch, albeit a nice touch, blends in a little too much with the purple hair. So much so that it&#x27;s difficult to notice it as an eye patch. > * Gold spikes on Syndra&#x27;s skirt make the front of the model a bit too noisy. Reduce them in size or remove them altogether? Similar to the purple parts near Syndra&#x27;s elbow. It&#x27;s just too much of the same colour throughout whereas you can notice with the other SG skins, the colour accentuates what they wear and doesn&#x27;t dominate the entire model. > * VFX are by far my favourite out of all of them, as is Multi, but a nice touch would be to include the heart-faced emote in the faces of her spheres. That seems to be absent. > * Many have mentioned the VO. I can live with the actual content of Syndra&#x27;s VO with this skin since she is a veteran Star Guardian and has a mysterious past however, the tone in which she says them is a little too dark. > > Thanks. Hopefully some adjustments can be made to a skin I am very excited for! Thanks for your feedback, EpidemicPain! * I've seen peeps share a similar opinion of the headdress and the eyepatch. Like most aspects of the design, this remains so subjective, that tweaking one for some portion of player opinion will make it less enjoyable for others -- so unless it poses a large concern or there is overwhelming distaste for any aspect, we likely won't make changes to its design. For the eyepatch, you're right that it's next to impossible to notice in game. Floating/flying humanoids also tend to have smaller models to compensate for how much vertical space they're occupying, so the details are even further reduced. As other peeps have already noted, the eyepatch is a symbol we feel is critical to her veteran past, and will be much more noticeable in the splash art than in-game. * The spiky pieces on her skirt are part of the design for the same reasons as the eyepatch, as well as making her distinct from the others. She joined the team at a later time, and isn't from the same place as the other Guardians. * The reason the faces only rotate through three are because the orbs that float around her only display 3 different faces constantly. Regardless, will still pitch it as a suggestion -- no guarantees we'll be able to add it though! Really appreciate you taking the time to write out your feels. Even if we don't change something, we are always listening and reading and discussing the feedback that everyone brings to the table.
: One thing I would also add is is face texture. Would it be possible to match it to the ones like Ace of Spades or Debonair? His face kinda looks weird to me as of right now but the "cool" senpai-esque face those skins had would match the aesthetic of this skinline.
> [{quoted}](name=xXCryMeARiverXx,realm=PBE,application-id=cMKtzQHY,discussion-id=H5lydJ3c,comment-id=000c0000,timestamp=2017-08-10T02:10:32.020+0000) > > One thing I would also add is is face texture. Would it be possible to match it to the ones like Ace of Spades or Debonair? His face kinda looks weird to me as of right now but the &quot;cool&quot; senpai-esque face those skins had would match the aesthetic of this skinline. In this line-up, he's actually supposed to be on the younger side, and one of the less experienced guardians. His face is painted as a sort of overconfident teenage to convey that. :)
: I just found the q range dont work properly. The new animation is just to Long. i mean, it dont fit with the actual range, hitbox. Hitbox end but animation keep going ^^ Im sorry for my english, It's not my native language i do a video so maybe that can help. https://youtu.be/JnbUKmZ3Xt4
> [{quoted}](name=Time To Lux,realm=PBE,application-id=cMKtzQHY,discussion-id=H5lydJ3c,comment-id=000e,timestamp=2017-08-10T17:15:09.642+0000) > > I just found the q range dont work properly. The new animation is just to Long. i mean, it dont fit with the actual range, hitbox. Hitbox end but animation keep going ^^ Im sorry for my english, It&#x27;s not my native language > i do a video so maybe that can help. https://youtu.be/JnbUKmZ3Xt4 This actually occurs for most skill shots to some degree (though some are worse than others). We'll try to make sure we match it up as best as possible. Thanks for the video!
: Any chance to take a look at his hair again? It looks way too similar to Storm Lux except for it being longer. Maybe changing his Hair to all blue, Reverse the colors or for the blue it currently has to Royal blue. I know you guys cant change much because you have to change the splash art too but to me it just seems off. It could be just my opinion though. Thanks!
> [{quoted}](name=Superboy,realm=PBE,application-id=cMKtzQHY,discussion-id=H5lydJ3c,comment-id=0000,timestamp=2017-08-09T04:59:31.848+0000) > > Any chance to take a look at his hair again? It looks way too similar to Storm Lux except for it being longer. Maybe changing his Hair to all blue, Reverse the colors or for the blue it currently has to Royal blue. I know you guys cant change much because you have to change the splash art too but to me it just seems off. It could be just my opinion though. Thanks! Thanks for the feedback Superboy! Hair color is always tough to negotiate, since everyone's preferences vary so much. I'm seeing lots of peeps request different colors and also lots of love for as-is; atm we're planning on keeping it.
: Awesome skin. The animations and sound effects are really crisp, easy to play with and play against. The voice is a little off putting as some others have mentioned. The reverb doesn't fit well with the rest of the sounds and concept. One thing I'd like to bring to attention since we have a group of people working on a Syndra skin. There's a weird part of her turn animation, on all skins, where she stutters and kind of revolves around her z axis when you issue move commands left and right, or any opposite direction, which both looks really off and make it hard to read her movements, both playing as and against. (It's like she's the only champ with turn speed in her movement animations, it's hard to describe but easy to replicate) I find my self looking more at her hp bar for position than the actual model. There's some really great turn tech used for other champions, like Lucian but also newer releases. Would it be possible to get your opinion on this matter? This has bothered me since Syndras release. Thank you~
> [{quoted}](name=Chinoumi,realm=PBE,application-id=cMKtzQHY,discussion-id=IeXlV3Iq,comment-id=0002,timestamp=2017-08-09T06:31:46.018+0000) > > Awesome skin. The animations and sound effects are really crisp, easy to play with and play against. The voice is a little off putting as some others have mentioned. The reverb doesn&#x27;t fit well with the rest of the sounds and concept. > > One thing I&#x27;d like to bring to attention since we have a group of people working on a Syndra skin. There&#x27;s a weird part of her turn animation, on all skins, where she stutters and kind of revolves around her z axis when you issue move commands left and right, or any opposite direction, which both looks really off and make it hard to read her movements, both playing as and against. (It&#x27;s like she&#x27;s the only champ with turn speed in her movement animations, it&#x27;s hard to describe but easy to replicate) I find my self looking more at her hp bar for position than the actual model. > > There&#x27;s some really great turn tech used for other champions, like Lucian but also newer releases. > Would it be possible to get your opinion on this matter? This has bothered me since Syndras release. Thank you~ That's interesting, sounds like it could be a long-standing bug. I'll see if I can reproduce it. Thanks for the note! (Removed other comment, was supposed to be an addendum to this one for visibility): not sure if there's anything we can do for this patch cycle, but I'll speak to some animators to see what can be done.
  Rioter Comments
  Rioter Comments
: Twitch's joke seems unfinished atm: he pulls out and eats an invisible cheese. I realize it's probably WIP so I won't dwell on it too much. But it bothers me a bit that he still plays his gun like a violin for his taunt when the rifle doesn't have any strings at all. It's the only minor nitpick that's annoying me about this otherwise excellent skin.
> [{quoted}](name=Slyfer,realm=PBE,application-id=cMKtzQHY,discussion-id=duKm8feh,comment-id=0009,timestamp=2017-07-12T04:29:49.787+0000) > > Twitch&#x27;s joke seems unfinished atm: he pulls out and eats an invisible cheese. I realize it&#x27;s probably WIP so I won&#x27;t dwell on it too much. But it bothers me a bit that he still plays his gun like a violin for his taunt when the rifle doesn&#x27;t have any strings at all. It&#x27;s the only minor nitpick that&#x27;s annoying me about this otherwise excellent skin. We'll be re-adding the cheese so that he has something! With the violin taunt, we actually think it works as an "I'm playing an invisible violin" taunt. His other skins have crossbows with strings that Twitch "plays" in the other skins, but rubbing anything on a rifle would not make that pretty music. :P
: One thing that I noticed about this skin was that Twitch's Venom Cask sound effect is the same as Omega Squad Teemo's mushrooms. I found it to be very confusing playing in a game where there was both Omega Squad Teemo and Omega Squad Twitch on the opposing team as Twitch's W kept making me think I was stepping on Teemo shrooms. Other than that I really like this skin!
> [{quoted}](name=BlakiepugPBE,realm=PBE,application-id=cMKtzQHY,discussion-id=duKm8feh,comment-id=0010,timestamp=2017-07-13T14:46:42.631+0000) > > One thing that I noticed about this skin was that Twitch&#x27;s Venom Cask sound effect is the same as Omega Squad Teemo&#x27;s mushrooms. I found it to be very confusing playing in a game where there was both Omega Squad Teemo and Omega Squad Twitch on the opposing team as Twitch&#x27;s W kept making me think I was stepping on Teemo shrooms. Other than that I really like this skin! Good ear -- this is actually a bug on PBE! When Teemo is in the same game, Twitch accidentally steals those SFX. We'll fix that. :D
: I'm currently trying out the new Omega Squad Twitch on PBE. I'd like to point out first that the video didn't do justice to the skin, it isn't as bad as it may seem. However, I will be going over problems and recommendations on the skin now. Problems/Recommendations: The colors are too similar to all Twitch skins. With the release of a new skin, you'd expect a change from the boring, always green particle effects, however it is still green. The icon of the poison for this skin was changed to be more simple, small, soft, and rounded. I really hope the skin team will do something about the color; he's been out for a long time, and still not particle changes on any abilities. A red tint to go along with his laser sight on gun for his poison particles. I think a neat idea would be that the poison gradually turns red, and when it's at 6 stacks it's fully red. Just an idea. His goggles aren't used to his full potential. I really think the night goggles Twitch has on in the skin should be utilized. I was thinking that then Twitch enters invisibility, the goggles could move to his eyes mechanically to reduce the animation of him sliding his goggles on his eyes (the goggles automatically slide to his face and make a mechanical noise. He's holding the knife by the not serrated part of blade rather than the gripping on his model which is very... eh. Doesn't seem very safe, and looks kinda funny. Also when he throws his knife for his E, he throws it rather than chucking it with his tail. I feel like if he used to tail to chuck it at the enemy, it would be better. That idea is kinda iffy for me, but I just want to see what that would look like. His ult needs to be more spectacular! When you press R, the only thing that happens is that the tip of his gun glows molten colored. I think if maybe when he uses R, he could put his goggles on (or he can put goggles on for Q, either/or are fine). I personally think his gun should mounted with some sort of scope when he uses R. Twitch's voice over is very underwhelming. It took me a few voice lines of his to realize his voice was robotic-like. It sort of just sounds like an echo. Making the voice more pronounced would be very good. His chromas are very iffy. These don't look like the type of chromas you promised to make when you started re-releasing them. All they do is change the color of his coat and gear. It'd be great if he was armed with something like different camouflage designs (i.e the digital like desert, snow, grass, etc.). This goes for the new Omega Squad chromas, not just Twitch. So far that is it for this, I will update if needed! :)
> [{quoted}](name=brytah,realm=PBE,application-id=cMKtzQHY,discussion-id=duKm8feh,comment-id=0004,timestamp=2017-07-11T23:55:03.663+0000) > > I&#x27;m currently trying out the new Omega Squad Twitch on PBE. I&#x27;d like to point out first that the video didn&#x27;t do justice to the skin, it isn&#x27;t as bad as it may seem. However, I will be going over problems and recommendations on the skin now. > > Problems/Recommendations: > > The colors are too similar to all Twitch skins. With the release of a new skin, you&#x27;d expect a change from the boring, always green particle effects, however it is still green. The icon of the poison for this skin was changed to be more simple, small, soft, and rounded. I really hope the skin team will do something about the color; he&#x27;s been out for a long time, and still not particle changes on any abilities. A red tint to go along with his laser sight on gun for his poison particles. I think a neat idea would be that the poison gradually turns red, and when it&#x27;s at 6 stacks it&#x27;s fully red. Just an idea. > > His goggles aren&#x27;t used to his full potential. I really think the night goggles Twitch has on in the skin should be utilized. I was thinking that then Twitch enters invisibility, the goggles could move to his eyes mechanically to reduce the animation of him sliding his goggles on his eyes (the goggles automatically slide to his face and make a mechanical noise. > > He&#x27;s holding the knife by the not serrated part of blade rather than the gripping on his model which is very... eh. Doesn&#x27;t seem very safe, and looks kinda funny. Also when he throws his knife for his E, he throws it rather than chucking it with his tail. I feel like if he used to tail to chuck it at the enemy, it would be better. That idea is kinda iffy for me, but I just want to see what that would look like. > > His ult needs to be more spectacular! When you press R, the only thing that happens is that the tip of his gun glows molten colored. I think if maybe when he uses R, he could put his goggles on (or he can put goggles on for Q, either/or are fine). I personally think his gun should mounted with some sort of scope when he uses R. > > Twitch&#x27;s voice over is very underwhelming. It took me a few voice lines of his to realize his voice was robotic-like. It sort of just sounds like an echo. Making the voice more pronounced would be very good. > > His chromas are very iffy. These don&#x27;t look like the type of chromas you promised to make when you started re-releasing them. All they do is change the color of his coat and gear. It&#x27;d be great if he was armed with something like different camouflage designs (i.e the digital like desert, snow, grass, etc.). This goes for the new Omega Squad chromas, not just Twitch. > > So far that is it for this, I will update if needed! :) Thanks for all this, the team has received your suggestions/feedback! I can respond to a couple of specific points: - For his ult, we are adding a bit more so that it feels cooler and is more clear for gameplay when he's activated it. - Seeing lots of comments requesting the goggles be worn during stealth, so I'll give context here: the green overlay covers his body so much that the goggles wouldn't actually be noticed when you're playing from game height / speed, so it's unlikely we'll be any animation that uses them.
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Riot Time Wizard

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