: PBE Bugs & Feedback Thread: Battle Academia Katarina
Good skin but it really lack on VFX compared to all the others BA skins imo(even after the last update). She could use more pink lightning when she throw a dagger or spin in her R.
: PBE Bugs & Feedback Thread: Galaxy Slayer Zed!
So I guess there's won't be any changes at all... But I still think you should at least Make his lethal mark on his Death Mark bigger for the game play clarity sake. There I took some screen of his difference skin to compare: https://image.noelshack.com/fichiers/2019/16/1/1555321953-gs-zedult.png Apparently Galaxy Slayer Mark is the same weigh as the Basic Mark. But the basic skin's mark doesn't have all those nice VFX around the enemy during the animation, making it easier to notice. Also I still think the ingame mask feel awkward with that blue face(it make it looks like an hole) and Over all I think his skin should have been more Purple and less blue like on his splash. Especially since Zed already have 2 blue skins. Frankly overall it's a nice skin but it would benefit everyone if it would stay one more patch on the pbe. And his boundle would sell better with also a masked Icon, from that I've seen not many are fan of the unmasked one. Well if you still pass by there, have a nice day
: Hello, friends! Thank you all for the Galaxy Slayer Zed feedback! To address some of the points on here (and other places): **"Give Zed a toggle to switch between armored and nekkid form"** • Sorry, we won't be implementing a toggle for this skin. Because this skin has a _ton_ of extra submeshes (blades, claws, spikes, etc.) that play around his Zed's typical silhouette, size, and shape, we chose early on to keep him in his recognizable armored form during all gameplay moments (e.g. running around, using abilities, auto-attacking) to maintain gameplay readability. We wanted to show off his shirtless form during non-gameplay moments (e.g. recall, emotes, death). Implementing a toggle at this point is just not feasible due to all the readability issues, extra tech, reworking animations/models, etc. Knowing how much y'all want a toggle for something like this though, we'll keep this in mind for any similar skin features! **"Change his hair! I want X color / Y style / Z length." • We honestly didn't think that his hair would be such a contentious aspect of the skin (seems like hair is a pretty important aspect to y'all when it comes to skins). We won't be changing his hair at this point because there are players that do like the current version and changing the hair in one area means changing across a bunch of other related areas. We'll keep this in mind for the future, so we can avoid these kinds of hairy situations. **"The R and E have shorter range."** • The range is exactly the same! It might be a perception issue when comparing to Classic Zed. We'll be monitoring this to see if there are adjustments we should make to have this feel better. **"The Q feels sluggish."** • The floatiness of the animation seems to be the culprit here. We're gonna watch this because some players like the current animation. We'll see if we should make it feel heavier.
Hello LoveStrut! Thank you for comming there, I've been waiting for the feedback's reply since day one! First of it, I noticed that ingame Zed is faceless, and by that I mean that there's literally just his mask jaws on his "innards blue", but not the red texture. Would it be possible to color it red? because it do looks weird like this. 2) Is there any possibility to make his R spinning shuriken more flashy/noticeable? At the moment it looks really small and underwhelming for the ultimate of a legendary skin. 3) His special homeguard running animation is so cool, it's a shame to not having it during movement speed buffs(ghostblade/Sivir) instead of the basic Naruto run. 4) I'm actually surprised that is VO have not a single quote about buying items, such as the lethality ones.
: Why not? I mean how dope did the golden chroma for championship zed look. Imagine a whole new gold and white look for a skin that has much more potential for it. And i dont think im the only one who would think it would look really good.
Yeah wow a 100$ golden chroma for an already half golden skin. Yikes. I'd rater see him gettin 3 or 4 normal chromas like DM Darius or OS Teemo.
: At first, the skin is awesome!! Good job to everyone that has been working on it. Like some other legendary skins already have, this skin could use some chromas or maybe a prestige edition aswell to make it even better. I mean why not right? Its zed, so you wont be losing profit because a lot of people play/main/onetrick zed. And all of us would find it amazing aswell! Next to that. It would be really cool if you could make a toggle on it to play without armor, like the now dance and laugh represent him as.
> [{quoted}](name=Ζed,realm=PBE,application-id=AYQh7p7O,discussion-id=7AsdfXgE,comment-id=000f,timestamp=2019-04-04T06:57:21.069+0000) > > At first, the skin is awesome!! Good job to everyone that has been working on it. Like some other legendary skins already have, this skin could use some chromas or maybe a prestige edition aswell to make it even better. I mean why not right? Its zed, so you wont be losing profit because a lot of people play/main/onetrick zed. And all of us would find it amazing aswell! Next to that. It would be really cool if you could make a toggle on it to play without armor, like the now dance and laugh represent him as. Miss me on that Prestige idiocy!
: It could be nice that the crit animation procs on **Duskblade procs** :D since he have duskblade much more often than crit items {{champion:238}}
> [{quoted}](name=Zoé Pool Party,realm=PBE,application-id=AYQh7p7O,discussion-id=7AsdfXgE,comment-id=000a,timestamp=2019-04-03T13:22:09.894+0000) > > It could be nice that the crit animation procs on **Duskblade procs** :D since he have duskblade much more often than crit items {{champion:238}} They should do it for dusk, trinity, lich, hydra ect
: PBE Bugs & Feedback Thread: Galaxy Slayer Zed!
Hi, as a long date Zed player I have to say I really love that skin! The AA and specially his passive proc feels really smooth and strong. His E also feels quick as heck! But in return I think his Q feels kinda delayed. Also I find his ult not flashy enough if compared to Odyssey Kayn. I wouldn't ask to make a whole Zed hologram on his R target but I thing the "lethal Spinning Shuriken" could be bigger and brighter(so my allies stop ~~ks~~ wast dmg on an already dead enemy...) Talking about it, is there any Emote coming with the skin? I could see an "you're already dead" Ken the survivor emote as GS Zed! But back at his ultimate, I also find his R quotes too quiet. Also I kinda miss his dumb flabby arms animation when you spam the laugh ahah. Anyways thanks for the work! Edit: also I saw what masked Zed doesn't have a face at all(it's some ghost blue) Could it be possible to paint it Red like his splash? It doesn't stand out much but it's still awkward during some animation. Also I find his homeguard soooooo much cooler than his normal naruto sprit walk. Would it be possible to also had it when he get MS buff with ghostblade/sivir R ect..?
: [CLOSED] PBE Bugs & Feedback Thread: Pretty Kitty Rengar!
Thx I've been waiting for this since Meowkai! But his hair just ruin the hoodie, cutting the dreadlocks and making the hoodie a little bigger would be better imo. And why not putting an april fool fish on his back so it doesn't looks empty' Also the dagger looks too plain and the star on it kinda ruin the chromas design. For the SFX they are fun but sound too much recycled from Meowkai. They could use some tuning~~
Rioter Comments
: It should maybe be just a flat 5%
> [{quoted}](name=LadyVash,realm=PBE,application-id=AYQh7p7O,discussion-id=UkvbrvKb,comment-id=0002,timestamp=2018-10-26T04:05:07.316+0000) > > It should maybe be just a flat 5% Just make it straight up 10%CDR noone would take 5%CDR because it make you either cap at 35% or wast 5% at 40%
: Preseason changes are good, but it still hard to shut down a fed enemy
Rioter Comments
: PBE Bugs & Feedback Thread: Enduring Sword Talon!
The W and R animation are really good, well done on those! But sadly this skin looks literally nothing like Talon at all... In my opinion even that random guy looks more like Talon than his Enduring Sword skin itself https://i.redditmedia.com/5Nb6xkZ2XGQPj99qEwZv1GyRRcUGzdZeKVd5wrdDIg8.png?w=1024&s=b9e4e2054ab139b612f1dd087e55b293 that Sword in his right hand model instead of his usual big blade, make his Q and Auto Attack animation really weird. Even his walking/Running animation is looking kinda funny because of it. And finally I feel like an other Asian themed skin on him sound just redundant after already having Dragon Blade and Blood Moon...
: Drew something for you guys :c Also i was thinking about like, giving his legs back as they are like floating there and not actually attached to the body https://i.imgur.com/2PkLzfT.png
> [{quoted}](name=True Solmate,realm=PBE,application-id=AYQh7p7O,discussion-id=fMZbpuAG,comment-id=00080001000100000003,timestamp=2018-08-02T21:34:35.792+0000) > > Drew something for you guys :c > Also i was thinking about like, giving his legs back as they are like floating there and not actually attached to the body > https://i.imgur.com/2PkLzfT.png As if he could do anyting with his baby legs tho lol
: [CLOSED] PBE Bugs & Feedback Thread: Mecha Aurelion Sol!
Pretty cool skin imo, I like the Mother Ship theme he have with his stars. But, the glasses on his joke need some work and the tail too. The eyes are also kinda hard to see and I think the color (green/red/orange) should be a little more bright.
: Akali walking animation doesnt match the speed
They should just remplace it with her running animation when she get 400+ MS imo
Rioter Comments
: During our concept phase, we actually had a blue and yellow one, but we felt the purple was stronger, and blue ended up being quite similar (without making her look like a blue blob) As for the yellow one, it felt a little weak due to it blending everywhere since it blended with her skin tone As for VFX, we didn't change any of the VFX--perhaps some of the VFX are inheriting some colors from the textures, but we have no control over that on our team
Aww that's sad... But well that how it is I guess, some skins get 8 chromas some get 3. Thanks for your reply!
: About animations, I've noticed that Akali's hands elongate and grow during her dance and certain attacks. I think this is probably intended, but it looks weird and really noticeable to me. Maybe don't make the hands grow quite as much so it's not so noticeable? Example: https://image.ibb.co/bRxMpJ/akali.jpg
> [{quoted}](name=Rayneomon,realm=PBE,application-id=AYQh7p7O,discussion-id=o2lJuHL8,comment-id=00150000,timestamp=2018-07-19T14:42:39.271+0000) > > About animations, I've noticed that Akali's hands elongate and grow during her dance and certain attacks. I think this is probably intended, but it looks weird and really noticeable to me. Maybe don't make the hands grow quite as much so it's not so noticeable? > > Example: > https://image.ibb.co/bRxMpJ/akali.jpg That's how animation work. For exemple Darius have it even worst during his ult.
: I failed to understand why you took Akali, totally changed her playstyle, and still calls her Akali. You ripped off her Passive sustain. Proc-ing her Q force you to move AWAY(?) from the marked target. Her shroud blink is gone, its duration increased and it CD extended. The new E killed her wave clear. And as a killing blow, her Ultimate is replaced with a short Ahri-style two dashes with a VERY long CD, so enemies can just walk away from you. Live Akali can dash into a fight, deal damage, hide in her shroud for a short time before going in for a second damage rotation and then dash out and run for her life (for at least 8 seconds). Now it seems that you can dash in and hope not to make a single mistake or you'll either run out of energy or have all your abilities on CD without a mean to escape. Why is the "stickiness" gone? Live Akali can chase someone and catch him with her Ultimate, using minions if needed. Now you must save it in order to deal damage (or for escape) and you have only ONE skill based gap-closer. Missed it? Lost your target. I apologize for the criticism on your work. I think the new champ looks good (but please fix the funny walking thing) with an interesting playstyle that I might learn to love in the future. But this is not Akali anymore! :-( Please don't kill her (and as always, buffs will be much appreciated).
Her passive sustain was just part of her band aids half rework in the assassins update and she still get some on her new Q for the whole walking away to proc her passiv thing, her E auto proc it and you can also proc it easily if you chase your target who is actually walking away. Her Q is now her wave clear instead of her old E. the shroud blink was also just a band aids buff from the assassins update, she now got other source of dash. Her ult cd isn't VERY long it just got the cd of an actual ult. Face it, the 3 rightclick dash "stickiness" was pretty much the bigger problem of her old kit
Rioter Comments
: I find her passive waaaaaaaay too hard to make use of sometimes. Maybe remove the circle from it or just lower the radius.Hitting a spell and just autotng to proc her passive seems okay to me and it would keep her old pIaystyle much better than this new one. Nerfing her passive damage seems like a good way to balance her out if you're gonna get a lot of passive procs. Also Q energy cost is way too high, either buff her Q or give her something that restores energy other than her shrowd. Maybe make her passive work on jungle monsters to make jungle Akali. That's all from me. :) {{sticker:katarina-love}}
> [{quoted}](name=Šunpo,realm=PBE,application-id=AYQh7p7O,discussion-id=o2lJuHL8,comment-id=002d,timestamp=2018-07-19T10:46:07.287+0000) > > I find her passive waaaaaaaay too hard to make use of sometimes. Maybe remove the circle from it or just lower the radius.Hitting a spell and just autotng to proc her passive seems okay to me and it would keep her old pIaystyle much better than this new one. Nerfing her passive damage seems like a good way to balance her out if you're gonna get a lot of passive procs. Also Q energy cost is way too high, either buff her Q or give her something that restores energy other than her shrowd. Maybe make her passive work on jungle monsters to make jungle Akali. That's all from me. :) > {{sticker:katarina-love}} Her passive restore some energy too
: Yes, her Q's cooldown and mana cost (100-80) are intentional. This allows you to choose whether to use 2 Qs back-to-back or wait for your energy to recharge between them for the extra healing. When you have points in Q and W, you can cast 3 Q's in rapid succession. When you weave passive attacks between them later in the game, you can cast 4-5 Qs in succession.
> [{quoted}](name=CertainlyT,realm=PBE,application-id=AYQh7p7O,discussion-id=o2lJuHL8,comment-id=001d0000,timestamp=2018-07-19T10:15:04.125+0000) > > Yes, her Q's cooldown and mana cost (100-80) are intentional. This allows you to choose whether to use 2 Qs back-to-back or wait for your energy to recharge between them for the extra healing. When you have points in Q and W, you can cast 3 Q's in rapid succession. When you weave passive attacks between them later in the game, you can cast 4-5 Qs in succession. I see, thanks.
: Akali Gameplay Feedback Mega-Thread
Do you have the number about Akali Q range? it feel realy short, especially to trade vs some Mages. Also, isn't it kinde of weird how low her Q cd is for how much Energy it cost her? is it intentional? Oh and is there a chance to see the time between her first and seconde R cast shortened? I'm not asking to be able to spam it right after the first dash, but at the moment it feel like such a long wait when you just want to finish off that 200hp running Lux.
: Hi, I have a few clues: 1. Nurse Akali on her splash art has a syringe, but in game she has a scalpel. I think it would be nice to change it, because it's missleading. 2. Sashimi Akali should eat sashimi instead of this pasta. 3. Silverfang Akali's hair on splash art are different than in game and it isn't nice. Actually the hair on art are better and look more like "bad girl which wants to hurt someone really badly".
> [{quoted}](name=Sona My Waifu,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=EblZMfMg,comment-id=0028,timestamp=2018-07-18T14:28:37.968+0000) > > Hi, > I have a few clues: > 1. Nurse Akali on her splash art has a syringe, but in game she has a scalpel. I think it would be nice to change it, because it's missleading. > 2. Sashimi Akali should eat sashimi instead of this pasta. > 3. Silverfang Akali's hair on splash art are different than in game and it isn't nice. Actually the hair on art are better and look more like "bad girl which wants to hurt someone really badly". Nurse Akali Q throw syringe.
: Akali Bug Thread
Not sure if it's a bug but she seems to be always into "in combat walking animation" Even when she have like 700MS(out of the starting game homeguard) and that's looking pretty weird.
: [Visuals] Blood Moon Akali
The red color kinda seems off too It would be better darker imo.
Rioter Comments
: PBE Bugs & Feedback Thread: Pool Party and Headhunter Akali Chromas!
I really like the Head-hunter chroma!(wish there was more like blue or yellow ones ;-;) But it seems like the Tanzanite vfx are mixed up with the Ruby ones. Her Q and E got purple" lightning" but the blade models are orange.
: **This skin have potential to be really good, but its just struggling a little bit, I would really like to see these issues being worked on and fixed. ** * **Make him do transform animation when entering the game for the first time** _Just like in the recall when Rengar comes to the fountain he is transformed from a car to a Rengar again, this will be awesome if it could be added also to the first time entering the game. _ * **Keep blue effects on his body and not only by using his W** _When you use W, blue shiny colors around his body would appear for a half of a second, he would look a lot better by keeping those blue colors permanently._ https://image.prntscr.com/image/aTWZ-mlrRUS_RcCwk86dQQ.png https://image.prntscr.com/image/pfz5OhOyRWyveH1dnArLKQ.jpg * ** Adjust his right hand blade in Rengar walking animation.** _Blade is really off with his hand during his walk animation. Making it a little bit to the left so it can be parallel by his arm shown by the gif bellow_ https://media.giphy.com/media/l378kGd6om6wo8xA4/giphy.gif * ** Make his right shoulder similiar in color/brightness to his left one ** _ This issue is only on his base color since i didn't noticed on chromas, his right shoulder is a lot more brighter than his left one with the trophies on it, he would look a lot better if the brightness and colors of the right could be tuned down a little bit to match the left shoulder. _ * ** Tweak his base color ** _Since you want to keep with the current color scheme on his base, tweak the armor to a little bit more darker/saturated.Skin color right now on his base really doesn't make me feel that I payed for it 1350rp just because of the color, effects are great, but color on his base is really off with the blue effects that are gorgeous. _ I did it in photoshop and imo he looks way better. Before https://image.prntscr.com/image/ztqw7pWvRJKQ7mpIwn5uaQ.jpg After https://image.prntscr.com/image/x_bylJtnRAyUDw_kreyk3g.jpg * ** Mecha Rengar summoner icon ** _This one doesn't have nothing to do with the Rengar skin by itself, but I would be happy if he could receive summoner icon of the skin line :)_ **These was my thoughts about what would be good to do on Mecha Rengar, if you guys do at least half of these things that I suggested I will be so much happy with the skin and will buy him as soon as he comes to live servers. Currently he is not worth of a buy (in my opinion) because he is lacking some of the things that I mentioned above.**
> [{quoted}](name=Krkanel,realm=PBE,application-id=cMKtzQHY,discussion-id=fMNIMPik,comment-id=0049,timestamp=2017-10-28T06:00:21.104+0000) > > * ** Adjust his right hand blade in Rengar walking animation.** > _Blade is really off with his hand during his walk animation. Making it a little bit to the left so it can be parallel by his arm shown by the gif bellow_ > https://media.giphy.com/media/l378kGd6om6wo8xA4/giphy.gif > Yeah it's kinda look as if his wrist is brocken :x https://img4.hostingpics.net/pics/863691mechabrockenarmrengar.png
: We've adjusted the crit and (Q) auto. Changes should be on PBE today. :)
> [{quoted}](name=Riot KateyKhaos,realm=PBE,application-id=cMKtzQHY,discussion-id=fMNIMPik,comment-id=002a0000,timestamp=2017-10-27T18:31:08.731+0000) > > We've adjusted the crit and (Q) auto. Changes should be on PBE today. :) Nice this look way better!
: [CLOSED] PBE Bugs & Feedback Thread: Mecha Rengar!
Hi, I just wanted to ask if it would be possible to give Mecha Rengar blade some tweaks. I don't wanna be a bother but atm his blade kinda look like his right arm is brocken. https://img4.hostingpics.net/pics/863691mechabrockenarmrengar.png I think it would look more natural if the blade was more "lifted/higher"
: Mecha Kha'zix chromas evolved R
Making each chroma a whole new R color is probablly too much work for a chroma and kinda step on gameplay clarity. But making the body red part from the evolved R being the same color than the chroma could be a nice alternative: So instead of being Black and Red like the base Mecha {{champion:121}} Evolved R. They would be Black and White, Black and Yellow, Black and blue ect...
: [CLOSED] PBE Bugs & Feedback Thread: Mecha Rengar!
The mecha Rengar "Talon's like blade" doesn't work with his animations as much than Death sworn Zed AA animation didn't work with claws... I don't mind much giving news weapons on some skins but pls do it with the the 1820RP ones so you can also change the animations!
: A few small times, a bug happens in which when we try to use our combo, the shurikens go out in a disorderly way even from top to bottom. As you can see in the video I recorded to show. > https://www.youtube.com/watch?v=I_IfQ2AgzGk&feature=youtu.be
> [{quoted}](name=Layin PBE,realm=PBE,application-id=cMKtzQHY,discussion-id=kimn3Tju,comment-id=0011,timestamp=2017-10-14T23:04:43.179+0000) > > A few small times, a bug happens in which when we try to use our combo, the shurikens go out in a disorderly way even from top to bottom. > As you can see in the video I recorded to show. This have nothing to do about the skin. It's a well know bug since the day 1 of sandbox. You've just spamed your 1sec cd shadow wayyy too much. But well you can't do it in a real matchemaking game so whatever.
: [CLOSED] PBE Bugs & Feedback Thread: Death Sworn Zed!
Hi! As a Zed main I really like that skin! It feel so fresh to see Zed with new weapons after all those years! Personnaly I wouldn't mind if the purple part of his "pants" was more red though, like for death sworn Viktor. Death sworn Zed overall colour scheme kinda look too much like his Champion shipskin. and making it more red could help seeing the details better. But there still two things that bother me really bad. 1) I know it's have been updated for visual gameplay issue, but his shadows have totally lose their "ghostly" theme now. Couldn't you make his W black/red for the enemy team and green as befor for Zed and his ally please? I mean, the same thing riot have done about Justicar Syndra's orbs for exemple. Edit: Even is recall animation got affected by that :( 2) I know it's redundant but the claws are so curved that it's actually doesn't fit Zed's auto-attacks animation, they doesn't even "hit" the target dummy. I'm pretty sur that making them straight would fix it. The curve also kinda look weird then he walk. To be honest it's reminde me when Bloodmoon Talon's blade was too small. Thx for the work!

Razor Spinner

Level 31 (PBE)
Lifetime Upvotes
Create a Discussion