Rioter Comments
: [Bug] Perside Camera Offset - Butcher's Bridge
Hey, thanks for the report! I've got a fix for the issue that should be in after the next PBE deploy.
: PBE Bug Mega Thread - Summoner's Rift Update
As many of you seem to have noticed, jungle monsters from the original Summoner's Rift are spawning all over the map. We're currently looking into why these monsters are rebelling. Thanks for the reports!
: [Cassiopeia] - W does significantly more damage than listed
: The turret health bars appeared mid-height on the turrets instead of above them. I played a custom game with the new Mecha Malphite, issue appeared on every turret.
That they do! Fix is in progress, thanks for the report!
: Okay so here's the run down of the bugs that I've encountered thus far. This includes this cycle of testing as well as the previous cycle. I will update this post as I go along. **FIXED** **FIXED** **3.** While using Karma, I noticed she said "This dress may have been impractical" in her traditional voice, but while using her Classic skin. I don't know if this is an easter egg or if it's just a bug, so I'm putting it here. It happened at least twice during a game. **4.** While being invaded by the enemy Aatrox at Red team's red, I flashed over the wall to the Krug pit and got stuck in the wall in the bottom right corner. I'm not certain if this is a just Sejuani thing, but I ended up dying for it as I was unable to move. I probably could have freed myself by using my Q, but I had not leveled it at that time. I will attach the appropriate segment of the replay when I get the chance.
Thanks for the report, Kyuubi! Looks like the Navmesh around turrets got messed up. We'll look into it. :)
: [SR VU BUG] Red caster minions have reduced attack speed
Hey Angus, thanks for the report! I saw your post yesterday and took care of it, so this bug should be fixed next time the updated Summoner's Rift is pushed to PBE. Sorry I didn't respond in the mega-thread, I got distracted by fixing the bug and a few other things. :)
: Bug: see-through spaces in geometry I was spectating a game and noticed there were several places where there are "holes" in the geometry, which allow you to see the background where this should not be possible. I screencapped some of these spots, see attachments. All visual setting were set to "very low" BTW. (P.S. I apologize for all the replies with attachments, I can't seem to upload more than 1 file to a post...)
Thanks for taking the time to upload all of these! I've forwarded your screenshots over to some of our art guys to take a look at the issues.
: SO I played a game as soul stealer Vladimir in custom. Tried for Dragon..... dragon didn't attack me even though I was right next to him. Tried for baron and same effect. I didn't even use his blood pool. Any confirmation on this bug? Also I love the Baron Spawn animation, GOOD WORK RIOT!
Thanks for the report! We're aware of the Baron and Dragon issue and are working on pinning down the issue.
: Visual bug: http://imgur.com/a/qQHdX Top left corner of the map, zoomed all the way out, I could see where the cliff simply ended.
Thanks for the report! Looks like this is only occurring while in a 16:9 aspect ratio. I've documented the bug and sent it to our artists. :)

Riot Nekomaru

Level 30 (PBE)
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