: Wonderful skin! I've been playing it so much on the PBE and I really am enjoying it, however if I was asked how it could improved this is what I'd say * blue e range indicator instead of green * custom runaan's bolts for autos (the default ones really clash with the new blue ones * give his w more particle vfx because right now it kinda seems to miss some, my suggestion would be to add some of the like blue poison fog particles that you see on his targets when they are poisoned. that's all for now, thanks for the great skin!!
E range indicator might be in today! Will try to get the other ones considered
: Hey Riot KiWiKiD, First of all, great skin! I have some feedback regarding the model and voice. A question about the voice: Is it possible to give his voice lines a voice processor effect to make them echo and frost-like, like Lissandra's voice over? For the model part: I have noticed that some of his model like the boots, claws, and parts of tail aren't matching with his splash artwork in terms of coloring. Also, he only has 3 claws lurking out of the boots. Doesn't he have 4 claws? Just some honest feedback. His sounds are great, and I love the skin concept and splash artwork! Terrific work! Thank you so much for this wonderful skin!
Hmmm, I'll ask the team to see if VO processing would be worth it on Twitch. We have a review today that'll go over this! (The model differences), thanks Nom
: Whistler Village Twitch falls under the "Winter Sports" category of skins. When This one releases, it will likely fall under the "Snowdown Showdown" or "Winter wonder" categories. Also worth pointing out that aside from the splash art, Whistler Village twitch has no snow elements in game. The vfx are standard and the texture is essentially a recolor.
: akali's ramen isn't showing up in game. i don't think its just in training either because i saw a youtube video where the creator mentioned that her ramen was missing. I'm hoping that akali is eating ice cream because the skin is based off the winter event. I'm assuming that's why she has frosted tips and a fur coat on. i think ice cream would really fit the skin and be a cool alternative to her ramen. it's also prestige so i hope that at least her ramen changes too since that's something that changes with her skins.
: PBE Bugs & Feedback Thread: K/DA Akali Prestige Edition
Hey everyone, last comment for a bit due to Thanksgiving break! After reviewing all comments, we are looking at the neon colors for Prestige Akali's shroud and are going to be changing them into something more fitting. It'll take about a week--I'll post an update Monday! Thanks everyone for your feedback/input.
  Rioter Comments
  Rioter Comments
  Rioter Comments
: PBE Bugs & Feedback Thread: Coven Lissandra
Hiya!! We've added some withering flowers to her ULT! Will attach some media next Monday for ya'll as it's still processing. You guys will also be able to see it on Monday's PBE build! Cheers guys.
: PBE Bugs & Feedback Thread: Coven Lissandra
Hey guys, responded below but it seems alot of people want some flowers in other places, moreso her ult. We will see what we can do, thanks everyone
: Is there a way to add some of the red flowers from her recall to the particles of her ult or something? I think that would look very pretty
Hey, I'll bring it up! We thought of that in production but thought it would clash against her current ult particles. we'll reconsider. Thanks for the feedback! (and everyone as well)
: PBE Bugs & Feedback Thread: Coven Camille
We made the secondary Q impact as strong if not slightly more than the base. Please let us know how you like it! Thanks!
: PBE Bugs & Feedback Thread: Coven Camille
Hiya, looking at secondary Q impact SFX! thanks everyone for the feedback
  Rioter Comments
  Rioter Comments
: PBE Bugs & Feedback Thread: Praetorian Graves
Hey guys, sorry to hear about the chroma feedback. I'll see if we can last minute pivot one of them but it's very hard to do so. I'll definitely send feedback up to keep this in mind for serious skins, to at least have a 50/50 balance in dark/bright chromas depending on tone of skin. 100% agree with you guys
: PBE Bugs & Feedback Thread: Praetorian Fiddlesticks
Hey guys, we've removed the crow ult on the ult due to everyone's feedback Thanks a lot for letting us know! Yes we had it in due to gameplay implications but we're gonna try it out, should be good to go. We'll look at the ult sawblades but I think we kinda like it.
  Rioter Comments
  Rioter Comments
: Ok so before I get started just know that the feedback and critique is coming from someone who's passionate about the cosmetics that come out regularly. Whatever is said is not meant to be a personal attack or holds ill will. **NOTE: Before my claims will be invalidated in some way or another, i'm going to link a youtube video that compares both regular K/DA Kai'Sa & Prestige, same exact timing, even in slowmotion.** https://www.youtube.com/watch?v=F98YQfqXlUw **Prestige Kai'Sa the prototype for this new concept. ** I feel like we sort of got catfished by the way marketing has been done in regards to this skin. A lot of players were skeptic with the initial teaser during the 2018 worlds event pop-up weeks ago but we were told to wait until the reveal happened before judging due to the stuff that was promised to be around. We got told that Prestige Kai'Sa wasn't just a simple chroma, but an entire skin on it's own supported by it's own **unique** Splash-art, VFX/SFX, Model etc. Except now with the reveal it seems as if all that has told was heavily exaggerated. The "Unique" Splash art turned out to be literally the same exact default splash art but recolored and changed slightly to fit the initial model design of Kai'Sa. The "Unique" Visual effects turned out to be recolored existing vfx with a dash of gold bling everywhere. The "Unique" Sound effects turned out to be literally the same sound effects the base K/DA skin had OR they're that extremely similar I've been unable to even differentiate anything "Unique" that prestige Kai'Sa received and i've listened and compared them both several times. My problem with this is that it has been marketed in a way a lot of players thought it would be something fairly different from the base kda kai'sa skin, yet it ended up to be a total recolor... some might even label it a "Special Chroma" because that's what it truly embodies more than a skin that stands on it's own. it has no identity whatsoever. Recoloring a skin to be completely golden doesn't take it there. which is so saddening because we've seen that y'all can do so much better and actually deliver. Just look at the splashart that was told be "unique" but kai'sa literally has the same exact setting/pose/posture just altered/drawn to fit the initial design of the model of said skin, some bells and whistles to fit the awkward emptiness as a result of removing Evelynn/Akali/Ahri and called it a day. No new angle, no new pose, no new background nothing. It feels and reads to a passionate player that this entire Prestige project has been as low effort as possible, so much more could've been done. At the very least you could have taken the dance animation of the recall and locked it to the dance motion for the prestige skin to have a minimum level of "extra". Please improve this skin more so it actually is a stand-alone with it's own identity rather than a special chroma version. If the intention was to just be a special chroma version it should not have been advertised the way it did especially given the fact players were forced to cash-on early with the minimum purchase for the worlds battle pass in order to get this skin, combine that with the lack of info given and bada-bing bada boom consumers will jump on it. I know this is meant to be extremely special and I'm all about that but at the end of the day what is presented to the consumer in question doesn't match with what you want from the consumer (requirements etc). Now I wouldn't just give critique if I didn't have any points to share out for improvement, feel free to filter the ones do-able vs the ones that are unrealistic given the small timewindow, since I know you guys probably already jumped to work on other skins as we speak. - New/different sound effects to make it more it's own entity rather than a copy paste sort of thing. This could be applied to the auto's, the initial passive pop, new W sound, different E sound etc. - New/tweaked special effects to make it more its own entity, in this case it has been done with the gold bling/glitter, but given kai'sa makes use of her auto's quite frequently i feel like you could add some more bling to her auto's. maybe some of the gold dust? - take the recall animation, loop it and change kai'sa base dance to this one instead? - New splash, at this point it just looks like a recolor, the splash looks awfully awkward too now the group composition is gone, something you can't cover up with some fog/smoke and levitating crystals. Thanks for reading this, and again apologies if anything comes across as rude.
I'll bring this up to our producer and ecommerce but sorry the skins team does not hold decisions related in what you want/suggested. :/
: I'd also like to add a few discrepancies that I noticed between her splash, in game model, and vfx. 1. This is minor, but it's still an overall vfx flaw. The effect when Kai'Sa uses her E, that I will describe as a sort of dust-like hologram trail effect, improperly displays Kai'Sa's model as the K/DA original skin model ie: her buns, her side pieces of hair, and her boosters. Video showing the VFX: https://youtu.be/F98YQfqXlUw?t=230 Image detailing the VFX: https://imgur.com/1o3RuUi 2. The splash art for Prestige K/DA Kai'Sa has a flaw in that it shows the gem of her booster to have a very faceted or cut gem look, when in game the gem has a more sanded off flat top. Splash art showing the gem with a facet: https://imgur.com/pBiMiqX In-game model showing flat surface on gem (example taken from this post and edited, can provide personal in game picture if needed, but can guarantee, they look the same): https://imgur.com/DVMYQU3 A lot of us that have either spent a decent amount of real money, and or time on the game in order to obtain the skin would like these kinks to be ironed-out of course, but I can understand what's small is small. Still a flaw is a flaw! ;) Hopefully we hear some feedback from you on this board, hopeful we will of course! Thanks again! --I'm also going to add that the sfx when she uses her E, right before the buff wears off you hear a sound/sfx that sounds identical to Nami's W as if Nami is healing you, it really can throw you off and I see being a bit on the effective side towards gameplay! Listen for yourself, sounds like they used the sfx straight from Nami!
Hey Mossy, sorry to say that a lot of the team believes changing the booster is very mixed. A lot of comments on reddit and here like the sleekness of Prestige K/DA's. Also changing too much of any part of her model, not just the booster, will overhaul tons of asset work Publishing has done. We will look at the SFX when she uses her E in relation to Nami W, though. Thanks for your tremendous feedback.
: PBE Bugs & Feedback Thread: K/DA Kai'Sa
Thanks for the feedback everyone, we will consider changing the frog.
: PBE Bugs & Feedback Thread: K/DA Evelynn
Hey guys, there's something really wrong going on with the PBE build of K/DA Evelynn, we've done a ton of investigation into fixing it. Real sorry, still ongoing with the fix
: PBE Bugs & Feedback Thread: K/DA Akali
Hey guys, as of this day we haven't changed anything. We're going to look at the Q healing sound, though. Thanks everyone for your feedback!
: PBE Bugs & Feedback Thread: K/DA Ahri
Hey guys, after review we aren't changing anything. There were a few clashing suggestions in the thread. We will look again at SnowMelody's suggestion about the thigh highs, though. We did alter SFX based on PrismaFox's feedback!
: Hey Riot. I'm not much of a PBE player but I have been keeping an eye out on the new K/DA Evelynn skin. Seeing the skin spotlights video as well as countless screenshots, I cant help but feel like Evelynn is getting the short end of the stick compared to the other K/DA ladies. I noticed a handful of things that could be changed for the better and I've listed them down below. **Q - Hate spike** The most obvious issue with her new Q are the VFX. The spikes themselves seem unshaded, untextured and it feels like there is too much of a gap inbetween each of the crystals. I also noticed that the new SFX (Some slight musical sounds) are drowned out by her classic Q sounds. This is a harsh contrast to the other K/DA skins who all have entirely new sounds for the majority of their kit. **Passive - Demon shade** I think the most pressing issue would be her Demon shade. Every skin for her so far has had a distinct feature which glows during Demon shade. This part of her identity is lost with K/DA Evelynn, where no particular feature from her model is highlighted. I have made some comparisons with her other skins and listed them down below. **Blood Moon Evelynn** https://i.imgur.com/UwWdj2P.png - Blood Moon Evelynn's model has slender horns which grow in size and curve when she enters Demon shade. Her model is primarily red, her claws, horns and lashers are blue however which contrasts to her red skin shade. This makes the key features of the skin pop out. **Shadow Evelynn** https://i.imgur.com/m1oLjKe.png - Shadow Evelynn's base model has a lot of emphasis on her large headpiece, which turns to large blade-like shapes on her head when she enters Demon shade. Her lashers along with these blade-like shapes on her head both get a striking blue color which contrasts to the shade's faded black/gray color. **Masquerade Evelynn** https://i.imgur.com/XHUZTfx.png - Masquerade Evelynn's base model has an aristocratic aeshetic and this is highlighted when she enters Demon shade as her mask grows very slightly in size and glows bright. The tip of her lashers also glow which highlights their unique pattern. **Finally, K/DA Evelynn** https://i.imgur.com/YoPuENz.png - Now as you can see, K/DA Evelynn's shade has relatively intricate lashers, but comparatively so does all of her other skins. Her lashes are a golden color, which is retained when she enters Demon shade. Her claws are also gold on her base model however and they are not highlighted in Demon shade. The only other thing that is being highlighted in her Demon shade are her eyes which in her base model is not a key feature. Every other skin has had horns, masks, headpieces and similar things corresponding to their respective aesthetic being highlighted in their demon shade to enforce the skin's identity. This is something K/DA Evelynn lacks. https://i.imgur.com/iCDfkKj.png - Here you can see her base model, and the most distinct features on it would presumably be her loud outfit or her hair. The golden claws also stand out, however at the time of this post the texture is bugged and the claws are therefore black on the picture. I would suggest making the claws golden like her lashers, highlighting the feathers on her outfit or highlight her hairstyle. This would make sense for the singer aesthetic K/DA Evelynn is going for as style is really important in the music industry. **Thanks for listening to my thoughts about this skin. Hope some of this feedback helps and that we can make this skin better together. Cheers!**
Hey man, I have 100% given the feedback to the team, trying to push for the hair to be highlighted in demon form.
: For right now, I only have a few comments, as I haven't gotten my hands on the skin yet (Not on the PBE yet) **EDIT: I have officially used the skin multiple times and my sentiments are the same. First off I will say that on my main account I am currently grinding out the tokens to be able to purchase her, along with the other content I'd like as well, I've already spent $150 in orb bundles for the extra tokens, to assure that not only will I be able to get this skin, but other fun content as well. So not to sound entitled, because that's stupid and I don't want to come across that way, I just want to share my thoughts and opinions in hopes that they may be helpful and affect the outcome of this super great skin! 1. The difference in detail on her wing (thingies?) compared to the K/DA version is strange. The prestige version is very simple and plain looking in comparison. K/DA has the ivory overlaying piece that looks great with her coloring and really pops, and the actual shape and form of the wing things looks much more detailed than the Prestige version, ie: the cutout, overall shape and layers of material, the jewel looks more massive and you can see it's shape/facets, while in prestige it looks like it was sanded off. I would just like some more detail on her wing things, the color/shape is too one dimensional. 2. This next comment is completely due to a combination of the wing problem from above, and her model it'self being very 2-tone white/gold. She looks a lot less interesting color-wise than K/DA Kai'Sa since her hair is blonde (aka gold) and she has gold in her outfit, and white as well. The only color you get out of her model that pops are the gems in her wings, although as mentioned above they look a lot less gem-y than K/DA version. My suggestions would be to add in some more structure or form to her wing things to make them not look so blah, and perhaps purple-ify the gem a bit to distinguish it more from the K/DA version, because as it looks now it is a slightly blander K/DA version. The skin should be great vfx/sfx aside, the actual skin/model should be PRESTIGE. Thank you for your great work! I've also added some mockups I've created from my very very expensive program called Micrösoft Paínt: Better wings: https://imgur.com/Zpyjhd7 Better wings touch of purple-ify: https://imgur.com/iXIfkJf
Thanks for the writeup Mossy Lungs. I'll send the feedback of her Boosters being dull compared to K/DA and see how the team feels.
: PBE Bugs & Feedback Thread: K/DA Ahri
Thanks for the feedback everyone, we're looking over all the comments throughout the day.
: PBE Bugs & Feedback Thread: K/DA Evelynn
Hey everyone, thanks for all the feedback, we'll be looking at her Hair and Q.
: Eve's skin textures completely bugged when I tried to play a custom on SR. See pic below. https://image.ibb.co/jKjqyp/eve.png
Oh no, looks like PBE got a bad build of K/DA Eve D: Should be fixed upon next PBE Deploy. https://imgur.com/VnH1G5H
  Rioter Comments
  Rioter Comments
  Rioter Comments
  Rioter Comments
  Rioter Comments
: This animation reset is so disappointing, pls riot, fix it. By the way, I want to buy the bundle with the border and everything, do you have any forecast of the price in RP? Congrats for the awesome skin, I ask again, fix that annoying bug x.x
Talking to Champ team about the haste animation reset, unfortunately it's been a problem with base for a while :/
: Hello again! Sorry for being so presistent but like I have already stated, I've waited a long time for this skin, and I just want it to look it's absolute best! I realized that some of the things I have been asking for are straying a bit too far from the original model, and could therefore prove a bit difficult to do. Because of this I decided to sit down and look at the model and try to figure out what it is that seems so weird about it. Thanks to Rayneomon I realized that the model and the splash art have very different colours and looks. For example as I have stated before, the glasses (or goggles) Heimer is wearing have very different shapes, if you compare them. therefore, I have tried to change the model to resemble the one in the splash a lot more, and I think it looks a lot better. Although I want to emphasize that this might just be my opinion, and I dont want to just complain all the time to the team who have worked on the skin. I REALLY, REALLY like almost everything about it, the jokes and taunts are some of the best in the game ( I especially like the one where Heimer faceplants, gives me a giggle every time ). I just want to bring out the tiny problems I have with the skin that you could try to fix. https://i.imgur.com/IvHFoEx.png I added the happy eyes that Heimer has on the splash, they're just so adorable! I also added a bit of smouldering to his moustache. Gotta burn that hair! His gloves are a browner colour, like in the splash, his glasses are more golden, and curved right. The crown is darker on the top and fiery at the bottom, and last but not least, his ears have blue hair on top, just like the splash. Also, due to the request of TheRealYuma, I decided to change the eyes on the turret dragons to, as Yuma put it, make them look less than chickens, and more like the one you can see in the splash art. Please tell me if that's the look you want Yuma or if they should be changed even more. https://i.imgur.com/TRsTorC.png Thank you for your time!
Hey Moloman!! I can see you are very passionate about Heimer, especially this skin :D Love to see that For the Model Change, we feel like the change is lateral. Personally I like that the yellow glasses don't blend in as much. For the eyes on the turret dragons, the red eye markings make the dragon turrets popout more. Removing it will have gameplay implications -- nobody wants to get hurt by something they accidentally don't see. And these babeh dragons pack a helluva punch! Thanks for all the time you've put into this thread :)
: Hey, Riot KiWiKiD can i ask you one question please ? Now that Heimer has 2 Legendary skins do you think its possible in the future to make his Alien invader one become a real legendary skin? It has great potential but something is missing there .. he has no new animations , no new sounds it feels a little out dated for a legendary skin ... what is your honest opinion? And sorry for the offtopic. I would gladly buy a bundle with a nice icon and border for the Alien Invader skin.
It is considered down the line! But sorry I must say there isn't anything slated for his Alien Invader skin in the near future.
: OK I have found the reason for the animaton reset and it doesn't actually have anything to do with the skin. During heimers haste animation, if he steps close to a turret, he will also get his movement speed buff from his passive. This triggers a reset on the haste animation. It looks really clunky and it would be great if you could fix it, but it might be hard to do. I also found a second bug which might be severe but idk it might just be a bug with the training dummies. When I was testing out the dragon turrets i noticed that their bar sometimes gets full without them using their "big beam". They wont be able to use it and therefore have to be destroyed in order to gain the ability again. Now this isn't just a problem on this skin but a problem with heimerdinger just like the haste animation. But if it actually happens in a game then this is a serious issue that needs to be adressed. https://i.imgur.com/wapiE7U.png
We will definitely be monitoring to see if the bug occurs in a real game.
: I actually found a much easier solution that doesn't require as much effort and still does a good job and that is to simply change the colour of the crown he has right now. Here are a few examples, tell me which one is best! 1. Normal https://i.imgur.com/aUR3v0i.png 2. Wood https://i.imgur.com/wqAva2k.png 3. Steel https://i.imgur.com/gOv1uJG.png 4. Gold https://i.imgur.com/7HhsRAC.png (Ps: I do know this can be changed if a chroma comes further down the line. I just think it messes with his core concept, but idk maybe im just being over dramatic)
This is something we'll definitely be considering with potential chromas in the future!
: No chromas for this skin? would be awesome!
Sorry no chromas for Legendaries on release, but I'll suggest it for later down the road!
: Hi, It's still not available for purchase..
  Rioter Comments
: Championship Kha'Zix
Feedback is now locked! Please only give bugs if any at this time :) thanks.
: I was recently testing the chromas and when you evolve R, the flags in his recall are broken. seems they are incorrectly mapped.
Thanks, I'll let the chromas team know!
: [Championship passive particles](https://i.imgur.com/hW9wa85.png) [Classic passive particles](https://i.imgur.com/ocs6twg.png) Do you think it's possible to have something special for the passive too? Besides that, the skin looks amazing, but it's just this that BUGS me :^)
Hmm, we left it for gameplay concerns but we'll see what we can do.
: I believe there isn't a sound effect for Kha'Zix's unisolated Q animation (both unevolved and evolved), and if there is its very quiet and barely audible. Is this going to be addressed? I also think the W should be a bit louder when it connects, personally it feels pretty quiet when it hits a target even with the sound turned up fairly high. Brilliant skin though, really looking forward to its release. Any idea of when the chromas are gonna hit the pbe?
Yep, that's a bug we're aware of, we'll be fixing that! I believe with the W as well, thank you :). Not 100% sure about chromas, sorry, as there will be 24
: Looks amazing! Only two points that bother me **W** It sounds alright shooting, but it feels like there's an audio file missing for when it hits a target. Whether thats a bug or there wasn't a sound there to begin with for this skin, there really should be one. **Face animation** This alongside mecha doesn't seem to have an animated mouth? Kha's taunts and Q in other skins do open his mouth, mecha doesn't which makes sense, but why not this one? ____ and just a concern: **Chromas** Curious to know if the chromas would be normally priced/have a bundle. 48 chromas = 13,920 RP which is over 100 dollars + the skin itself + probably extra for the border and gold chroma i imagine? Whats the availability length of the chromas? Will the chromas be available in the future or are they limited like the gold chroma?
I believe it's bugged at the moment, thank you for the concern! Chroma details are still being ironed out, I imagine they will be limited depending on team activity at worlds.
: Hey Kiwi can I ask if CS Kha will contribute to worlds Pool like other CS skins and by how much
Still being ironed out but should be 25%
Show more

Riot KiWiKiD

Level 30 (PBE)
Lifetime Upvotes
Create a Discussion