: [6.14] Cooldown Pings on PBE
Awesome, good job! Can we get a ward ping?
: Ok, so how would that work exactly? Using IE as an example?
After you buy IE, alt+click it...
: > Retune the entire AP section of the game so that you can remove one item (or aura portion of that item) that's locked into almost every support build? In general - yes - this is the cost of Locket. The alternative isn't any better though. If you don't address Locket and you try to compete by adding an item **as powerful as Locket** - you'll just have to retune the game so broadly the other way. In the end - both changes are pretty massive. You either remove a huge complicating factor - or you introduce one. > Lets assume you do that, eventually people will figure out the next most OP thing and it'll be considered the one item like locket is now. Sure - removing Locket doesn't mean that there won't be a next OP item. However - the question is whether or not that OP item causes us to have to rebalance all mage damage 15% higher across the board. If the next OP support item is something like Spirit Visage - the net damage that has to the game is relatively localized to a single champion or small set of mechanics - not necessarily the entire concept of magic damage past 15 minutes.
Fair enough and I agree across the board. Lets get to it gentlemen and ladies :p. I personally think aura's, regardless of items or champs are bad for game health across the board. I really like sona but she's never been in a healthy spot. She's either been OP or a punching bag with marginal sustain. I have always thought auras should be replaced with targeted affects similar to kalista's oathsworn.
: You've literally gotten an opportunity to ask a real question about the possible concerns you might have with the changes and you've chosen to cling to something that doesn't matter because it was stated as something to help illustrate a point. It really isn't surprising that someone of your calliber finds his way on the live boards and becomes a jaded player who isn't satisfied with anything but is more than willing to dabble with sophistry. 0<[]: ^)
Climb off your high horse and read my other comments dumbass. It's hilarious how you put yourself on a pedestal and then immediately lower yourself **beneath** my level with hypocritical insults. As you pointed out, this is a thread to talk to the devs, shut the fuck up and talk to the devs.
: Xypherous just threw some numbers from a specific playtested game. In no way shape or form did he claim this is the norm for supports. And by the way, i most usually play Morgana and Lux as supports so on my best day, i have around 300 AP so even your prediction that supports never get this high is bad. If you're going to be unreasonable and demeaning, you know where the door is.
: > Frankly, this item will never really be worth the upgrade in the world support lives in currently. Most supports can afford 2 to 3 and a half items by end game. And those are professional level supports. Fundamentally, I quite agree with you on this notion. Locket being mandatory means that almost every item I've listed above will not see play until that pinning factor is removed. So in order to solve Ruby Sightstone in the current world without nuking Locket from Orbit - you basically have to put a required stat on it and make it the new mandatory item that you're forced to get. Removing Locket requires a lot of other secondary changes that will take quite a bit longer than this - nor is it something that is particularly safe to do after the Mage update. It'll take quite a bit more examination to actually make these options valuable due to the lockout from other items. However - the point where I disagree with your stance is that Locket warps the entire game around it and the mandatory nature of the item. Making items try to compete with that seems like piling problems on problems - as it's likely that the solutions in this case would be just as poisonous as the thing holding us back.
> [{quoted}](name=Xypherous,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=NT7UcOWt,comment-id=0006000000000000,timestamp=2016-06-16T02:48:33.752+0000) > However - the point where I disagree with your stance is that Locket warps the entire game around it and the mandatory nature of the item. Making items try to compete with that seems like piling problems on problems - as it&#x27;s likely that the solutions in this case would be just as poisonous as the thing holding us back. What are the alternatives? Retune the entire AP section of the game so that you can remove one item (or aura portion of that item) that's locked into almost every support build? Lets assume you do that, eventually people will figure out the next most OP thing and it'll be considered the one item like locket is now. You guys just had the chance to do that and instead the balance team chose to rebalance mages around locket. So assuming it stays, any other support item you make is a waste of time on your end if you don't make them worth buying relative to the available items. Edit: Also I would like to thank you for taking the time to reply.
: > Does the Ardent Censer or Mikael's Crucible stack with Athene's Unholy Grail passive? They will amplify Grail's passive. You will get more value per blood charge. This is similar to how Windspeaker's blessing is amplifying the value of blood charges as well as letting you expend more blood charges at a time. In one playtest, with ~300 AP - I think I Nami 'W'ed someone for like 800 health - then it bounced to an enemy, bounced back and healed them for another 400. Granted - 300 AP is a bit high - but the potential is there. It could be unreasonable but the price of those items pushes it in the later parts of laning phase and into the team fight case - which may be more acceptable. > Also, any plans for other supports items, including Zeke's Herald? Not at the moment. Those items are performing very well - so we mostly wanted to focus on things that we felt were performing poorly to create some new potential options.
> 300 AP is a bit high Lol, that's silly. 150 ap is a bit high, 300 ap is stupid. No wonder you guys can't balance properly, you don't know what's really happening in games.
: I'm attempting to do so indirectly with the Ruby Sightstone change - to reduce the CD on a specific active focused build - rather than for the Eyestone + Mikael rush.
I appreciate and understand the attempt, but without adding something to ruby that isn't almost worthless(item cdr) it's not going to work. Sure it sounds great in theory, but in practice it won't work for anyone. Supports don't have the money to waste on this upgrade when they could be buying something more effective. Furthermore, it doesn't allow you to put more wards down or anything, you're still capped at 3 and supports should be basing often in this meta to go where needed so having an extra ward in your inventory is wasted gold. The whole upgrade is a waste of gold and supports don't make enough money to get to a point where it isn't. Gold allocation is important for everyone, but even more so for supports. Items like this are traps, why would I spend another 800 gold on this? What does it **actually** bring me? Best case scenario, you buy it 5 minutes before game ends(before that you don't likely have enough activation items to justify this) and don't actually get to put the item cdr to actual use. Wasted gold potential. Frankly, this item will never really be worth the upgrade in the world support lives in currently. Most supports can afford 2 to 3 and a half items by end game. And those are professional level supports. If it works on anyone it'd be a jungler, but I don't see that happening outside fringe cases(rek'sai with cinderhulk/titanic or something.)
: Sona Learnings
I don't think auras are really healthy for the game, but if you're going to have one, it has to be a decent size or it's truly not impactful in team fights. A smaller aura works in lane, but past the 15 minute mark she's left as a gutted version of herself with smaller auras because she has contradictory positioning requirements. One, her ult requires her to be more toward the front of a fight to stun both the front and backline of the enemy, but having a smaller aura requires her to be at the back of a team fight right beside her carries, augmenting them. It really pigeon holes her into either going for a good ult or empowering her allies. Either way she's forced out of making the most of her kit.
: Taric Visual and Gameplay Update Feedback/Bugs Thread
Please please please update bloodstone taric's cloths to not be hideously colored. Whoever thought that awful blue/green and red would be a good combo must have been colorblind. Or perhaps I'm colorblind. Either way this color combination isn't only displeasing to look at it's downright hideous. The skin has such a good base, only to be ruined with a shit texture.
: and here's proof you cant please everyone, i loved the skin and its execution, he's badass, and it fits really well with the new direction the whole taric rework had i miss some skulls but we all know skulls cant be a thing... i would like more of a "blood" on the gems and mace, more purple-ish but i totally get your idea
It doesn't feel like it fits with any of the bloodstone skins thematically. It's a dark mess with little contrast. It wouldn't even take much to make it look really nice, but from just below the shoulders and down is all one indistinct tone.
: I can somewhat tolerate the ult changes, but the Q stun duration change seems...odd. Considering you cannot "double tap Q" to rid yourself of melee engages, as was mentioned in his champion reveal, this seems like a bit much. And while, yes, you can reactivate Q shortly after casting, I don't see a delay of nearly half a second as a double tap. You can only detonate Q once it has reached your passive's range (without W active). If your stars aren't hitting whoever is beating the cosmos out of you, do you really think Q is going to land? > One of his options comes in the form of Starsurge, which he can essentially double tap to stun his face-to-face enemy before making his way to safety. His ult is the only other form of self-peel, and considering its cooldown, you aren't always going to have it, and if you miss then you're just screwed. EDIT: Also if you're worried more about the damage aspect, and knocking off the stun duration because of it, reduce his damage somewhere; Q, passive, W, somewhere. They all scale at a somewhat high rate. I'm assuming the Q changes are for laning phase/lane aurelion, because getting hit by a star every 10 seconds is just the worst. /s Sarcasm aside, I'd also like some context on this. What are you going to do next? Nerf ALL forms of hard cc because it's too oppressive?
The reason the stun duration was reduced was simply to scale back his support role lane dominance. A huge aoe 2 second stun is a bit ridiculous if you've got any follow up.
: @Reptiore Isn't Taric suppose to be a Support / "Tank" now?
Most of his abilities are almost carbon copies of what they were before, they're just presented in interesting packages now.
: Taric Visual and Gameplay Update Feedback/Bugs Thread
The bloodstone taric skin is not a 975 skin, even if it were just ugly I could handle it, but simply put, it doesn't live up to Riots standards. I'm insulted as a customer who's already paid for it. Either change that piece of trash or give me a refund.
: Bloodstone Taric is an amazing NEW skin...
As someone who already has this skin, I'm more than disappointed. I want a refund. Firstly the skin isn't just bland and dull, it's most certainly the ugliest and most boring 975 skin in the game. Please, prove me wrong, but even if you find something uglier and less deserving of this price point (I'd accept it at 750 even though that's still pushing it) it will be at least 3 years old, guaranteed.

Pimpinabox

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