: When will Diana's new skin be released on PBE?{{sticker:sg-soraka}}
: PBE Bugs & Feedback Thread: Freljord Sylas!
I know everyone in the thread wants a toggle but it was something that we considered but ultimately decided not to do due to the amount of players that actually use toggles found by our insights team (it's extremely low). And adding a toggle isn't as easy as a switch: we double our test cases, increase rigging scope, it causes clipping and animation issues, and is actually a pretty big pain to incorporate. Player knowledge of toggles is something we'll be revisiting with our SR rift team (maybe we could have better messaging for it) but overall a big example is project pyke's toggle which we spent 2-3 days of full development days to get right only for many players not even using it let alone knowing about it. I'm sorry to bring bad news but we can retroactively add a toggle should player use of it rise. I hope ya'll understand, thanks.
: PBE Bugs & Feedback Thread: Sugar Rush Zilean
Sorry everyone but we were unable to get matching VFX for all chromas :(
: PBE Bugs & Feedback Thread: Guardian of the Sands! (Ryze, Rengar, Janna)
Update to highest voted Janna feedback (Q/W/E/R): We actually tried removing the gems on the Q and trailing on W but it was seeming more like a 975 skin and also no gems on Q had gameplay impacts since it was matching SR too much. I mean, imagine this without gems, we would get "pay to win" backlash from non-janna players which we're really careful with: https://i.imgur.com/9zyTjmz.png For E that's totally understandable, I'll see if we can add some kind of movement to make it more janna-like. As for the R/ult, we initially had a large sandstorm but it was way too noisy and we committed more VFX for the initial R oomph/pushback. There are still many dust and sand particles in the AoE we just couldn't do as much as you guys probably want. We got criticism from our playtest team that during teamfights it was overriding and clouding many abilities. I hope you guys can understand, sorry to let ya'll down. I know as fierce janna mains of course being more pure to classic is what you guys probably want but we've had internal playtests that really like what is disliked in this thread (the gems and w-trail specifically). It's hard to appease everyone and once again I'm sorry T_T.
: Someone from r/Janna (u/Ir_Abelas) didn't have pbe to post their concerns about GotS Janna, so: "Me and a few other Janna mains kinda agree with this, that after seeing that new Dragon skins were coming out, we were hoping that Janna would get one, something akin to Dragon Sorceress Zyra, but instead Janna receives Guardian of The Sands. However, I'm willing to work with what we have been given, as this skin does have potential. Instead of just writing a whole bunch of paragraphs, I'm going to section this post off, each section referring to a different part of the skin, and concisely stating my concerns and opinions with that specific part. https://www.youtube.com/watch?v=sk0xIU9fga4 ^ Link to the Skin Spotlights video featuring the skin. BASE MODEL Sacred Sword Janna and Bewitching Janna had really set a standard for Janna's hair physics in new skins, and Guardians of The Sands falls just below that standard. In this skin, her hair looks just like her classic model, if her classic model was actually up to date. In many ways, this skin simply looks like a visual updated base Janna with a Shuriman flair, and in all honesty, when I saw this skin I thought it was 975 RP until I saw the actual price. Aside from needing better hair physics to match the quality of the two skins I had mentioned before, both of which are 1350 RP quality, I'd personally prefer that Guardians of The Sands Janna, instead of having those cyan tassels, instead had a cyan train (think wedding dress train) that drapes behind her, so the skin looks more unique. Q Those little blue gems at the top of it just need to go, I get that they want it to look unique, but her Q would honestly look better without them, in my opinion. It looks like they ran out of ideas so they were just like "throw these on", when less is actually more. The little trail of symbols it leaves behind in it's path is enough for it to stand out, the blue gems are like putting icing on top of more icing. W Kind of the same issue I had with her Q. With her Q, it's a tornado, so it sort of makes sense that it leaves behind a trail of symbols, as though it was unearthing a hidden trail beneath the sands, hence the name of the skin. With this one, the effects and the coloration are enough, but the trail of symbols it leaves behind visually overloads the ability. It's simply to much. E Simply put, it looks like Lulu's shield. All the shield Enchanters have visually different shields to tell them apart. Morgana has a hexagonal pattern, Janna's shield looks like wind wrapping around somebody, Lulu's has little sigils that make it look like some sort of fey enchantment, Yummi has a golden leaf encircling someone like something out of a book. The little sigils in Janna's Guardians of The Sands shield makes it look like it belongs to Lulu. The skin is called Guardians of The Sands, make her shield look like sand winds wrapping around somebody, to protect them. R It's so pretty, don't get me wrong, but it doesn't really live up to the ability name. Her R is called monsoon, Janna supposedly whips up a storm to blow away her enemies and protect her allies, so you'd think, "Skin is called Guardians of The Sand, she makes a giant sandstorm" but that's not what we get. Instead, it looks like Janna lays down a Shuriman glyph and just kinda.. floats in the middle of it with her staff up for 3 seconds. Doesn't look like a sandstorm, doesn't even really look like she's channeling anything, even though it's a channel ability. Janna has an issue that many of the other Enchanters have, which is that all of their skins tend to be the same. Always hyper feminine, always cute, always pastel, with a very obvious preference for brighter and lighter colors, such as pink, blue, and green. To me, this skin is Janna's chance to get a skin that showcases her as something powerful, not necessarily something to be feared, but someone that is formidable." My first impression on this skin was that it was amazing, probably because I wouldn't hesitate to spend my money on any Janna skin, but after seeing their evaluation, I agree that GotS Janna could've been greater.
We actually tried removing the gems on the Q and trailing on W but it was seeming more like a 975 skin and also no gems on Q had gameplay impacts since it was matching SR too much. I mean, imagine this without gems, we would get "pay to win" backlash from non-janna players which we're really careful with: https://i.imgur.com/9zyTjmz.png For E that's totally understandable, I'll see if we can add some kind of movement to make it more janna-like. As for the R/ult, we initially had a large sandstorm but it was way too noisy and we committed more VFX for the initial R oomph/pushback. There are still many dust and sand particles in the AoE we just couldn't do as much as you guys probably want. We got criticism from our playtest team that during teamfights it was overriding and clouding many abilities. I hope you guys can understand, sorry to let ya'll down. I know as fierce janna mains of course being more pure to classic is what you guys probably want but we've had internal playtests that really like what is disliked in this thread (the gems and w-trail specifically). It's hard to appease everyone and once again I'm sorry T_T.
: PBE Bugs & Feedback Thread: Guardian of the Sands! (Ryze, Rengar, Janna)
Update for GotS Rengar: We are working on his: Q sound not going away after a leap strike. Leap strike SFX Dance missing SFX Joke missing one part SFX Considering VFX/SFX tweaks on his ult. and some others. Thank ya'll so much for the reports and feedback!
: Rengar: Well, here are some SFX bugs. 1. Leap volume should be increased. 2. If you jump with your Q activated, your Q "Activation SFX" will still play, instead of cancelling it after stabbing. 3. Q SFX volume is very low compared to other abilities. 4. Dance sound missing 5. If you activate Q before leaping or in midair, your LEAP SFX when you LAND on someone is not here Video presentation of some of the bugs https://www.youtube.com/watch?v=BhAJeE6ScqE Sorry, my english is not that good, i tried my best.
: I made a video where i show cased 5 most important BUGS for **Guardian of The Sands Rengar** ! The video longs 1:30 so it's worth watching it, there are a lot of useful stuff ^_^ --> [VIDEO ](https://www.youtube.com/watch?v=GW88gzHJA0c)<-- (YOUTUBE) Link format: https://www.youtube.com/watch?v=GW88gzHJA0c
Hey thanks a bunch for the video, I've sent this to my SFX lead
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: PBE Bugs & Feedback Thread: Sugar Rush Evelynn
Hey thanks for all of the feedback everyone! Will try to get the stealth mode tweaked up and some adjustment oomphs to ult and maybe the w. Love ya'll and thanks for the patience my account was having issues.
: PBE Bugs & Feedback Thread: Sugar Rush Zilean
Hey thanks for all of the feedback everyone! Will try to get the chroma matching the skin colors as that seems to resonate the most with ya'll
: R pink splash vfx matches chroma color. (EX. green splash, blue splash vfx)
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: PBE Bugs & Feedback Thread: Infernal Varus!
Thanks for the feedback Forgotten Darkin, we have fixed some of those issues noted.
: PBE Bugs & Feedback Thread: Infernal Shen!
Hey guys, we adjusted the sword a bit but could not add on a voice filter, it's a lot more complicated than people think and we did not have the resources on this go around, I'm sorry.
: PBE Bugs & Feedback Thread: Infernal Shen!
Hey guys, I hear most of your feedback and will talk to my devs about SFX (mainly empowered Q) and seeing we feel about adjusting the sword a bit.
: PBE Bugs & Feedback Thread: Infernal Galio!
Woops I lagged, should be on PBE shortly.
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: Thank you for the answer ! Everything you do is more than appreciated. I just have a small question, you said that if her daggers were glowing it would be an in-game buff (if I'm correct), which I can completely understand, but I dont see how the fact that her daggers are glowing would be a "buff" (we're talking about the 2 daggers that she constantly holds in her hands, right ?). I might need some clarification on that point ^^" Thanks once again
Hey KatEvolved, I pushed for a slight glow on the daggers but most of the team felt it was lateral. As for clarification on that point I believe a designer can explain better but bascially we don't want any hint that kat has any sort of buff (sheen, anything) We pushed some pink into the ult (team felt it was better on outer swipes over hair) and that will show up on PBE ~1pm PST Monday May 6th..
: PBE Bugs & Feedback Thread: Battle Academia Katarina
We heard your feedback about adding more pink into Battle Academia Katarina's Q and Ult, so @Sirhaian spiked out some changes! Video here: https://twitter.com/KiWiKiDLoL/status/1124435928720625664 Cheers!
: Hey Eeshwan! I'd like to know more about your bug: e.g. What level were you when this occurred? What other animations (recall, Q, etc.) were you doing when this occurred? The more details the better, thanks! Sorry that you encountered the bug, glad it was in a custom though.
Actually we found the issue! It occurs when his attack speed is below .66 We're working on a fix asap, thanks Eeshwan!
: Had a bug in the one custom I played yesterday, reload animation after firing twice did not play, but the audio did and the model for his 'ammo clip' (the cylinder) appeared right on top of the gun, then disappeared after the reload completed. Dying and using abilities did not fix this. Unsure how to reproduce as I only played one game of the skin unfortunately, will keep an eye out when i play more.
Hey Eeshwan! I'd like to know more about your bug: e.g. What level were you when this occurred? What other animations (recall, Q, etc.) were you doing when this occurred? The more details the better, thanks! Sorry that you encountered the bug, glad it was in a custom though.
: I fully agree with this, I’d definitely love to see blonde lux come back, she hasn’t had her natural hair in nearly any of her new skins now!
A lot of people like BA Lux's hair color so I'm sorry I'm not able to say we'll change it to blonde. However I have given feedback to the team we should consider a blonde lux skin next, as yeah she hasn't had her natural hair in her recent skins. Thanks guys.
: It's pretty fine actually, there's Steel Legion, which is way harder to see, and there's also Star Guardian, which is the easiest to notice and dodge https://i.imgur.com/hG9yEku.png[/img] https://i.imgur.com/18SIDWr.png[/img] https://i.imgur.com/D0lpcyU.png[/img]
Great response Edimian, awesome photos as well. Thank you!
: Hello, first of all I'm an otp with almost 1M points and I am SOOOOOOOOOOOOO excited about this skin, tysm !! I know this isn't a legendary quality level skin and its already in my opinion by far the best one, but I feel like making some suggestions :) - First of all I'd really love if at the end of her recall katarina doesnt just disappear, it would be so cool if we could have some sort of transition to just make it smoother (maybe shunpo out..? or anything, just a transition :D ) - I think the blue part of the daggers that she's holding in her hands could be a bit more glowing - Sound of dagger-picking up should be a bit louder (like really **a bit**, because i guess its still supposed to feel smooth) - And the main "issue" for me is the hair, her hair looks like an octopus it would be great if you could fix that somehow and make it more "homogeneous" :D Also she has [this](https://gyazo.com/c9033817814bb4db7f8d4c9fee6c09c8) tiny string (is "string" the word ? idk lol) and I think it doesnt look good, she also has it in game, i dont want to remove it i'd like to make it smaller or maybe not as much straightened up as it is - My last suggestion is that it would be so cool that her hair has some pink glowing effects during her ult ! EDIT: Katarina’s daggers (that she’s holding) should really be glowing, especially the blue part, because if you just look at the skin model she doesn’t look like she’s going to jump everywhere and kill everyone, she doesn’t look like she’s about to do anything « magical » (basically she looks like a simple human). And my last complain is that there’s maybe too much dark in her model, especially at the back. A small touch of white could be appreciated
Hey KatEvolved, first off thanks for the feedback! Second off, I'll just be straightforward and let you know her model is locked (hair, outfit, back, etc.) due to overwhelming worldwide appeal, but I'll do my best and get her daggers a bit more glowing. I actually tried to push that before but gameplay didn't want it to seem like an ingame-buff, so we had to leave it in the state it's in currently. I hope you understand if we're not able to push it more. * For the ult, we'll definitely be attempting more pink in it (whether it's from her or her outer swipes, maybe both) * For the sound of dagger-picking up, I'll compare it to base, that's our gameplay guideline on skins so if this current skin is less than base, we can definitely beef it up. • For Recall, that's a cool idea, I'll see if our team has bandwidth to do so, though no guarantees, sorry.! tl/dr: model locked, more pink in ult (thx), sound of daggerpicking up if it's less than base, recall i'll need to see if team has time to do it
: Thank you so much for this skin! This theme fits Katarina, it's good looking, the chromas are amazing. HER HAIR IS DEFINITELY THE HIGHLIGHT OF THE MODEL! Her VFX and SFX are perfect, especially her Ultimate, her Shunpo looks and feels so smooth to use. Her Icon, Emote and Splash were perfectly made for her! I only have one complaint, that brownish grey color on her ult (Maybe to look like dust), I really think would be so much better if it was pink like her dagger's slash (When she picks up a dagger), would fit way more, because that other color looks a little off. https://i.imgur.com/IB57H4Z.jpg)] Also, if the Q throw had more pink would be better too! But other than that I'm really happy for this skin and I can't wait to play with her non-stop! Thanks once again for the amazing job! - Bess {{sticker:katarina-love}}
Alright I'll hand the feedback over, looks like a good amount of people want that! thanks Bess
: this skin is great! from just the turn arounds i was on the fence, but actually playing with it feels really good. the particles are unique, definitely give a sort of anime vibe. i'm not sure if she has a new walk animation? i'm guessing not, but tbh her walk usually bothers me. on this skin it doesn't. i was talking on the lux subreddit with another person though, and they brought up the idea of her having converse instead of boots? i think it would fit her character more, but i get it if it's like. too late into it to make a change like that. lastly, a question. does anyone know how to unlock the prestige edition on pbe? it's not in the store, and when i go to it through the collection page it says unavailable.
Thanks for the kind feedback, as for prestige edition, it'll be out tomorrow or later this week.
: Most 1350 skins don't have a new homeguard animation or new idle. SG Lux only has that cause she's part of the SG line where everyone has the flying homeguards(and some/most have a new idle too because reasons).
Exactly, thanks Billy. We gave Battle Academia Lux some extra love on her ult animation, hers is unique!
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: Hello! Solid skin, i like it. Just 2 things come to mind when looking at it: the logo on the ground after Q is cool, would be nice to have it last a little longer, it disappears very quickly, let people watch it ;) And second, the red aoe around Alistar during his R really reminds me of a shield, while it's cool i'm afraid it could lack a little clarity in game, maybe limiting it to the legs and not wrap Ali completely could be an answer to that. Overall cool skin!
Thanks for the feedback evhel, I'll ask our game designer to look around his kit with your R feedback in mind.
: i feel like him not having eyes at all will help deliver the theme of a sentient golem more, like the gem takes up the entire upper part of his face, like Arclight Brand or Liss also his abilities should be more red and black instead of gold? this was the case for Conqueror Varus
We decided to put a gold take on his kit this time, as for no eyes, hmm you may be right.
: PBE Bugs & Feedback Thread: K/DA Evelynn Prestige Edition!
Huge Update to the model and vfx textures here: https://twitter.com/Sirhaian/status/1113617410580344832 There are additional gifs in above link as well to view what some of her new spell/kit VFX look like as well, however I strongly urge you try her out ingame on PBE :) Cheers! -Kiwi
: Finally had a chance to try her out. Here are some gripes I have with the skin. **Outfit/Model** Her dress and the interior of her lashers are wayyyyy too yellow, in the splash and in-game (in and out of Demon Shade). https://imgur.com/a/AbMj9IZ Her hair looks fine when out of Demon Shade, but when in Demon Shade her glowy hair obscures her *iconic* shades which I think is a big no-no. I'd prefer if y'all would change her hair so it doesn't fall in her face, but if not then make her hair much less glowy in Demon Shade. I agree with the comments that say they prefer Evelynn to have reddish hair. I think it'd give I bit of contrast to the skin. https://imgur.com/a/IVI8tpB In the base skin's Demon Shade, she had a nice balance of things going on the upper and lower parts of her model. For the upper part, the fur of her outfit looks like it glows like her hair and shades. For the lower half, the eyes are drawn to the lasher tips. In the Prestige version, I think the hair glows too much, obscuring her shades. The back of her jacket looks too plain; maybe add the K/DA logo or a heart on the back perhaps. For the lower half, I really think y'all should rethink having her dress glow so much; it makes her look like she has a golden baboon's ass. https://imgur.com/a/rs5IzhN Out of Demon Shade, the base skin's outfit is sleek, sexy, and visually interesting to look at. I love her asymmetrical skirt with gold accents, and it is cohesive with the upper half of her outfit, with her plain black top with gold necklaces. To prevent her look from being too monotonous, she has the sleeves with fur as well as fur around the back of her top. The Prestige version's current outfit doesn't give me much to look at. I like her jacket, but the back of it is too plain. Maybe there can be some designs on the sleeves of the jacket as well. I think the garters are a nice touch, though they could be placed a little lower since the dress blocks it out. Speaking of the dress... it's bad. Please stop using that crappy golden yellow color; it isn't flattering on *anyone*. This dress is so boring to look at as well. If you want to keep the dress, change the color and add some cutouts to the dress to make it pop. I say throw the whole dress away though. Go with a strappy, skintight romper and add a little fur somewhere in the outfit. And for the love of God don't make it monochromatic as hell. https://imgur.com/a/id4zEQ2 Ooooooh, almost forgot about her face. What's up with her face looking drastically different from base K/DA? **VFX** I'm sorry, but her Q spikes look piss yellow. Thought y'all learned your lesson with Ahri... The heart that fills up with her W also has a gross looking gold color. Too saturated and bronze-y/amber looking. https://imgur.com/a/U0u5OOP I'm also not a fan of the dusky blackish-brown color Evelynn is in Demon Shade. https://imgur.com/a/87PPHz9
Hiya! Please try her out again today, we made sweeping changes on almost all VFX and lashers.
: i like the look of the unempowered E, the diamond tips look great. i think the empowered E glow is a little too much though. it almost looks ghostly white. maybe its just the picture
Thanks! glad you like the direction, will post an update tomorrow that happens to have your feedback addressed as well :)
: PBE Bugs & Feedback Thread: K/DA Evelynn Prestige Edition!
Hey guys, just wanted to update that we are listening and taking in all your feedback, and are very appreciative. We're working on her lasher and overall model colors to be blue and a different type of yellow, respectively. We're also addressing the feedback on the empowered E not looking different enough as well. **WORK IN PROGRESS** https://i.imgur.com/7CEwV9Z.png **WORK IN PROGRESS** Thanks for the continued patience and I'll have an update tonight or tomorrow. {{summoner:31}} The update should show many things including various vfx tweaks. I want to point out here that Q VFX will not be a monotonous gold as commented, too.
: Hey Kiwi just wanted ask if Ali is price split with the MSI prize pool by the same amount like last year
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: Wonderful skin! I've been playing it so much on the PBE and I really am enjoying it, however if I was asked how it could improved this is what I'd say * blue e range indicator instead of green * custom runaan's bolts for autos (the default ones really clash with the new blue ones * give his w more particle vfx because right now it kinda seems to miss some, my suggestion would be to add some of the like blue poison fog particles that you see on his targets when they are poisoned. that's all for now, thanks for the great skin!!
E range indicator might be in today! Will try to get the other ones considered
: Hey Riot KiWiKiD, First of all, great skin! I have some feedback regarding the model and voice. A question about the voice: Is it possible to give his voice lines a voice processor effect to make them echo and frost-like, like Lissandra's voice over? For the model part: I have noticed that some of his model like the boots, claws, and parts of tail aren't matching with his splash artwork in terms of coloring. Also, he only has 3 claws lurking out of the boots. Doesn't he have 4 claws? Just some honest feedback. His sounds are great, and I love the skin concept and splash artwork! Terrific work! Thank you so much for this wonderful skin!
Hmmm, I'll ask the team to see if VO processing would be worth it on Twitch. We have a review today that'll go over this! (The model differences), thanks Nom
: Whistler Village Twitch falls under the "Winter Sports" category of skins. When This one releases, it will likely fall under the "Snowdown Showdown" or "Winter wonder" categories. Also worth pointing out that aside from the splash art, Whistler Village twitch has no snow elements in game. The vfx are standard and the texture is essentially a recolor.
: akali's ramen isn't showing up in game. i don't think its just in training either because i saw a youtube video where the creator mentioned that her ramen was missing. I'm hoping that akali is eating ice cream because the skin is based off the winter event. I'm assuming that's why she has frosted tips and a fur coat on. i think ice cream would really fit the skin and be a cool alternative to her ramen. it's also prestige so i hope that at least her ramen changes too since that's something that changes with her skins.
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Riot KiWiKiD

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