: PBE Bugs & Feedback Thread: Pulsefire Thresh Prestige Edition!
If yall are going to ignore all of the VERY REASONABLE FEEDBACK to fix and adjust the model or even postpone the release for those fixes, at the VERY least fix the color scheme being horrendous. Unsure of the current state, but day one of it being on PBE there were portions of the model and abilities that were ORANGE, and absolutely compromised the rest of the skin visually. You guys took feedback for KDA Eve's prestige, fixed it, and released a WAY better skin then the original that first dropped. I seriously recommend you do the same.
Rioter Comments
: Hi, Beardilocks here to answer your question about uncorrupted variants of these skins. First let me start off by saying I love how passionate about Xayah and Rakan Star Guardians everyone has been! I can see that you guys love both their light and dark forms, and we have definitely heard your feedback that this is a feature that you would like. However, I'm afraid that it isn't quite as simple as it initially seems, as there are quite a few things to consider. Please bear with me and read the whole context of why we won't be able to provide these. When we set about designing the Star Guardians for this year, we knew we wanted to evolve the thematic and expand the storyline. Until now, there had not been any definite antagonist for the Star Guardians to fight against - just some slightly generic monsters invading the city. We chose to do this by establishing Zoe as a villain in the universe, and having Xayah and Rakan as fallen Guardians, whom she had corrupted with her evil. When we go about creating a new skin for a character we create 3 "Pillars": Core concepts about the identity of the skin that are like guiding principals that we always try to work in to every aspect of their character. For Star Guardian Xayah, these pillars were: - Corrupted former star guardian with **internal struggle** - Dark star guardian beauty/ beauty with an edge - Fierce warrior spirit As such, when we were making creative decisions about the design, animations, sound, visual effects and voice recording, we tried to make sure that we were representing at least one of these pillars. You can see that I have highlighted the **internal struggle** part of her first pillar, as this is the most important defining feature of this skin. In pretty much every ability, animation and recall, we were trying to play up the struggle between dark and light, between good and bad. You can see this in her spells - her W is her reveling in her dark power, using it to damage enemies. Her R is supposed to be the most exciting moment, and highlight of her gameplay, and so is the point where we create the most contrast, expelling out the darkness and returning her to her original light form. All her voice acting also reinforces this - her voice lines are a contrast to her normal ones, where she is a badass anime villain, especially taunting the _loser _Star Guardians of her former team. We also wanted to play up the dynamic between Xayah and Rakan in this struggle between good and evil. In both their solo and duo recalls we see Rakan trying to save Xayah from the darkness by taking it into himself, trying to sacrifice himself to save her, becoming even more dark and corrupted in the process. This all ties into the story of Star Guardian this year (more story details to come soon!), though I don't want to spoil anything more in that area. **If we were to simply put a light version chroma out of this skin it would remove the central pillar of this skin, the internal struggle between light and dark, and the thing that makes this skin a legendary.** It would mean that a lot of their spells would not make any sense. A light Star Guardian Xayah would turn dark when she uses W (which would be a big contrast), but she would not change at all when she did her Ult (which would feel less impactful than her W at that point). Rakan would fire darkness out of him when he did his W (which wouldn't make sense), and when he ulted he'd turn super dark and grow big evil wings. Their recalls would not make any sense either, as the whole aspect of corrupting darkness would be out of place, and there would be no emotional impact to Rakan trying to take the darkness from Xayah. Further more, none of the VO of them being evil would make sense either. Some players have suggested that they would be fine with stuff not making sense and I understand that, but I don't think everyone would feel that way. I welcome anyone who thinks _all_ players would let a "small" detail like most of their spells not making sense to go to read some of the responses of other players on the boards and twitter about minor details they don't like :( If we did commit to fixing all of these things so that they made sense for a light variant, we'd need to do entirely new visual and sound effects, new animations, new voiceover and new recalls. At that point, we would basically have to charge the price of a whole new skin, or to add these as a toggle they'd basically need to become ultimates, because it would take the same amount of development time as a whole new skin would. Deciding to do this would be something we would have to do at the start of development, not after they are revealed on PBE. Additionally, they would be alternate skins that don't really fit into the story that we're trying to tell this year, which might even potentially confuse players. I know you're super passionate about this, and it's something I think would have been awesome to see too, but if it was something we chose to do, I would definitely want to do it properly to do it justice. Instead we chose to focus on delivering dark, corrupted Star Guardians, which I think we did successfully, but I'm sorry if you're disappointed.
For the amount of time spent on coming up with this response to the OVERWHELMING amount of feedback IN FAVOR of those chromas, you could have simply recolored the skin to make that chroma. If we REALLY want to talk about what makes this skin LEGENDARY, I'm honestly not even sure anymore. The original trend with legendary skins was new animations, new VO's, and a new FEELING. PROJECT Pyke made me worry that legendary skins would start feeling less, well, "legendary". The animations didn't FEEL unique, and as a matter of fact they felt off, namely the ultimate. Hell, his Q animation was identical save for a few little additional effects. Dark Cosmic Jhin was a prime example of what SHOULD be done. The animations were completely new, but didn't feel strange to play. It also payed respect to Jhin as a champion without simply mirroring his likeness. Xayah's on the other hand, in use feel and look nearly the same as her default ones, with the only unique portion coming from the ultimate transition, WHICH IS WHAT WE WANT ON THE CHROMA. The big issue here? Without the transition from dark to light, this skin borderline isn't legendary. And its disappointing to say the least. The thematic of the skin IS the corruption and light fighting within Xayah and Rakan, am I wrong? So why do we only see the smallest demonstration of this in the most unlikely places? We don't get to ult every 5 seconds, and basing every 10 seconds is how to lose games. The biggest problem with SG Xayah is that she doesn't feel in any way special, and its because of the lackluster attempt at making her a Star Guardian. If we wanted a dark, edgy Xayah, we would play the normal Xayah, and its not like this skin is providing any sort of incentive versus her default other than style points. Hell, one of the chromas that WAS made is a color scheme that looks identical to her default one. (Rakan's mirror chroma isn't immediately recognizable, whereas hers is a near match, which makes this all the more confusing.) Please, reconsider this response before simply writing off the skin. I understand it must be SO much work to add a recolor for one skin, but we know yall are about the money, and you are going to miss out on a pretty solid amount there if you decide this is the final answer. (PS, same applies to Rakan. If you want the skins to be legendary, give them the SG -> corrupt transition they deserve.)
: PBE CLIENT CLOSING ON ITS OWN
Have had this happen 5+ times. While in queue, in champ select, in lobby, or even just on login. Game is currently unplayable for me. Tried to use the "Initiate Repair" thing, only closes game. Have tried full re-install, changed nothing.
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Prestige Thot

Level 182 (PBE)
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