Rioter Comments
: I suffer from epilepsy and the new riven gfx is unplayable for me
Hey! Super sorry this is affecting you. :c My VFX artist doesn't have a PBE account at the moment, so he's enlisted me to pop in and ask a couple questions here. Without looking at the VFX in game (I don't want to put you through that again), could you be a bit more specific on what you mean by the flickering on Q? Are you struggling with the flashes themselves, the intensity of them? With Riven's old VFX, those were okay for you? Thanks in advance, we'd like to look into this is and see if/what options we have! :)
: Hello Katey, hope all is going well. I do really love this skins, it wasn't what i expected for nunu, but is really impressive. The only details i dont like are the hard to see willump maw on non killing q (the paper effect when you eat completly are funny) and that ult explosion is not really impressive, and for the colors, is hard to see. I thing that a little of teal will fix the q and the ult only needs a few paper planes to feel complete (like the e planes) or a few flying papers (like anivia's ult) This is the only, excelent and originial work this time, it surpased my expectatives, i am thinking on isntabuying hahaha Have a nice day!
Hello there! Glad to see this new thematic is sitting nicely with you! ^^ Could you clarify what you mean by the color is hard to see - are you referring to the ult explosion, or the kit as a whole? If you can pinpoint which parts you're having trouble with, it'd help me out a lot!
: Not sure if this skin is really a Nunu & Willump skin. When compared to all of their other skins it doesn't really measure up. I do like the effects, just not in love with the skin itself.
Hey! Could you give me a bit more - what specifically don't you like about the skin (colors, just the theme, a specific part of the kit?) Sinc ethis is a new thematic, I'd love to get your thoughts so if we do continue the line, we can better hit the mark for you!
: First off, I really love the skin! Great concept! I must say though I really don't like the W it's a bit jarring. It would be cooler if it was either just kind of a "collage" of sorts of different colors of paper. The Q could also use a little something. Otherwise I love the E and the R is amazing. Really do love this skin :3
: hello. i am an anivia onetrick with over 200k mastery pts. just first want to say its awesome seeing her finally get another skin. so here are the things i am not satisfied with: -the animation and sound effect for when she revives from her egg is very underwhelming. currently she just appears out of thin air with no animation and the sound effect that plays is very small and quiet. i would like to see something more dramatic for a special moment like this. reviving from egg is one of anivias high points in her gameplay. -i dont like how the crane in her E is static. sometimes you E someone while they are using a mobility spell and the E travels very far to hit them and it will look awkward. i think maybe the crane she throws out could be flapping its wings at least, that would be very awesome. -even on max quality, the pages of the books in her wall look compressed jpeg-ish some minor idea: -i think she should explode into scraps of paper when she dies -her Q flies very slowly, so i think there is room to add something to it while it flies, like maybe it starts off as a sheet of paper and folds itself, when it finally reaches the end of its range it will be a finished origami waterbomb -seeing bits of paper fly out from behind her as she moves around would be nice, like how kassadin leaves a trail of those purple void lines
Hiya! Thanks for all the feedback! I'll try to touch on a few points specifically and compile everything for the team. :) Punching up the audio is something we can certainly do, let me see what audio thinks. I'm not too sure what we can do in terms of animation off hand, but I can ask. The E's a bit quick, so I'm not too sure there's much value in adding wings flapping. IMO, if we do have animation bandwidth to add anything, it'd be better spent on Eggnivia, as you'd suggested. A new death animation is out of scope for us, unfortunately. :c If there's an option to do it just through dissipating VFX, it's something we can chat about.
: would be nice if the passive egg respawn had a single piece of gold/respective chroma color paper floating down like the feathers on her other skins. For the death animation, with some magic leaking out she should fall apart and become a pile of paper scattered around (Rebuilds/folds on respawn too? maybe?)
Hello! I like the idea for the respawn, I'll chat with the VFX artist today and see what he thinks! ^^ Adding in additional animations, such as respawn is out of scope for us at this time. :c I'll ask about adding VFX on death, providing it doesn't need a ton of animation support.
: This is a really nice skin but...the wall looks hella weird. I've been looking at it on the pbe and it looks super weird when its facing vertically. Especially when the camera is zoomed out, it looks really strange like its just a block of lines. It just doesn't look like books to me from the vertical view. Also I think part of the problem is that the skin itself is so vibrant (because of the effect around her tail and the tips of her wings) that it makes the book-wall look kinda dull. Her auto's, q, and e look like they really fit the skin but the wall is the most meh part. Maybe a fix for the wall could be: adding some colorful leaflets/tabs/bookmarks hanging out of the top, so it doesn't look so monolithic. Like pages that have been torn out of those origami booklets and saved to use for later. You could make it so that the tabs hanging out have the same designs as the papercraft chromas too, since those look like origami papers. It would also help the effects look better when used with the chromas. Aside from that the rest of the skin is nice. There's just something about that book wall thats so unsatisfying to me somehow. Sometimes in the PBE the way that its generated looks especially off and it doesn't look like books. I read on twitter that it was supposed to keep in line with the paper theme but I feel like there's other ideas that fit better with papercraft/origami than just books. Like, anivia's wall could be a paper folding screen (the asian kinds with those designs on them) or even a bunch of staggered folding fans. I think that those would've fit with the paper theme as well. And origami is japanese so it would probably match more.
Hello! Appreciate the feedback! I can see what you mean about the wall being vertical. I'll chat with the team today and see if/what we can do to solve for that. I can also see if we can brighten it up a bit. I think the idea for your solve is a lower scope one that is much for feasible than a redesign, I'll see what the team thinks! You're correct, it's supposed to be part of the paper theme. We specifically didn't call it origami because we didn't want to corner ourselves into one specific style. Let's say down the road, we wanted to do something like paper maché - we still have that option open! ^^
: First I LOVED this skin, I loved the sparkles and the sounds. {{champion:34}} When she shoots the Q and the E could be small origami bird (from the recall), one in each ability. I was able to buy the Chromas today, and I found the recall (using a chroma) with the birds of skin base very strange. The colors diverge too much, I hope this is fixed, otherwise the recall is VERY ugly. The wall bothers me a lot, it could be a wall of origami-like this: https://i.pinimg.com/originals/44/23/2c/44232cd355ae074c84798d4c23da08ec.jpg https://www.designsponge.com/wp-content/uploads/2015/01/DS_2-copy.jpg https://i.etsystatic.com/11590866/r/il/752359/1330722000/il_570xN.1330722000_oji0.jpg When the Q strikes the enemy could release an explosion of roles just as in the E. To give an impression of the destruction of that origami thrown. For the wall follows the same opinion when he falls the roles should explode just as in E. The death of Anivia is very common, she should turn into shredded paper or something, it would be amazing! PS: Are we going to have emotes from Anivia? {{sticker:sg-kiko}}
Hey raphelmadeira! Thanks for dropping in and leaving some feedback and suggestions. :) A different team works on chromas as a product, so I can't speak much to if/what's planned, but I can pass the feedback to them and let them make a call! No plans for emotes at this time, just the Papercraft Anivia icon.
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: The idea is nice, but I feel like the execution is lacking.. It's all just very tame and subtle, for example you can hardly see her ult mark once she procs all vitals, the amount of roses is lacking and her empowered autos on E are just very...lackluster compared to what is shown to be done on let's say the winter yi skin with his empowered autos. Her riposte is also a bit bland, the heart that pops up is barely noticeable and it just feels like a recolored base riposte. If you compare last year's valentine skin execution vfx wise, and this years (especially rakan's) it just feels..rushed. The cape also feels a bit static, it kinda moves like a piece of cardboard. If i had to give points for improvement, i'd honestly say up the vfx/sfx. I know that fiora's kit super minimal but the same applies to camille and her coven camille hit the mark vfx wise for someone as simple as cam. I'd like some more pow to her auto's, maybe rose petals? Her Q is alright, I feel like her riposte and her E could use more love and the ult mark once you proc all vitals to become more visible and have a bit more umph soundwise/visually.
Thanks for the detailed feedback. :) I'll follow up with the team today!
: The skin sound effects feel a bit too subtle/similar in places to the base skin. They get lost when you're using abilities quickly and it just ends up sounding like base especially with the E sound.
I'll see if the sounds can be bumped up a bit!
: The name of the skin is not displaying correctly in loading screen (something like "champion_name_display... (?) _fiora Fiora")
Hey! Good catch! The final name hasn't been implemented, our writer should be tackling that today! :)
: Please make sword guard smaller its way too big W just looks like default recolored I think there should be more rose petals on Q and E should recive new sound and she looks like old grandma with that hair and crown
Hi hi! Sword guard should be smaller now. Q and E did receive new sounds, I'll see if they can be amped up a bit more.
: Overall I like the overall idea and execution of this skin though there are 2 things I'd hope to be improved a bit further. I might just be dumb but it feels like there's depth lacking in the skills, it's the same vibrance/petals everywhere in every skill almost, I'd say to break things up a bit, the pink sparkles that you see in her recall would be a nice touch to break things up if they were added in her E (Excessive Force) Something else that took my attention is that her shield is extremely similar to rakan's sweetheart shield, would be cool if there's any time for tweaks or so to make it more it's own thing, not sure if you're aware of the meme "can i copy your homework, yeah just change it up a bit so it isn't obvious you copied it" but that's the vibe I got out of the shield
Hey! Thanks for the feedback! ^^ I can chat with the VFX artist and see if there's anything else we can add to change it up a bit. As for the shield, this was something we discussed in dev and had already differentiated a bit prior to it hitting PBE. What it came down to was, since they're both shields, the VFX discipline was okay with a tad of overlap, especially when they're in the same thematic.
: Hey, is it just me or do the aa particles and q hit particles do not look any different? Also his Coins who are pierced by his tounge doesn't show sometimes
Hey, Looking at my notes, they're intended to be base because it's spit coming off of his tongue. If you have other suggestions for what would make sense/what you'd like to see, happy to hear you out! I'll take a look at the coins today and see if I can figure out what's going on.
: Might be a bug but his gold teeth don't show when you're chasing a target but do show if you stop moving during the idle where he's snarling.
Hey again! Yep, we've got some weird issues with his teeth, they should be fixed by the end of the week. :)
: I think the green is a nice contrast. Jade is a pretty classic touch to Chinese themed skins. Plus we see it in Warring Kingdoms Vi, Azir and Garen's vfx as well. I think its a decent thematic fit. There is already a lot of yellow going on in the skin and I personally think it would be painful if more was added.
Thanks for the feedback! As you've mentioned, we do add jades as secondary colors to a lot of our Lunar Revel content, here being no exception. :)
: I feel like the ice block on the E, ult and slow particles are all that takes away from this skin. It does such a good job changing her theme that it seems out of place to have a random green ice block. Maybe make it bright yellow/gold to fit the coins so it looks more like it's part of the skin.
Hey, thanks for stopping in! ^^ For this particular skin, it's not meant to be ice, but jade pieces. I see what you mean, having everything one color, but it becomes hard to pick apart and digest what you're actually seeing when you're playing from game/height/speed.
: Aren't her arms supposed to be a bit....bigger? It almost looks like lanky Jinx arms
When they have armor piled on, absolutely! I did a quick check through her skins, and it looks like when she doesn't have armor on, they're a bit thinner. A good example of this is Poro Rider Sejuani. That said, I'll chat with the 3D artist and see if we can thicken up the arms without any issues on the rigging side. :) https://imgur.com/b7osRXS
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: Oh god... where do I even start. First of all, when you guys first announced Prestige Edition skins I thought they were cool. Prestige K/DA Kai'Sa was really good because it changed a lot and was different. Her hair, the glitters... Sure it was hard as hell to collect 2500 tokens but it felt worth it. But when we all JUST got our skin you guys announced Prestige K/DA Akali. Man, was I SHOCKED! When I first heard of these skins I thought they would be released in the same period like Ultimate skins or even Legendary skins. But then I was like, It makes sense since K/DA has been getting more and more popular (especially Akali). But I personally don't like the skin. The classic one is just soo good with all those different neon colors. To me gold isn't doing justice to the skin. The hair isn't as different as the Kai'Sa one neither. And now there is this... I really don't wanna say it because I know you guys don't like us saying it but this is just a golden chroma with golden effects. I don't even understand, why gold? I thought Prestige Editions would be like different, spiced up versions of the normal ones. Didn't think you guys would just make them all golden. This is a Blood Moon skin. It doesn't make sense for it to not have red or blue. I think this skin is a really poor choice. And trying to get these skins in such a short time is not easy for us. I know you guys want to try new things with skins like Pajama Guardians, Prestige Editions and all but I don't think they are working. A few years ago you guys gave us Mythic skins (Hextech Crafting skins). I think they are pretty much in the same situation. Hextech Annie is a really nice skin. The next few skins you gave us are really nice as well. But now you guys just keep giving us random Hextech (X champion) skins. They cost 10 Gemstones which are soo hard to get. I have only gotten 13 of those and I just can't get myself to spend them. The Hextech theme got really boring as well. TBH every metalic skin line got boring. I personally really want to see more fantasy skins like Coven and Elderwood. I don't want to see golden chromas neither. The golden chromas that we will be getting for the winter event don't really fit the skins nor the theme. They made sense and looked good in the Lunar Event but these just don't work. Like Bard is all soft and fluffy, gold just doesn't fit. And the gold color seems more like a yellow-ish brown on them for some reason. I know you guys want responses like "This looks awkward." or "There is this bug." since these skins are already made and you guys can't really change anything big about them. And I know that I got out of the point but I had these in my mind for a while now and just wanted to say them because I care. To summerize things up, no more gold skins/chromas please. The Prestige skins are not fitting the image in my mind and they are being released too frequently. And for all the effort it takes to get them, they should at least look better than the original ones. P.S.: Isn't the name of the skin too long. "Blood Moon Aatrox Prestige Edition". I just checked it on the PBE and it barely fits in the loading screen. Maybe you guys could change their names and just call it "Prestige Blood Moon Aatrox" or could add a star or something to the front like "★ Blood Moon Aatrox". Would also make them look more prestigious. Also, I thought these skins were going to get their own splash art. This is the exact same one with a gold filter. (And I am really sorry for my English, I had a really hard time trying to write this :D)
Hiya TaricBestGirl! First, your English is just fine. :P Actually, this is really well worded in a constructive manner, which is super appreciated. I'll try to tackle some of these points the best I can. As I've mentioned elsewhere in this thread, I'm personally QA on the skin itself, but I'm also compiling product feedback for Prestige Edition skins as a whole (and will get that sent off to the right people, who aren't all directly a part of my team). *I really don't wanna say it because I know you guys don't like us saying it but this is just a golden chroma with golden effects.* Nah, that's just honest feedback, I can respect that. Prestige Editions were meant to be a golden/white version of a particular skin. From what I'm gathering from you and others is, this might partially be an issue with the thematic selected for a Prestige Edition skin? i.e. glitzy VFX made sense for the K/DA thematic, maybe less so on something like Blood Moon. Variants - like Pajama Guardians - and Prestige Edition skins are super new, like you've said, so feedback like this is crucial for us to have early on so we can discuss and modify things as needed. The golden chromas - like Snow Day Bard - are also something new (crafting exclusive during events), so feedback is also super welcomed. *I know you guys want responses like "This looks awkward." or "There is this bug." since these skins are already made and you guys can't really change anything big about them. And I know that I got out of the point but I had these in my mind for a while now and just wanted to say them because I care.* All good here - it's not really off topic, and like I said, I'm more than willing to make sure this feedback gets in front of the right people. :) We did have concerns regarding the name, but we're keeping it in mind for when we [update the loading screen](https://www.riftherald.com/lol-gameplay/2018/11/19/18103197/league-loading-screen-update-changes), but are certainly aware that the names can get long. ;-; Adding special characters works a-okay in English and several other languages, but not all languages can support it in our game. :c (I think a star is a cool idea, tbh!) As for the splash, looks like it was said that it's a [special splash](https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/qKY4WrdK-kda-kaisa-prestige-edition), but didn't dive into what that meant initially. I don't know off hand what the specific expectations here are for them - from what I last understood, it was a chroma version of the splash with the Prestige Edition border over it.
: I agree with other people here. 3 patches in a row where we get a Prestigious skin just feels like they are not prestigious at all. Don't get me wrong, is nice to have different particles and stuff, and individually they are still harder to get than normal skins, but seeing a new one every cycle just makes me feel like they are just as common as any other skin. Now regarding the skin itself, it's ok I think. Gold doesn't really fits into the BM thematic imo, and besides we already have a golden Aatrox in his Justicar skin. I know, there are obvious differences, but still feels like a middle point between Justicar and BM.
Thanks for popping in! I think that's a fair comparison to Justicar, and something I would like to highlight with the team regarding Prestige Edition. i.e. does a champion catalog already have its 'gold' skin, so is Prestige Edition something we should consider, is it strong enough?
: Even thought a lot of people are hating on the idea of another Prestige skin, this one actually looks pretty damn good. Although it looks more like a chroma than a Prestige version, the colors are spot on and the VFX in game do look like an upgrade from the basic Blood Moon skin. To me, the golden/black colors really fit the theme and give it a demonic angel vibe which honestly seems less forced than the Prestige KDA Akali skin.
Appreciate the feedback! Could you elaborate on what could level it up to be more in line with what you expect from a Prestige skin?
: So, I didn't get to originally comment on Prestige Edition skins due to my account in the forums having issues (unable to make posts and/or upvote/downvote) so this will be kind of a long post. Please bear with me. Let's start with Prestige Edition K/DA Kai'Sa. I love the skin. However, the price you had to pay to get the pass (1650, more expensive than the skin's tier) AND the huge grind you had to do (too many tokens required), made it a very draining and negative experience. Had to stop playing the game for a while after I was done, got sick of it- and I believe I wasn't the only one. Now, as we know, Akali's Prestige skin will be relatively easier to get (pass costing slightly less, much fewer tokens required, no grade system for how you earn tokens thank God and you get slightly more value from it with first win of the day giving more tokens etc) however, you'll have only but a month or less this time so you'll once again feel the drain imho. And lastly (so far) Prestige Edition Blood Moon Aatrox... Before I start expressing my thoughts, I want to mention a couple things that were officially stated by Riot: 1) "We won't be releasing Prestige skins in close proximity to one another" (I think we need a definition of "close proximity" per Riot terms cause the ratio has been like, 1 per cycle?) and 2) "Prestige Edition skins take skins to the next level with a special chroma, border, splash, and VFX." I'd like to stay on that. From what I've seen, Prestige BM Aatrox is nothing but a _**glorified chroma**_ (**with stuff like gold and glitter that don't match the skin's theme**). Only skin that comes close to that description is Kai'Sa's imho. Overall, to me personally, what happened with Prestige Akali (and then _**Prestige Aatrox revealed even before Akali's hit the live servers**_) looks like it is a hurr-durr cash-grab attempt. I believe Riot should take their time and work carefully on each Prestige skin, instead of rushing them like that (going back on your word too), making each feel truly unique and special as well as justify their status, description and how troublesome they are to get. P.S. Katey, nothing of the above is aimed directly at you, you are always so nice, sweet and kind and one of the few (2) Rioters who have ever replied back to me which I'm really grateful for and value especially. I'm just criticizing the company's marketing strategy.
Hey! No offense taken, tbh. I'm a messenger in a lot of this and my role is to make sure players are heard. ^^ I (we) did agree the first grind was a bit much, and we (thankfully) reduced the effort needed, albeit still a grind. I know we're closely monitoring these types of things because it's a new product/new way of acquiring content, so any feedback pertaining to that is *super* helpful! I can chat with our product owner and see if there's some clarification we can provide around the strategy and if something changed from the inital campaign plan. You aren't the only one comparing this Prestige Edition to a chroma, but I would like to thank you for being constructive about it. Do you think part of this stems from a mismatch in thematic - i.e. glittery stuff might work better with K/DA, or similar style thematics? I don't know how 'troublesome' this one's gonna be yet, but can update the post when I have info - I think Mortdog was still sorting this one out. :)
: (Gonna try and see if I can link discussions of people that can't comment on existing threads but can make threads on their own, lemme know if I get too annoying). Here's a discussion someone made in relation to the new Blood Moon Aatrox Prestige Edition skin: [Prestige Aatrox + some general Aatrox problems](https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/goB3N6hX-prestige-aatrox-some-general-aatrox-problems) by Samus Hentai.
: splashart and skin are literally just a recolor of the normal version. the only thing else that seems to be added are random glitter effects. it would be nice to see a different oni face on his shoulder, different horns, different sword, different wings, different spell cast indicators, different arm, literally anything. contrary to what others believe, i think other skin lines can have a prestige edition but as it currently stands the skin isnt prestigious, its just a glorified gold chroma. i believe this skin can be really great but this isnt it.
Thanks (again) for feedback! I've popped all of this into a note for the team and have them chat about it in our sync this week. I can't promises any particular changes, but wanna make sure you know you're being heard. :)
: My problem with this skin is that it's called "Prestige Edition". In my opinion it does not fit at all. Also, Prestige Edition skins lost their appeal and rarity real quick. We get one every other patch. By now they are nothing special anymore, just "variants", but worse, since they are locked behind weeks of having to grind games for tokens - at the very least (I know that we won't need to buy a pass to get this one). You might as well start treating Victorious skins the same way, since Prestige skins SHOULD be unique and stuff, since it take a lot of effort and/or money to obtain them. Once a year? Sure! Twice a year? I mean… why not? Once every second patch? No, thanks.
Heyo! Super appreciate the feedback. While I can't speak too much on the product calls in terms of Prestige, I am compiling feedback in this thread for both the skin and for the product as a whole and will be delivering the feedback accordingly.
: What I liked about the Prestige Skin is that it doesn't just make the skin golden but adds a completely new look to the skin. Prestige K/DA Kaisa and Akali both look different to their normal K/DA skins. Different clothes (textures). Prestige Blood Moon Aatrox is just the same skin with golden colors and effects. This is NOT the way to go for Prestige Skins. This shouldn't be the norm. Because then you can just sell a golden chroma. Aatrox: https://i.imgur.com/tiVloIQ.jpg Akali: https://i.imgur.com/LKOzw2p.jpg
Hey Snowmelody PBE, Thanks for the honest feedback. These comparisons are super helpful when compiling feedback to the team. This is still a pretty new product for us - and the first time my pod has taken on a Prestige Edition - so I really appreciate the candid comments! :)
: Only two points: 1.- Body seems a bit weird. I mean his head feels extremely small in comparison with the body, I don't know why, maybe the horns size or the shoulders? Meanwhile in the splash art the body and the shoulders fits perfectly with his head. 2.- What about the mask. Give him the option to wear a mask when he show the wings with Ctrl 5, don't you think that would be nice? That's all, I love Aatrox and Blood Moon skins so, I really appreciate this idea. Just keep that way!
Hey, Thanks for the feedback! ^^ Imma copy pasta a bit from elsewhere in the thread for visibility's sake. I know toggles get thrown around a lot as suggestions, and we shoot 'em down a lot (and I'm gonna be the jerk that does that now), but I also want to provide context as to why. It's not a simple animation hookup, it involves a special tech that needs to be implemented and quite honestly, it's wonky and requires trial and error and some heavy testing. Which, at this stage of development, we don't have time for. :c I've made a note regarding proportions, though, and will sync with the team!
: 1. I really wish there was a mask since that is core to the Blood Moon theme for me, at least as a toggle. 2. I think the wings need to be a comparable size to the wings on other skins. 3. I with the banners was a bit bigger. That is all, everything else is pretty good!
Hi hi! We won't be adding a mask to this guy (sorry!) I can certainly bring up the sizing concerns you have with his wings/banners! <3
: The skin is amazing! I see a lot of people asking for a mask. If you do end up giving it a mask, please make it so that people who DO NOT want it (like myself) can toggle it somehow. I also love the splash art. Without the mask. That's just my opinion though, don't destroy me please.
Hi hi! Thanks for popping in to leave feedback! We don't plan on giving Blood Moon Aatrox a mask for this skin - it was an intentional design choice to omit it this time around.
: The red color that he has going on seems a bit too bright and unfitting. Would it be possible if it was a bit darker? Something that matches the splash art more accurately. Also personally, i like the fact that he doesn't have a mask as it distinguishes him from other BM skins.
I'm going to chat with the team about the brighter colors and see if/what they wanna do! :)
: First off I'd like to say thank you for finally breaking the streak of no skin for aatrox. The skin is really beautiful (especially the splash, whoever made that is a genius) and I'm finally glad to be getting one for Aatrox (It's been a long time coming). One of the issues I have with the skin is the fact that we don't have a mask, that is kind of a core theme. I know that you guys may have been thinking he was a god of blood moon hence he combines all the masks and doesn't need one (thats what i thought when i saw him) but it would be cool to be able to toggle one (Not a main issue tho). The main issue for me is how bright the skin is. The red and white are just way to bright at the moment and being an aatrox main I'm not used to being outside or exposed to such bright light. Jokes aside I just can't stand looking at the skin for too long because of the brightness of the red. The prestige doesn't have that same issue so maybe it is just the red and white combo. Lastly the wings, I don't know what it is about them but they just don't look right, idk if it is size or colour (they do look a lot like base skin) but it just isn't quite right. Maybe a change in colour is needed but I would most like to see you guys experiment with the shape of the wings, I think that is an avenue you could go down pretty easily. Other then that it's really nice and looks good. The abilities are really nice to look at and use.
Heyo! Splash was Alex Flores, he's a monster when it comes to splash. :3 Not giving him a mask was an intentional design choice by the team, and you hit the nail on the head as to why. I know toggles get thrown around a lot as suggestions, and we shoot 'em down a lot (and I'm gonna be the jerk that does that now), *but* I also want to provide context as to why. It's not a simple animation hookup, it involves a special tech that needs to be implemented and quite honestly, it's wonky and requires trial and error and some heavy testing. Which, at this stage of development, we don't have time for. :c *Being an aatrox main I'm not used to being outside or exposed to such bright light.* I'm actually cackling. I've made a note for the team that he's feeling a bit bright - they're going to chat about it a bit later today! Super happy to hear an Aatrox main is happy with his (finally) new skin. <3
: contrast between the skin and the hair on the splashart is a bit wonky. theres no visible contrast between them, and looks super dark and unvisible on the champion inidicator in game as well. i do not like the recall it too much, but to make it better i think it could use more highlighting on the weird soul things that go into him (make them more obvious?). it would also be cool if he became is darkin form/winged form after he absorbed the blood moon magic stuff and flew away instead of just standing on the ground (looks weird when aatrox is standing still and then suddenly comes flying in from the side of the map into the fountain after finishing recall)
Hi flavor PRO, Changing the recall super drastically isn't something we're able to accomdate at this stage in the game, but tweaks like highlighting the souls is something we can definitely consider. I'll also be bringing up splash concerns pointed out by you and others in this thread to get the team's thoughts. :)
: Amazing splash art, but jesus the in game model looks nothing like advertised. From far away it looks like it may as well a Christmas Aatrox skin because of how bright the red is. I think the red and white should be toned down a bit so it could at least match the colors of the splash art.
Will be bringing this feedback up to the team later today. :)
: First things first: the splash art is absolutely amazing, one of the best ever made imo. Second: i think the difference between the splash skin and the in-game one are too big. I thought that i would be with a colour palette similar to the Nightbringer Yasuo skin but instead it seems too bright. I think that the red should be more darker or "dirty" and the white too, more grey. Like covered in a little veil of ash. Because as bright as it is the eye is too attracted to all the details, (like the mask on the shoulder) that combined made it seems like a statue decorated for Christmas. Tl;dr: Awesome splash, more darker in-game skin please. Bonus: idk about the mask, actually i love the "human" face that becomes a devil/ashura demon
Heyo! Appreciate the feedback! I'm compiling everything to present to the team later today. :)
: 1. I personally think you've done a great job. What I'd wish for is Bloodmoon Aatrox receiving a VO because the skin does not fit his default voice (plus it's a 1350 skin and it should have a VO because Justicar Aatrox is a 975 skin and has it). 2. Banner wings needs to be bigger, pretty please! 3. Some form of mask
Hi hi! Are you referring to VO or VO processing? Both are unfortunately out of scope for us. D: We decided early on that VO processing wasn't a must for this thematic - most, if not all Blood Moon skins don't have VO processing. I can suggest the banner wing size up! Not including a base on his face, and instead working in into his shoulder design was intentional - we aren't going to be adding a mask for this skin.
: The big Oni-like Arm on the Splashart is his left one while in game its the right one. Please fix!
: I think you guys should try touching up the texture of the skull that he has on his right shoulder. (This goes for the prestige version of the skin, too) Right now those eyes just make it look goofy more than anything else in my opinion. Also, is it possible Aatrox's walk animation loop could be fixed with the release of this skin?
Hey! Thanks for the feedback. I'll sync with the character artist about the skulls this week! The walk animation would fall under something Champions would fix, not Skins, but I can get he feedback to the right people. :)
: > [{quoted}](name=Ducks R Epic,realm=PBE,application-id=AYQh7p7O,discussion-id=XMN4hP02,comment-id=0000,timestamp=2018-12-04T21:34:26.126+0000) > > The skin looks cool! But please give a VFX to the Shield Block!! It&#x27;s always that default-looking blue in every skin... And please fix the W's default VFX on Pizza Delivery Sivir https://imgur.com/a/N6an8kk
This is intended, from what I understand.
: The skin looks cool! But please give a VFX to the Shield Block!! It's always that default-looking blue in every skin...
Hi hi! I'll sync with the team and get their thoughts - we are *slightly* limited because it's a spell shield. :)
: Dear KateyChaos, In Regards to blood moon Sivir it's art and in game look beautifully done along with the chromas. However, I must ask are there plans for blood moon Jhin chromas? The idea of chromas is great for people who love their champs and skins. I and many other Jhin players would LOVE to see chromas for blood moon Jhin and I think this would be the perfect time to add some along with the blood moon line release. I ask you to please consider it because I can assure you there are many others that would love to see some chromas for Jhin! Thank you for always considering feedback.
Heyo! For chroma-related questions, I'd hit up their [Blood Moon thread](https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/5fABJ2FV-pbe-bugs-feedback-thread-blood-moon-chromas). Another pod works on all of our chromas and have much more context than I do! *Although, I do agree that other Blood Moon skins could benefit from chromas!*
: (Gonna try and see if I can link discussions of people that can't comment on existing threads but can make threads on their own, lemme know if I get too annoying). Here's a discussion someone made in relation to the new Blood Moon Sivir skin: [Sivir blood moon](https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/jhHe1RAt-sivir-blood-moon) by 1Phaganax.
: First of all, very unexpected to see a Pyke skin this soon but he is my favorite champ release since Bard (give him some love please) so I totally dig it. I never thought about a Blood Moon Pyke so far and I am kinda impressed. The Splash Art is gorgeous and totally catches his personality. The vfx and sfx are so good - That ultimate sound gave me goosebumps (please keep the volume that way. I love getting pentas with Pyke and let an orchestra cheer/hype me up even more) The only thing I would like to see changed is his cape. I think the red should be a bit darker. Same goes for the grey middle part. Also I'd like to see a little touch up on the white fur. Some red/purple color gradient (looking at BM Jhins fur) I don't mean to completely change the color. But keeping it white while making the tips an awesome red/purple color could look really good. Though the cape is much more important in my eyes. And btw: Super cool Backport Animation. I love that he fades in Inc. But do you have any insights on why Blood Moon Pyke and Cosmic Queen Ashe (for instance) are allowed to totally fade and transition into pure colors while Blood Moon Jhins transformation into Inc got removed? Wasn't that for clarity reasons? If so - Why are they allowed to have it in their backport and Jhin isn't? Good Job guys. Love that Skin <3
Hey, Appreciate the feedback! ^^ I was also surprised to see a Pyke skin, but I'm pretty excited for the thematic on him, aaand I don't even play him. :P Glad you're digging him, I'll pass along the kind words regarding his SFX and VFX to the team. I can totally bring up the texture suggestions to our team this week when we go over feedback! I didn't personally work on Cosmic Queen Ashe or Blood Moon Jhin, so I don't have too much insight on those. We did things a bit differently back when we made Jhin - our 'approval' proccess from gameplay/competitive is much more streamline now and we have more clear guidelines to follow. As with a lot of content, we evolve and push things, and reconsider things. A good example is with Braum - when we made Braum skins early, we were told in development that there was no way we could change his decals. After a few chats with gameplay, they reconsidered and gave us some guidelines to work with - a happy medium, basically.
: (Gonna try and see if I can link discussions of people that can't comment on existing threads but can make threads on their own, lemme know if I get too annoying). Here's a discussion someone made in relation to the new Blood Moon Pyke skin: [Small complaints with the New Pyke Skin](https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/FeWBEEPQ-small-complaints-with-the-new-pyke-skin) by Boosted Oranges.
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Riot KateyKhaos

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