Rioter Comments
: [TEMP] Rek'Sai Feedback + Known Issues Temporary Post
In my admittedly limited experience of playing Rek'Sai, I noticed that the weird burrow-vision thing she has, though an awesome idea, is not noticeable enough. Given that it extends outside of the range of the screen, you have to constantly move the screen around her in circles to keep track of her surroundings, and the pitter-patter marks are not very noticeable unless you're looking hard, which is hard and annoying to maintain as focus.
Rioter Comments
Rioter Comments
: well the cc is a shorter duration than yasuo's ult so he probably was cc'd just the ult lasted longer so it probably appeared like nothing happened
That seems to be what happened, but here's the problem: Two events happened. I CCed him, and he CCed me. So which one happened first? Well if I CCed him first, he shouldn't have been able to CC me. If he CCed me first, then I shouldn't have been able to CC him. If they happened at exactly precisely the same time, well that doesn't happen. And if it does, I would never expect it to happen so the behavior of the game (IMO) should be as though it occurred at slightly different times.
: Scorched earth renekton e & stun after CC
Rioter Comments
: The problem is that some people play "seriously" on PBE like it was their main account, just because you don't need IP/RP to play what you want, with the skin you like, and future content that isn't already on live. These people only play for fun, not to help or at least test new things, so they rage and take the game as serious as everyone on their main account.
Right. I agree, but I think these people don't belong on PBE, so a harsh punishment like "you got your ass kicked from PBE" would be better than "you can't chat for a few games" or whatever the punishments usually are. No need to play nice on PBE.
: [Rage quitting/Flaming] Are these problems being addressed in the PBE?
I feel like punishments for this kind of behavior should be more severe on PBE than on the normal server, for a couple of reasons: A) To a much greater extent, being on PBE is a privilege, not a right. B) It disrupts other people from testing bugs, which is what PBE is really for C) PBE is for testing bugs. Why are these people so invested in the games that they start raging? They clearly don't get the point, and probably aren't doing a very good job.
: I don't know why you guys prefer making new topics when there are already. For example my [Azir Latest Bugs](http://boards.pbe.leagueoflegends.com/en/c/bugs/Fe7xHpsn-azir-latest-bugs) thread (I have your no.2 issue covered there). Even if you don't agree on one mega thread, you can at least link them together.
I'm sorry, you're right. I only saw your thread after I posted this. I try to look around somewhat before reposting things, but I don't really have the time to look through a bunch of posts before posting every bug. Evidently I didn't spend enough time before posting this one. I think I up-voted your comment when I saw it.
Rioter Comments
: PBE Bug Mega Thread - Summoner's Rift Update
Vision often bleeds through walls. So when I or a teammate is standing next to a wall, the fog of war looks like it's lifted a little bit over the wall as well. I don't think that we can actually see what is over the wall, it's just that the dark fog-of-war texture doesn't appear in that small area.
Rioter Comments
Rioter Comments
: Soraka Rework Feedback Thread
The animation on her starcall is confusing. If I can't see her, I keep thinking she is positioned where the star is coming from, which is off to the side.
: Soraka Rework Feedback Thread
Because of her silence and heal, I'm kind of thinking of soraka as an anti-burst-mage at this point. So maybe to accent this you could have her heal have the potential to over-heal (to protect against incoming burst) or heal more based on the amount of damage the target has just received. I especially like this as it moves soraka away from the health-pot-support style of play where she just sits there healing her carry back up to full. Instead, there is a responsive gameplay involved where she has to wait until part of the burst has been received to heal. But not all the burst, because then the carry would be dead. Just a thought.
Rioter Comments
: Azir Bug Report Thread
Steps to recreate bug: 1) Play Azir 2) Summon soldier 3) Walk away from soldier so it deactivates 4) Enemy stands within AA radius of soldier 5) Right click on enemy Azir will walk all the way to his basic-attack range instead of just far enough to reactivate the soldier
: Azir, the Emperor of the Sands
The soldier active/inactive distinction is far too subtle. some sound or clearer visual effect should play. Oh man! Make the tether turn a different color! That's a very natural change. The reason I'm saying this is because at first I thought it was a bug that the soldiers were not attacking when I was too far away. I happened to look at the tooltip and say "oh, duh!" But the visuals of the game should clearly reflect this. They do have a different passive stance, but in my opinion the cue is too subtle.
: Azir Bug Report Thread
Ult does not go on cooldown if used immediately before dying.
: Azir clunky to use, and I'll make that more precise: Often times I summon a warrior, and start using them to attack, but the enemy will move out of range. Now all of a sudden Azir is moving towards them. Controlling minions and champions is always hard to manage, but when both are controlled by right-clicking, it become difficult to predict what your actions will do. Here's another way of putting it: The action "attack with minion" and "attack with Azir" are very far apart conceptually in my brain, and the contexts in which I would use them, so to have them be controlled by the same action is frustrating (because things happen that I don't want or expect from my actions) That having been said, this does not seem like an easy issue to fix.
To be clear, I like the overall design, I just think this one aspect needs fixing
: Azir, the Emperor of the Sands
Azir clunky to use, and I'll make that more precise: Often times I summon a warrior, and start using them to attack, but the enemy will move out of range. Now all of a sudden Azir is moving towards them. Controlling minions and champions is always hard to manage, but when both are controlled by right-clicking, it become difficult to predict what your actions will do. Here's another way of putting it: The action "attack with minion" and "attack with Azir" are very far apart conceptually in my brain, and the contexts in which I would use them, so to have them be controlled by the same action is frustrating (because things happen that I don't want or expect from my actions) That having been said, this does not seem like an easy issue to fix.
: Azir, the Emperor of the Sands
Azir's w used on a turret should proc spellthief's edge gold-gain passive. (Just like basic attacks against turrets)
: Azir Gameplay Feedback: NEEDS RANGE INDICATOR FOR SPELLS (like Evelynn's passive) FOR CLARITY
I thought that the soldiers not attacking when too far away was a bug. So definitely if it's not, they need to clarify what the rules are (in the tool-tip as well as with a range indicator)
: Nice, I agree, although don't force them all to dance, let people activate whichever "taunt" they'd like, whether it be a dance, a laugh, a statement taunt etc. :-D
This would be cool, but I've never managed to actually do it. Can you activate the animation after the "defeat"/"victory" screen goes up? Even if you can, is it common knowledge that you can? Because otherwise I would imagine a lot of people would just not activate any animation.
Rioter Comments
: Ascension Bug Report Thread
This may be intentional, but when someone becomes ascended the "shunt everybody away" effect also happens to Shaco turrets (and I would assume Heimerdinger turrets, etc.)
: Idk if its just in acsension or on pbe in general, but after champ selct it says "your game will soon begin" but just stays there. Happened to at least one other person in the same lobby.
I've seen this once on the main server too. I don't remember when though.
: I'm noticing the timing on the channeling bars (when capturing a relic) doesn't adjust when there is more than one champ capturing e.g. with 1 champ, the channeling appears normal, with 2 champs the channeling ends about halfway through [since it's getting captured twice as fast]
This is also problematic if someone is capturing, and you join in partway through it starts from full bar but then captures before the bar has entirely run out.
: In the Ascension Loading screen where the tip shows up, the "VS" is always there, overlapping the tip, then the tip goes and the VS stays. In normal loading screens the VS appears after the tip dissapears.
Also the tip is very hard to read because of the new background (the bg colors are not distinct enough from the text color)
: PBE Long Lasting?
I was also just accepted, so I'm not entirely sure about this, but from what I gather you have access as long as your are relatively active and contributory (and not toxic or whatnot). So go out there, find bugs, report them, have fun, and you should be fine. So I think it's something along the lines of, unless they have reason to revoke your access, you will always have access. That having been said, I did play with someone earlier who said they hadn't played in about a year on PBE (and thus should have had access revoked) But could still play. If someone who knows what they're talking about could confirm or correct this, that would be great.
: Ascension background sound to loud
I agree. The sound also sounds too much like sound, if you get what I mean. It feels too much like static. I know the theme is a sandstorm, but it should still be pleasant to play to. Another suggestion is to put another volume bar for background noise (as opposed to champion ability effects) because I often like to just have no background noise, and focus on the action.
: Karthus revives upon Ascension
Does the same thing happen if a champion with, say, a poison kills the xerath after dying?
: [BUG] Azir insane auto attack range
For me, the soldier AAed as it should, but azir's long-range AA also happened. It also happened when the enemy was just outside soldier's AA range and moving away, so maybe it's a product of them moving out of range as the AA is happening?

Phijmhanqor

Level 30 (PBE)
Lifetime Upvotes
Create a Discussion