: PBE Bugs & Feedback Thread: Dark Cosmic Jhin!
Thanks for all the Dark Cosmic Jhin feedback, y'all! 👁️🎭🌟 After going through everything with the team, we added transition animations between Dark Cosmic Jhin's auto-attacks and runs and tweaked the loading screen border. We also made sure he was properly using his 4 hands during his Ult.
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: PBE Bugs & Feedback Thread: Galaxy Slayer Zed!
Hello, friends! Thank you all for the Galaxy Slayer Zed feedback! To address some of the points on here (and other places): **"Give Zed a toggle to switch between armored and nekkid form"** • Sorry, we won't be implementing a toggle for this skin. Because this skin has a _ton_ of extra submeshes (blades, claws, spikes, etc.) that play around his Zed's typical silhouette, size, and shape, we chose early on to keep him in his recognizable armored form during all gameplay moments (e.g. running around, using abilities, auto-attacking) to maintain gameplay readability. We wanted to show off his shirtless form during non-gameplay moments (e.g. recall, emotes, death). Implementing a toggle at this point is just not feasible due to all the readability issues, extra tech, reworking animations/models, etc. Knowing how much y'all want a toggle for something like this though, we'll keep this in mind for any similar skin features! **"Change his hair! I want X color / Y style / Z length." • We honestly didn't think that his hair would be such a contentious aspect of the skin (seems like hair is a pretty important aspect to y'all when it comes to skins). We won't be changing his hair at this point because there are players that do like the current version and changing the hair in one area means changing across a bunch of other related areas. We'll keep this in mind for the future, so we can avoid these kinds of hairy situations. **"The R and E have shorter range."** • The range is exactly the same! It might be a perception issue when comparing to Classic Zed. We'll be monitoring this to see if there are adjustments we should make to have this feel better. **"The Q feels sluggish."** • The floatiness of the animation seems to be the culprit here. We're gonna watch this because some players like the current animation. We'll see if we should make it feel heavier.
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: PBE Bugs & Feedback Thread: Firecracker Vayne!
Thanks for all the feedback, y'all! At the moment, we're mainly looking at the auto-attack SFX for now to see if we can tweak it a bit to better differentiate it from Base's auto sounds. For context, the current auto-attack audio is intentionally more of a regular crossbow sound rather than a firecracker because those projectiles shoot from her smaller pig crossbow and should differentiate from the bigger firecracker crossbow that Firecracker Vayne uses for her Condemn (E) and R-enhanced autos (helps to make the projectiles for E and R feel more special).
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: Possible seizure trigger in the new Solar/Lunar Leona skin
Hiya, Roukaysa! Would you mind giving us a quick summary of your settings to help us track down how this is happening? We're not able to spam the Dance and make the particles flicker in this way. Maybe we just don't have the pro mechanics to pull this off hahaha. We do have a solution on the way already though! We're removing the particle on the intro of the leading Dance animation and the outro of the looping Dance animation. This transition between the animations is what caused the flickering in the first place, so now the flickering shouldn't occur at all _hopefully_. The VFX artist says that he loves you for pointing this out btw. :P
: Possible seizure trigger in the new Solar/Lunar Leona skin
Thank you so much for bringing this to our attention! We're gonna take a look at this today.
: PBE Bugs & Feedback Thread: Lunar Eclipse Leona!
Hiya, friends! Here's a quick update with answers to some of the more common questions that I've been seeing: **Do the skins have a Homeguard?** * Yes, they do! Leona charges forward with her shield forward, holding her sword behind her. **Can you add VFX to her Dance?** * Heheheh, we just added some! Thanks for the spotlight idea! We actually meant to implement that elsewhere on the kit before but scrapped it, so we're happy that y'all had the great idea to utilize it elsewhere. **Why are her swords shaped weird?** * Dunno, they just make it easier to bop witches with I guess. ¯\_(ツ)_/¯ They're actually based off African blades like the Ikakalaka and the Hunga Munga knife! https://i.imgur.com/gD2IwIX.png **Is she using her Base Laugh?** * Kiiinda. After recording the laugh this time around, we found that we were much happier with the quality of the Base laugh and couldn't re-record with the voice actress, so we gave it the Eclipse processing and timed the laugh animation with it. **Can you make her Q look more different than Base?** * We're going to be keeping the Q as is for now. We wanted to maintain gameplay clarity by keeping it similar to Base, so we just added a more powerful step-in motion and made parts of her shield expand upon impact to make the animation feel punchier. **What happened to her Halo in Ult form?** * There was a code bug that removed the Halo! The Halo along with the ambient glows and sparkles in ult form should be appearing properly on PBE now! **Why doesn't she transform in Lunar form?** * She does! We just wanted to make the Lunar form more subtle and elegant compared to Solar. In Lunar Eclipse, she doesn't get a big Sauron-like helmet like she does in Solar--instead we gave her extra hair extensions, length, and volume as well as a Crescent Moon headpiece that frames her head rather than covering it like the helmet so that her face could remain exposed. The sun is more ferocious and blinding, hence the helmet;whereas the moon is more serene, graceful, and illuminating hence the headpiece. **Can you make her Lunar W look as cool as Solar?** * The Lunar W already had crescent and circular decal designs in it, but we just added the spikier solar designs to the decal to help Lunar feel as cool! **Can you change her transformation to a toggle like DJ Sona?** * Sorry that wasn't the design with these skins! **Why not Diana? Why not a VS Event?** * Good question! We actually didn't start with two Leona skins, we started with one: Eclipse Leona. That split into two as one of the artists concepted out both Solar and Lunar Eclipse forms, and as a team, we went: "¿Porque No Los Dos?" The concerns about not including Diana esp when we were doing a Lunar form definitely came up during development. However, when you got a scheduled amount of time to make a skin and then it splits into two, resource constraints become very real. This doesn't mean that Diana is excluded from a Legendary skin nor does it prevent a Leona VS Diana event in the future though! **Why does the on-hit vfx for her Lunar Passive use Solar's vfx?** * That was a bug! It should be fixed now.
: PBE Bugs & Feedback Thread: Solar Eclipse Leona!
Hiya, friends! Here's a quick update with answers to some of the more common questions that I've been seeing: **Do the skins have a Homeguard?** * Yes, they do! Leona charges forward with her shield forward, holding her sword behind her. **Can you add VFX to her Dance?** * Heheheh, we just added some! Thanks for the spotlight idea! We actually meant to implement that elsewhere on the kit before but scrapped it, so we're happy that y'all had the great idea to utilize it elsewhere. **Why are her swords shaped weird?** * Dunno, they just make it easier to bop witches with I guess. ¯\_(ツ)_/¯ They're actually based off African blades like the Ikakalaka and the Hunga Munga knife! https://i.imgur.com/gD2IwIX.png **Is she using her Base Laugh?** * Kiiinda. After recording the laugh this time around, we found that we were much happier with the quality of the Base laugh and couldn't re-record with the voice actress, so we gave it the Eclipse processing and timed the laugh animation with it. **Can you make her Q look more different than Base?** * We're going to be keeping the Q as is for now. We wanted to maintain gameplay clarity by keeping it similar to Base, so we just added a more powerful step-in motion and made parts of her shield expand upon impact to make the animation feel punchier. **What happened to her Halo in Ult form?** * There was a code bug that removed the Halo! The Halo along with the ambient glows and sparkles in ult form should be appearing properly on PBE now! **Why doesn't she transform in Lunar form?** * She does! We just wanted to make the Lunar form more subtle and elegant compared to Solar. In Lunar Eclipse, she doesn't get a big Sauron-like helmet like she does in Solar--instead we gave her extra hair extensions, length, and volume as well as a Crescent Moon headpiece that frames her head rather than covering it like the helmet so that her face could remain exposed. The sun is more ferocious and blinding, hence the helmet;whereas the moon is more serene, graceful, and illuminating hence the headpiece. **Can you make her Lunar W look as cool as Solar?** * The Lunar W already had crescent and circular decal designs in it, but we just added the spikier solar designs to the decal to help Lunar feel as cool! **Can you change her transformation to a toggle like DJ Sona?** * Sorry that wasn't the design with these skins! **Why not Diana? Why not a VS Event?** * Good question! We actually didn't start with two Leona skins, we started with one: Eclipse Leona. That split into two as one of the artists concepted out both Solar and Lunar Eclipse forms, and as a team, we went: "¿Porque No Los Dos?" The concerns about not including Diana esp when we were doing a Lunar form definitely came up during development. However, when you got a scheduled amount of time to make a skin and then it splits into two, resource constraints become very real. This doesn't mean that Diana is excluded from a Legendary skin nor does it prevent a Leona VS Diana event in the future though! **Why does the on-hit vfx for her Lunar Passive use Solar's vfx?** * That was a bug! It should be fixed now.
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: PBE Bugs & Feedback Thread: Infernal Amumu!
Yeaaah, sorry no plans for new chromas right now. :< There'll be more opportunities for Amumu chromas in the future though!
: PBE Bugs & Feedback Thread: Infernal Amumu!
Hiya, friends! Thanks for all the feedback. Unfortunately, there's no time for us to put any VO processing on Amumu since that requires a re-localization of the processed lines. About the W being molten lava or coughing up a plume of smoke on a failed R though, I'll bring that up with the team and see if there's any time to add those in! It's getting pretty close to our cutoff date so adding new things like this is super risky, but it won't hurt to bring up and see.
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: {Miss Fortune} -- HUD bug,Audio bug
Mmmmm, why hello there, HotBearAction. <3 Thanks for bringing this to our attention! We're aware of the issue and trying to track down leads here. If you got time to help us nab some clues, I got some questions that could help! * Did the HUD start glitching out at the beginning of the game, right when you loaded in? Or did it happen later? * Were you in Full Screen mode? * Did you Alt+Tab at all? * Has this happened across multiple champs? Skins? * Do you have 2 GB of RAM or less? * What is your Operating System? Any help would be appreciated! <3
: HUD Bug
Hii there, friend! Thanks for pointing this out. :) I got a few questions that could help us track this nasty issue down (we've been trying, but the leads have been confusing so far). If you have time, we would love to get some clues! * Did the HUD start glitching out at the beginning of the game, right when you loaded in? Or did it happen later? * Were you in Full Screen mode? * Did you Alt+Tab at all? * Has this happened across multiple champs? Skins? * Do you have 2 GB of RAM or less? * What is your Operating System? Any help would be appreciated! <3
: Hopefully it is not too late to say this but I hope you guys could include her login screen music at the beginning of a match (ex. the sg , project, etc.) Because that would be just epic!!! I love the music you guys made for her!! So please take this into consideration, ty!! ^.^ (Pump me up if you guys want this too) \¤.¤/
> [{quoted}](name=ghosprite,realm=PBE,application-id=AYQh7p7O,discussion-id=POgqE10E,comment-id=0054,timestamp=2018-03-16T03:55:51.463+0000) > > Hopefully it is not too late to say this but I hope you guys could include her login screen music at the beginning of a match (ex. the sg , project, etc.) Because that would be just epic!!! I love the music you guys made for her!! So please take this into consideration, ty!! ^.^ > (Pump me up if you guys want this too) > \¤.¤/ Ooh this is a cool idea! I love the log-in music too, so that would be awesome to hear it. No guarantees because I don't know about the tech behind this and a bunch of other considerations, but I can at least bring this suggestion up. :) \¤.¤/
: I would like to say to fix the position of the splash that is in the profile when using the icons of the skin, i can not see the face and it seems that the whole highlight goes to the boobs. I also wanted to ask you to do that by using the Miss Fortune icon (the icon that comes in the premium package, not the hearts of the skin itself), could also show the image of Miss Fortune in the profile, obviously only for those who have already acquired the skin and not just the icon, it is the most beautiful icon and is one of the reasons that most will buy the premium package, to have the icon with MF face + edge, and I wanted it to show the image her in the profile, as well as the heart does. {{sticker:sg-janna}}
> [{quoted}](name=Zucr,realm=PBE,application-id=AYQh7p7O,discussion-id=POgqE10E,comment-id=004e000c,timestamp=2018-03-16T01:55:40.750+0000) > > I would like to say to fix the position of the splash that is in the profile when using the icons of the skin, i can not see the face and it seems that the whole highlight goes to the boobs. > I also wanted to ask you to do that by using the Miss Fortune icon (the icon that comes in the premium package, not the hearts of the skin itself), could also show the image of Miss Fortune in the profile, obviously only for those who have already acquired the skin and not just the icon, it is the most beautiful icon and is one of the reasons that most will buy the premium package, to have the icon with MF face + edge, and I wanted it to show the image her in the profile, as well as the heart does. > {{sticker:sg-janna}} Oh gosh, we put the splash in the client and noticed the same thing about where your vision tends to go...We had to make some edits to the splash and animated splash to show more of her face instead of having it covered up in the client. Some of those edits made it into the final build, some will be coming in the following patch. As for having the portrait icon of GGMF also displaying the animated splash, I think we can actually do that pretty easily! That sounds like a great idea. I'll have to float this idea around and see if it's actually as easy as I think. :P This won't happen with the next patch (8.6), but we can do it for 8.7!
: Premium GGMF icon doesnt change your profile background
Thanks for the heads up! This should be fixed in the final build. :D
: PBE Bugs & Feedback Thread: Gun Goddess Miss Fortune!
A few updates to GGMF are gonna be hitting PBE today! If you got any feedback, please feel free to hit us up with any comments. :)
: PBE Bugs & Feedback Thread: Gun Goddess Miss Fortune!
Hiii, friends! Thank you all so much for leaving your feedback here and elsewhere! Everyone on the team is reading through the comments. Sorry for taking so long to respond here. As you can expect out of a tech-intensive skin like GGMF, there are a lot of bugs. o_O I don't get to make the decisions here, but I can act as an advisory source of information and at least bring these points to the decision-makers. With all that said, I wanted to provide a bit of context on some of the common points brought up in this thread (and other online sources). **"WTF is up with her face and neck in the splash art?!"** * You can expect to see an update to this in the next PBE deploy! Hopefully the changes feel better to ya'll. **"Her VO doesn't sound like Miss Fortune! And why all the sexual lines?"** * Unfortunately, we couldn't get base MF's voice actress for this skin, so that was unavoidable. As for all the sexualized lines, we actually got that same feedback during the process to tone down the seductive lines and add more of that fierce Captain Fortune vibe, so we ended up adding in more "vicious" and "cutthroat" lines for events that tend to play more often (e.g. Long Move, Attack). We honestly feel good about the current state of her VO in regards to capturing MF in this universe. **"These forms look like _chromas_, change the models!"** * Unfortunately, there are limitations that prevent us from changing the models at this stage. We can make minor tweaks to the textures however. **"Why does the jetpack VFX blink?"** * With the way the VFX is set up to play from the animation, this is an unavoidable side-effect. We managed to make this a little less noticeable at least! **"The animations are way too close to base!"** * Keeping the animations fairly close to base was a concession that we had to make early on in development. If a marksman is going to be able to transform an unlimited amount of times throughout the game with varying particles (as well as a very different silhouette with her shoulder-pieces, exo-suit, and guns), we have to make tough choices to keep consistency with Base MF in several areas to maintain the MF read. **"Change the in-game portraits to match with the splash!"** * There aren't any plans to do this at the moment, but I can check with the team and see what they think. If we can leverage Elementalist Lux's tech and iterate on the splash easily, then there's a possibility, but the timeline is still super tight. **"Bring her back into production and re-release her at the typical Ultimate skin price."** * Mr. Cactopus addressed that [here](https://www.reddit.com/r/leagueoflegends/comments/82pel6/riot_should_bring_back_gun_goddess_mf_in/dvbvyiu/). **"Change her VO lines to be different per form."** * She actually does have unique VO lines per form! Currently, we don't plan on expanding the current list of unique VO lines. **"There's a super annoying bug where she appears at the edge of the Fog of War!"** * This should be fixed now!
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: I’m not fully educated about the lore behind Artic Ops, but the skin when I first saw it I thought it was Volibear! Lol, I think it was the mask that put me off hence I’m a bit ‘why the mask???’ because if I’m not wrong usually he has his face showing in his other skins right?? I reckon the mask/helmet thing is a bit of a killer - he gives off the feel of being too robot like idk and less of a drunko. I’m not educated of the lores but that’s what the skin looks like from an outsider hahha
> [{quoted}](name=teddy noona,realm=PBE,application-id=AYQh7p7O,discussion-id=bG1AgHXe,comment-id=0005,timestamp=2018-01-10T06:50:37.994+0000) > > I’m not fully educated about the lore behind Artic Ops, but the skin when I first saw it I thought it was Volibear! Lol, I think it was the mask that put me off hence I’m a bit ‘why the mask???’ because if I’m not wrong usually he has his face showing in his other skins right?? I reckon the mask/helmet thing is a bit of a killer - he gives off the feel of being too robot like idk and less of a drunko. I’m not educated of the lores but that’s what the skin looks like from an outsider hahha We did get that Volibear feedback during development! When we actually got him in playtests though, players seemed to identify Gragas pretty well from Volibear. His animations are preeetty identifiable. As for the mask though, we absolutely intended to keep that "killer" vibe. ;) This isn't the typical goofy drunko Gragas you're used to. This is a hardened arctic specialist who's willing to get on the front-lines and take out any threats to the mission. He's as cold as the frigid operational environment he thrives in.
: Hey there Riot! Really interesting choice with this skin. Came out of the...blue. Hahaha...ha. On a serious note, when Gragas drinks from his frosty brew, his keg-carrying arm has clipping through the middle area from the ice affect at his wrists. His head seems/feels a little bit small, or compressed, due to the shape/style of the helmet. Maybe it could be scaled just the smallest bit up? Other than that, this skin seems solid as ice.
> [{quoted}](name=Ferox Fidelitas,realm=PBE,application-id=AYQh7p7O,discussion-id=bG1AgHXe,comment-id=0002,timestamp=2018-01-10T00:19:35.578+0000) > > Hey there Riot! > > Really interesting choice with this skin. Came out of the...blue. Hahaha...ha. > > On a serious note, when Gragas drinks from his frosty brew, his keg-carrying arm has clipping through the middle area from the ice affect at his wrists. > > His head seems/feels a little bit small, or compressed, due to the shape/style of the helmet. Maybe it could be scaled just the smallest bit up? > > Other than that, this skin seems solid as ice. _"Came out of the...blue."_ Get out. :P Good catch on the clipping during W! This is actually the same thing that happens on Base Gragas it seems, so we're gonna have to leave the VFX as they are right now because fixing the clipping across all his skins right now may cause more bugs. Maybe we can look into this in the future though! As for his head seeming too small, that is something that was brought up during development for sure. We made a decision to remove his beard for this skin, but unfortunately, without the beard, there's just...less going on up there. Altering the head size may cause bugs with head buff bones (e.g. Lux's Illumination passive, Teemo's Blinding Dart VFX), so for now, we're gonna be keeping the head as is. If it seems like the head size affects the skin quality, we can revisit this! Thanks so much for the feedback again, Ferox Fidelitas! _"...seems solid as ice."_ **sigh** Take my updoot.
: My biggest take-away from Arctic Ops Gragas is that it's a really really weird choice and I like that. I hope to see more skins that experiment with more unorthodox theme/champion combinations in the future!
> [{quoted}](name=Nyalice,realm=PBE,application-id=AYQh7p7O,discussion-id=bG1AgHXe,comment-id=0000,timestamp=2018-01-09T22:10:00.573+0000) > > My biggest take-away from Arctic Ops Gragas is that it&#x27;s a really really weird choice and I like that. I hope to see more skins that experiment with more unorthodox theme/champion combinations in the future! We're super glad to hear that you like our really, really weird decision to make a serious, badass skin for our favorite goofy drunk dude! :P It was a bit of a risk to go with this direction, especially with reviving an older skin line, so we're happy to hear this. Thank you <3
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: PBE Bugs & Feedback Thread: Ambitious Elf Jinx!
Hiya, friends! Thanks so much for all the fantastic feedback! We're so _excited_ to finally get Ambitious Elf Jinx in front of you all. There's a lot of feedback here to unpack, so I'm sending this all to the rest of the team. We don't much time to make big model and texture adjustments, especially any that there isn't clear consensus on (e.g. brunette vs. blonde vs. <insert hair color>), so aspects like her hat and hair will remain relatively the same. We did just get in some texture polish that wasn't in before, so hopefully the model looks better overall now! The audio was also not initially implemented due to some PBE build errors, so the sounds should be updated now. :] There were some awesome suggestions in here in regards to the VFX, textures, and audio, so we'll look this over as a team and see what makes sense to do within our time frame!
: PBE Bugs & Feedback Thread: Santa Draven!
Oh **_beliiieve me_**, if there's anyone who wants a shirtless Santa Draven, it's me. *(fans self)* But at this point in development, it may be too much too redo his model and textures, then alter the splash to reflect those changes, and then alter all the other stuff that would be affected by this. :< I'm definitely gonna bring this up with the team because Draven abs, but full transparency, there's a slim chance we'll be changing the model and textures that much at this point. Maybe we can find an alternative like the deeeeep V mentioned above. On another note, we did manage to get in a little homeguard animation for Santa Draven! Unfortunately, it's a little limited because we have to preserve the clarity of his spinning axes, but we thought it would be nice to add. :) We also made some rigging adjustments and will be polishing his textures, so hopefully that makes the skin feel better to ya'll! <3
: PBE Bugs & Feedback Thread: Snow Fawn Poppy!
Hiii, friends! Thanks so much for all the great feedback! As for the bell sounds, we actually did try implementing these on her autos and Q, but it ended up sounding pretty annoying, especially for anyone who wasn't Poppy. We can take another looksie, but for now, the bell sounds are remaining on her ult. About her Passive buckler, we can definitely bump that up! We don't want that getting lost in teamfights, jungle PvE, etc. I'll pass this along to the VFX artist. We also made some rigging adjustments to her facial animations and homeguard, so hopefully those should look smoother now! :]
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: I know it will be fixed , dont worry im here to make your lives easier . Joined PBE to actually have a say on things and not only buy free stuff{{sticker:slayer-jinx-catface}}
> [{quoted}](name=VigorPBE,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=JMorQ7h6,comment-id=000f0000,timestamp=2017-10-25T21:47:02.698+0000) > > I know it will be fixed , dont worry im here to make your lives easier . Joined PBE to actually have a say on things and not only buy free stuff{{sticker:slayer-jinx-catface}} BLESS. {{sticker:katarina-love}}
: Victorious Graves - Joke Bug
Thanks for the heads up! We've been looking into this. There will be a fix out soon, sorry for the inconvenience! The fix is just more complex than expected.
: [CLOSED] PBE Bugs & Feedback Thread: Victorious Graves!
Hiya, ya'll! Sorry, I've been so silent on this thread. There's been a lot of feedback to sift through, not only on here. We're currently making some model, texture, and VFX adjustments according to your feedback, and will keep monitoring for updates after that. :] About the comments regarding which Chroma should go to which queue, unfortunately that's not my team's call to decide, but the feedback has been reached by the proper folks!
: Blitzcrank Epilepsy warning
Thanks for the warning, illYaoiPBE! (btw, I'm happy that I'm not the only one who's been calling Illaoi that. xD) We've disabled Lancer Rogue and Paragon Blitzcranks on PBE while we make some adjustments to address this issue. So sorry for the inconvenience. And nice suggestion, R1pM3! That would be pretty cool to have a toggle like that. We do try to air on the side of caution when it comes to health and safety risks like this though, so we would prefer there not to be a risk in the first place just in case settings get changed for whatever reason and the toggle changes unexpectedly.
: Victorious Graves Interactions bug
This is all intended! Graves no longer needs his shotgun, he's evolved. Jjk jk, the shotgun going away on Joke and Taunt and his gun being propped up during his walk and run animation are all bugs, which will be getting fixed soon! The fix is just a little more complex than expected. :P
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> [{quoted}](name=PROJECT Yi,realm=PBE,application-id=cMKtzQHY,discussion-id=sELJIHkn,comment-id=0008,timestamp=2017-09-14T05:30:59.141+0000) > > {{champion:11}} > Hello. Riot LoveStrut > Thank you very much for your feedback Thread. > > I think this new skin is really cool. > Eternal Sword Yi ;0 > Because he especially removes masks. > > But I want to give you a feedback. > You said he took off his mask. > Why taking off him mask only when him recall? > > 1. > > https://www.youtube.com/watch?v=1r4NCFZKMp0 > > When you look at this video, he takes off the mask when he uses &#x27; W &#x27; skill and &#x27; R &#x27; ult > When I use it in PBE, he only removes the mask from his return. > > Or > > 2. > > https://www.youtube.com/watch?v=uEjKftMh0bk > > Like this Nighthunter Rengar Skin. > Ctrl+2 hood - on/off > > So I&#x27;d like him to do that in the way. > Ctrl+2 mask - on/off > > I think it&#x27;s gonna be awesome. > I want to fight with a mask before I go to war. > And when it comes to peace, it takes off the mask. > Ctrl+2... > > 3. > > and.... Will there be a Yi summoner icon tomorrow? > > Good luck today too > Please give me a reply. Oh hi there, PROJECT Yi! Thank you so much for the feedback and kind words! :D We're happy you think the skin's cool. 1) Sorry for the confusion! We actually decided to just have him remove his mask during his recall because it looked like a bug/issue when his mask would flash on and off during W and R. 2) Unfortunately, we can't make the mask a toggle right now because that tech could possibly introduce a variety of issues at this point. I do love that aspect of putting on your mask for war though! :] 3) Stay tuned! ;)
: As a Yi enthusiast that has purchased all of his skins (including chromas) and has played over 1000 games on him, I will say that this skin is amiss in two minor areas: his double strike animation and his normal auto-attack sound effect. Regarding the normal auto attack SFX, it has the same exact sound of the classic skin which feels inappropriate in a 1350 skin. Epic skins and above (ex. Cosmic Blade Yi and PROJECT: Yi) have a new sound that is completely distinct from skins of lower quality. Please keep in mind that I am solely speaking of his AA when it does not have Wuju Style (E) activated. To reiterate, skins of this tier and above do not use the AA SFX of the base skin, E activated or not. It would be preferable to add a sound similar to the E active that is present on this skin. As for the Double Strike animation, when Master Yi brings his sword down for the second strike of his passive, the "swipe" visual effect looks out of place with what he is actually doing (diagonal slice). This visual effect should be modified to accommodate this. Keep in mind that I love all of the other aspects of the skin like the Q, W, ult animation, and sword skating. The only issues I have are the normal AA SFX and the Double Strike animation. Having these two flaws included upon release would make me as the consumer feel like the skin is "off" when compared to his other skins. Post-response edit: regarding the normal AA SFX, perhaps another solution would be using a sound similar to Yi's 1st strike of his passive (Double Strike)?
> [{quoted}](name=WilsonBurgos,realm=PBE,application-id=cMKtzQHY,discussion-id=sELJIHkn,comment-id=0006,timestamp=2017-09-13T04:54:23.359+0000) > > As a Yi enthusiast that has purchased all of his skins (including chromas) and has played over 1000 games on him, I will say that this skin is amiss in two minor areas: his double strike animation and his normal auto-attack sound effect. > > Regarding the normal auto attack SFX, it has the same exact sound of the classic skin which feels inappropriate in a 1350 skin. Epic skins and above (ex. Cosmic Blade Yi and PROJECT: Yi) have a new sound that is completely distinct from skins of lower quality. Please keep in mind that I am solely speaking of his AA when it does not have Wuju Style (E) activated. To reiterate, skins of this tier and above do not use the AA SFX of the base skin, E activated or not. It would be preferable to add a sound similar to the E active that is present on this skin. > > As for the Double Strike animation, when Master Yi brings his sword down for the second strike of his passive, the &quot;swipe&quot; visual effect looks out of place with what he is actually doing (diagonal slice). This visual effect should be modified to accommodate this. > > Keep in mind that I love all of the other aspects of the skin like the Q, W, ult animation, and sword skating. The only issues I have are the normal AA SFX and the Double Strike animation. Having these two flaws included upon release would make me as the consumer feel like the skin is &quot;off&quot; when compared to his other skins. Wow, I admire the Yi loyalty! As for the auto attack SFX, I can bring this up with the audio dev and see what he thinks! We'll see what we can do. Also as a heads up, it's not mandatory for every 1350 skin to have updated AA sounds, however. I'll let the VFX artist know this tomorrow! For context, we wanted to give him a cool thematic animation for the double-strike but to balance this, we had to keep the VFX pretty similar to what it's like on base for clarity concerns. His silhouette already differs so much on this skin and the ult makes him fly, so we need to be careful with further clarity risks. Thanks for the feedback, I'll give the team your feedback and get their thoughts. :]
: The skin looks incredible, but it also has one very concerning issue: the vitals are kind of hard to see. The spawning animation could be easier to see too. Apparently, it's not as bad as Pool Party Fiora's case, but still... Here are some GIFs to illustrate: Vital spawning animation: - Classic Fiora: https://giphy.com/gifs/3ohhwqOjq8GDBPlSes/fullscreen - Pool Party Fiora: https://giphy.com/gifs/3ohhwLPCqND86VYy4g/fullscreen - PROJECT: Fiora: https://giphy.com/gifs/3ohhwBe1Y6GgRgtPQA/fullscreen - Soaring Sword Fiora: https://giphy.com/gifs/3ohhwraD9ya237OKCk/fullscreen Procing vitals: - Classic Fiora: https://giphy.com/gifs/l1J9AW9VdTGH0lk2Y/fullscreen - Pool Party Fiora: https://giphy.com/gifs/l1J9HWoaaQ060XXvG/fullscreen - PROJECT: Fiora: https://giphy.com/gifs/3ohhwKUoChoJRoaYGk/fullscreen - Soaring Sword Fiora: https://giphy.com/gifs/3ohhwsp0i5Gs5OoWys/fullscreen PROJECT: Fiora's vitals are the easiest to see and it's common to see Fiora players praising the skin because of that. Knowing quickly where the vital is going to be is extremely important for both the Fiora player and his opponent and this skin helps a lot with that. Classic Fiora vitals aren't as easy to see as PROJECT, but they are fine (at least imo). Pool Party Fiora's vitals, however, are very hard to see and many people complain about that, for example [this thread](https://boards.na.leagueoflegends.com/en/c/bug-report/R6d48bBR-pool-party-fiora-visibility-problems). It's a shame, because the skin looks amazing but some Fiora players tend to avoid that skin because of this problem (myself included). Now, about Soaring Sword Fiora I think the skin is better than Pool Party Fiora in terms of clarity, but not as good as Classic Fiora (and, of course, not nearly as "clear" as PROJECT). It's still hard to see the vitals, specially when fighting in a minion wave or in teamfights. Here are some examples: - Watch the fights that happen at 15:00 and at 23:50 on this video: https://www.youtube.com/watch?v=ysn59txzyqk - Watch the fight at 4:50 on this video: https://www.youtube.com/watch?v=O76v_Y5WgS4 It's pretty hard to see the vitals on those situations. So, I would strongly suggest that you guys make the vitals easier to be seen, and the same goes for the spawning animation. Maybe making them a little brighter would be enough. Please consider doing this, it's really frustrating to lose a fight because you couldn't locate where the vital was/was going to spawn in time and I'm pretty sure many Fiora players (and their opponents) think the same. The skin looks and feels amazing, though. Personally, I think it's Fiora best looking skin, you guys did an amazing job at that!
> [{quoted}](name=Ahlas,realm=PBE,application-id=cMKtzQHY,discussion-id=lqi8VE9V,comment-id=0007,timestamp=2017-09-14T03:54:24.055+0000) > > The skin looks incredible, but it also has one very concerning issue: the vitals are kind of hard to see. The spawning animation could be easier to see too. Apparently, it&#x27;s not as bad as Pool Party Fiora&#x27;s case, but still... > > Here are some GIFs to illustrate: > > Vital spawning animation: > > - Classic Fiora: > https://giphy.com/gifs/3ohhwqOjq8GDBPlSes/fullscreen > > - Pool Party Fiora: > https://giphy.com/gifs/3ohhwLPCqND86VYy4g/fullscreen > > - PROJECT: Fiora: > https://giphy.com/gifs/3ohhwBe1Y6GgRgtPQA/fullscreen > > - Soaring Sword Fiora: > https://giphy.com/gifs/3ohhwraD9ya237OKCk/fullscreen > > Procing vitals: > > - Classic Fiora: > https://giphy.com/gifs/l1J9AW9VdTGH0lk2Y/fullscreen > > - Pool Party Fiora: > https://giphy.com/gifs/l1J9HWoaaQ060XXvG/fullscreen > > - PROJECT: Fiora: > https://giphy.com/gifs/3ohhwKUoChoJRoaYGk/fullscreen > > - Soaring Sword Fiora: > https://giphy.com/gifs/3ohhwsp0i5Gs5OoWys/fullscreen > > PROJECT: Fiora&#x27;s vitals are the easiest to see and it&#x27;s common to see Fiora players praising the skin because of that. Knowing quickly where the vital is going to be is extremely important for both the Fiora player and his opponent and this skin helps a lot with that. Classic Fiora vitals aren&#x27;t as easy to see as PROJECT, but they are fine (at least imo). Pool Party Fiora&#x27;s vitals, however, are very hard to see and many people complain about that, for example [this thread](https://boards.na.leagueoflegends.com/en/c/bug-report/R6d48bBR-pool-party-fiora-visibility-problems). It&#x27;s a shame, because the skin looks amazing but some Fiora players tend to avoid that skin because of this problem (myself included). > > Now, about Soaring Sword Fiora I think the skin is better than Pool Party Fiora in terms of clarity, but not as good as Classic Fiora (and, of course, not nearly as &quot;clear&quot; as PROJECT). It&#x27;s still hard to see the vitals, specially when fighting in a minion wave or in teamfights. > > Here are some examples: > > - Watch the fights that happen at 15:00 and at 23:50 on this video: > https://www.youtube.com/watch?v=ysn59txzyqk > > - Watch the fight at 4:50 on this video: > https://www.youtube.com/watch?v=O76v_Y5WgS4 > > It&#x27;s pretty hard to see the vitals on those situations. > > So, I would strongly suggest that you guys make the vitals easier to be seen, and the same goes for the spawning animation. Maybe making them a little brighter would be enough. Please consider doing this, it&#x27;s really frustrating to lose a fight because you couldn&#x27;t locate where the vital was/was going to spawn in time and I&#x27;m pretty sure many Fiora players (and their opponents) think the same. > > The skin looks and feels amazing, though. Personally, I think it&#x27;s Fiora best looking skin, you guys did an amazing job at that! Whoa, thanks for the amazing feedback post! <3 We appreciate your kind words and Fiora-main insight. I'll make sure we pump up the vitals a bit. I'm guessing that the use a cool tone as the primary color this time may be exacerbating the issue, we'll see.
: I love this skin.But I feel purple don't fit Fiora.And maybe your can add new sounds for her,make she feel like more like a Shenxian(this word is from China means like God)
> [{quoted}](name=zzzdw,realm=PBE,application-id=cMKtzQHY,discussion-id=lqi8VE9V,comment-id=0003,timestamp=2017-09-13T02:19:39.008+0000) > > I love this skin.But I feel purple don&#x27;t fit Fiora.And maybe your can add new sounds for her,make she feel like more like a Shenxian(this word is from China means like God) Thanks for the feedback! I'll bring this back to the team to get their thoughts. :]
: I like the theme of the skin, but it needs polishing. Here's my feedback: The sleeves and skirt look like they have clipping-issues. The textures look so stretched too. Her hair doesn't fit Fiora as a champion / her silhouette The colors look a bit bland compared to Janna and Yi. Too many cool tones? Her rapier should be longer. It looks too short. I also don't like that the sounds of her passive and AA are the same as her base skin. Would make the skin feel a lot better to use if the sounds were different. And lastly, the illustration on the ground from her ult when the heal procs looks good, except for the hexagon border in the middle. It looks so much less organic and clashes with the rest of the designs.
> [{quoted}](name=Paper Bag,realm=PBE,application-id=cMKtzQHY,discussion-id=lqi8VE9V,comment-id=0001,timestamp=2017-09-12T22:07:10.650+0000) > > I like the theme of the skin, but it needs polishing. Here&#x27;s my feedback: > > The sleeves and skirt look like they have clipping-issues. The textures look so stretched too. > Her hair doesn&#x27;t fit Fiora as a champion / her silhouette > The colors look a bit bland compared to Janna and Yi. Too many cool tones? > Her rapier should be longer. It looks too short. > I also don&#x27;t like that the sounds of her passive and AA are the same as her base skin. Would make the skin feel a lot better to use if the sounds were different. > And lastly, the illustration on the ground from her ult when the heal procs looks good, except for the hexagon border in the middle. It looks so much less organic and clashes with the rest of the designs. Thanks for all the feedback! I'll bring this back to the team. We'll take a look at the clipping issues and try to at least mitigate them since this new cloth tech can cause clipping from the flowing motions. About the model, what about the hair doesn't fit Fiora in your opinion? For her sword, we can take a look, but we're trying not to change the silhouette much more. I'll bring this up to the audio dev and get his thoughts on the passive and AAs. I see what you mean about the hexagon border. For context, we wanted that to look more crest-like so that could explain the variance in shape language; however, we intentionally added the organic look you reference in the VFX and marks from the first part of the ult.
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Riot LoveStrut

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